Weakest AT/powersets


Afterimage

 

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Originally Posted by Auroxis View Post
Let's see here...

- Perma stun on bosses in your attack chain.
- Great regen and recovery.
- Self heal when needed.
- 3 AoE's to rock the Reactive with.
- Great buffs for Lore pets.

Seems solid to me.
I love how Lore Pets get mentioned so much these days as a cure for the pathetic solo capability of Empathy. In fact, the whole Incarnate system probably means that Defender primary balance concerns just got the "round-file" treatment.

As far as you assesment above, you are forgetting that without Clarion, you have no mezz protection of your own. Empathy is a "Jehkyl and Hyde" powerset. What you can do with RA running (and/or pets) is definitely NOT the same as without. So do you wait for them to recharge ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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Originally Posted by Biospark View Post
I love how Lore Pets get mentioned so much these days as a cure for the pathetic solo capability of Empathy. In fact, the whole Incarnate system probably means that Defender primary balance concerns just got the "round-file" treatment.

As far as you assesment above, you are forgetting that without Clarion, you have no mezz protection of your own. Empathy is a "Jehkyl and Hyde" powerset. What you can do with RA running (and/or pets) is definitely NOT the same as without. So do you wait for them to recharge ?
I attack while they recharge, and I can definitely hold my own without them. Without Clarion, I have BF's. WIthout RA, I have Healing Aura.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Like I wrote in the first post, MA/Regen Stalker is pretty damn sucky: No AoE, smashing damage, very few HP to actually regen, very hard to build for Defence and no resistance means being one-shotted a lot. Placate will not work a lot of the time since no defence allows you to get hit whilst trying to hide. Unless MoG is up you better not attack anything remotely scary... Plus I don't like "missing out" on attacks on the account of having to click regen powers to survive...


 

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Originally Posted by Afterimage View Post
The problem with perma Lightform is that if you use that, you really aren't a Human Peacebringer any longer. If someone played as a human form Peacebringer to avoid looking like a squid or a lobster, Lightform defeats that purpose.
If I know Dechs, he doesn't think in forms.


 

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Anythingexceptfire/Devices Blaster (even with Fire a /devices sucks pretty hard)

/FF Controllers suck quite a bit.

And while most Corruptors and Blasters can be made to do something fairly well, most non-fire blast and non-sonic blast toons suck comparatively (sonic blast toons generally suck compared to fire as well, but at least they adequately serve a particular purpose.) It is my feeling that pretty much every blast set needs a buff or rework. They're pretty terribly balanced.


 

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Originally Posted by zachary_EU View Post
Dual pistols/devices blaster. I have one
If built right this is not a bad combo. Mine does excellent damage and dies less than some of my other blasters.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

Posted

Quote:
Originally Posted by Afterimage View Post
The problem with perma Lightform is that if you use that, you really aren't a Human Peacebringer any longer. If someone played as a human form Peacebringer to avoid looking like a squid or a lobster, Lightform defeats that purpose.
The new light form doesn't turn you into a ball of light. It is just an aura.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

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No AT or powerset cant complete anything in the game, Heck I remember someone getting all the way to 50 in a reasonable time only taking required powers and pool powers the game is just that easy.

THe problem is and always has been relative power.

any blaster or stalker is weaker than other At's though if you spend 1 bil+ inf putting io's in, even they wont be weak.


Boycott Ncsoft if they close down Coh.

 

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Not sure why so many are picking grav control as weak in regards to damage. It has more attacking powers than most of the others. Look at ice control if you want no damage. Ice has what? ST immob, AoE immob, ST hold and pet. Oh yeah, it has Flash Freeze that does damage (whose brilliant idea was that?). Shiver = no dmg. AA = no dmg. Ice Slick = no dmg. Glacier = no dmg.

Grav gets dmg from everything but Dim Shift, WH and GDF. Crush = dmg. Crushing Field = dmg. Lift = dmg. GD = dmg. Propel = dmg. Sing = dmg. And sing is way tougher than Jack will ever be. I'd also say grav has more control ability than ice.

So if you want a weak controller combo, I'd go Ice/Emp. At least you'll have 3 heals for Jack cuz he needs em.


Please buff Ice Control.

 

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Yeah Ice does less damage then grav, but it does control much better, and we are talking about controllers. Both sets have the standard immobs and holds. Instead of a sleep it gets a stun that scatters so both powers are not as good as could be. Ice then gets 3 more controls, a range slow-recharge cone, for those that do not like melee, ice slick and AA, which make a great combo. It is amazing how well aoe running fear, aoe confusion and knock down stack.

