Weakest AT/powersets
I'm not much of a powerset snob. That said, Sonic Resonance is truly bottom of the barrel. And yes, I would say it is worse than Force Field. A few Resistance debuffs do not fix the 4 of 9 powers that accept no IOs at all, the massive Psi hole, the unreasonable recharge on Liquefy, the complete lack of resistance to meaningful debuffs that even Defense sets like Cold Domination gets, or the inability to utilize Power Boost in a meaningful way. The set feels like it was built to settle an argument about whether Buff/Debuff set could have no heals and still be useful. And interestingly, every single set in that category released prior to City of Villains--Force Field, Sonic Resonance, and Trick Arrow--is now on the list of "worst of" power sets. It almost feels like when a set gives up healing or regen capability in this game, it's punished extra hard for it. (Cold Domination, however, is an exception.)
Prior to the invention of incarnate abilities, rock bottom status would have gone to Ice Control/Sonic Resonance as a special contender for worst-of. It's rare for me to label a combo "unplayable" but if anything was, this was it. Sonic's runaway endurance costs combined with horrible damage mitigation capability combined with a nearly defenseless pet, all wrapped in a neat package of never seeing your blue bar again. I cannot possibly exaggerate how awful this combo truly was.
I will give honorable mention to Force Field on Defenders as a truly struggling power set. Now that you can cast AoE Power Boosted shields, there is very little to recommend FF on a Defender any more. My FF/Ice character was the only one of my heroes who was unable to solo Trapdoor in the incarnate mission. And any power set where people routinely take 4 powers and skip everything else can't really be said to be operating at capacity. I still give this one higher marks than Sonic only because in the 10-45 game, it actually is pretty good. It only falls out once IOs enter the picture. However, the set is also the victim of the collective fantasy that knockback is a comparable debuff to something like -Regen or -Resistance when wielded by players with infinite levels of skill. Meanwhile powers like Force Bolt are so unimpressive that they provide the template for Veteran powers with slightly longer recharges and much increased damage.
Peacebringers
Elec/dev blasters
Grave/emp controllers
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I know people say TA is gimped, but I have a TA/A that can kill whole spawns (just even level) almost as fast as a fully IOd fire/fire tank. It is really hard to argue with that... I think it is gimped in some ways, but balancing that is that it can kill whole spawns easily and you don't even have to bother herding them into a tight group.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
I'd have to up out Elec/Fire.. solo farming AE its good.. on a team.. 10 seconds to activate 4 powers... makes it not so good. Your secondary totally outshines your primary by a wide margin.. and that is just sad.
I think:
Stalker: Energy Melee / Regen (I give MA an edge over EM for the team critical buff). Regen is just not good on Stalker because Stalker's HP Cap is so low and both EM and MA have no aoe attack all, in a game where aoe shines, you have two negatives going for you.
Peacebringer: The current form of PB is just frustrating.
Controller: Mind/something. Mind control just doesn't work as well on controller as it does for Dominator. Mind lacks aoe immb for containment and it doesn't have domination to make it an excellent control set. It's very good but other primaries have controls and good damage potential with containment.
Mastermind: Petlless MM isn't what I consider a logical build that just sucks. If you want to use the pets, then Merc is the weakest because Merc doesn't excel in anything. Controls? I would vote Ninja, Necro and even Demon having more good controls than Merc. Merc has the worst ST damage, lack of aoe potential with narrow cones, weak resistance with only S/L and a minion Medic that I don't want talk about. If he heals you in time, or put anti-mez on you, consider yourself lucky. The weakest secondary on MM is definitely /Poison. Funny, my first villain ever is 50 Merc/Posion! lol /Poison lacks aoe protection for your pets. If you get any kind of aoe damage, you can't heal the pets in time with that slow moving Green Ball.
These are the ones that are noticeably weak IMO. Those powers should be improved for the AT's need's.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
...
I started thinking it might be a fun challenge to create a normally considered "weak" toon and pimp it to the max with IOs and incarnate powers. |
The ideas of petless masterminds or tanks without shields and such dont really fit though. Ruining a good powerset is easy. Making a bad powerset work sounds like a fun challenge.
The thing is that oil slick is really *that* good. You could drop flash, glue, disruption, oil slick, light, and then do DP AOEs. It would actually melt spawns and you would only have to look at redraw once.
I know people say TA is gimped, but I have a TA/A that can kill whole spawns (just even level) almost as fast as a fully IOd fire/fire tank. It is really hard to argue with that... I think it is gimped in some ways, but balancing that is that it can kill whole spawns easily and you don't even have to bother herding them into a tight group. |
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
MA is soon to be the weakest powerset for Scrappers, once Street Justice comes out
IMO, of course.
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You will return, for you are the mighty City of Paragon, the City of Heroes.
Interesting thread.
Probably would be best to preface each combo by AT, because even the worst Tanker combo will solo better than your average defender combo.
