Blasters surpurflous?
Go for it
I can't wait to see you come up with things I wasn't talking about. It should be nearly as much fun as when you tried to correct a ballpark estimate |
The smart money is on both, though, given the fact you aren't that smart or likeable.
I'll keep this in mind, though, for the next time something more contemporaneous comes along. The last time I was this tempted I came really close to getting a player to bet forum access that I was totally wrong, when I had absolute proof I was right. Might be worth it in this case.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
The smart money is on both, though, given the fact you aren't that smart or likeable.
|
You should know I send virtually all of my analyses to the devs, and usually discuss their conclusions with them. I am always holding Aces. I just usually have no desire to beat other people to death with them.
Usually. |
If you have privileged and relevant (as in not ancient and outdated) information to the discussion it seems asinine to me to withhold it and even lord it over people.
How you present it is your own choice. If you feel it necessary to berate other posters with it then that is up to you. It is the internet after all and we all need to feel important sometimes.
I still think this guy just doesnt know how to play a blaster.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I say do it. But probably not for the same reason as the other poster.
If you have privileged and relevant (as in not ancient and outdated) information to the discussion it seems asinine to me to withhold it and even lord it over people. How you present it is your own choice. If you feel it necessary to berate other posters with it then that is up to you. It is the internet after all and we all need to feel important sometimes. |
Its happened many times before. DPA, for example, was only ever remotely controversial when I was associated with it, given that I invented the term and the usage (at least on the English forums: its possible someone beat me to the concept on the Euro forums). Nobody knows or cares anymore, and also no one considers the idea remotely controversial.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I have no idea what you mean by coming up with things you weren't talking about. You consistently claim that my analyses are either flawed, irrelevant, or highly questionable. In the case of the archetype analysis, most of my conclusions were confirmed in discussions about them. So my flawed, irrelevant, questionable analyses landed on the correct results, which it tends to do just about all the time. Either I'm smarter than you, or God hates you and put me on Earth to get extremely lucky in an annoying way.
The smart money is on both, though, given the fact you aren't that smart or likeable. I'll keep this in mind, though, for the next time something more contemporaneous comes along. The last time I was this tempted I came really close to getting a player to bet forum access that I was totally wrong, when I had absolute proof I was right. Might be worth it in this case. |
Should have gone for ugly as well that way you would have had a trifecta on the insults.
Are you hoping to taunt me into taking a lose/lose bet, to be decided by a court of people that like you and people that don't even know me in game ? I mean if I lose, I lose one of my most inexpensive sources of amusement, and If I win I lose one of my most inexpensive sources of amusement ? Where is my upside ? Are you so in awe of yourself that you think you have done anything but make me laugh ? If anything I should send you a thank note.
Despite your claims to the contrary, on this topic I am the only person holding an ace, because its really obvious you have no idea what I was talking about, when I said you were casting entrails.
While I may envy your psychic ability, I really have to question your judgment on this one.
Usually, I'm happy with people intelligently debating, and either accepting or rejecting my analyses. I'm even more happy when people accept them, but forget they came from me: forgetting they came from me eliminates a source of controversy. The best case scenario for the game is when no one has any idea I was involved with any aspect of the thing, because then there's no personality conflict associated with the thing.
Its happened many times before. DPA, for example, was only ever remotely controversial when I was associated with it, given that I invented the term and the usage (at least on the English forums: its possible someone beat me to the concept on the Euro forums). Nobody knows or cares anymore, and also no one considers the idea remotely controversial. |
I still think this guy just doesnt know how to play a blaster.
|
Soloing taskforces without dieing ? Been there done that.
Having all the Mo Badges heroside pre I18 ? Been there done that.
Been the only one to survive various failed Mo attempts ? That too.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
So play the odds
I argue with a lonely woman on the internet who gets her kicks off a belittling people and doing free spin control for a video game company. What are the chances I am still in my prime of attractiveness ?
If blasters had attacks as strong as the ones being used in this thread they wouldn't have any problems
Arcanaville's earned a degree of respect with me due to being, well, well-thought out and basically correct very frequently. Much of this is likely due to her apparently saving her arguments until she has enough to backup them--in other words, not playing her cards until she's gathered a full hand of aces.
She isn't infallible, of course. No one is infallible. But she's earned respect from me just from reading the thought she put into her posts. (Myself I don't exactly do that, but I actually like being correctly pointed out as wrong, because I always learn something from it. It's for this reason that I sometimes make arguments I'm not 100% certain of, just to see how they hold up under others' scrutiny.)
