Blasters surpurflous?


Adeon Hawkwood

 

Posted

So we have our powerset choice: Sonic/Energy/Munitions.

Now the trick will be using all those -resist powers without using any activation time.


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If numbers are more important than a story or other payers who are fun to play with, go play with a calculator instead.
By the way Claws. I love the way you think !

This is my new sig as of now.


 

Posted

Quote:
Originally Posted by Bionut911 View Post
By the way Claws. I love the way you think !

This is my new sig as of now.
......you could have at least fixed my typo when you quoted it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If numbers are more important than a story or other payers who are fun to play with, go play with a calculator instead.
But I DO already.... It's called "Mid's Hero Designer", and I spend more time in it than I spend actually playing the game.

"AlienOne


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

You necroed this thread just to plug Mids?



Notthatthereisanythingwrongwiththat...


@Quantum Evil Rad/Rad Corruptor

Making the world safe for maleficent particles since 2004.

 

Posted

Blasters are not superfluous. They exist so that buffing defenders have something to do on team.

/end thread.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

On a non-incarnate team blasters feel like they are worth something still. They do good damage (when not dead lol) and clear spawns with copious AOE damage. Tier 9 nukes flatten spawns occasionally and when used well make their presence known.

Start adding in incarnates with judgement nukes. After a few incarnates the blasters AOE damage advantage almost disappears because everything dies so quick it doesn't help much anymore. I actually had 6 incarnates on a team before using the judgements and I actually missed the blaster using their crashing nuke most times because enemies were being wiped out so fast by judgements anyways.