Purple Futures
This is a dumb question, I'll freely admit it. But I got out of the game shortly after Architect launched, and am only just getting back into it.
So I gather that there are ways to farm AE for lots of money, by dint of trading in tickets. How exactly does that work? I'd really like to understand it, purely for research purposes... Eh...who am I kidding. I really want to get purples for some of my characters, but the prices they're going for on the market are totally ridiculous; I've never managed to scrape together more than a couple hundred mil at one time and I feel like I'm missing out. I see people talking upthread about earning 3 mil a minute and goggle. How can I do that? |
Some say it's luck to get purples. I disagree. Its bound to happen, you just gotta go hunt them. Theyre not gonna fall in your lap. lol.
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Attendee at the con announced uncommon recipes will be available for Paragon Points.
Thoughts if this is correct?
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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I disagree with the first quoted sentence. If the supply of purples does
drop, thus raising demand/prices, a point that I do agree with, that effect will also apply to the rares needed to craft them. I would expect the tix -> rare salvage approach to remain quite viable and lucrative. |
I'm already creating loads of common salvage and vendoring it as you describe. It takes me a bit longer to earn the 9,999 tickets than you mentioned, but my results last week indicate I can make more reliable money with common salvage than with Bronze/Silver recipes.
Also the some of the mid level recipes are coming from one of my level frozen claw/fire brutes running the lowbie farm maps. It only takes about 1/2 an hour to get a brute to 20 or so and lock them there for such production. I have a team of brutes at 20, 25 and 30 to fool around with, but haven't yet had the time. |
I don't expect purples to hit the billion each mark just yet, if ever. Apocs will always be higher than other sets due to their breadth while others will waver between 50 million to 300 million.
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Attendee at the con announced uncommon recipes will be available for Paragon Points.
Thoughts if this is correct? |
If the Devs want to undercut the RMTers, they could offer Uncommons for as low as 10 cents each across the board. At that price I can see people spending about $10 to completely outfit their characters. At that price, the expensive Uncommon market will collapse.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Just get a durable (or toon that can easily handle mobs of 0x8) toon to 50 and run thru missions or farms and kill over and over or make a toon and get it all the way to lev 1 and sit it in WW and start searching for deals. Buy low/sell high stuff. I'd rather go kill stuff.
Some say it's luck to get purples. I disagree. Its bound to happen, you just gotta go hunt them. Theyre not gonna fall in your lap. lol. |
I manage to make a few million here and there by crafting and reselling, but I look at the prices on things in the market now and can't help feeling like I'm playing with pocket change, and I'd really like to know what to do to start making the real money.
It's inflation, isn't it? Farmers make huge amounts of money, and outbid everybody else, and drive the prices up. And then ordinary people feel like they have to start farming too just to buy the stuff they want that farmers have caused to be priced well out of reach otherwise.
I sure hope the developers can do something about that.
Well, I have a number of 50s, including an Incarnate Fire/Fire Tanker who goes through most normal mobs with very little effort. I was wondering if there are certain specific things you have to do in AE, certain maps you run or that you choose to run them in a certain way.
I manage to make a few million here and there by crafting and reselling, but I look at the prices on things in the market now and can't help feeling like I'm playing with pocket change, and I'd really like to know what to do to start making the real money. It's inflation, isn't it? Farmers make huge amounts of money, and outbid everybody else, and drive the prices up. And then ordinary people feel like they have to start farming too just to buy the stuff they want that farmers have caused to be priced well out of reach otherwise. I sure hope the developers can do something about that. |
- You've found the City Forums
- You've found the market forum
- You appear to be able to read threads
- What's stopping you from reading all the guides we've written to making money?
It's inflation, isn't it? Farmers make huge amounts of money, and outbid everybody else, and drive the prices up. And then ordinary people feel like they have to start farming too just to buy the stuff they want that farmers have caused to be priced well out of reach otherwise.
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The thing is people soloing (which most farmers do) actually generates more items for every inf than people playing on teams. When a team kills an enemy the total amount of inf added to the economy is greater than when a solo player kills the same enemy. However the drops the enemy provides are generally the same in both situations (there are a few exceptions from Avs and Monsters but those are a small quantity). This is actually largely what TopDoc was getting into in his original post. The iTrials result in very large groups killing a relatively small number of high level foes (the +4s in the trials give more inf than +0s but have the same drop chance for loot). Even with the inf scaling accross a league it still means that more inf is being generated per drop than on a standard 8 man team
Now the AE does skew this somewhat. Solo players still generate more drops per inf than teams in AE but the drops in question are ticket drops which skews the output somewhat. This is largely why the prices of rare salvage and pool A recipes have dropped relative to their pre-AE prices but items that aren't available with tickets (or are available but are considered to expensive) have not dropped.
Doc I'd give you my purples seeing how the market currently sucks major for them but then again I don't hardly get too many because I'm a "casual" gamer and I don't even plan for them in my build. Who buys purples anyway? I don't live in the game so my time when I do play is best served with what I get. Rare salvage I usually sale for 500k since its pointless to drive up the value for those folks "playing the market". Yes I'm the tool who's killing your market because I have it going at bleeding "low prices".
I see your issue Doc, you have more 50's than you have the cash to provide elite builds for. My guess is to jump on the train and farm. It sucks but hey, you have to use those 50's for something.
