Dark Manipulation
I really wish people would stop saying this, because it's not true.
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Only a few defense sets carry significant psi def or res and these sets are rarely found on mobs.
Meanwhile numerous mobs will see protections to fire,cold, and energy in the 20% range and res upwards of 40% or even higher in some mobs cases. None of this is new to be spoken of. Its not just Lethal Dmg that gets LOLd at these days.
But Psi DMG never will be mocked by any but a fool. So please keep mocking it and confirming it for all who are in the KNOW. Keep in mind its well known only 1% of blasters are good, the ones who out tank tanks. If your blaster doesnt get tanks brutes and scrappers sending you tells during TFs in secret shame asking them how your blaster is out tanking them, then your not one of the 1%.
Bentley Berkeley:50 Psi/Ment/Force LoreRP Virtue blaster. None better with few equals. I fear not the Shadow Shard and Faathim is not KIND!
Now I love mental manipulation, and will recommend it to any and everyone, but i would hardly call it the only viable blaster secondary. Each 2ndary its own strengths and weeknesses, but a lack of viability is far from true.
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Though perhaps that is the goal to make blasters start to compete with the new blaster, the Offender who has long been favored by many who want to blast but not work so hard to survive.
I am not saying the 2ndaries dont have any use nor thier place mainly in concept builds. Speaking of which anyone else think we need a blaster 2ndary that would be something of a martial or weapons melee style trick set maybe with some toys from stalker ninjitsu, to really let us make some kind of dual pistol wielding spec forces guy who also can hold his own up close?
Rad/Dark is amazing fun.
One thing I know for sure is I will not pair Dark/Dark. Dark Blast only has cones and /Dark requires you to run in for soul drain. It's just a lot of running back and forth.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Except it really is. Even most AVs have below average psi res. Any players who have played tanks since the early years will quickly shout how much they feared fighting psi using mobs.
Only a few defense sets carry significant psi def or res and these sets are rarely found on mobs. Meanwhile numerous mobs will see protections to fire,cold, and energy in the 20% range and res upwards of 40% or even higher in some mobs cases. None of this is new to be spoken of. Its not just Lethal Dmg that gets LOLd at these days. But Psi DMG never will be mocked by any but a fool. So please keep mocking it and confirming it for all who are in the KNOW. Keep in mind its well known only 1% of blasters are good, the ones who out tank tanks. If your blaster doesnt get tanks brutes and scrappers sending you tells during TFs in secret shame asking them how your blaster is out tanking them, then your not one of the 1%. Bentley Berkeley:50 Psi/Ment/Force LoreRP Virtue blaster. None better with few equals. I fear not the Shadow Shard and Faathim is not KIND! |
Suffice it to say, yes, there are quite a few enemies that have Psi resistances.
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(hmm, nevermind)
The Bacon Compels You.
Just because enemies many not have a player equivalent ability, does not mean that they do not have some form of resistance. Many enemies have a Self Auto power that grants them various resistances. For example, Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage. There used to be a spreadsheet someone made that listed many of the resistances and defenses on enemies. I'm not sure how accurate it was, but it looked fairly correct when I was doing a ton of testing on my Ice Blaster (for an old guide I never got around to finishing). I do recall that most robots and Praetorians (from the L50 arcs) had a high resist to Psi (50%?), with the exception of Clockwork, which took extra damage from Psi (not sure if it was just Clockwork or if it also included the Psychic Clockwork as well).
Suffice it to say, yes, there are quite a few enemies that have Psi resistances. |
And though its been a while last I checked not a single mob in COX has psi res above 40% meanwhile many many mobs will see fire res as high as 80% for example. This is espcially true of AVs with any kind of scrapper tanker defense set. Also the psi mental set tends to really shine when exemping as its not one so depending on given tiers like getting thier nuke at 32.
Psi for blasters has been alot like what dark melee was to scrappers in the early days. A unique set gifted with tools that may seem inferior to those clinging to the old ways, but when you learn to let go of the old, you will find the new is armed and armored for the world we live in now, not the one we remember.
Actually are quite mistaken and old Doc Vahz is quite right. Even so called psi resistant mobs in COX never get past 40% psi res,and those are mobs using dark defense and will power sets. Even AVs do not recieve an amount of psi protection on par with the other more common dmg types. Meanwhile all clocks, which is a mob found at virtually every lvl range, including multiple TFs and popular story arcs are so soft to it that having a psi ment blaster evena lowbie newb of one on a synapse TF can make it go from long and dull to fast and frantic.
And though its been a while last I checked not a single mob in COX has psi res above 40% meanwhile many many mobs will see fire res as high as 80% for example. This is espcially true of AVs with any kind of scrapper tanker defense set. Also the psi mental set tends to really shine when exemping as its not one so depending on given tiers like getting thier nuke at 32. Psi for blasters has been alot like what dark melee was to scrappers in the early days. A unique set gifted with tools that may seem inferior to those clinging to the old ways, but when you learn to let go of the old, you will find the new is armed and armored for the world we live in now, not the one we remember. |
Conversely, the only mobs highly resistant to Fire that aren't special case mobs (AVs, Objects, or other special mobs that have across the board resistance to all/most damage types) are Arachnos Fire Tarantulas (60% fire resist) and Minions of Igneous (as high as 40%). All other cases of Fire resist are 30% or less. (Possible exceptiosn for the newer mob types [such as those added in Going Rogue], as I haven't seen a lot of data on those.)
Here's the mob Resistance spreadsheet that was mentioned earlier: Click me. It's out of date, but other than not having the data on new mob groups should still be mostly accurate.
iirc neg energy is the least resisted damage type a player can use.
Fire and cold are next.
worth being aware of is that with the extra damage effect that fire carries even in the face of resistances it is almost always the most damaging choice you can pick.
psi is nowhere near as little resisted as some people seem to think. It is resisted quite commonly in 'typically encountered content' and it is often resisted to a large degree as well.
The statement about AV's rarely resisting psi is however accurate. Especially if you face the ones with god mode powers. That said, psy blast for defs and blasters and corrs deals a lot less damage than some other sets, so whether it is worthwhile to pick just for that is debatable. ie. a fire/traps corr will still rip through most AV's (even ones with godmodes) faster than a psy/traps corr. The only truly remarkable psy using set is illusion.
edit: didn't consider toxic as players by and large have very little access to dealing toxic damage as a significant portion of their total damage...yes even banes lean toward mostly non-toxic damage.
Here's the mob Resistance spreadsheet that was mentioned earlier: Click me. It's out of date, but other than not having the data on new mob groups should still be mostly accurate.
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Really, the only two oddballs I see are Claws/Shockwave and Ice Melee/Frost (which I think has enhanceable Range and is not typed as a Melee_Attack despite a 10' range).
Kosmos
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