So my picks for the Hero ATs would be;
Defender: Empathy/*any* with Sonic/*any* possibly worse
Controller: this one is too Easy ; Grav/Empathy
Blaster : Radiation / Devices (never liked the low damage / fast recharge powers much)
Probably why I cannot get a Peacebringer past the low levels.
Scrapper/Tanker : The Attack sets are all decent, but the Electric Armor defense seems a tad weaker than the rest. The set is solid, but has similarities to Dark and Fire, but those sets both have self-rez and better healing.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Arc #40529 : The Furies of the Earth
Blaster : Radiation / Devices (never liked the low damage / fast recharge powers much) Probably why I cannot get a Peacebringer past the low levels. |
On Corruptor, I absolutely hate Radiation Blast for the same reason you listed (I don't like spam low recharge attacks). :P I almost deleted my lvl 42 Rad/Sonic Corr.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Doesn't Blaster's Radiation have modified version? You get the typical 4s/1s and 8s/1.67? I think Radiation Blast seems pretty good on Blaster because of Cosmic Burst's mag 3 stun. Should be pretty useful. And Radiation Blast has like 3 aoe.
On Corruptor, I absolutely hate Radiation Blast for the same reason you listed (I don't like spam low recharge attacks). :P I almost deleted my lvl 42 Rad/Sonic Corr. |
Hmm could be. To be honest, I have tried Rad Blast many times on defenders and when I heard it was ported to Blasters, I actually felt sorry for Blasters. Maybe they should consider fixing the Defender/Corruptor versions.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
This would come down to soloing potential.
I'm guessing Empathy/Radiation.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Radiation Blast shines on Blasters.
Neutrino Bolt and XRay Eyes are indeed normalised to 4s and 8s. 3 area attacks and having your status effect baked into your heavy hitter with Cosmic Blast blast make for a very effetcive set.
I found it a bit lacking on my Defender, but love it on my Blaster.
Interesting thread.
Probably would be best to preface each combo by AT, because even the worst Tanker combo will solo better than your average defender combo. So my picks for the Hero ATs would be; Defender: Empathy/*any* with Sonic/*any* possibly worse Controller: this one is too Easy ; Grav/Empathy Blaster : Radiation / Devices (never liked the low damage / fast recharge powers much) Probably why I cannot get a Peacebringer past the low levels. Scrapper/Tanker : The Attack sets are all decent, but the Electric Armor defense seems a tad weaker than the rest. The set is solid, but has similarities to Dark and Fire, but those sets both have self-rez and better healing. |
Unfortunately for you (or not) my Emp/archery Defender can solo +0/x8 very efficiently. RAs, RoA+AoEs, take out stragglers, if any, and repeat.
As for Electric armor, my Elec/Kinetic/mu tanker is indestructible. It can solo labs/warehouse in lambda incarnate trial for example. I literally took out almost every box of sweets in one lambda trial run by itself. Energize is also a much better heal than Dark's and Fire's because it increases your regen greately and also reduces your endurance consumption for 30s or something like that.
Something that's extremely gimped is EM/dark stalker. Sure, it can take out anything with its' huge burst dmg but that's it. After you take out one enemy the rest swarms you and swat you like a fly. Tried and true.
The Man is the Disciple and Pain his Master
My Disciples on Freedom:
Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control
Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid
Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker
Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)
Unfortunately for you (or not) my Emp/archery Defender can solo +0/x8 very efficiently. RAs, RoA+AoEs, take out stragglers, if any, and repeat.
As for Electric armor, my Elec/Kinetic/mu tanker is indestructible. It can solo labs/warehouse in lambda incarnate trial for example. I literally took out almost every box of sweets in one lambda trial run by itself. Energize is also a much better heal than Dark's and Fire's because it increases your regen greately and also reduces your endurance consumption for 30s or something like that. Something that's extremely gimped is EM/dark stalker. Sure, it can take out anything with its' huge burst dmg but that's it. After you take out one enemy the rest swarms you and swat you like a fly. Tried and true. |
I will have to take your word for it on Stalkers, but having played all the Melee defense sets, they all function (especially once you have some IOs) but I have found Energy and Electric to be slightly less powerful than the rest. It is just my opinion that I would take Fire or Dark over Electric and by the same token I would take Shields or Super Reflexes over Energy. YRMV
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
As for Electric armor, my Elec/Kinetic/mu tanker is indestructible. It can solo labs/warehouse in lambda incarnate trial for example. I literally took out almost every box of sweets in one lambda trial run by itself. Energize is also a much better heal than Dark's and Fire's because it increases your regen greately and also reduces your endurance consumption for 30s or something like that.
|
EDIT: I do like Elec though and it might be my favorite armor to play right now.
This would come down to soloing potential.
I'm guessing Empathy/Radiation. |
- Perma stun on bosses in your attack chain.
- Great regen and recovery.
- Self heal when needed.
- 3 AoE's to rock the Reactive with.
- Great buffs for Lore pets.
Seems solid to me.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Hmm.
Elec/dev blaster.
It may not be the weakest powerset combo out there, but it's certainly not going to be winning any awards.
MA Arcs: Yarmouth 1509 and 58812