Will you be swapping to Titanic Weapons and why?
I don't recall seeing that mentioned, and I somewhat doubt it could happen for Broadsword at least. When BABs made a lot of the new custom swords, he specifically made their hilts only long enough to accommodate a single hand. Most of those don't even have enough hilt for basic ******* Sword grip (apologies for the censor, but you know what I mean). On top of it all, BABs sense of aesthetics made AAALL of the custom swords far, far too short to ever make sense being wielded two-handed. He was making one-handed swords, after all.
I think the development team did seriously consider simply giving us two-handed animations with the one-handed weapons but found that it was so much work for the art team they may as well have made a new set... Which they chose to do instead |
Hopefully they go for more than just swords with this titan set... I don't think it would limit the look too much. A big cleaving blow from above or a swinging chop up all look good with a mace, big sword, or axe.
I guess I'm also longing for more animations for weapon sets.I like having more options for blasting now, but I still think weapon sets should have been first choice, since the weapon models only offer so much variety compared to throwing fire, ice, etc.
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Alas, it would be nice if they did so. Some of the War Mace and Axe models would look great with a two-handed move. I actually enjoy the look of the mallets and animations in Stone Melee, I just don't like the, ummm, fists of rock that they also have.
Hopefully they go for more than just swords with this titan set... I don't think it would limit the look too much. A big cleaving blow from above or a swinging chop up all look good with a mace, big sword, or axe. |
1. It will have more than just swords, so it will either do hybrid Smashing/Lethal damage, or pure Smashing damage, which means there's the potential for hammers, maces and other blunt weapons.
2. It will use a sword grip, which puts both hands relatively close together at the base of the weapon and constitutes a static grip, meaning the hands won't slide along the length of the weapon. This rules out spears and polearms and may make axes and hammers look a bit odd.
I, myself, am a fan of the stone hammers, as well, and have suggested a full two-handed hammer set in the past, so I'll be rooting for you either way
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I'm really surprised at the amount of posts rejected the set for not being realistic enough -- in a super-hero game >_>
How does anything else ingame makes more sense than huge weapons and why would anyone have to be the Hulk to wield one? Let's take the new Time Manipulation set for example. If there is a power that freezes time, I expect the screen to go black and your character to die 2 minutes later since, if you freeze everything around you, doesn't that include all photons and oxygen molecules, too? And if photons and oxygen freeze in place, you can't see anything or breathe, can you?
Personally, I'm super excited for this new set. I'm gonna both reroll existing toons and make some new ones (I think I'' make a modern troll, with a lamppost instead of a wooden club).
Yes, because as the new shiny set that doubles as a costume piece, there is pretty much no doubt that it will look more awesome than every other weapon set.
and i am all about looking awesome.
plus
A) Having a free hand looks stupid in the current sets.
B) Shield kinda sucks.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Then we're a crowd, since one of the main reasons I hate my Carnie Mallet wielding brute is the free hand, especially when that mallet has a handle long enough to ride as a broomstick, let alone grasp with your second hand.
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A free hand in combat is really an incredibly useful thing. It can grab the handle of the weapon to help stabilize it, apply extra leverage at critical moments, and/or free the item if stuck somewhere. It strengthens the balance and offers an extra point-of-contact that can make recovering from falls, stumbles, or dangerous blocks much easier. It also gives you adaptability when facing your encounters.
None of that is well-represented in the game mechanics of most MMO's out there, though, so it just ends up looking somewhat strange.
I agree... at least with these animations.
A free hand in combat is really an incredibly useful thing. It can grab the handle of the weapon to help stabilize it, apply extra leverage at critical moments, and/or free the item if stuck somewhere. It strengthens the balance and offers an extra point-of-contact that can make recovering from falls, stumbles, or dangerous blocks much easier. It also gives you adaptability when facing your encounters. None of that is well-represented in the game mechanics of most MMO's out there, though, so it just ends up looking somewhat strange. |
However, in the context a purely fictional action-oriented combat game, the free hand looks extraneous. It bugs me mostly because I keep thinking I could have stuck another weapon in there, or a shield, or at least kept a second hand on the weapon, or done SOMETHING with it, if only the game would LET ME!!!
Ahem...
Historically, I've always been apprehensive of using single one-handed weapons on my characters. The balance of them just looks wrong. Yes, you swing with one hand... And the other does what? Well, as far as the game is concerned, nothing. It just tries to keep out of the way. Sure, occasionally you could punch with your left hand, but that looks even worse, especially with the Brawl animation. So I try to pick weapons which are too big to look one-handed and go on to pretend they're two-handed, instead. Either that, or I stick a shield in the offhand, but really - how many Sword/Shield Scrappers can I make?
To a large extent, I agree with you - the off-hand has no purpose at all in a one-handed weapon set, and as such it looks extraneous, especially when a lot of the custom one-handed weapons are designed to be too small to be held with two hands. I hope Titanic Weapons will fix this. Even if it featured one-handed animations, I expect it to have its biggest ones be two-handed, which will still give the off-hand a purpose in the set. No longer will my weapon users be precisely as effective as a one-armed user of the same weapon, for all the game shows.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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add me to the club Sam. I'd simply love for War MAce and Battle Axe to have two hand animations. the fact that they share the exact same animations with Broadsword still bothers me a little.
while i'm wishing for ponies i'd also love to see alternative animations in Stone melee so characters could go all Mallet or all stone hands for their attacks.
i havent looked ina while but if you're after staff melee, use nemesis staff on a rad emisison toon then toggle up Radiation infection and/or enervating field. it uses the mallet animations with the staff. or at least it used to.
add me to the club Sam. I'd simply love for War Mace and Battle Axe to have two hand animations. The fact that they share the exact same animations with Broadsword still bothers me a little.
