Would you buy: Powerset Skins?
so let me get this straight the skin would go over the other like broad sword and the skin would be rapier the animations would be different so times and effects would be completely different than that of a broad sword but are under the same power set so you would get to power sets under one would you be able to change them like a person changes costumes so one character could have two different power sets if so i say no.
|
The powers, order and 'tier' would be the same and relate to its parent set, but tweeks for animations might shift it around a bit, maybe making the tier 4 faster but the tier 1 and two a bit slower. The idea is, if I were making a fencing (not rapier, that weapon model is already available. the skin is to give the set a 'style') set, it'd be 1 handed like BS but have animations that depict light,accurate and deadly thrusts instead of big, slow and hard swings. This may or may not translate directly animation time-wise if they were to flow properly. Same would go for Iaido as the katana style which would have the user keep their katana at the waist, draw/slash, then return the sword to the waist, that might be slower for some animations but far faster for others.
What I'm trying to wrap my head around is exactly what you guys are thinking about the idea.
-do you feel, being able to swap styles with a costume change just as one would swap power colors, is overpowered? Why do you feel this way?
-is it just technically difficult so no time should be alotted to anything like this?
-that no one would use such a feature so it'd be a waste of time?
But if once chosen it is set so that character is tied to the one style even if respected then maybe but i still do not see it. |
Why not just fix the old ones but there again i for one do not see what is wrong with them i would rather have options for them which would be easy to do a staff or wand object to use to do the effect or having a chose as to were its coming from my hand mouth or eyes or different types off effects which none of these effect the casting times of the power sets. If you are talking about changing the times and effects and items well thats whats known as a new power set. |
Go into the costume creator or get one of your characters with all their blasts and swap all your animations to a specific type that isn't the original animation (like all 1-handed). Notice how limited they are visually. They all share a very similar (I wouldn't be surprised if they were identical) stance and emanation FX. This is because of the limits one has under animation customization in that, character cast time, effect delay, root time, ready stance, all of it has to match up with the old set.
What I suggest is the ability to basically put all that aside, work with a clean slate (cast time, animation, etc. but range, effect numbers, are the same) then afterwards, balance the numbers to be even with the parent set.
You ask why not just make a new set, and I'm saying *do* that. I just think, since it's the same set, number-wise and theme-wise, you might as well have the ability to use either. That'd be the old set's gimmick. While Titan Weapons gets momentum, Street Justice gets combos, Staff gets a combination of combos and stance change, Broad Sword can swap between regular and fencing and Katana can do kendo or iaido with but a change in grip. It's not a thematic leap to figure your BS user thinking he might start stabbing instead of slicing...
Technically, yes, that's what I'm saying. However the part where you say "the animations would be different so times and effects would be completely different than the broadsword set" is a point you may be seeing some type of radical advantage.
The powers, order and 'tier' would be the same and relate to its parent set, but tweeks for animations might shift it around a bit, maybe making the tier 4 faster but the tier 1 and two a bit slower. The idea is, if I were making a fencing (not rapier, that weapon model is already available. the skin is to give the set a 'style') set, it'd be 1 handed like BS but have animations that depict light,accurate and deadly thrusts instead of big, slow and hard swings. This may or may not translate directly animation time-wise if they were to flow properly. Same would go for Iaido as the katana style which would have the user keep their katana at the waist, draw/slash, then return the sword to the waist, that might be slower for some animations but far faster for others. What I'm trying to wrap my head around is exactly what you guys are thinking about the idea. -do you feel, being able to swap styles with a costume change just as one would swap power colors, is overpowered? Why do you feel this way? ================================================== == because what you want is to put different things under one power set there by being able to change power sets like costumes. let me make this clear example (fire and ice are elemental attacks right so if what you are saying would put them under one power set but the the types are completely different now get what i mean) ================================================== ====== -is it just technically difficult so no time should be alotted to anything like this? no see above -that no one would use such a feature so it'd be a waste of time? heck no every one would take advantage of this because its not balanced like the other sets are So you feel it'd be overpowered to be able to even respec into a different style? Why do you feel this way? yes because you could completely change power sets and that's a no no That's more animation customization. We can have that too but try something... Go into the costume creator or get one of your characters with all their blasts and swap all your animations to a specific type that isn't the original animation (like all 1-handed). Notice how limited they are visually. They all share a very similar (I wouldn't be surprised if they were identical) stance and emanation FX. This is because of the limits one has under animation customization in that, character cast time, effect delay, root time, ready stance, all of it has to match up with the old set. What I suggest is the ability to basically put all that aside, work with a clean slate (cast time, animation, etc. but range, effect numbers, are the same) then afterwards, balance the numbers to be even with the parent set. You ask why not just make a new set, and I'm saying *do* that. I just think, since it's the same set, number-wise and theme-wise, you might as well have the ability to use either. That'd be the old set's gimmick. While Titan Weapons gets momentum, Street Justice gets combos, Staff gets a combination of combos and stance change, Broad Sword can swap between regular and fencing and Katana can do kendo or iaido with but a change in grip. It's not a thematic leap to figure your BS user thinking he might start stabbing instead of slicing... |
because what you want is to put different things under one power set there by being able to change power sets like costumes. let me make this clear example (fire and ice are elemental attacks right so if what you are saying would put them under one power set but the the types are completely different now get what i mean)
================================================== ======
-is it just technically difficult so no time should be alotted to anything like this?
