Dark Manipulation
Was just coming here to post this. Whilst I know it can change during beta, I am thinking there are gonna be some poorer folks out there. From my post "Yes yes yes" I mean. I'm glad I didn't bet on the whole Dark Regen bit! LOL!
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
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From the Facebook Friday thing about Powerset proliferation, here is the current list of powers for Dark Manipulation in Beta (and hance, subject to change):
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Nice. Glad to see they kept Soul Drain over Build Up, to give it a different flavor. Will have to see what the numbers come out to be, on average, to see if I prefer it over B/U. Still, with Smite, Shadow Maul, Midnight Grasp and Dark Consumption, I know I'll be rolling one of these. Sounds like fun!
-= idspispopd =-
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Hmmm...I think Death Shroud and Dark pit could go!
Put in a PBAOE version of Tar Patch and Cloak of Darkness!
I think the no Cloak of Darkness what really has me sad though. :/ All other Dark/Dark combo's get a Stealth in there.
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That's looking kinda tasty for melee-oriented or otherwise close-range Blasters.
As per the second FREEdoM talk..
Current powers for Dark Blast (subject to change):
- Dark Blast
- Gloom
- Aim
- Moonbeam
- Tenebrous Tentacles
- Abyssal Gaze
- Life Drain
- Blackstar
and
-Umbral Torrent
As per the second FREEdoM talk..
Current powers for Dark Blast (subject to change): - Dark Blast - Gloom - Aim - Moonbeam - Tenebrous Tentacles - Abyssal Gaze - Life Drain - Blackstar and -Umbral Torrent |
Drop Torrent for Aim? Win. Drop Dark Pit for anything? Win (I don't know if Abyssal gaze = fearsome stare or just a single target, but it has to be better than Dark Pit)
As per the second FREEdoM talk..
Current powers for Dark Blast (subject to change): - Dark Blast - Gloom - Aim - Moonbeam - Tenebrous Tentacles - Abyssal Gaze - Life Drain - Blackstar and -Umbral Torrent |
I thought for sure they were going to swap Tenebrous Tentacles for something else, due to an identical power existing in Soul Mastery.
I'm also a little surprised that Life Drain made the cut.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
"Character is what you are in the dark"-John Warfin
As per the second FREEdoM talk..
Current powers for Dark Blast (subject to change): - Dark Blast - Gloom - Aim - Moonbeam - Tenebrous Tentacles - Abyssal Gaze - Life Drain - Blackstar and -Umbral Torrent |
As for Dark Manipulation... first off, I bet that they won't get rid of Dark Pit. Assuming that Penumbral Grasp is the stereotypical ranged ST immobilization found in most Blaster secondaries, every other power is close range except for Dark Pit. Seven close range powers is the largest number of close range powers in any other Blaster secondary (counting Location PBAoEs like Ice Patch and Burn). On an archetype with a ranged primary, I cannot see them conceivably exceeding that number.
I am not too pleased with that list. I prefer to keep my blasters at actual range, as opposed to "blapping," so seeing a bunch of close range powers is annoying. Admittedly, I was hoping for more stuff from Dark Miasma (like Fearsome Stare or Petrifying Gaze). I am especially disappointed to see Soul Drain as opposed to typical Build Up. I get that it already exists and is a cool "dark" variation of the stereotype, but I always enjoyed the fact that I could activate Build Up whenever I wanted, i.e. that I didn't need enemies around me to do it.
Like-themed sets do not necessarily have a history of having synergy. After all, Fire Blast is completely ranged while Fire Manipulation is mostly close-range powers (7/9, including Burn). The difference is, though, that I can make a completely ranged Fire/Fire blaster and still utilize Build Up. A completely ranged Dark/Dark blaster would not have the same advantage. If the set is to remain close-range centric, that is fine since many of the powers will be quite useful, but I think the "build up" power should be usable independently of enemies.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Best guess at effects:
=Dark Manipulation= SecLev Effect Penumbral Grasp 1 Range: -Regen, -DMG, -To-Hit, Self Heal Smite 2 Melee, Mod.DMG (Smash/Neg), -To Hit Death Shroud 4 Toggle: PBAoE Min.DoT(Neg) Shadow Maul 10 Melee (Cone), Hi.DoT(Smash/Neg), -To Hit Soul Drain 16 PBAoE Mod.DMG(Neg), Self +DMG, +To Hit Touch of Fear 20 Melee Fear, -To Hit Dark Consumption 28 PBAoE Mod.DMG(Neg), Self +End Dark Pit 35 Range (Targ.AoE), Stun Midnight Grasp 38 Melee, Sup.DMG(Neg), Foe Immob, -To Hit =Dark Blast Range= PrimLev Effect Dark Blast 1 Range: Mod.Dmg(Neg), -ToHit Gloom 1 Range: High DoT(Neg), -ToHit Aim 6 Self +To-Hit, +DMG Moonbeam 2 Sniper, Extreme DMG(Neg), -ToHit Tenebrous Tentacles 8 Range (Cone), Minor DoT(Neg), Immob, -To-Hit Abyssal Gaze 12 Single Target Hold, MinDoT(Neg) Umbral Torrent 18 Range (Cone), Mod.Dmg(Neg), -ToHit, KB Life Drain 26 Range: Min.Dmg(Neg), -ToHit, Self Heal Blackstar 32 PBAoE, Extreme DMG(Neg), -ToHit, Self -Rec =Blaster Soul Mastery= Level Effect Night Fall 41 Range (Cone), Mod.Dmg(Neg), : -ACC Dark Embrace 41 Toggle: Self +RES(S/L, Neg, Toxic) Soul Tentacles 44 Range (Cone), Mod.Dmg(Neg), : Immob Oppressive Gloom 44 Toggle: PBAoE, Stun, Self -Hit Points Soul Storm 47 Range: Mod DoT(Neg), : Hold No Blaster Dark Mastery APP
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Dark/Dark/Dark Synergies:
Aim + Soul Drain = ++ToHit +++++Dmg
Dark Pit + Oppressive Gloom = Mag 4 Stun
Tenebrous Tentacles + Soul Tentacles + Night Fall + Umbral Torrent = Cones of Death
Penumbral Grasp + Siphon Life = 2 Self Heals
Abyssal Gaze + Soul Storm = Mag 4 (or 5 or 6?) Hold
-ToHit stacked hat high = can't touch this
Dark/Dark/Dark Orphaned or Meh Synergies:
Touch of Fear: Mag 2 Fear that has to stack with itself to Fear a Boss who's going to hit you anyway each time you attack it. Pretty useless.
