Would you buy: Powerset Skins?
Think if they made a 'Duel Pistols' powerset skin which has animations more subdued than the flashy ones we have.
|
Duel Pistols would only have one power, in which you walk 10 paces away from your target, turn around, and fire one hastily aimed shot at him, then have to stand there and take it when he returns fire, or else be branded an unmanly and honorless coward and have to flee the country. Which would be extremely clunky to implement and not very satisfying gameplay-wise, although, in fairness, the animations would be pretty subdued.
As for the idea itself, I like the underpinnings of it, but I don't really see how your second option differs from the other "multiple power sets on one character" concepts we've already been told can't/won't be done. Making powers cosmetically "skinnable", we've already got in some sets and I would love to see expanded to others. Expanding Energy Blast so that it has eyeblast action or comes out of a gun, for example, would be dope, as the young people say. Introducing the option to mess around with the numbers underneath? I don't see that flying.
As for the idea itself, I like the underpinnings of it, but I don't really see how your second option differs from the other "multiple power sets on one character" concepts we've already been told can't/won't be done. Making powers cosmetically "skinnable", we've already got in some sets and I would love to see expanded to others. Expanding Energy Blast so that it has eyeblast action or comes out of a gun, for example, would be dope, as the young people say. Introducing the option to mess around with the numbers underneath? I don't see that flying. |
The difference between that idea and this one is that other idea is technically an 'alternate chatacter' (aka an 'alt') that you have to create and level just like you would a new character. You'd just be using the same badges, name and resources is all.
This? It's entirely different. Specifically, the 2nd idea is to quell the need for backtracking to every old set to make them 'shinier' or making a 'Super Strength2' or worse yet, accidentally overshadow a set performance-wise or conceptually.
I guess if you really want to delve into the subject, just compare the old with the new. Electric Control vs Ice Control in performance. Super Strength/Martial Arts vs Street Justice aesthetically. Katana/BS vs Titan Weapons in the general sense (they'll all get parry, and while we can't say which does better DPS, one has 3 cones in it, stronger debuffs and the heaviest hitter).
It's a quandry for sure and I'm not so much saying 'don't go and spruce up old sets' but pondering 'what other possibilities do we have?'. And I remind you while youre thinking about that, the devs said making new sets doesn't take that long. Compare, they *still* haven't finished proliferation...
For option 1: I'd rather just see them continue to expand the customization we already have.
For option 2:
The reason I'd see this as a more viable option than revamping old sets is because, no matter how much you change it, the legacy sets will always be playing keep up with the Jones. Rather than change and change and change the old sets, expand their options visually and/or conceptually and let *that* be the reason people crowd back to the old sets...because while Beam Rifle is awesome and shiny, Energy Blast would basically be *2* good sets with lots of custome options or extra replay/functionality from one set.)
|
If you don't keep updating the original sets to keep up with the new ones and instead are adding in paid methods of improving them, you're essentially extorting the people who play the older sets, saying "You've got to pay more to be just as good."
Additionally, this still leaves the original version of the set to rot, continuing to get worse and worse over time as fun/fancy new sets are added, and rather than "Legacy Super Strength" getting buffed to be competitive they just make a new version which you have to pay for and may or may not like.
Plus it's more work. Now instead of just changing numbers and making new alternate animations, you've got to modify effects, change powerset layouts and essentially rebalance each of the set's new versions from the ground up.
Well, something I ran across on the beta boards...
I brought this up in the beta. Synapse said that they would love to do more alternative animations, but at this point it is only a little more work (I think he said about a week) do do a whole new power set.
|
As for 'leaving the original sets to rot', no one said SS is weak or bad (I doubt farmers are going to swap SS for SJ). Sets should be balanced to perform up to par, thats what a lot of sets got in the upcoming update. However, tweeking them may be out of the question when it comes to mechanics or conceptual completeness. Not so much out of the question, but then we're wading into 'more work' territory...more work that may piss players off. So do you attempt tweeks that may only get a satisfied nod from some players but possibly angry-face emotes from others? Branch off into a new set and just leave the other sets alone/behind? Why not a mixed solution that solves both problems?