===========
no see above
==========
-that no one would use such a feature so it'd be a waste of time?
==========================
heck no every one would take advantage of this because its not balanced like the other sets are
====================
So you feel it'd be overpowered to be able to even respec into a different style? Why do you feel this way?
====================
yes because you could completely change power sets and that's a no no
==========================
End of line...........
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
because what you want is to put different things under one power set there by being able to change power sets like costumes. let me make this clear example (fire and ice are elemental attacks right so if what you are saying would put them under one power set but the the types are completely different now get what i mean)
|
See? This is what I mean when I say people probably don't understand what I'm saying...not blaming anyone, just saying this is why I have to be persistent so I'll address this in steps:
Step 1. Clarify. Fire and Ice are not even *close* to the same set. One does fire damage, the other does cold. One has a PBAoE nuke, the other has a Targeted AoE nuke. One has a snipe, the other has two holds...Not only that, but they do not share any thematic ties. Just because they are both elements doesn't mean they're the same element.
Step 2. Explain. For a set to fall under my example of an idea, the powers would have to not only fall under a similar theme but a similar power make-up. I made an example of Katana and Broadsword because they are effectively the same set which share the same power make-up, the same power order and the same theme of being 'single swords'. The only difference is their animation times and speed which are the refitted for endurance/dmg/rech.
Step 3. Example. For fire, an alternate 'style' for the set may be something like 'Spirit Fire', a set that 'shapes' fire into things like birds, fireflies and what not, a theme that may fit well for a magic fire caster or a pyrokinesis user that make pictures and shapes out of their fire. To get a proper impact, flares may cast much faster while fireball migh be slower animating.
That said, I'm not advocating consolidating current sets like BS and Kat, those were only examples to get my point across. The 'powerset skin' and 'reform skin' are *new* sets added to old ones as options.
I would gladly pay to be able to alternate SOUNDS for powersets too. If my dual blades scrapper is using vanguard swords, I *really* want it to sound more like lightsabers and less like clanking metal.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
What!? NO!
See? This is what I mean when I say people probably don't understand what I'm saying...not blaming anyone, just saying this is why I have to be persistent so I'll address this in steps: Step 1. Clarify. Fire and Ice are not even *close* to the same set. One does fire damage, the other does cold. One has a PBAoE nuke, the other has a Targeted AoE nuke. One has a snipe, the other has two holds...Not only that, but they do not share any thematic ties. Just because they are both elements doesn't mean they're the same element. Step 2. Explain. For a set to fall under my example of an idea, the powers would have to not only fall under a similar theme but a similar power make-up. I made an example of Katana and Broadsword because they are effectively the same set which share the same power make-up, the same power order and the same theme of being 'single swords'. The only difference is their animation times and speed which are the refitted for endurance/dmg/rech. Step 3. Example. For fire, an alternate 'style' for the set may be something like 'Spirit Fire', a set that 'shapes' fire into things like birds, fireflies and what not, a theme that may fit well for a magic fire caster or a pyrokinesis user that make pictures and shapes out of their fire. To get a proper impact, flares may cast much faster while fireball migh be slower animating. That said, I'm not advocating consolidating current sets like BS and Kat, those were only examples to get my point across. The 'powerset skin' and 'reform skin' are *new* sets added to old ones as options. |
Step 1. Clarify. OK maybe a bad example i still say new power set over skin power are put in an order for a reason from 1 -9 every thing has to be balanced and putting another system over one that works good is just redundant and unnecessary wast of time when if there going to put that much trouble in to making the powers effects and weapons animations for the rapier they should just go ahead and make a whole power set and add more options under it (smallish light weapons that use finesse like dagger, being one)
Step 2. Explain. similar power make-up but not the same means diffeant powers and there in a whole new set. Katana and Broadsword [ same set ] [ same power make-up], the [same power order] [same theme]. difference [ animation times ] and [speed which are the refitted for endurance/dmg/rech.] so you want to only change a part of the power set there is a reason as i stated that the powers are as they are changing part and not the whole unbalances the titer toter of the balanced set. I would think a new set would be better. and slower or faster is not a good reason for this i still think a skin would just be a wast of time were as i as well as most everyone else would be happy with a new set or effects or animations and nothing having to be added over another system that work fine by its self.