Doc I'd give you my purples seeing how the market currently sucks major for them but then again I don't hardly get too many because I'm a "casual" gamer and I don't even plan for them in my build. Who buys purples anyway?
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Rare salvage I usually sale for 500k since its pointless to drive up the value for those folks "playing the market". Yes I'm the tool who's killing your market because I have it going at bleeding "low prices". |
If you really want to screw marketeers list your salvage for about 1.6-1.7 million (maybe a bit lower if it's a less valuable one like Hamidon Goo). That way it's to expensive to make it profitable for them to flip it but since you don't have to worry about making a profit you can undercut his prices and steal a sale. Listing them for 500K is just giving marketeers more profit, for which we thank you.
Well, I have a number of 50s, including an Incarnate Fire/Fire Tanker who goes through most normal mobs with very little effort. I was wondering if there are certain specific things you have to do in AE, certain maps you run or that you choose to run them in a certain way.
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I manage to make a few million here and there by crafting and reselling, but I look at the prices on things in the market now and can't help feeling like I'm playing with pocket change, and I'd really like to know what to do to start making the real money.
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It's inflation, isn't it? Farmers make huge amounts of money, and outbid everybody else, and drive the prices up. And then ordinary people feel like they have to start farming too just to buy the stuff they want that farmers have caused to be priced well out of reach otherwise.
I sure hope the developers can do something about that. |
No actually I'm at the high end, even for Marketeers. I buy purples when I want them, and have hundreds on my characters already.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Look for an AE mission that says it's a Fire Farm. The mobs all do Fire damage, which you should resist at 90%. If you pop some lucks before and during, you'll hardly be hit. That means you can REALLY crank up the difficulty, like to +4/x8. They usually have multiple ambushes triggered off defeating bosses or destroying objects. You end up with a huge number of mobs around you. The mobs may rez so you can defeat them twice. Eat lots of red Inspirations and you'll be damage capped. Look around the guide section for macros to combine Inspirations and it'll be easy.
Volume or high end items. Buy 10 Aegis: End/Res recipes plus the salvage to craft them for 12M each, sell for 30M each, that's 150M profit on a stack of 10. Or buy a really expensive purple for 500M, sell it for 700M, that's 130M profit. The first is fairly safe but it's some work. The second is very risky and you need to have 500M to risk, but it's faster. Then again, you may spend more time tracking the market prices so you know which purple to use. And you don't want to have a whole lot invested in any single thing in case some little bit of i21 info causes a panic. The floor would drop out of the purple market if the devs said that you could buy purples for $1 each. They have already added several different currencies that people can earn to buy purples or other rare Enhancements. But honestly, there will ALWAYS be a purple problem. Some people farm, others play a lot, others play efficiently. They EARN their purple, either directly or by earning enough Inf to buy them on the Market. The more casual players don't play enough to get many purple drops, and don't earn enough Inf playing so they can buy purples on the Market, so they don't deserve them. The real problem is that casual players have unreasonable expectations. The new currencies are an attempt to correct those expectations. No actually I'm at the high end, even for Marketeers. I buy purples when I want them, and have hundreds on my characters already. |
For it to take MONTHS to get 1 purple as an alternative to farming is ridiculous for regular gamers that like to play on teams (which also hurt their purple chances) and run missions and may not like to sit at WW and run back and forth crafting and all that crap to earn some inf. There needs to be some realistic options for EVERYONE, not just the ones that wanna stockpile of inf just to post pics in here for the "look at me im rich" crowd.
For it to take MONTHS to get 1 purple as an alternative to farming is ridiculous for regular gamers that like to play on teams (which also hurt their purple chances) and run missions and may not like to sit at WW and run back and forth crafting and all that crap to earn some inf. There needs to be some realistic options for EVERYONE, not just the ones that wanna stockpile of inf just to post pics in here for the "look at me im rich" crowd.
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Or...? What?
They are just as rare for me as they are for someone that may have LIFE situations that doesn't allow them to play as much as i do. But that doesn't mean that they don't "deserve" them. Well, to me it don't.
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http://www.youtube.com/watch?v=dpDkYZWeeVg
Rare means that very few people will have them.
Ultra rare means that very, very few people will have them. Everyone gets a chance. It's not the dev's job to balance the game around everyone's various personal life.
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Not recipes, apparently, but pre-crafted IOs. Not that it will really make much difference for uncommons anyway.
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That is the worst news I have heard all day! I loathe the idea of things like that being for sale for real money, regardless of the power of the items in question.
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As much as I would love to see that I would be kind of pissed though especially after going for field crafter. Thats alot of inf to blow at once.
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Personally I do not see this F2P thing working out well at all. It just turns CoH into farmville or some other F2P game like say dungeon runners. I am mainly worried about the level of spam we will be getting especially since they have said absolutely nothing about what they are going to do to prevent it. Right now its not really worth their time to do it due to you only being limited on trials to lvl 14 or so but once trials can go to 50 that means they will be spamming every where more hardcore than before. |
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I don't expect purples to hit the billion each mark just yet, if ever. Apocs will always be higher than other sets due to their breadth while others will waver between 50 million to 300 million.
Of course, the Devs can choose to sell any loot through the Paragon Points system. Don't be surprised if this happens as other games do offer this...FPS systems come to mind. Devs have only a cursory care about the market's health overall and characters are terrible overpowered compared to content difficulty (close to nil) as is.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
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