For example: rian is and has been petitioning for better martial arts animations.
So look at MA, one can simply make up new kicks from existing fighting styles and cobble them together as alternate animations, but they still won't flow like SJ, a set *designed* with its style, animations, animation time, effects and mechanics to combine seamlessly...
Now look at SJ, it is being shown to not only give a nice brutal feel to its effects, but it fits better for a kick/punch mix than MA, or so people have said. It has animations people wished MA had and its mix of effects is better balanced and more team friendly...
Now look at MA again. It has gotten updates. It's getting more updates as it gets proliferated. They have alternate animations. In play, it does its job and does it well and there's only so much more you can do to it for only a ripple in the player base...
Now look up, a powerset skin to give MA all new animations? It's easy to say on paper but more limiting if they all have to match MA's current times. A reform skin, with the option of new animation and times balanced *for that* requires the devs not to rehash current MA, opens the possibility of amazingly complex and beautiful animations for a set like capoeira (for example) without constraints and it doesn't literally leave MA to rot since this skin *is* MA, just with different cast times with changes to keep a measure of balance.
Now look at me. I'm riding a hoverboard.
*Old Spice whistle jingle*
No, I specifically meant 'Duel Pistols' as it'd be the opposite of our current incarnation of 'Dual Pistols'...that is, rather than flip around while you're shooting, you stand *in place* and shoot. Just like what everyone wants, right?
|
Aside from some of the flashiness of the attacks, I LIKE the fact that Dual Pistols has movement in it when you are firing your guns. When I see some one in a gunfight standing stock still, I don't think they're cool or brave, I think they're a damn idiot for making themselves such an easy target.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
A "skin" is a game modding term which refers to applying a new texture over an existing model, usually a player character, hence a new "skin." A lot of older games would have the same basic model for most characters, just with each of those having a different clothing texture and a different skin texture and face. UT2003 and UT2004 are prime examples. So applying a "skin" over animations just sounds... Awkward. I'd suggest calling this "customization" or "alteration."
That said, I have to disagree with your general premise on old sets - just because Broadsword or Super Strength are old doesn't mean they're bad. I like the older sets because they're simpler to play and don't rely on gimmicks so much. I'll always pick a simple, direct, basic set over an overly-complex ones, and yet the more sets get added, the more *** backwards they are to use. What happened to just picking up a sword and hitting things with it? Why does it have to have combos and swappble situational effects and teleportation and such? Not all sets need to appeal to all people.
All of that said, I honestly wouldn't be against adding new animations and effects for older sets, and I wouldn't even mind adding those for Paragon Points. More cosmetic customization is always good, and I've yet to see that statement even close to proven wrong. So, the more the better.
I'm not sure I agree about customizing a set's mechanics, though. Considering Swap Ammo is the worst thing to happen to the game since the Origin of Powers, the less we make sets "customizable" the better. In general, though, I just don't see the need for it. Each powerset comes with its pros and cons, and a lot of the time these correspond to the nature of the concept the set tries to emulate. Battle Axe, for instance, is supposed to be a big, heavy, slow weapon, and it is. Getting a faster, weaker version of it would be kind of corrupting what the set stands for. In general, I don't like blurring the lines between sets. I'm much rather have singular, iconic sets that bring their own flair to the game over having this much fiddly customization to the point where everything can be everything else. ESPECIALLY for money.
In general, the LAST thing I want is what Champions Online had. Maybe it's me being lazy and simple, but I'd rather let the balancing and optimization work stay in the developer's hands, instead of having to worry about which version of Broadsword is the most productive, only to end up realising the one I wanted is the worst of the lot.
