Blasters surpurflous?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Shubbie View Post
It leaves me wondering whats the role of an At that does damage and nothing else?
To do damage. Some days I just don't feel like playing support/micro-managing, debuffing, recasting pets, or controlling...I just want to lock onto a target and deliver damage at a frantic pace. Case in point being, while others are setting up buffs/debuffs/control, the blaster is spending the same time contributing damage.

For the most part, CoX doesn't require any special combination of ATs to overcome most content. If an emp can contribute to a team by taking and using their secondaries, then I'm certainly contributing to a team by making use of any applied buffs/debuffs and using both my primary and secondary.

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For me I would take any corruptor, defender or dominator over any blaster any day on any TF Im running.
I wouldn't. If I had to choose (which I'm glad I don't), it would depend on who is available, and/or team composition and players. If I'm specifically constructing a super team, then sure, I'd be more selective.

Overall, these threads are becoming rather shortsighted. The argument that force multipliers are the strongest force in the game, is a given. That fact, however, doesn't render all other non-force multipliers obsolete or superfluous. Playing for fun is my overall objective, and my Blaster contributes to that well enough.


 

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To the OP: First you have to remember that the people who say the performance numbers don't matter are the same people who said brutes wouldn't make scrappers obsolete and that defenders didn't need a buff against corruptors.

Bugs bunny can ignore gravity because he didn't study law, you can't.

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Originally Posted by Kyria_Shirako View Post
Of course they will. There's no real question of that at all; The question that's sparked interminable debate is whether their sacrifices in terms of defense compared to their closest damage rivals - Scrappers and Brutes - is worth their damage and range advantage. Burstwise, this damage advantage has proportionally shrunk with the advent of Judgement attacks.
The burst damage advantage was gone long before judgement. Against all Odds+buildup, Rage+Fury+Fiery Embrace, etc really just wadded it up and tossed in the trash.


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That said, I don't think this performance gap has really gotten any wider since I20. Yes, Judgement has proliferated, but there are countering factors.
What judgement does is give everyone the big AoE damage that will kill minions quickly that a blaster was bringing. In the case of buff/debuff ats it gives them a nuke that is significantly better than all blaster nukes that is pretty significant.

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First, that we've seen in recent content some new mechanics where that range advantage actually proves significant. Blasters are boss on Apex. They're are also extremely helpful during the BAF Escapee phase, moreso than their melee counterparts; and their range is also useful during the final confrontation in the KIR, especially as Entanglement and Obliteration beams rear their heads.
The swarms of +3 swords and battle maiden warriors would beg to differ about any squishy being boss on the apex. Any armored at that can get the hang of jumping when the ground turns blue has no trouble with the blue rain of death, the same can't be said of unarmored characters being pureed by escapees from a Ray Haryhausen movie.

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Second, the Judgement burst damage gap is not the only one that's closed. Now Blasters have Destiny, which either gives them the ability to ignore mez like their non-squishy counterparts, or temporarily achieve their defenses.
The new incarnate abilities help blasters plaster over weak spots, which is good because the new content practically forces them to do so. While blasters are trying to desperately fix the giant flaws in the AT, other ATs are able to amplify their strengths.

Your fire shield scrapper is able to take reactive, core pets for the extra damage, and can achieve truly insane levels of mitigation with rebirth, or has the option of upping the damage output with musculature and taking ageless.

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So while I think Blasters could use a little help, if you've been fine with how Blasters were balanced before, I don't really see why you'd stop playing them in a post-I20 world.
They literally have even less effect and significance than they had before.


 

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Originally Posted by Mr_Kingkillaha View Post
Quote worthy. Lol
dammit, was gonna quote that myself, maybe even sig it, great freaken line Bill


i personally hate blasters, can't stand faceplanting, i get all angry like and ragequit for the night if i drop a couple of times. So, i don't play blasters, problem solved. even if they were a completely superfluous AT, why would we get rid of them? i just don't see the OP's logic?


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

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I don't think blasters are superfluous in the sense that they add nothing to a team. I do think it would be very hard for me to justify making another blaster knowing that I can build characters that do roughly as much damage but with 10x the survivability and immunity to mez. Until the day that blasters gain some other advantage over the other damage-dealing ATs or ranged damage becomes more relevant (in all content, not just trials), this will remain the case.


 

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It feels like we've been over this a hundred times before, A_F, so I'll limit myself to just one comment.

If meleers in the know being able to dodge blue patches impresses you, just imagine for a moment a blaster who can maintain constant high DPS fire on battle maiden for the entire fight, while dodging swords, warriors, and patches. This may be a radical concept but blasters don't actually have to sit still to run their attack chains. Meleers do.


 

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Eh. "Squishy" is relative, so it doesn't bother me. Using cover, timing, pool powers, inspirations, inventions and so on any of my "squishies" can 'tank' for a team as survivably as a melee character. It just takes different tactics, and more awareness.