And I tend to see a lot of complaints in the forums that don't particularly seem to bear out in-game. Anecdotal evidence like "I still see plenty of blasters in-game" (my personal experience) isn't worth nearly as much as statistical evidence, but the fact remains that Blasters're still popular enough by all statistical evidence released by the devs. Continuing to argue with that is just plain ridiculous, because you have no real basis to refute the devs' statistics other than anecdotal experience which is... worth far less than statistics.
All this "blasters are numerically inferior" silliness has little bearing on the reality of what people choose to play. And speaking frankly? All those arguments about a buffer/debuffer always being a better choice? Those 'inferior numbers'? Do you know what I numerically would prefer most of all to have on a team with sufficient support to keep everyone alive and a fair amount of offensive buffs/debuffs? Not yet another buffer/debuffer. No, I'd want a Blaster or two to leverage those offensive buffs most efficiently.
There're two sides to force multiplication. The multiplication and the force. The buffing/debuffing ATs bring a ton of multiplication to the table, but blasters bring a lot of force to the table, that none of the debuff/buff archetypes can really match (even the most uber damaging debuffers/buffers will be outdone by the most uber damaging blasters benefiting from the same debuffs and buffs). With the alternatives being melee oriented characters who basically waste powers on survival that isn't necessary in such a team setup and have to waste time closing in, etc... Yeah.
Blasters really only lose out to the supposedly 'outperforming' melee ATs in terms of self-sufficiency. That self-sufficiency isn't worthless (it brings some things even on a team, such as higher alpha-soaking capabilities), but not everyone exactly thinks in terms of self-sufficiency. If they did, blasters wouldn't still be popular at level 50.
In the end? If plenty of people still like playing blasters, but you don't see what makes them so great? What does that indicate? It indicates more than anything that blasters just aren't the AT for you. If they really were that broke, people wouldn't be playing them so much. That's all.
We'd still need to see statistics for Incarnates, but I'll make a wager: Blasters will still be popular. Maybe the numbers'll be different, but overall I predict popularity.
popularity and/or fun is really a seperate thing from the relative strength and performance of a blaster.
I mean they make things go boom and hit like a mack truck for the first 30 or so levels. They are devastating in the early game.
Not sure about most people but the higher level my toon gets the less likely I am to willingly delete it. For me a toon that hits 30 is unlikely to be deleted until i run out of slots on the server. As a result I've had 2 of my 3 lvl50 blasters sit in the mid to high 30's for an extended period of time before eventually pl'ing and double xp'ing them to 50.
When every other AT I have played seems to get stronger and stronger as they level blasters kinda go in the opposite direction. However, given the investment of time and effort I'd already sunk into them I eventually just sucked it up and finished leveling them despite them being nowhere near as effective as i'd hoped they would be.
So to sum up the main issue for me is that they start off like a bat out of hell and if you have experience with the other AT's you have an expectation that you will continue to get stronger and stronger, but they don't. They peak early and really fizzle out. Unsatisfying (for me) if you care about the process of ascending to the pinnacle of super poweredness. However, if you are a habitual alter and rarely break out of the level 30 game then blasters are likely the best ride you can go on.
This thread has devolved into useless bickering therefore...
I claim this thread in the name of The Church of the Drunken Squirrel!
All donations are to be made in the form of Guinness.
Also in a team that already has force multipliers having someone that has large base damage to leverage it is a benefit. Blasters have access to more AOEs with a larger radius and quicker recharge than melee ATs and do more base damage than defenders or corruptors with those same attacks so in a situation where your leveraging force multipliers blasters make the team better.
It's like a peanut butter and jelly sandwhich. Buffs and debuffs are the peanut butter and they are important, they help glue everything together. Blasters are like jelly they add that tasty damage to the mix. Sure you could have one without the other but together they make a damn good sandwhich.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
popularity and/or fun is really a seperate thing from the relative strength and performance of a blaster.
I mean they make things go boom and hit like a mack truck for the first 30 or so levels. They are devastating in the early game. Not sure about most people but the higher level my toon gets the less likely I am to willingly delete it. For me a toon that hits 30 is unlikely to be deleted until i run out of slots on the server. As a result I've had 2 of my 3 lvl50 blasters sit in the mid to high 30's for an extended period of time before eventually pl'ing and double xp'ing them to 50. When every other AT I have played seems to get stronger and stronger as they level blasters kinda go in the opposite direction. However, given the investment of time and effort I'd already sunk into them I eventually just sucked it up and finished leveling them despite them being nowhere near as effective as i'd hoped they would be. So to sum up the main issue for me is that they start off like a bat out of hell and if you have experience with the other AT's you have an expectation that you will continue to get stronger and stronger, but they don't. They peak early and really fizzle out. Unsatisfying (for me) if you care about the process of ascending to the pinnacle of super poweredness. However, if you are a habitual alter and rarely break out of the level 30 game then blasters are likely the best ride you can go on. |
I like having my ST and AoE chains before lvl 20 on my blasters. I use the rest of the time to slot IOs and to build myself a better character. My latest blaster a DP/MM was soft capped to S/L at lvl 45 because i had all my bonuses and powers in place once I got frozen armor, if I had made him after sideswitching, he'd have been s/l capped at lvl 42 when I could slot Scorpion Shield.