---
In short: More cosmetic customization for existing sets? Hell yeah! More min/maxing options for existing sets? Not a fan of it. Will not pay for that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
A "skin" is a game modding term which refers to applying a new texture over an existing model, usually a player character, hence a new "skin." A lot of older games would have the same basic model for most characters, just with each of those having a different clothing texture and a different skin texture and face. UT2003 and UT2004 are prime examples. So applying a "skin" over animations just sounds... Awkward. I'd suggest calling this "customization" or "alteration."
|
I'm not using the dictionary meaning of the terms here because there is no term for what I'm talking about. Technically, the 1st idea is a customization pack, but the 2nd is more like another set that you can't pick favorites from to add to what other animations you already get.
That said, I have to disagree with your general premise on old sets - just because Broadsword or Super Strength are old doesn't mean they're bad. |
I'm not sure I agree about customizing a set's mechanics, though. Considering Swap Ammo is the worst thing to happen to the game since the Origin of Powers, the less we make sets "customizable" the better. In general, though, I just don't see the need for it. Each powerset comes with its pros and cons, and a lot of the time these correspond to the nature of the concept the set tries to emulate. Battle Axe, for instance, is supposed to be a big, heavy, slow weapon, and it is. Getting a faster, weaker version of it would be kind of corrupting what the set stands for. In general, I don't like blurring the lines between sets. I'm much rather have singular, iconic sets that bring their own flair to the game over having this much fiddly customization to the point where everything can be everything else. ESPECIALLY for money. |
It's also not about making a set do what every other set does. It's about fulfilling the set's theme and concept.
An off example might be Broadsword, a single handed sword. What if I want to have a chinese broadsword style? Are you going try talking down realism to prove broadswords are *always* heavy and slow? Or how about fencing? Heck, I already hate the fact that many of the swords are all scattered as different sets when they simply could have been the same set with different animations...Do you make another single-hand sword set? Tweek BS so that it looks lighter and faster? Just leave it alone and push away what other players want?
I'm actually curious how some people would face these and the other challenges I spoke of (after you answer the post in the OP). Would you just not bother and press forward with new sets? That's most likely where we're headed anyway.
~~Fiery Arsenal/Icy Arsenal = a Powerset Skin that has weapon-free animations for the Fire Sword attacks and sword animations for the fiery hand attacks.
|
For the rest, eh.. dunno, likely not.
I get what he is talking about even if no one else does, only problem is that doing this the person could have completely different characters under one slot and change them by changing costumes. But a melee tank would still be a melee tank just one would use a broad sword and another costume would be like Chinese sword user so they could look completely different. So i say no that's why power sets are made for different concepts animations can very with in the set so mixing and matching to fit what you want. example ( all kicks or hand attacks for martial arts or adding non breathing attacks for ice of fire sets.
/unsigned due to would rather have a few options for the powers we have not to were we could make 5 or six characters under one slot. A shape changer set is what your character would be like or could be like and to that i say no. let them make a power set for some thing like that ( if they can but more than not) which i don't care if they ever do or not.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
So... the difference between Broadsword and Katana?
If it was funky, sure. It's technically a new powerset. Not all new powersets need shiny new mechanics.
I'd also support just adding new anims to old sets, but probably wouldn't pay for those as much.
OMG! How like, totally kewl are these characters?!1
What I'd actually buy new skins for:
Mastermind Primaries.
I want thugs that look like secret agents, and ninja that look like yakuza (or in the case of the Oni, an actual ninja). I want mercenaries that look like Longbow or Vanguard or Arachnos, or a SWAT team, or 1930's gangsters. I want demons that look like mutants. I want steampunk robots. I want zombies that look like vahzilok zombies instead of magical zombies (including a tier 3 pet that looks like a zombie instead of a lich). Or zombies that look like mummies.
As far as I can tell, with a few exceptions, this would "only" require new skins/costumes for most of these. Some might demand a new body ("Huge" instead of whatever body the Oni uses, for example).
People are already expected to pay to play Masterminds, so they might be willing to shell out more money to be able to costumize their pets. And I'm not actually asking for real customization, I just want different kinds of premade skins. I don't have to be able to change colors on them or anything.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I'm for this as long as the animations stay the same duration no matter what the powerset is.