As far as damage goes, blasters have better damage attacks that activate faster and refresh more often. If I just want to blow stuff up, I use a blaster. They are the most reliable, fastest, easiest damage. Yes, other archetypes have AoE's. Heck, all of 'em with incarnates. But blasters have the hardest hitting, and usually most readily available.

I never fealt the damage/survival scale was off on mine, this is soloing at x6. Maybe I have to be canny about my approach, but I dig that. On teams, I kill things way faster/reliably/more easily than my judgement-sporting scrapper buddy. But hey, If you don't like blasters, that's you thing. For the life of me I cannot get into scrappers. Gosh I find them boring. To each their own, right?


 

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[opinion]
When team leader, I'll almost always invite someone I know to be a good player over someone I don't know or someone I know to be a bad player, even if the good player is playing a numerically awful toon and the bad player is playing an optimized FOTM toon.

All other things being equal (e.g. if I don't know either player), if I'm team leader, I will invite a blaster over:
* Any kheldian
* Any stalker
* Any dominator (DPS > control, and average blaster DPS > average dom DPS)
* A tanker (if I already have a tanker or brute)
* A support toon (if my team already has a lot of support, but not much DPS)
* A melee DPS toon (on events where range DPS is better, e.g. STF and Apex)

When I'm team leader, I will pass over a blaster to get the first tanker/brute on a team, support toons if my team is low on support, or scrappers/brutes on events where melee DPS is better (e.g. ITF). But there are plenty of situations where I'll prefer a blaster. (And, truthfully, plenty of situations where I'll say "anything will do" and will take whatever someone wants to play.)

Your mileage may vary.
[/opinion]


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

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If I am on either my controller or Tank I will always look for blasters, corrs or Doms. I have control with either AT - I need overwhelming destruction.


 

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Quote:
Originally Posted by PleaseRecycle View Post
It feels like we've been over this a hundred times before, A_F, so I'll limit myself to just one comment.

If meleers in the know being able to dodge blue patches impresses you, just imagine for a moment a blaster who can maintain constant high DPS fire on battle maiden for the entire fight, while dodging swords, warriors, and patches. This may be a radical concept but blasters don't actually have to sit still to run their attack chains. Meleers do.
The melee character only really needs to worry about the blue patches the blaster has to worry about everything. The problem with the swords and battle maiden warriors is they get to you. Its only a personal impression but my blasters seem to lose more dps from dealing with the enemies than my melee toons do from hopping out of a blue patch and moving battle maiden along.


 

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Originally Posted by Dechs Kaison View Post
Yes, blasters are superfluous, but that's not the whole story. Please allow me a short moment to list all the superfluous ATs in this game.

Blaster.
Controller.
Defender.
Scrapper.
Tanker.
Peacebringer.
Warshade.
Brute.
Corruptor.
Dominator.
Stalker.
Mastermind.
Arachnos Soldier.
Arachnos Widow.
I think the problem here is not that a team without a blaster is unplayable- as you say, no archetype is essential.

Now, take those archetypes and ask yourself: What if I had a team of three <x>?

Because three Blasters, three Stalkers, or three Peacebringers would be absolutely screwed as a team.

Three of... well, anything else... would wreck shop. Easily.

The point isn't that my blaster isn't necessary, the point is that he isn't USEFUL.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

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Originally Posted by Tramontane View Post
Because three Blasters, three Stalkers, or three Peacebringers would be absolutely screwed as a team.

Three of... well, anything else... would wreck shop. Easily.
I routinely run teams of three blasters. They're actually quite fun. One of them is even an Assault Rifle.

Three stalkers I have done once, it was, again, immensely entertaining.

I haven't done three PBs. Considering I've done all Kheldian ITFs, though, I don't see them having a problem, especially since they'd be able to stack their controls.

EDIT: The most recent All-Kheld ITF was actually a 4/4 split. You know how there's two paths to Romulus? The four warshades raced the four PBs down separate paths. The warshades won (of course), but the fact that the four PBs were capable of handling the x8 spawns of Romans is more than enough to trump your argument.


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Posted

Quote:
Originally Posted by Tramontane View Post
Because three Blasters, three Stalkers, or three Peacebringers would be absolutely screwed as a team.
Really? Have you run on said teams?

I have. We were certainly not "screwed as a team." Nowhere even close.


 

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Quote:
Originally Posted by Another_Fan View Post
The swarms of +3 swords and battle maiden warriors would beg to differ about any squishy being boss on the apex. Any armored at that can get the hang of jumping when the ground turns blue has no trouble with the blue rain of death, the same can't be said of unarmored characters being pureed by escapees from a Ray Haryhausen movie.
My corrupter, who has less HP base than a blaster, has no issues with Swords and Battle Maiden Warriors.


Blasters can get a +SM/L def shield in their epic/patron pool just like my Corr did.

Any squishy can get the hang of combat jumping around the battlefield for ultimate mobility and blast-kiting enemies.


