scrapper claws vs brute claws


all_hell

 

Posted

I have seen some people on this forum talking about how much better claws is on brutes than it is on scrappers. I took it to Mids, and I really have no idea where that is coming from. Comparing the powers directly, scrappers do more damage, take less endurance, recharge faster, and in some cases animate faster.

The only pro for brute claws that I could find was that more attacks do defense debuff, but I really don't care about defense debuff because I will not have issues hitting anyone.

So can someone try to explain why the perception is there that brute claws are better than scrapper claws? Especially when paired with something like /SR where the lower scrapper resistance hard cap doesn't come into play?

Thanks.


 

Posted

Correct me if I'm wrong, but Mids does not factor in fury, so that would be why you're confused.


 

Posted

Quote:
Originally Posted by Colossal View Post
Correct me if I'm wrong, but Mids does not factor in fury, so that would be why you're confused.
This.

At the bottom of your powers in mids there is the icon thingy for Fury. Click the green thing so that it is active (like you would to see the bonus from any other power), then right click on it to 'lock' it for a moment.

In the pane on the bottom left there will be a slider (like with AAO, Soul Drain, RTTC, or any other power based on number of targets).

Slide the Fury on over to the 70-80% range to see the awesome.

Quote:
Originally Posted by evil_tim View Post
The only pro for brute claws that I could find was that more attacks do defense debuff, but I really don't care about defense debuff because I will not have issues hitting anyone.
Yes you do care about Def debuff. If only because it gives you a place for Achillies' Heel: Chance for -RES.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
This.

Achillies' Heel: Chance for -RES.

Wich I have 8 of if anyone wants a trade or buy direct...@Texas Talon.


 

Posted

Quote:
Especially when paired with something like /SR where the lower scrapper resistance hard cap doesn't come into play?
As I read and reply to this during a zone load on my SR brute, allow me to say :

O_O

Abusing the brute higher res cap is my whole playstyle on that character. Scaling res + sturdies = fun times.


 

Posted

You are right, I had forgotten about fury. But don't scrappers also get a chance to crit? I'm not sure how much extra damage you should factor it for that. Here's a chart with 70%fury for the brute damage. Does anyone know why Follow Up is such a longer animation time on a brute?

End Recharge Damage Cast Time

Strike (S) 4.16 3.2s 74.3
Strike (B) 5.49 4.8s 124

Slash (S) 5.49 4.8s 90.8
Slash (B) 6.82 6.4s 148.1

Spin (S) 9.15 9.2s 108.7
Spin (B) 13.1 14s 189.2

FU (S) 7.8 12s 55.1 .83
FU (B) 7.8 12s 80.1 2.64

Focus (S) 6.82 6.4s 95.7
Focus (B) 8.15 8s 151.1

Eviscerate(S) 8.87 8.87s 143.2
Eviscerate(B) 11.5 12s 218.3

Shockwave (S) 11.6 12.1s 72.3
Shockwave (B) 13.5 14.4s 113.1

So it seems like brutes pay an endurance cost and recharge cost for the higher damage. If paired with something like /SR, it seems like I should focus on recharge to make up for it, after I get soft cap. Does that sound right?

Thanks.


 

Posted

Follow-Up's animation time is incorrect in Mids. It is actually the same as a Scrapper's.

Scrapper crits add an average of 10% damage when fighting anything higher than a minion.

I posted in a Claws Brute vs Scrapper discussion on this forum recently. I did the math which shows how Brutes come out ahead but I did not include Scrapper crits. Brutes should still win, at least barely.

The most important thing when examining attacks is damage per animation time. Be sure to turn on Arcanatime in Mids first. You can view the base DPA for attacks in the powerset comparison window, but this does not include enhancements or buffs. A side-by-side comparison can be made with completed builds if you go to the power graph window for each build.