So sure, let those who want boring animations for Dual Pistols have them, but it'd likely feel slower and then have those who spin about going "You know just standing in place is going to get you killed, this isn't a quickdraw fight."
Really, it's that standing there that bores me of AR and Archery as it is, so if they made flashy animations in the respective sets, I'd actually make one and get it to 50!
BrandX Future Staff Fighter
The BrandX Collection
... only problem is that doing this the person could have completely different characters under one slot and change them by changing costumes. But a melee tank would still be a melee tank just one would use a broad sword and another costume would be like Chinese sword user so they could look completely different. So i say no that's why power sets are made for different concepts animations can very with in the set so mixing and matching to fit what you want. example ( all kicks or hand attacks for martial arts or adding non breathing attacks for ice of fire sets. /unsigned due to would rather have a few options for the powers we have not to were we could make 5 or six characters under one slot. |
What I'd actually buy new skins for:
Mastermind Primaries. I want thugs that look like secret agents, and ninja that look like yakuza (or in the case of the Oni, an actual ninja). I want mercenaries that look like Longbow or Vanguard or Arachnos, or a SWAT team, or 1930's gangsters. I want demons that look like mutants. I want steampunk robots. I want zombies that look like vahzilok zombies instead of magical zombies (including a tier 3 pet that looks like a zombie instead of a lich). Or zombies that look like mummies. As far as I can tell, with a few exceptions, this would "only" require new skins/costumes for most of these. Some might demand a new body ("Huge" instead of whatever body the Oni uses, for example). People are already expected to pay to play Masterminds, so they might be willing to shell out more money to be able to costumize their pets. And I'm not actually asking for real customization, I just want different kinds of premade skins. I don't have to be able to change colors on them or anything. |
I'm for this as long as the animations stay the same duration no matter what the powerset is.
So sure, let those who want boring animations for Dual Pistols have them, but it'd likely feel slower and then have those who spin about going "You know just standing in place is going to get you killed, this isn't a quickdraw fight." Really, it's that standing there that bores me of AR and Archery as it is, so if they made flashy animations in the respective sets, I'd actually make one and get it to 50! |
As another example: Katana and Broadsword never existed as sets. We introduce a set called 'Single Blade' who has the animations and numbers of BS this next issue and advertise with the next update in Freedom, a purchasable skin called 'Katana' that had the stats of the katana set in our world. Are BS and Kat not balanced vs each other? They have the same range, area, damage type, debuff/buff, the only difference is cast time and animations. Damage/END/Rech are balanced by formula. One does have better DPS potential but the other has bigger single hits and can be used with a shield.
Do you feel that is unacceptable? It's exactly what I propose if the devs ever release a set like Capoeira. It'd be the BS of MA in that it is ultimately slower to cast because its animations would need to be longer. Same with other sets with same-ish concepts. Depending on the needs of the concept/animations is how the effects would be altered.
i still do not see any need for this it is a wast of time add more animation options or types of swords to the set (so no advantage can be gained over one or the other whether its broad sword or katana) pets for master minds same thing as changing the weapons thugs (skulls, or any other punk gang) mercenary's (police, or any other well organized gang) for example no need for "skins" just add the options to the powers all ready simple no need for yet another redundant system to over lap another with the exception of on master minds (the primary to chose between maybe a lightning attack for ninjas and not the stupid bow which i hate with the concept for the character but the primary would have to be divided like the solder or widow set so primary attack could be chosen but still think a skin would not be right for this as well the set should be redone )
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
i still do not see any need for this it is a wast of time add more animation options or types of swords to the set (so no advantage can be gained over one or the other whether its broad sword or katana) pets for master minds same thing as changing the weapons thugs (skulls, or any other punk gang) mercenary's (police, or any other well organized gang) for example no need for "skins" just add the options to the powers all ready simple no need for yet another redundant system to over lap another with the exception of on master minds (the primary to chose between maybe a lightning attack for ninjas and not the stupid bow which i hate with the concept for the character but the primary would have to be divided like the solder or widow set so primary attack could be chosen but still think a skin would not be right for this as well the set should be redone )
|
-just comparing alternate animations we have like the those in MA or the blast sets, vs some of the newer sets like Kinetic Melee, I'm hard pressed to believe *that* isn't a parial waste of time....Alternate animations that are boring, uninspired or just bad because the animator is *forced* to keep within cast time limits...