It's funny that we both experience the same thing, however while its the reason you don't enjoy the character, it is the reason I do.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
While I experience the same thing as you do, I however enjoy that the blaster reaches its most powerful in the 30s (or earlier). I HATE having to wait until lvl 32 to get my most damaging attack on a scrapper (perhaps this is why I like claws, you get your two best attacks, focus and spin, before lvl 20).
I like having my ST and AoE chains before lvl 20 on my blasters. I use the rest of the time to slot IOs and to build myself a better character. My latest blaster a DP/MM was soft capped to S/L at lvl 45 because i had all my bonuses and powers in place once I got frozen armor, if I had made him after sideswitching, he'd have been s/l capped at lvl 42 when I could slot Scorpion Shield. It's funny that we both experience the same thing, however while its the reason you don't enjoy the character, it is the reason I do. |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
I love my elec/elec blaster, I usually play with 2 other dudes, a fire/therm troll and a cold/ice defender, I tank it for them lol. "ball lightning, run in, short circuit, powersink, thunderstrike, ball lightning, look for survivors, get sad, look for more people to fight" is how it usually goes for me.
blasters do have some pretty awesome side effects, its pretty cool when no one can attack me, nevermind defense or res, they dont have the end to use their powers...elec blaster love
then again I can do everything that my group does solo on my tank, at a much slower speed of course.
The problem with blasters is at a point in the game, not the entire game.
Its post level 30, when mobs get tougher and you need to add +1 or more to make reasonable level progress. 35-50 is over 50% of the leveling time.
But before the point where you are swimming in influence and are slotting sets of purples. Early to mid incarnate, assuming you arent a vet already loaded with influence.
Which is at this point at least 80%+ of the game.
Boycott Ncsoft if they close down Coh.
I made a new blaster because I didn't have anything else I could use to take advantage of double exp. Rad/MM, 34 at the moment. This thread hadn't even crossed my mind until I saw it again just now but once again, it is to laugh. I'm not even up to 25% defense yet and already I can do outrageous things that I sincerely doubt most other ATs will be doing at this level.
Soloing on x8? Nope, not going to happen until my build is complete, yet tanking spawns for a full task force is trivial with just the inspirations that drop. Tanking them and leaving them half dead and debuffed for the rest of the team to sweep in and mop up, that is. Sometimes they don't even get a crack at the minions! Ha!
Really the only way I could call the character weak is if the only thing I care about is solo performance, and this is during the supposed weakest level range. Here's why soloing doesn't bother me - if I want to run x8 tips, all I have to do is invite one or two lowbies. That alone provides more than enough cover to get away with unfettered blasting with a half finished build that will cost maybe 1.5 billion when it's done if I'm impatient. When it is done, I plan to be 2x8 farming-ready. Superfluous indeed.
I made a new blaster because I didn't have anything else I could use to take advantage of double exp. Rad/MM, 34 at the moment. This thread hadn't even crossed my mind until I saw it again just now but once again, it is to laugh. I'm not even up to 25% defense yet and already I can do outrageous things that I sincerely doubt most other ATs will be doing at this level.
Soloing on x8? Nope, not going to happen until my build is complete, yet tanking spawns for a full task force is trivial with just the inspirations that drop. Tanking them and leaving them half dead and debuffed for the rest of the team to sweep in and mop up, that is. Sometimes they don't even get a crack at the minions! Ha! Really the only way I could call the character weak is if the only thing I care about is solo performance, and this is during the supposed weakest level range. Here's why soloing doesn't bother me - if I want to run x8 tips, all I have to do is invite one or two lowbies. That alone provides more than enough cover to get away with unfettered blasting with a half finished build that will cost maybe 1.5 billion when it's done if I'm impatient. When it is done, I plan to be 2x8 farming-ready. Superfluous indeed. |
Mental Manipulation is a massive exception because of Drain Psyche. That power alone provides so much that you simply cannot find in any other Blaster secondary. Rad/MM is pretty widely recognized as being a very good combination (the fact that your T3 blast has a guaranteed stun provides you a serious edge over, say, Energy or Electric).
