Stalkers won't be getting Titan Weapons will they?
Bull Manure.
http://boards.cityofheroes.com/showthread.php?t=244076 Your post indicates that the Stalkers themselves are the problem, and that the developers don't care about stalkers, or don't want to focus attention on Stalkers. You. Are. WRONG. The fact is this: The developers have done significant amount of work on Stalkers, giving them buff after buff after buff. The problems with Stalkers are in how the game itself is played, and how the players treat each character. Those SYSTEMS issues are the issues that have to be addressed. So you can drop your little F.U.D. propaganda tactic. It isn't going to fly around here. |
Because variable attack speed isn't a damnable mechanic that is deemed unplayable for stalkers. I should know, I have a lvl 50 Spines stalker and a lvl 40 EM stalker. They are slow and they don't speed up.
The reason shields was pulled is because of the multiple PBAoE effects (enemy aura for +dmg, ally +def and ally self +def). For an AT not meant to sit around next to allies, it's understandable but I think it can be made to work or changed so it doesn't so heavily rely on being planted next to stuff. So explain to me exactly why you think momentum is anti-stalker. I'm not the only poster not understanding your rationale. |
I have to figure out where you got your reading comprehension skills so I can sue the place for a disservice to mankind.
First, I don't claim that stalkers themselves are the problem. My post only says that Stalkers are not useful in most CoH/V content. The simple fact is that in nearly every scenario, a Scrapper will be more beneficial to the team than a Stalker of comparable powersets. Next, I don't claim that the developers don't care about Stalkers. I say that they will not get the attention they need to become useful. In the very Castle post you quoted, he says the problems inherent in the systems are not being looked at because of how resource intensive a solution would be. So again, je saist, you prove that your incorrect spelling of "I know" in French is symbolic of your knowledge and attitude. Thank you for playing. Try again next year. |
Hear hear! I hope with the new team (the one that chose to make Fitness inherent), they'll come up with something. Stalkers are decent, but yeah, the fact that other ATs can do nearly everything they can do and better doesn't really bode well for them.
I am all about AT parity and think it's silly to reject a player because they chose a specific AT. That part is dumb. But the fact that they slightly underperfom compared to other ATs (also hotly debated), I would love to see them be given that definitive/desired niche in a team enviroment. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
It was the same garbage excuse that they used when they ported the watered down version of WP to stalkers. Now they have the technology to surpress toggles like with dark armor there is no reason why they could not get shields at this point.
|
But it's got more survival than Ninjutsu. So I guess Ninjutsu is garbage too.
And even with suppressing toggles, I wouldn't want Invincibility, RttC or AAO on a Stalker but a situationally independent equivalent. CoF and OG are completely different as they are control effects, not self buffs. Those buff auras *are* opposed to Stalker playstyle...because Stalkers must keep mobile, work with as little aggro as possible and most importantly, not need to worry about toggles removing their ability to use Placate effectively.
I personally like sets that don't require you to have foes around to function. When foes move/run, when you must move/run, when foes get knocked back or if the enemy is simply out of range, these are situations where requiring foes around you is a detriment. I suppose if all you do is farm, yeah, Stalker WP is crap...
But it's got more survival than Ninjutsu. So I guess Ninjutsu is garbage too. And even with suppressing toggles, I wouldn't want Invincibility, RttC or AAO on a Stalker but a situationally independent equivalent. CoF and OG are completely different as they are control effects, not self buffs. Those buff auras *are* opposed to Stalker playstyle...because Stalkers must keep mobile, work with as little aggro as possible and most importantly, not need to worry about toggles removing their ability to use Placate effectively. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
I disagree here. At this point in time there is no reason why a stalker can not stay and scrap during the fight. The whole hit and run play style is what got stalkers a bad rep in the first place. So aside from AVs 1 shotting we really have no survivability issues because we have a lower threat than scrappers/brutes.
|
My point was not that being mobile = hit and run. It's simply that, I should have the freedom, as a Stalker, to move to any point on the battle field and not have to worry about proximity affecting my abilities be it needing to move away from certain attacks, moving to a certain target that *ISN'T* huddled around the taunter, targeting an objective, positioning yourself for greater effect of a power or if the situation is dire enough, run away.
If you can't *SEE* melee strategy beyond 'soak up mob aggro and scrap' or 'run like a b****', then there's your failing.
They could have just as easily removed the taunt aspect of those powers and said in the description how you must be near the mobs to get the benefit of it. CoF is crap due to the insane end costs for what it does and the lower accuracy, OG is ok but to really leverage it you need a set that stuns too otherwise its just minion protection. |
And I can leverage CoF perfectly fine with a bit of -ToHit slotting, some defense powers and Intimidate, thank you very much. It's not my fault you're stuck in min/max land, where Stalkers must one-shot the world and Scrappers and Brutes must bow before them and their undeniably higher damage.