I do agree grav is better at damage, having two attacks would do it, and sing is sturdier then jack, but jack does more damage, and I have no problem keeping jack alive with just my controls and my weak little rad heal. He also doesn't scatter like sing can. you may noticed I mentioned scatter a couple of times, while that is because scatter while it is a control it is also -damage. If wormhole pulled everything into a little group it would be one of the best controls around.


Dirges

 

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Originally Posted by Biospark View Post
Scrapper/Tanker : The Attack sets are all decent, but the Electric Armor defense seems a tad weaker than the rest. The set is solid, but has similarities to Dark and Fire, but those sets both have self-rez and better healing.
On SOs electric is one of the worst armors for mitigation but has a couple nice tools for offense. However, in the IO game it retains its offensive advantage and jumps up to one of the very highest mitigating sets (even for scrappers with their lower resistance cap). I recently did a rundown of uber electric for scrappers vs uber willpower, and electric actually had the advantage for most things.

My pick for bad sets is pb until the new stuff applies, and em/regen stalker. There are other sets I'm not fond of, but those come closest to unplayable.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

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Ice Control does lack hard control later on. Not the greatest Dominator set because Ice Slick doesn't benefit from domination and the aoe control is pbaoe rather than range aoe.

I have say Gravity is better than Ice Control in the end. A well placed Wormhole is very satisfying. The problem is wormhole is not well liked on a large team especially with Brute/tanker/scrapper running in.

Gravity is really not bad. My very first perma dom is Gravity/Fiery and my friend saw it and made one himself. He said Gravity/Fiery is his most favorite dominator. We love wormhole mobs to corner and just unleash our aoe on them. If we see mobs standing above us, we wormhole down! We see them on the other side of the wall? We wormhole to our side! It can be very fun. You can't wormhole all of them at once due to 15' radius but you can reduce a lot of aggro that way.

I just hate Propel and Dimension Shift.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by zachary_EU View Post
Dual pistols/devices blaster. I have one
I have one, and love it. Not super fast, maybe, but I can clear stuffthat "better" builds can't. Eventually.

Also, you gotta love the look and feel.


 

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Originally Posted by seebs View Post
I have one, and love it. Not super fast, maybe, but I can clear stuffthat "better" builds can't. Eventually.

Also, you gotta love the look and feel.
Dual Pistols is by FAR my favorite blast set (until Beam Rifle hits, then I'm going to have a personal crisis) despite it being 'lackluster' in performance compared to other blast sets at high end IO slotting.

It just looks so awesome.


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Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

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I got to ask, how have the devs ignored DP till this point, looking it DP and looking at archery.

DP is sooo utterly awful, its not even funny.


Boycott Ncsoft if they close down Coh.

 

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So Radiation blast sucks on a defender. Does it suck on a Corrupter also? I was thing about making a Rad/Rad Corr. Does the secondary may up for the primaries weakness?


 

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Originally Posted by SuperBull View Post
So Radiation blast sucks on a defender. Does it suck on a Corrupter also? I was thing about making a Rad/Rad Corr. Does the secondary may up for the primaries weakness?
Radiation's ST damage is very very low. It's not my cup of tea but maybe you'll like it. Cosmic Burst is the only thing saving the set IMO. The AoEs are nice.

You can, however, put a lot of procs in them.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by SuperBull View Post
So Radiation blast sucks on a defender. Does it suck on a Corrupter also? I was thing about making a Rad/Rad Corr. Does the secondary may up for the primaries weakness?
Quote:
Originally Posted by Jibikao View Post
Radiation's ST damage is very very low. It's not my cup of tea but maybe you'll like it. Cosmic Burst is the only thing saving the set IMO. The AoEs are nice.

You can, however, put a lot of procs in them.
Rad/Rad, Corr OR Defender are proc monstrosities. They can also be an immense damage contributor to the team for one major reason. Achilles' heel: Chance for res debuff.

The Rad/Rad pairing has 10 powers that can be slotted with that -res proc, eight from the blast set, and two from the emission set...one of which is a toggle and thus has a chance to proc every 10 seconds. This chance for -res will stack with the -res from Enervating Field. Defender modifiers make for the better -res stack when combining procs with effects baked into powers, and thus a better contribution to the team.