-it's just easier to make a new set. The devs can pump out something new pretty frequently. Rebalancing probably isn't as easy.
-newer sets may eventually overshadow the old, either conceptually or aesthetically if we simply make new sets instead of trying to show them in a newer light.
I like the idea of powerset costume skins but the alternate animations would need to significantly different for me to consider buying them. To me this really means a "stance" change for the powerset. I'm not really interested in shelling out money for a slightly different punch or shoot animation but I would pay money for the ability to use a different weapon type with specific sets. For example:
Crossbows for Archery and Trick Arrow
Assault Rifle or Dual Pistols for Trick Arrow (so it basically becomes "Trick Shot")
A Wand or Staff option for the elemental Control, Blast and Assault sets (I'd also expect these options to work for the elemental Epic Pools to make them worth buying)
A two-handed Broadsword option
A left-handed melee-weapon and right handed shield option (I suspect this is even more problematic but I'd still like it)
Assault Rifle for Devices and Traps (well, just for Web Grenade and Smoke Grenade)
How much would I pay? Probably about 50% of the price of a full powerset (so 400 points) if it included reskins of all 9 powers, less if it was for an epic pool or only changed a few (such as the Traps/Devices example) and more if the epics or other pwoersets were bundled in.
There are probably a few others but those are the ones that spring to mind. I'd also be ok if the stance type had to be chosen at character creation (i.e. you can make a Bow Archer or a Crossbow Archer but once you've chosen it is fixed) although obviously I'd prefer to change it in the tailor.
Powerset reform I'm less keen on. While there are some advantages I think it sounds like a new powerset would be better.
I don't think you do, which is a tad frustrating on my part. I don't know if people are disagreeing because they don't like the premise or (what I think) because they aren't quite 'getting' what I'm saying. And it doesn't help when they disagree with points not placed in the idea to begin with.
I really can't argue with your complaint. You don't think sets should have different looks within the set but that options within the set to make it look different is okay... Most likely, if any use custom animations such as for the demons or liches, it'd be just as easy to make that as a new set. And most likely would be better off with their own appropriate animations rather than animations clipped/stretched to sync with another sets' cast times. Why would a less showy pistol animation set have to be tied down to another sets' times? Do you feel that, if this other 'skin' had some attacks that animate faster, that you cannot balance it's numbers? As another example: Katana and Broadsword never existed as sets. We introduce a set called 'Single Blade' who has the animations and numbers of BS this next issue and advertise with the next update in Freedom, a purchasable skin called 'Katana' that had the stats of the katana set in our world. Are BS and Kat not balanced vs each other? They have the same range, area, damage type, debuff/buff, the only difference is cast time and animations. Damage/END/Rech are balanced by formula. One does have better DPS potential but the other has bigger single hits and can be used with a shield. Do you feel that is unacceptable? It's exactly what I propose if the devs ever release a set like Capoeira. It'd be the BS of MA in that it is ultimately slower to cast because its animations would need to be longer. Same with other sets with same-ish concepts. Depending on the needs of the concept/animations is how the effects would be altered. |
And the reason I want the same animation length is because I don't want to see people picking which animation to use based solely on which makes the attack do more DPS.
BrandX Future Staff Fighter
The BrandX Collection
Powerset reform I'm less keen on. While there are some advantages I think it sounds like a new powerset would be better.
|
IMO, Katana and Broadsword were a mistake. They could have just been one set with varying degrees of specialty depending on if you choose to wield it one handed or two. Axe and Mace, too, to a degree.