If you want to immob someone... they're like *super* immobed (2 cone immobs and 2 ST immobs). yay?
Dark/Dark/Dark Missed Opportunities:
While I'd certainly like the mythological Dark Control Set to explore these, but the 'dark' theme would lend itself to Sleeps and -Perception. And with -Perception, -Range fits in naturally, especially since this is such a Blappery set.
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I am assuming you mean Siphon Life not Midnight Grasp as the Self Heal.
That being said....I agree that some sort of stealth power is warranted for Dark Manipulation. Badly.
Why would you think Penumbral Grasp is anything other than a tier 1 Immob? It will deal damage and likely have -to-hit. It may have a slow effect, but that is doubtful.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Are you guessing that Penumbral Grasp is both an immob AND self heal? I dont think its gonna heal.
I am assuming you mean Siphon Life not Midnight Grasp as the Self Heal. That being said....I agree that some sort of stealth power is warranted for Dark Manipulation. Badly. |
Why would you think Penumbral Grasp is anything other than a tier 1 Immob? It will deal damage and likely have -to-hit. It may have a slow effect, but that is doubtful.
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If it's just an immob, then a really big and sarcastic 'yay', for Dark/Dark/Dark will have 3 ST immobs and 2 cone immobs.
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I might have missed the boat about synergies between sets with my earlier post calling for the removal of Dark Pit. Maybe Touch of Fear should be removed instead. Winterminal is correct about there being too many close quarters powers in the set.
I feel strongly that Dark Manipulation should have Cloak of Darkness available at level 20.
Dark Pit could be at level 28 and Dark Consumption would be fine at level 35. Every thing else is just great.
I am very excited about this proliferation. I have wanted Dark Blast and Dark Manipulation since my first day in CoH.
"Character is what you are in the dark"-John Warfin
There is a chance that this "blapper" set may be better than anything Blasters have had in the past, mainly due to the -ToHit in combination with Defense available. According to Arcanaville, -ToHit is essentially equal to +Defense, in other words 10% To Hit Debuff is essentially the same as 10% Defense.
And this would be non-positional, in that -ToHit applies whether the attack is Ranged, Melee or AoE. Based on the Night Fall power, I would assume that Blaster -ToHit will be 5% per attack. -ToHit is also protective against mez attacks landing, regardless of whether they are ranged or melee.
So, if you can layer a few -ToHit effects from range and have some baseline "all-position" Defense from Weave, Maneuvers, and a travel prereq power, melee range might be more survivable. And many of these attacks will have -ToHit as well, so you can keep that protection going. Let's say that you can overlap two AoE attacks reliably for -10%, it's like getting a Corruptor's unslotted FFG.
This set definitely has my attention.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
There is a chance that this "blapper" set may be better than anything Blasters have had in the past, mainly due to the -ToHit in combination with Defense available. According to Arcanaville, -ToHit is essentially equal to +Defense, in other words 10% To Hit Debuff is essentially the same as 10% Defense.
And this would be non-positional, in that -ToHit applies whether the attack is Ranged, Melee or AoE. Based on the Night Fall power, I would assume that Blaster -ToHit will be 5% per attack. -ToHit is also protective against mez attacks landing, regardless of whether they are ranged or melee. So, if you can layer a few -ToHit effects from range and have some baseline "all-position" Defense from Weave, Maneuvers, and a travel prereq power, melee range might be more survivable. And many of these attacks will have -ToHit as well, so you can keep that protection going. Let's say that you can overlap two AoE attacks reliably for -10%, it's like getting a Corruptor's unslotted FFG. This set definitely has my attention. |
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Dark Pit will be great for when you're a lowbie. This is exciting I've already written down what powers I want to take and what IO's I'm going to slot.
I'd think I'd rather see the set re-ordered like so:
- Penumbral Grasp
- Smite
- Dark Consumption
- Shadow Maul
- Soul Drain
- Death Shroud
- Touch of Fear
- Dark Pit
- Midnight Grasp
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Just a note. -ToHit is not equivalent to defense.
At lower levels yes, but at higher levels you have to multiply by the resistance modifier...
Therefore, a boss with 30% dark resistance would see 10% -ToHit as 7% -ToHit
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Globals: @Midnight Mystique/@Magik13
From the Facebook Friday thing about Powerset proliferation, here is the current list of powers for Dark Manipulation in Beta (and hance, subject to change):
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