Of course, the -res IS only a CHANCE with a proc in Rad Blast, rather than being a constant effect of attacking like with Sonic Blast...and it can limit slotting choices for set bonuses if you build the character around making sure that proc gets as many chances as possible to fire off...but Radiation is a monster for procs when you take into consideration that any power that can slot an achilles' can also slot a ToLG: Chance for negative energy damage.


 

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Originally Posted by Lady_of_Ysgard View Post
Defender modifiers make for the better -res stack when combining procs with effects baked into powers, and thus a better contribution to the team.
Just to clarify, defenders get better numbers for -res in their powers alone. The -res in the proc is the same across all ATs. The -res procs also do not stack with the same named -res proc. If you slot Achilles' Heel -res into two powers, you are only increasing the chance that one of them fires. If both fire, you only get the bonus from the one.


 

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It's rather difficult to choose the worst possible AT powerset combo in the game. Much of this depends on the player's skill with an AT's particular playstyle or even within the playstyle within the powerset combinations of an AT. There are some however that have such little synergy that they end up being quite simply poor choices that make for more difficult play.

Blasters: Electric / Devices. This set has such little synergy. Electric has low single target damage with no teir 3 single target attack. It's AoE is low. Devices is horrible for team play and only really has caltrops going for it. Solo it requires a lot of set up, with long animation times, and while it can end up being rather safe once all this set up is completed, any other combo will pull ahead simply due to sheer speed thanks to damage, multiple possible deaths included.

Controllers: Grav / Sonic. I love Grav, my first character to 50 is my Grav / Kin troller. That being said, paring Grave with Sonic makes for a very difficult soloing experience. Teams don't need the single target damage of a Grav controller, which is all it really has at the low levels. Then when pets come into play, any other troller pet can make use of the sonic debuff toggle, except trollers due to singy's repel aura.

Defenders and Corruptors: I'd have to go with Sonic / Electric. Force Field in comparision at least allows for a measure of ability to solo with cap'd defense. Sonic makes it much harder to do so. Again electric has no synergy with sonic, poor single target damage, and little aoe. Sonic has other problems, with many powers not having IO sets, no psi resists, and long recharge on its debuffs.

Current Peacebringers, and I'm not too sure the changes for i21 will do the trick, though it'll certainly help. But, I'm betting that post-change it'll probably be better that electric / devices Blaster

Brute / Scrapper: War Mace / Engery Aura. At least currently. And I'll place a major caveat here, any of the melee sets will probably still be easier for most people to handle than some of the AT powerset combos mentioned above, though if someone really can't play a melee person well, this is for them.

War Mace isn't actually that bad, its just not better than anything else Brutes currently have. The problem is that even post energy aura changes, War Mace has too problems that hinder its pairing with a set that will require mobs to be in melee range. It has many powers that disorient, which can force mobs to wander out of range, and its 2 top teir attacks cause knock back, one of which is a cone. While a skilled player can use knock back as an advantage even for melee ATs (it can be a great defensive opener), its dependant on the terrain, and even the powerset. Super Reflexes being positional defense in nature and doesn't require mobs to be in range inorder to provide the set any benefit, can really benefit from disoriented and knocked-back mobs. Not so much with /EA.

Tanker: Fiery Aura / Ice melee. I love FA but there's a reason its referred to as the Blaster set of Tanks. It's still probably the least survivable of the primary tanker sets outside of electric armor. Again there's a caveat that with IOs either can really pull ahead and do very, very well. The reason I chose this combo was because at least Ice Melee provides an Ice Patch that can really work well with high recharge builts and ElA to where mobs are flopping about and you can eventually end drain them. It'll be slow certainly, but with Burn only affecting 5 mobs, the damage output doesn't quite make up for the fact that now Ice Patch only really benefits FA in that it provides a moment to use Healing Flames, where as with Electric there's at least 2 powers that can be utilized during the patch to keep you going. That being said, while this set is probably the slowest at plodding along to take out and survive mobs, I'd still place it above the my top 3 of the worst.

Dominator: again I'd have to go with Gravity. Doms don't need the single target attacks in Grav and really benefit from sets that provide some form of control early on. That said, since gravity only has 2 aoe hard controls in the late game, sets that hare single target heavy absent of secondary control effects are probably the least synergistic. I'd probably place Grav / Electric Assault as the worst possible combination.