There are sets I just want alternate themes for. I could ask for another set, but then I want *that* set, not a new one...and a new one would most likely (especially as current) be different.
It's just more streamline, if you ask me. Just like picking a corruptor or defender as being two flavors of the same dessert, it'd follow the exact same pattern when you're choosing Energy Blast flavored as Optic Blast or Beam Rifle flavored as Wrist-mounted Beams.
That sounds like a new powerset and not Powerset Skins.
And the reason I want the same animation length is because I don't want to see people picking which animation to use based solely on which makes the attack do more DPS. |
Another purpose I make this is, it makes sense conceptually. If I were a swordsman or martial artist, it'd just make sense that I can use my skills in alternate ways like a Katana wielder using regular kendo + iaido. Or a martial artist using different styles to accomplish the same feat of power.
Sure, I can just ask for an Iaido style Katana set and just make an alternate version of the character to level, but I'd sooner never ask for a set so similar in function than to ask for something so specific like that.
I might pay for alternate animation sets, though I think 400 points might be the most I'd pay for a whole set of animations. I'd much prefer to be able to preview the animations in the creator and cherry pick the specific ones I want for purchase in the store like costume pieces for maybe 50-60 points each.
The other option you mention, however, is really just making new powersets. To put your mind at ease over copied sets, they could rework the user interface so it showed subcategories for some sets (for instance, there could be a Swords power with the subcategories of Broadsword and Katana/Ninja Sword), but at the end of the day it's still a new powerset.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
No, I wouldn't.
Frankly, I'm worried about the direction this game is going, where you have to "pay" for virtually everything. If I shell out my monthly subscription, I should be getting enhancements as part of the deal - including alternate graphics/animations for powersets.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
The other option you mention, however, is really just making new powersets. To put your mind at ease over copied sets, they could rework the user interface so it showed subcategories for some sets (for instance, there could be a Swords power with the subcategories of Broadsword and Katana/Ninja Sword), but at the end of the day it's still a new powerset.
|
But yeah, the idea is technically new powersets. Now just come out and say you have no qualms with new sets that function mechanically the same and share close conceptual ties, then I really cannot say anything more since that is the base principal this idea is attempting to consolidate.
No, I wouldn't.
Frankly, I'm worried about the direction this game is going, where you have to "pay" for virtually everything. If I shell out my monthly subscription, I should be getting enhancements as part of the deal - including alternate graphics/animations for powersets. |
The 'skins' you'd be paying for go beyond that free stuff, like rigging weapons to non-weapon animations (like the fire/ice swords). You figgure something that required extra work and effort would be worth paying for...
I suppose it hinges on if you simply do not mind copied sets. I can live with them, but I don't like them.
IMO, Katana and Broadsword were a mistake. They could have just been one set with varying degrees of specialty depending on if you choose to wield it one handed or two. Axe and Mace, too, to a degree. There are sets I just want alternate themes for. I could ask for another set, but then I want *that* set, not a new one...and a new one would most likely (especially as current) be different. It's just more streamline, if you ask me. Just like picking a corruptor or defender as being two flavors of the same dessert, it'd follow the exact same pattern when you're choosing Energy Blast flavored as Optic Blast or Beam Rifle flavored as Wrist-mounted Beams. You wouldn't be able to do that with reform skin. What I'm saying is, if you choose the Fencer style Broadsword reform skin, *all* of the powers would resemble that style for that costume. Another purpose I make this is, it makes sense conceptually. If I were a swordsman or martial artist, it'd just make sense that I can use my skills in alternate ways like a Katana wielder using regular kendo + iaido. Or a martial artist using different styles to accomplish the same feat of power. Sure, I can just ask for an Iaido style Katana set and just make an alternate version of the character to level, but I'd sooner never ask for a set so similar in function than to ask for something so specific like that. |
BrandX Future Staff Fighter
The BrandX Collection
then why not just make them new power sets with their own gimmicks
|
...OR give the old sets new animation options? |
Blast sets? Those hand/etc animations are all the same and boring/uninteresting. They are limited by cast time and delay before damage is applied. If, say, you wanted to have a different length cast that still fit within the cast of the old, you *still* have to account for the delay after while the projectile travels which constrains the animator more.