 

Posted

Since nobody else has mentioned it, as I am the only person who prefers scrappers to brutes, I shall point out that follow up for scrappers is approximately thrice as effective as it is for brutes. In addition to this already oceanically salient point, scrapper spin's recharge advantage is more than merely significant in applications where you can be sure that its target cap will be saturated even without considering its heightened ability to apply procs. To carve the stately wiener onto this David of an argument, the scrapper archetype icon is both yellow and swooshy, thus indescribably more liable to excite one's passions than the grey fist.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Since nobody else has mentioned it, as I am the only person who prefers scrappers to brutes, I shall point out that follow up for scrappers is approximately thrice as effective as it is for brutes. In addition to this already oceanically salient point, scrapper spin's recharge advantage is more than merely significant in applications where you can be sure that its target cap will be saturated even without considering its heightened ability to apply procs. To carve the stately wiener onto this David of an argument, the scrapper archetype icon is both yellow and swooshy, thus indescribably more liable to excite one's passions than the grey fist.
Meh.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Syntax42 View Post
Be sure to turn on Arcanatime in Mids first.
How does one do that?


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
To carve the stately wiener onto this David of an argument, the scrapper archetype icon is both yellow and swooshy, thus indescribably more liable to excite one's passions than the grey fist.
...

...SWOOSH POWER!

Eat it, ya filthy broots!

HA!


 

Posted

Brutes end up wining because they get a higher dmg but at the cost of lower rech. But the thing is, with the recharge is easily shorted quite a bit because of +Rech from sets and enhancements.

For example, With 3 SOs spin gets down to 3.47 and 5.28 rech for a scrapper and brute respectively. But the cast time is still 2.64
So the scrapper can fire their spin off every 6.11 seconds and the brute every 7.92 seconds that's 1.81 seconds faster some attacks animate slower than that...with very low and realistic +rech.

On a brute, in the high end, you want a slow attack that does higher dmg. Because it will become a fast attack that does epic dmg. But a fast attack with low dmg STAYS a fast attack with low dmg due to cast times. Well, actually the mid ground is where you want to be (for example on SS haymaker is a better attack than KoB) and claws is there for all of their attacks...the perfect spot.

A few things to take note of.
Scrapper crits are factored in and averaged by default on mids, fury isnt

FU's cast time is ****** up in mids, its actually the same for brutes and scrappers.

To factor in arcanatime go to option>configuration>effects & math> the bottom left corner the box that says "Use arcanatime for animation times" check it. You will find animation times go up about 0.1 seconds or so.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Wow, this kinda stinks.
I've been investing my time and energy into a Claws/Elec Scrapper for a little while. I was totally fine with gimping my secondary in return for having higher damage, but now I find I should have been a brute and had my cake and ate it too?

Blaah... I'm not fond of starting over, but there's a 2xp weekend coming at least.
Think it's worth rerolling?


 

Posted

Quote:
Originally Posted by Gum View Post
Think it's worth rerolling?
Two weeks ago, I rolled a claws/elec brute and on the weekend I finished my first IO build. Now I'm considering upgrading her to "main" status because it's a blast to play for me ! The only thing I dislike is the effect of the hasten fists obscuring my claws

If you don't object to the methods presented in http://boards.cityofheroes.com/showthread.php?t=263212 leveling will be a breeze. You might want to step out of the AE every 5 levels for the mayhem missions, their exploration badges and the associated Invader accolade.


 

Posted

No, it isn't worth rerolling. I have a claws/elec scrapper who can pretty much do anything you'd hope such a character could do. The fact that spin's recharge is so much better for scrappers made it a breeze to achieve around 38% s/l defense as well as the follow up -> spin -> focus attack chain without any purples or other great expense. That simply isn't going to happen on a claws/elec brute.


 

Posted

So as mighty as the scrapped lovers "claim" their claws to be, how's the faceplanting while your brute counterpart is continuing the fight? Criticals won't help survival in ambushes at +4/x8.


 

Posted

How exactly do you think s/l enemies are going to kill a scrapper who is chugging ambush farm inspirations while level shifted to 51?