Unless of course you are just bad at the game or or are so stubborn that you refuse to adapt your tactics.

Fun fact, a squishy can even jump kite melee enemies inside the warehouse in Lambda! I do it all the time.




Quote:
Originally Posted by Another_Fan View Post
Your fire shield scrapper is able to take reactive, core pets for the extra damage, and can achieve truly insane levels of mitigation with rebirth, or has the option of upping the damage output with musculature and taking ageless.
You've listed no options there that are not also available to blasters, or anybody else for that matter.


My corr for example can avoid melee most of the time, so I took Clarion because I don't actually need Barrier or Rebirth (except for KIR, I switch to Rebirth for that).



Quote:
Originally Posted by Another_Fan View Post
They literally have even less effect and significance than they had before.

Maybe you're just not a very good player.

Me? I'm happy when my BAF has 6 blasters on it.

It means the escapee phase will be a cake walk, and the reinforcements will die with haste.


 

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The only thing Judgement changed for me, is the opinion that the Nukes need to be modified to not crash. Cost a lot? Sure. Empty your endurance bar and prevent you from getting it back? Not so much.

Of course, I've just now gotten my first blaster to 41 (electric blast mostly solo since 28th) and having a great time so maybe I'm not the right person to make such statements given my lack of experience.


 

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Quote:
Originally Posted by Golden_Avariel View Post
The only thing Judgement changed for me, is the opinion that the Nukes need to be modified to not crash. Cost a lot? Sure. Empty your endurance bar and prevent you from getting it back? Not so much.

Of course, I've just now gotten my first blaster to 41 (electric blast mostly solo since 28th) and having a great time so maybe I'm not the right person to make such statements given my lack of experience.
That I agree with.

Even if they have to get toned down a touch, the crashes need to go.

I love Psychic Wail on my Fort, more Nukes need to function like that as opposed to the way they do now.


 

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"Every AT gets a nuke now at 50 when they are incarnated out!"

Yes. EVERY AT gets an Incarnate nuke. Including Blasters.

"Other ATs can buff damage!"

Yes. Blasters benefit tremendously from having their damage buffed.

"This makes Blasters superfluous!"

.... *facepalm*


 

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But if you remove the crashes of real nukes, what happens to the poor archery, AR and DP blasters? Suddenly unloved, they'll be forced to wander the land in solitude, their only companion their crashless nuke on a 20 or 40 second timer. Actually, maybe they'll be okay.


 

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If you have a minimum number to reach to start or complete a task than no blasters are not superfulous unless your on a super high population server like freedom


 

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Quote:
Originally Posted by Cheetatron View Post
If you have a minimum number to reach to start or complete a task than no blasters are not superfulous unless your on a super high population server like freedom
I do play on freedom

I dont exclude blasters, that comes off badly when announcing.

Its much easier to ask for something.

XXXXXX tf forming, looking for support, looking for control, looking for melee.... etc, it also does tend to keep stalkers out too, though honestly I havent seen a stalker in weeks.

Players Never question posts like that, they almost always send tells let me change and send invite.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Another_Fan View Post
The swarms of +3 swords and battle maiden warriors would beg to differ about any squishy being boss on the apex. Any armored at that can get the hang of jumping when the ground turns blue has no trouble with the blue rain of death, the same can't be said of unarmored characters being pureed by escapees from a Ray Haryhausen movie.
So wrong, so very very wrong.


 

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Here is a point, for a long time before dominator domination revamp, most players said, Dominators are fine, they dont need anything, but still they were bad enough that the devs had to nearly double their damage.

Blasters are not fine, just because 8 warm bodies can do just about anything in the game does not make them fine.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
I do play on freedom

I dont exclude blasters, that comes off badly when announcing.

Its much easier to ask for something.

XXXXXX tf forming, looking for support, looking for control, looking for melee.... etc, it also does tend to keep stalkers out too, though honestly I havent seen a stalker in weeks.

Players Never question posts like that, they almost always send tells let me change and send invite.
So you do exclude, just not overtly.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Pretty much, I exclude politely.

Saying XXXXX Tf forming no blasters please, tends to get people rankled.

Since alot of players ask for support when forming, especially ITF/LRSF/Statesy, its never even questioned.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
Here is a point, for a long time before dominator domination revamp, most players said, Dominators are fine, they dont need anything, but still they were bad enough that the devs had to nearly double their damage.
*bzzzzt* Wrong.

Dominators had domination changed to remove (as it was appropriately described) "Jeckyll and Hyde" gameplay, where there was a vast gulf between performance in and out of domination - *including* the damage boost it formerly gave. Now they get that damage all the time to help even out the gameplay experience (and some sets such as psi got a needed rebalancing.)

It's a damage boost compared to what they had outside of domination. For some people (no, I'm not one of them) who managed to stack perma-dom, it was a damage reduction. But what they got was *consistent* damage as opposed to "low if you're not in dom, high if you're not."