Step 3. Example. dual blades have a set that is like using a rapier the moves are like what you are wanting but with one not two weapons so the set would fall between this and the big bad weapon set right so a light blade set would be the best bet. Maybe with a slight defense to it to make up for the lack of damage and a dot or some thing.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
First gut reaction, no I wouldn't. Some of the powersets can already have different "skins" applied through power customization for free. Are you talking about adding more of the customization options as purchasable items?
- Garielle
I would gladly pay to be able to alternate SOUNDS for powersets too. If my dual blades scrapper is using vanguard swords, I *really* want it to sound more like lightsabers and less like clanking metal.
|
I truly hope, one day, the devs give us some form of it...if only so my robots sound like robots, my teens don't sound like grown men, etc. If customization ever extended to sounds, that'd be great, but I have a feeling they're baked into the powers...Maybe there's a way to encorporate that idea with this one? I'd imagine, if you had a silencer on you gun or had lightsabers, then you'd want all your powers to have a similar sound, not mix and match different type sounds?
I can't tell from the costume creator if the sounds of the alternate animations sync up or not (doesn't play sounds)...Anyone want to research this? If they don't, just alternate animations would work that have different sounds/particle FX. You could even give the animation a light trail for energy/magical/special type weapons.
Step 1. Clarify. OK maybe a bad example i still say new power set over skin power are put in an order for a reason from 1 -9 every thing has to be balanced and putting another system over one that works good is just redundant and unnecessary wast of time when if there going to put that much trouble in to making the powers effects and weapons animations for the rapier they should just go ahead and make a whole power set and add more options under it (smallish light weapons that use finesse like dagger, being one)
Step 2. Explain. similar power make-up but not the same means diffeant powers and there in a whole new set. Katana and Broadsword [ same set ] [ same power make-up], the [same power order] [same theme]. difference [ animation times ] and [speed which are the refitted for endurance/dmg/rech.] so you want to only change a part of the power set there is a reason as i stated that the powers are as they are changing part and not the whole unbalances the titer toter of the balanced set. I would think a new set would be better. and slower or faster is not a good reason for this i still think a skin would just be a wast of time were as i as well as most everyone else would be happy with a new set or effects or animations and nothing having to be added over another system that work fine by its self. Step 3. Example. dual blades have a set that is like using a rapier the moves are like what you are wanting but with one not two weapons so the set would fall between this and the big bad weapon set right so a light blade set would be the best bet. Maybe with a slight defense to it to make up for the lack of damage and a dot or some thing. |
You say changing part of a powerset and not the whole will unbalance things? How so? A set is balanced (now) on not only recharge, damage, endurance cost and partially on secondary effect, but on animation speed as well (if only to a degree). Since the reform skin would change much of this (having differing animation times, endurance/rech/dmg being rebalanced to keep it close to its parent set) yet use the original set as a guide, you're effectively left with the same set, not much more different from the difference between Kat and BS.
Or have you added to your stance that it'd be a waste of time? Perhaps. I can't argue if it would be time consuming or not. As was pointed out by another poster, the devs could simply make a new set then organize this extra set in the character creator. My only problem is, I feel it's just repeating the same mistake as BS and Kat. With new tech, this could simply be 'Single Sword' with the ability to change stance of 'one hand or two' and wouldn't be any more advantageous than Dual Pistol's swap ammo, or Street Justice's combos and extreme dmg uppercut that outdamages Assassin's Strike or the new Staff Melee that *will* change stances in a similar way to what I'm suggesting...
That said, I already explained why retrofitting new animations onto old sets might not be the best option.