 

Posted

Quote:
Think it's worth rerolling?
Definitely. The difference is going to be night and day - on top of the plain number advantage, you'll have things glued to you rather than running away all the time, making for an actually bigger increase in damage.

At 90% res you can take 2.5 times as much punishment compared to 75%, that means Energy all the time and all damage types save psi while under Power Surge.

It's one of the (thankfully few) combos where there is simply no performance reason to use it on the other AT. Better damage, better survivability, better everything.


 

Posted

Sure, as long as you aren't too worried about your aoe.


 

Posted

Eh, lightning field scales with fury, but can not crit. Thats why damage auras are so much better on brutes. Also, while the recharge at base may be slightly better for scrappers, fury fueled spin is a wonderful thing. There is also the higher resistance and HP which matters a ton of /elec. Both in energy damage at base (90% on SOs) and with powersurge (90% everything but psi and toxic i think? on SOs) and with energize's +regen. Brutes have higher HP caps, and HP base, so energize will regenerate more HP (same %, but just higher actual numbers) with energize going then a scrapper would with the same power.

Claws/elec is just so much better on a brute due to the above reasons.


 

Posted

Lightning field is also buffed by follow up. Spin recharge is indeed slightly better for scrappers, if 66% is slight. Power surge? Heh. As ever with brutes vs scrappers, it's mitigation vs damage. Scrapper claws/elec does better damage. Magical thinking has little impact on the truth of this.


 

Posted

The base damage of all the brute claws attacks is greater -- because of the longer recharge times

But the animation times are all the same.

Thus the Brute is compensated for the fury nerf once they get enough recharge to make the slower recharge times less important (which is pretty easy, basically once you can frankenslot)

In practice Brute Spin > Scrapper Spin -- even with the slower recharge.

I bet the big scrapper claws adherants would love to have Brute Claws on their scrappers. That would be a truly awesome set.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Lightning field is also buffed by follow up. Spin recharge is indeed slightly better for scrappers, if 66% is slight. Power surge? Heh. As ever with brutes vs scrappers, it's mitigation vs damage. Scrapper claws/elec does better damage. Magical thinking has little impact on the truth of this.
Scrapper Spin's lower recharge and lower damage scale favors the Brute, not the other way around


I'm willing to listen, but you keep stating this over and over without any actual numbers to back it up, unless you think the base recharge alone makes Scrapper Spin > Brute Spin - which is wrong.


 

Posted

Tell me what your aoe chain would be on an ambush farming claws/elec brute. I can tell you what it won't be: followup -> spin -> focus. You could swap out focus for eviscerate or you could intermittently insert dark oblit and whatever else is recharged when that isn't. Both of those options are inferior to the easily attainable scrapper chain, if you consider that the scrapper can just as easily insert fireball instead of focus half the time. I find that fireball is unnecessary - spin, followup and lightning field really need no assistance in ticket capping rapidly. Survivability is a non issue, as is build cost. So yes, you could spend more to do nearly as well with a claws/elec brute and also be slightly better at AV soloing maybe? Who really cares about that anymore?


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Lightning field is also buffed by follow up. Spin recharge is indeed slightly better for scrappers, if 66% is slight. Power surge? Heh. As ever with brutes vs scrappers, it's mitigation vs damage. Scrapper claws/elec does better damage. Magical thinking has little impact on the truth of this.
Your seriously undervaluing +150 - +160% damage bonus on top of follow up. Brutes also get followup, which is why i didn't mention it. Fury fueled spin and double stacked follow up > double stacked follow up spin, even when you factor in crits.

Its really just claw/Elec brute > claw/elec scrapper anyway you cut it. Due in part to fury and higher mitigation. Fury feeds off lower damage, fast recharging attacks, and claws as that in spades. Once you factor in fury, there is very little chance a elec/claws scrapper can keep up, even if every single attack they do crits.