OG is ok but to really leverage it you need a set that stuns too otherwise its just minion protection.
|
It's not my fault you're stuck in min/max land, where Stalkers must one-shot the world and Scrappers and Brutes must bow before them and their undeniably higher damage.
|
Just take a step back and look at it this way: Stalkers have undeniably lower survivability than the other melee ATs. The flip side should be that they do undeniably higher damage. This ideology is backed by dev action in the Scrapper vs Brute discussions. Brutes were demonstrably on par or better than scrappers for damage and undeniably better at survival. Fury and damage caps were adjusted to fix this.
It is not unreasonable to expect Stalkers to follow this proportional survivability-damage pattern.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
My point was not that being mobile = hit and run. It's simply that, I should have the freedom, as a Stalker, to move to any point on the battle field and not have to worry about proximity affecting my abilities be it needing to move away from certain attacks, moving to a certain target that *ISN'T* huddled around the taunter, targeting an objective, positioning yourself for greater effect of a power or if the situation is dire enough, run away.
|
Just take a step back and look at it this way: Stalkers have undeniably lower survivability than the other melee ATs. The flip side should be that they do undeniably higher damage. This ideology is backed by dev action in the Scrapper vs Brute discussions. Brutes were demonstrably on par or better than scrappers for damage and undeniably better at survival. Fury and damage caps were adjusted to fix this.
It is not unreasonable to expect Stalkers to follow this proportional survivability-damage pattern. |
Now that there is incarnate content, however, what WAS enough survivability... no longer is. So maybe the time is right to just turn the dial on the melee modifier, at the very least, while no one is looking?
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
I fail to see how anything you said there is unique to a stalker. A scrapper could be played with that exact same desire for mobility options - or a brute for that matter.
|
I see stalkers in general being a fun and unique concept that just never did play out right.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I fail to see how anything you said there is unique to a stalker. A scrapper could be played with that exact same desire for mobility options - or a brute for that matter.
|
IMHO stalkers are less mobile then the other sets.. they gotta stand still for assassin's strike.
|
In my opinion, the Tank should be the most mobile in combat. Since the tank role is about controlling aggro, you have to be on your toes making sure you grab all the attention you can.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I think the momentum mechanic (what we know of it) could work fine for Stalkers, particularly if the Stalker version gives a big bonus to momentum building if you hit from hide. Or maybe just for Titanic Strike. That way they would not be penalised for breaking off their attack chain to hide. Another way this could be achieved would be to have momentum not degrade if you are hidden.
Anyhow lots of ways that it could be done and Stalkers with Ginormous Weapons sounds like fun
Always remember, we were Heroes.
I can't believe this hasn't been said yet, LOL stalkers.
Virtue: @Santorican
Dark/Shield Build Thread
IMHO stalkers are less mobile then the other sets.. they gotta stand still for assassin's strike.
|
I suppose technically that does make Stalkers "less" mobile than other melees but not by a heck of a lot. They spend more time standing still by choice than I am forced to by AS, from what I've seen.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Stalkers will get Titans Weapons.
It ensures the devs get more money, since it will be a powerset one has to buy, to make it available to those who want to play just Stalkers.
BrandX Future Staff Fighter
The BrandX Collection
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Put me down as another who treats their stalker as a scrapper with a really good opening attack which might or might not be AS depending on circumstances. I've had no problem getting on teams, keeping up with the scrappers, or acquiring aggro I couldn't handle. Really, it sometimes seems like people are talking about an entirely different AT from the one I'm playing.
I do have to agree that they are less mobile because of how long it takes hide to kick back in and how long it takes AS to animate.
I also don't see any reason why Titan weapons wouldn't work for stalkers. I'd love it if my attacks came faster over time.
I am already so mad that Stalker doesn't get Shield. They better modify Titan Weapon for Stalkers.
Shield would be such a great set on Stalker because of Shield Charge. They could have modified just one or two powers to be stalker-friendly but they chose not to. They think having a Shield there means you can't "Hide". I never know they put that much emphasis on "theme". T_T I don't buy that Shield set doesn't work on Stalkers. That's BS. I bet they think Shield Charge is going to be too powerful for Stalkers because Stalker has one more aoe... oh my god, that is soooooooooo going to break the balance of this game.
They better give Stalker Titan and make sure it's worth it! They've modified Kinetic Melee to be very stalker-friendly and I am sure they can do it again too.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Simple:
The majority of players in the game are not soft-capped to defense. ... The majority of players in the game who have stalkers have to play stalkers via the designed hit-and-run tactics. .... |
Why do you suppose stalkers get all of those other attacks in their "assassin strike" powerset? I wonder if the devs thought we might stick around and use more than just BU, AS, placate, run away? You really should try playing a stalker once. They aren't as awful as you make them sound.