Stalker: I'm going to go with Energy Melee / Electric Aura. Nothing against EM or really any of the stalker primaries at all. It's this parting with ElA. First, ElA is solely bast on resists for an AT reliant on defense. It's low HP doesn't benefit much of resists. Even when compared to DA, DA at least has 2 control-esque toggles to help with mitigation. ElA only has the ability to drain end to assist in the mitigation of the set, which simply isn't enough for Stalkers. But since that's what it has to offer, paring it with Energy Melee is a poor choice due to the disoritents. Some may say this is perfect in order to provide soft control for a secondary lacking such, but since the secondary needs mobs in range to drain end, having them druken stumble away is counter productive. Also, it's difficult to juggle any medium sized gathering of mobs with single target attacks to keep enough sufficiently disoriented inorder to simply keep standing to fight them off.

I wish I could provide more infor on this last AT, MMs, but I'm not experienced enough with the various primaries to say which is the least synergistic, and thus poorest combination. I know that the Ninja and Mercs have some difficulties, and I'd imagine paring one or the other with something like Force Field makes for slow profress, but eventually, it probably will still be better than some of what I've mentioned above.

For me, the worst of the worst is my #1 pick: Electric / Devices Blaster.


 

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Originally Posted by Tannim222 View Post
War Mace has too problems that hinder its pairing with a set that will require mobs to be in melee range. It has many powers that disorient, which can force mobs to wander out of range, and its 2 top teir attacks cause knock back, one of which is a cone.
War Mace attacks cause either knock up (75% chance with Jawbreaker) or knockdown (Shatter and Crowd Control) but no knockback. Since I only have one Brute and I play almost only ranged characters I can't compare this set with others, but I love all this KD (especially Crowd Control). I don't think it really helps to raise my Fury, but it's nice for damage mitigation and survival.

Clobber stuns at magn. 3 but the other attacks that can stun only have between 10 and 30% chance to stun. Ranged stuns can be annoying when they hit enemies that were running because they keep on moving really fast even after being mezzed. But with melee stuns, the targets don't really move so that's not a problem.


 

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I stand corrected. It's been a long time since I've used WM and as such I probably missed that the knock back was changed to knock down. Are the top teir attacks changed from kd to kb when a kb is slotted? That's how far back it's been for me.


 

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This is probably off topics but I was told that Grav/TA controller was very rare. Any reason why?


 

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Originally Posted by slicric15 View Post
This is probably off topics but I was told that Grav/TA controller was very rare. Any reason why?
Well first, Grav has a bad rep. Though I think it's a little undeserved, when the over-all set is concerned. The problem is that Grav has some slow animating single target powers, one of which is an attack (propel) that will more often fire off well after everyone and their blind grandmother has managed to hit and kill the target.

Lift is alright, works fine as a single target soft control, and some damage, but it's not that great for groups.

The pairing of Grav with TA should work fine as glue arrow will add at least something for your troller to do at the early levels.

But you'll have to choose your origin wisely in order to light Oil Slick as Grav is centered purely on crushing damage and won't provide you with any other tools to light it with. You also don't want Singluarity to get caught in the burn patch as it'll run off then come back. At least Singy attacks at range.

Outside of those issues, Grav can do fun things like wormhole a mob into oil slick, if you can light it, then you've managed to set them on fire. Lock them all in place with crushing field and hide behind a corner while the mobs sit and roast. But the tricks require the right map location or terrain to pull off and on fast paced teams, the tactic will probably never have time to set up.


 

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TA also has a bad rep as a Defender primary, but is really fine as a Controller secondary. I enjoy my Mind/TA because both sets compliment each other: Mind has no AoE immob but Glue Arrow can prevent foes from running everywhere, Mind gets a good and early ST attack chain (Dominate-Mesmerize-Levitate) but is low on AoE damage... which is not a problem if I can make the mobs BUUURN by lighting an Oil Slick (also useful around a corner to handle an inc, because Mind alone has nothing like Carrion Creepers or Ice Slick).

And if I had to make a Grav/ one, I would pair it with /TA to get added controls because seriously, when Grav's AoE hold is not available, I wonder what I can do to negate the alpha (with /TA I could alternate Gravity Distortion Field and Conserve Power + EMP Arrow; Wormhole is soooo slow it's not an option in a team).

Quote:
Originally Posted by Tannim222 View Post
Are the top tier attacks changed from kd to kb when a kb is slotted? That's how far back it's been for me.
Yes I think they are.