Melee? Their attacks are better designed as sets since their return stance and flow from one to the other can be accounted for. Making a set of animations that fit exactly within those of another is *harder* than just animating a new set.
so let me get this straight the skin would go over the other like broad sword and the skin would be rapier the animations would be different so times and effects would be completely different than that of a broad sword but are under the same power set so you would get to power sets under one would you be able to change them like a person changes costumes so one character could have two different power sets if so i say no. But if once chosen it is set so that character is tied to the one style even if respected then maybe but i still do not see it. Why not just fix the old ones but there again i for one do not see what is wrong with them i would rather have options for them which would be easy to do a staff or wand object to use to do the effect or having a chose as to were its coming from my hand mouth or eyes or different types off effects which none of these effect the casting times of the power sets. If you are talking about changing the times and effects and items well thats whats known as a new power set.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
At a price of 600-1000 PP?...
What is a Powerset Skin? Well, beside the name being gosh awful, it is exactly what it sounds like: a skin you put over an existing set. It was an idea I thought of when I was reading a thread comparing Super Stength to Street Justice. I haven't actually touched SJ yet but from what I hear, it's the same argument I have against Broadsword vs any other blade set. That is, the look of BS is weak, clunky and plain awkward. One could simply doctor up the animations, but then better animations doesn't fix speed or damage and other balance issues...i.e. it'd need revamping, something some might not want. Well on with the idea...
Powerset Skins...what would they do? Well, it depends what the devs are capable of, how difficult it'd be and if they feel it'd be profitable.
Powerset Costume Skin- Animation work isn't cheap...but creating alternate animations for existing sets would probably be less time comsuming than making a new set so I could see this being pretty cheap...like 300-600 PP. Think if they made a 'Duel Pistols' powerset skin which has animations more subdued than the flashy ones we have. A cosmetic option for various sets. Other examples....
~~Fiery Arsenal/Icy Arsenal = a Powerset Skin that has weapon-free animations for the Fire Sword attacks and sword animations for the fiery hand attacks.
~~Cross Bow = a Powerset skin that substitutes the Archery stance for something like the Assault Rifle Stance and using a crossbow.
(I could definitely see a 600 PP price or more if these skins spread over to all existing sets, for example the Fiery Arsenal skin giving options to Fire Melee, Fire Manipulation and Fiery Assault)
Powerset Reform Skin- This would be an iffy move. Reform Skin works just like a new powerset but attached to an existing set. I.e. if they create a kind of Optic Beam set and made it a subset of Energy Blasts or Goliath Melee a subset of Super Strength or Fencing/Iaido a subset of Broadsword/Katana respectively. You'd technically get 2 powersets for 1 character that you can swap these sets on the fly if they change costumes.
~~Optic Blasts = a reform skin that has less mitigative potential and burst for more quick and steady DPS and a ranged follow up type attack.
~~Goliath Melee = a reform skin with a closer feel to Street Justice, a lack or Rage, more consistent and varied AoE options and, most importantly, dynamic animations that equally or better portray heightened strength.
(These would be limited to a set by set basis but would cost more than regular powersets. The reason I'd see this as a more viable option than revamping old sets is because, no matter how much you change it, the legacy sets will always be playing keep up with the Jones. Rather than change and change and change the old sets, expand their options visually and/or conceptually and let *that* be the reason people crowd back to the old sets...because while Beam Rifle is awesome and shiny, Energy Blast would basically be *2* good sets with lots of custome options or extra replay/functionality from one set.)
...anyway, there you go. I post this as a thought mainly after hearing it doesn't take the devs long to make new powersets. Revamping/changing animations and sets, however, may take a lot more time.
So what do you think? Think the devs could do it? Would you pay for such additions? And how much?