I think the momentum mechanic (what we know of it) could work fine for Stalkers, particularly if the Stalker version gives a big bonus to momentum building if you hit from hide.
|
I almost never use it at high level. It only amazes newbies at lvl 6 thinking that they can AS a boss to death.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
ILeo, hyperbole is bad. I'm actually surprised to see you stoop to this.
Just take a step back and look at it this way: Stalkers have undeniably lower survivability than the other melee ATs. The flip side should be that they do undeniably higher damage. This ideology is backed by dev action in the Scrapper vs Brute discussions. Brutes were demonstrably on par or better than scrappers for damage and undeniably better at survival. Fury and damage caps were adjusted to fix this. It is not unreasonable to expect Stalkers to follow this proportional survivability-damage pattern. |
Stalkers are a damage AT just like Scrappers, Doms and Blasters and just because Scrappers have more HP doesn't mean they get to be on the top of the heap. Do you think Blasters outdamage Scrappers? Heck, I bet, shot for shot, Blasters don't even outdo Dominators and doms get *MEZ PROTECTION*!
You can't just scale everything up and up and up because that's power creep. I don't care if you're a fanboi of the AT, bias or a hater, I'm not going to listen to whines for 'MOAR DMG PLZ@@11!'. Screw that.
IMHO stalkers are less mobile then the other sets.. they gotta stand still for assassin's strike. Heck, sometimes you fail AS because the target walks away to fast.
|
I agree, of all the melee ATs, Stalkers are the least mobile.
In my opinion, the Tank should be the most mobile in combat. Since the tank role is about controlling aggro, you have to be on your toes making sure you grab all the attention you can. |
I could go on and on about the possible scenarios, aggro caps, sets that use enemy numbers to buff you, sets that *impare* movement, etc. but I feel it'd fall on deaf ears here. It's like, what I'm saying is some sort of alien super-advanced gibber-gabber that only makes sense to me. I *know* you people play the game...
Put me down as another who treats their stalker as a scrapper with a really good opening attack which might or might not be AS depending on circumstances. I've had no problem getting on teams, keeping up with the scrappers, or acquiring aggro I couldn't handle. Really, it sometimes seems like people are talking about an entirely different AT from the one I'm playing.
I do have to agree that they are less mobile because of how long it takes hide to kick back in and how long it takes AS to animate. I also don't see any reason why Titan weapons wouldn't work for stalkers. I'd love it if my attacks came faster over time. |
That said, I agree with your statement about treating your Stalker like a Scrapper. It's not rocket science, especially not Scrappers. All they do is run up and hit things. A stalker can *easily* do that. Oh, but a Scrapper is more survivable? Well no SH** Sherlock! That HP difference makes a huge difference when you spend millions to IO the toon out. With just SOs, the survival is probably 1 extra hit. The difference is that Scrappers have powers that draw attention to themselves while Stalkers have powers that drive attention away.
Shield would be such a great set on Stalker because of Shield Charge. They could have modified just one or two powers to be stalker-friendly but they chose not to. They think having a Shield there means you can't "Hide". I never know they put that much emphasis on "theme". T_T I don't buy that Shield set doesn't work on Stalkers. That's BS. I bet they think Shield Charge is going to be too powerful for Stalkers because Stalker has one more aoe... oh my god, that is soooooooooo going to break the balance of this game.
|
Now, I have suggested a modified version with 3 new powers added (one being a passive) so it's not like I think Stalkers shouldn't get Shields. I just don't think the current shields is made for them. If they just gave Stalkers Shields as a straight hand-me-down, I'd accept begrudgingly...but I think they could do better.
I am already so mad that Stalker doesn't get Shield. They better modify Titan Weapon for Stalkers.
Shield would be such a great set on Stalker because of Shield Charge. They could have modified just one or two powers to be stalker-friendly but they chose not to. They think having a Shield there means you can't "Hide". I never know they put that much emphasis on "theme". T_T I don't buy that Shield set doesn't work on Stalkers. That's BS. I bet they think Shield Charge is going to be too powerful for Stalkers because Stalker has one more aoe... oh my god, that is soooooooooo going to break the balance of this game. They better give Stalker Titan and make sure it's worth it! They've modified Kinetic Melee to be very stalker-friendly and I am sure they can do it again too. |
BrandX Future Staff Fighter
The BrandX Collection
I am all about AT parity and think it's silly to reject a player because they chose a specific AT. That part is dumb. But the fact that they slightly underperfom compared to other ATs (also hotly debated), I would love to see them be given that definitive/desired niche in a team enviroment.
Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.
Current Team Project: Pending