Balance generally doesn't account for IOs. Of course you can build an immensely survivable Blaster when you've dumped 20%+ defense into him. You can do that with anybody. It simply isn't relevant to the question of whether Blasters are underperforming in the late game.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
"IOs are irrelevant to whether blasters are under-performing in the late game" is a comical statement. Where do most people use IOs? The late game. Where in the game does pretty much everyone have IOs as it stands on the live servers today? The late game. In fact, it's really only on the forums that I see people advocating SO usage at all. You can pretend that the game is balanced around them but you're not talking about the same game that the rest of us are anymore.
You know, now that I've said that, maybe that gets at the problem in this thread, in a way. The anti blaster crowd will grumpily acknowledge that things like IOs and incarnate powers exist, but their expectation of performance is based on the exclusion of any player advantages that have been added in the past twelve issues. In that sense, ignoring the fact that there are myriad ways to alleviate whatever setbacks blasters may encounter in frequently elegant ways, blasters are weaker. Of course, so is everyone else - scrappers only have as much defense as comes with their secondary, nobody has any recharge bonuses, and...
Why do I get this weird feeling of déjà écrit as I type that?
In any case, feel free to dwell in the pre-IO world of the ancient past, but know that nobody else does in practice. Even if you refuse to use IOs, you cannot avoid benefiting from teammates who don't share your eccentricity. I don't see how you could even argue that this will be an issue when the free players arrive, which I'm not sure anyone has done yet, since the free players will of course be crap at the game regardless of their AT, as everyone is the first time they play.
Mental Manipulation is a massive exception because of Drain Psyche. That power alone provides so much that you simply cannot find in any other Blaster secondary. Rad/MM is pretty widely recognized as being a very good combination (the fact that your T3 blast has a guaranteed stun provides you a serious edge over, say, Energy or Electric).
|
First of all blasters are bad at a specific point, between 30-50 and incarnate early to mid-late till you dump multiple billion influence.
Since this point is about 80%+ of most players playtime, thats a problem.
The blaster secondary's are the MAJOR reason why blasters underperform, and MM is better than most, but lets be honest compared to the weakest corruptor.. you still underperform
Just saying well blasters are great and can blow through anything in the game before 30 does NOT in any way prove blasters dont have a problem
ALso saying blasters are fine post mutlipurple does not prove blasters dont have a problem
80% or so of most players playtime is between these two points.
Also even post multipurple, guess what, a Corruptor is STILL a better choice.
Boycott Ncsoft if they close down Coh.
"IOs are irrelevant to whether blasters are under-performing in the late game" is a comical statement. Where do most people use IOs? The late game. Where in the game does pretty much everyone have IOs as it stands on the live servers today? The late game. In fact, it's really only on the forums that I see people advocating SO usage at all. You can pretend that the game is balanced around them but you're not talking about the same game that the rest of us are anymore.
You know, now that I've said that, maybe that gets at the problem in this thread, in a way. The anti blaster crowd will grumpily acknowledge that things like IOs and incarnate powers exist, but their expectation of performance is based on the exclusion of any player advantages that have been added in the past twelve issues. In that sense, ignoring the fact that there are myriad ways to alleviate whatever setbacks blasters may encounter in frequently elegant ways, blasters are weaker. Of course, so is everyone else - scrappers only have as much defense as comes with their secondary, nobody has any recharge bonuses, and... Why do I get this weird feeling of déjà écrit as I type that? In any case, feel free to dwell in the pre-IO world of the ancient past, but know that nobody else does in practice. Even if you refuse to use IOs, you cannot avoid benefiting from teammates who don't share your eccentricity. I don't see how you could even argue that this will be an issue when the free players arrive, which I'm not sure anyone has done yet, since the free players will of course be crap at the game regardless of their AT, as everyone is the first time they play. |
Oh and please don't think I didn't notice this bit - "Blasters suck, except the ones that don't! It's unfair to bring up that combination because it is an effective counterexample to our arguments."
|
First of all blasters are bad at a specific point, between 30-50 and incarnate early to mid-late till you dump multiple billion influence.
Since this point is about 80%+ of most players playtime, thats a problem. The blaster secondary's are the MAJOR reason why blasters underperform, and MM is better than most, but lets be honest compared to the weakest corruptor.. you still underperform Just saying well blasters are great and can blow through anything in the game before 30 does NOT in any way prove blasters dont have a problem ALso saying blasters are fine post mutlipurple does not prove blasters dont have a problem 80% or so of most players playtime is between these two points. Also even post multipurple, guess what, a Corruptor is STILL a better choice. |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Usually.
do it, do it, do it!!!
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!