A Wider Range of Things to Hurl
But then, what are all these things doing wedged in the ground? Unless you make a new animation too.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
But then, what are all these things doing wedged in the ground? Unless you make a new animation too.
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Obviously a proper pickin'-something-up animation would be better? But playing the New Animation card makes the Baby New Year cry, so I decided to go with Suspend a Little More Disbelief instead.
But they'd be wedged in the ground. At least a big, jagged piece of concrete can be found in the ground SOME places, I don't know of any place you're likely to find a forklift or a piece of modern art buried in a shallow hole.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I'm all for more things to hurl.
Heck, if it pleases Vanden, maybe they can have a rotation of things you would exclusively find in-ground. Fire hydrants, stumps, parking meters, manhole covers. Even in labs and office buildings, since, y'know, they can be found in the ground SOME places.
Thank you, Champion.
I like it.
/signed
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
I wonder how hard it would be for each tileset to have a select group of "things to hurl" for SS hurl
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I like the idea.
One thing that just came to mind though is that the earthy/rock debris effect tied to picking up, throwing and impacting enemies is likely not alterable within a single power with random items (it could be, but I'm thinking it is not). So, some sort of neutral debris effect may possibly be needed for the random option.
I'm not trying to shoot the idea down, just pointing that out and offering a semi-solution )of a neutral effect of some sort).
I have to add one thing... A major gripe of mine is that the random items conjured by Propel (and the Alakhazamreact emote... what else?) are chosen client-side, instead of server-side, so the item is different for every individual player present.
That always takes the fun out of it for me when I see a car and someone else comments about it as a lampshade, hehe (dimensional/temporal/perceptual reality distortions aside).
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
I wonder how hard it would be for each tileset to have a select group of "things to hurl" for SS hurl
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The best phrase to use here is context sensitive. Currently there is no context sensitive data passed between players and characters.
This references back to the lack of shadow-maps in indoor maps and to why Power Customization was so hard as posted by C.Bruce.
Power and Costume definitions were never linked to the players environment. Even the global lighting source for the players is static, something that can be witnessed in the costume creator by toggling between the day and night backgrounds. While the ambient light changes, the lighting on the player... does not.
In order for the power-set to be aware of the tile-set, there would need to be a data-base lookup where the power-set queries the tile-set for type, then sets a random listing from another table with the listed animations.
On it's own this isn't such a big deal.
When considering the amount of information that now has to be transfered, it becomes a big deal, which is why the aformentioned propel uses a randomized client-side lookup for the items it throws.
Could the client-side look-up solution be implemented for Super-Strength?
Probably.
Would it be a short and easy task?
Probably Not.
My wish for "Hurl Objects" is for them to be a "Map" property.
The idea being that if the map property isn't set, then they use that standard "Chunk of rock". But if the map property is set, then it could be anything the map designer thinks appropriate, like a car, a computer console etc etc.
I know its highly unlikely, but this section is for wishes right?
[EDIT] And if that did happen, they shouldn't tell the players Imagine the surprise when you are on a scrapyard map and you start throwing cars!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
If I have Shield Defense as my secondary, I want to Hurl the shield!
@Joshua.
I like Hurl and Boulder just fine as they are, personally *shrug*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I saw this thread and thought it was about vomit powers customization.
I leave now, disappointed.
I've suggested this many times before, and I will support it now. If a new animation is needed, then that's what power customization is for. We got new animations for Jab, Punch, Haymaker, Knockout Blow and Foot Stomp. Why not for Hand Clap and Hurl?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If I could hold a small car above my head my character would get a respec today
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Im down with this, different objects would be awesome, heck Ive been stood on sand and done hurl and instead of blasting my target with a cloud of harmless sand, no, he got a chunk of concrete...
so from my perspective I wouldn't give a monkeys if Im in an office building and suddenly a forklift gets tossed at the enemy.
Im down with this, different objects would be awesome, heck Ive been stood on sand and done hurl and instead of blasting my target with a cloud of harmless sand, no, he got a chunk of concrete...
so from my perspective I wouldn't give a monkeys if Im in an office building and suddenly a forklift gets tossed at the enemy. |
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I'd like to toss dwarfs
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
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You know those alternate animations some Super Strength/Martial Arts/etc. powers got a while back? I just thought of one Super Strength:Hurl ought to have. Actually, it's not a different animation, but that's a good way of making it optional. It could go into the costume/power editor as "Hurl Random Item" or something. Basically, it's exactly the same thing, except instead of a chunk of concrete, you throw an item selected from the random pool of Big, Heavy Objects that already exists for Gravity Control:Propel. So, an air compressor, or a rusted-out Buick, or whatever. Gives the power a little more cosmetic variety, and makes at least as much sense as finding a big, jagged piece of concrete in e.g. a tech lab.