And again, this isn't about having a 'fast/slow' mode for the old sets. That was only an *example*. This is about *flow*. If the devs added custom options for BS swing in the katana set, it would look *bad* and flow like day old diarrhea. Heck, some of the old sets by themselves don't flow so hot. Alls I'm saying is, you could make some super keen options for existing sets *if* you weren't bound by the times of these legacy sets. You can make them as new sets but then few'll want to play the old ones.
First gut reaction, no I wouldn't. Some of the powersets can already have different "skins" applied through power customization for free. Are you talking about adding more of the customization options as purchasable items?
|
Then there's powerset reform, which goes a bit beyond even the above. Changing the animations, animation times and possibly even rebalancing their costs and damage...basically, reforming the powers to fit the new animations rather than the animations for the powers (like what is done now). I'd love a reverse grip ninja-to animation for katana which may only need alternate animations, but an iaido style animation might be wholly different...
Just take one of your favorite sets, think of what it's theme entails then imagine it as a different style. Can that style 'fit' the old set or would you need a new one?
What ever
I would rather have a new power set and more people i would think feel the same way.
When i make a character i have a concept weather its a person wielding Si or a single weapon.
Point is single wepon have a set for that 2 wepon have a set for that use the rapier for ether one and there you go if you want different add animations. But you are wanting the damage and other things not relating to the character concept for what reason i don't know still smells like trying to get some type of an advantage to me or would be and exploit. Does not matter will not happen any way would be worth more to make a power set than this and this i would not buy. A power set i would, because a set is more than just animations and a different weapon. A power set has appeal to a wider set of people and could add options with in to very it for other concepts (example like a dagger user ). I would have to say a light weapon power set would be nice and i would love one to make some one who would use a single dagger or small weapon.
I could go on about this but it is useless let me just say i think if it alters the basic types of damage or or mechanics of the power set i think it should be a set unto its self.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
Simple answer to the question.
No.
Reason being, I find the game's alternate animations and power customization good enough.
Simple, yes?
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
When i make a character i have a concept weather its a person wielding Si or a single weapon.
|
But the idea is, if you make a character with a certain concept, more animations would help approximate it better. We don't need it, but we don't need customization at all. I suppose you'd be happy if all the attack options across every set were all the same?
...use the rapier for ether one... |
But you are wanting the damage and other things not relating to the character concept for what reason i don't know still smells like trying to get some type of an advantage to me or would be and exploit. |
As far as advantage to exploit. Perhaps. If looking good is something to exploit...I asked if you feel there would be any kind of balance problems with the revised idea to which you didn't respond. If any advantage is to be gained it is the character showing a heightened prowess with their weapon of choice by wielding it in various ways, be that a sword or dark energies wrapped around their body. Just go google Kenshi Himura or Samurai X. What makes him so unbeatable is he can change and adapt his style of fighting to his opponent...a concept within itself, really.
(example like a dagger user ) |
You realize though, many techniques used in fencing are also used by knife fighters. A reform skin for Broadsword animated for fencing would cover this. If you wanted a reverse grip, a costume skin could be made for the fencing set to mix and match thrusts and hammer stabs.
I would have to say a light weapon power set would be nice and i would love one to make some one who would use a single dagger or small weapon. |
I could go on about this but it is useless let me just say i think if it alters the basic types of damage or or mechanics of the power set i think it should be a set unto its self. |
I personally wouldn't post a topic here on the forums asking 'Can we get a knife melee set up in here?' because then you'd get stuff like 'How is a dinky razor blade super?' or 'Another weapon set!? You just got Staff melee!!' or 'Another lethal set?'. You could try to even spice it up with a cool gimmick and probably see 'Why's everything gotta have some confusing trick?'.
Basically, don't expect to ever see a set of knife animations. Because it's just easier to make new sets, and yet the devs won't waste revamping old sets to accomidate different animations like those.
Simple answer to the question.
No. Reason being, I find the game's alternate animations and power customization good enough. Simple, yes? |
.....
Aside from some of the flashiness of the attacks, I LIKE the fact that Dual Pistols has movement in it when you are firing your guns. When I see some one in a gunfight standing stock still, I don't think they're cool or brave, I think they're a damn idiot for making themselves such an easy target.
to the OP: Yeah, I could see myself willing to part with money to have new animations for a powerset.
As for Dual Pistols, all I really want is the three pistol animations for the Thugs mastermind attacks. I can live with the rest of the set being what it is, but the basic attacks to have the option to swap out, or better yet, add it into the set so that it's not always the same attacks for the second attack and the cone. I'd just like to add a smidge more variety to the look of two of the three most used attacks in my attack chain.