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These days, though, I'd definitely like to see some custom animations for each of these sets that more closely matched how each particular class of weapon is used. Perhaps some stabbing attacks with a sword? Two-handed attacks are a bit... Iffy, though. Maybe it's just my odd sensibilities, but for a weapon to be used two-handed, it kind of has to be over a certain length. It has to do with leverage and mechanical disadvantage. Regardless of how strong your arm is, a heavy melee weapon puts the most of its stress on your wrist, and when the weapon becomes longer than a certain point, it simply becomes impractical to wield it with just one hand as the mechanics of your wrist are being overloaded. You need the leverage of two hands so that your hand doesn't get rotated out of its socket.
Maybe this is different for Male and especially Huge, but none of the weapons Women have access to, with the singular exception of the Legacy ones, look either long enough or heavy enough to require a two-handed grip. Not many of them even have room on their handles for it. That's kind of why the empty off-hand bothers me - the weapons don't even look like you COULD be wielding them two-handed even if you wanted to. There's nowhere to grab and they're not big enough. They were built and designed as one-handed weapons. I'd love to see extra animations for them, but like the Ghost Slaying Axe, these are liable to just look weird.
I have to admit - once upon a time I was a big proponent of adding two-handed animations to the existing weapons, back before custom weapons were put into the game. The old weapons looked big enough. But when BABs added weapon customization, that put an end to that. I ended up simultaneously asking for bigger weapons and animations appropriate to them, until I realised I'd need an entirely new set for that. An entirely new set I never thought would happen. And now it is... And I cannot wait!
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I just wish that we could have 1 power set respec. Knight being a giant robot & all, giant robots need giant swords, no dinky, tooth pick sized, Broadswords... :/
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I just wish that we could have 1 power set respec. Knight being a giant robot & all, giant robots need giant swords, no dinky, tooth pick sized, Broadswords... :/
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And this is coming from a guy who's planning to delete a level 50 Sword/Inv Scrapper to remake her as a level 1 Titan/Inv Scrapper... Or Brute
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I just thought of another question to ask, and hopefully give this thread one final shot of life:
How important are weapons and weapon-using characters to you, as opposed to non-weapon powers and characters who hit or blast with their bare hands?
Over the years, I've played quite a few characters, and I've been left with good and bad memories of them. The reason I ask this question is that, when I look back, I feel the most fondly about my weapon characters, and by FAR. There are, of course, a few specific exceptions, but when I thought back to all the characters who bugged me, both aesthetically and thematically, pretty much all of them are non-weapon-users. The few weapon users that I remember with pain, as well, were the ones who simply did not have the right weapon when last I played them, and pretty much all of those have been fixed by Issues or Booster Packs adding more weapons to the pool.
With the advent of such wide-scale power customization and, from the looks of things, a massive influx of new weapons, I've been doing a lot of thinking on what to do with my old characters and who to reroll into what. A lot of the time I've made the argument that "I want a weapon user of some kind" and never really had a reason as to why I want this. I just do. As I run down the list of powersets and AT can take, I almost instantly reject the ones that "punch with an element," not because they're bad - they aren't - but rather because they don't excite me. I tried logging into my Electric/Electric Brute earlier today, and I failed, simply because it felt like a chore to play Electrical Melee. It's not a bad set. In fact, it's a favourite of mine, it just... Doesn't excite me to look at it. Same with Dark Melee, as well - very potent, very strong... And very uninspiring, all that punching with shadows.
After a while of this, it occurred to me that, realistically speaking, all I really wanted was weapon-based characters. Be these weapons swords, axes, hammers, guns, rifles or what have you, that's what I wanted. Then I remembered all of the complaints I've heard from people decrying "yet another weapon set" and thought that there ought to be something to say on the matter. We don't have to agree or like the same things, but it's interesting to me to see how other people feel on the subject of weapon users vs. bare hands users as a general thing.
So, do you tend to gravitate towards weapon-based powers or hand-based powers and why?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Doesn't it seem kind of like they are copying the powerset and other ideas of a certain rival superhero MMO? Or did that rival MMO copy ideas that have been long planned for this one since COH came first?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The more I hear about these new weapons, the more I feel we need a sub-set of costume change options that only effect the weapons skins.
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have any new models been revealed?
The only existing character I have who may reroll using Titan Weapons is my Stone Melee Brute (who only uses Stone Melee for the big rock hammers). It'll depend on what sort of great big hammer / club options there are.
I'll definitely be making a new Titan Weapons character or two though, since I do like the anime / Final Fantasy style "insanely big sword" guys.
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Wait, so titanic weapons is an powerset and not just a weapons customization? I did not know that.
The more I hear about these new weapons, the more I feel we need a sub-set of costume change options that only effect the weapons skins.
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It's possible I misunderstand what you mean. Could you elaborate?
There was a screenshot I saw somewhere that had the Railroad Crossing sign, plus what looked like a long shaft with a spiked club head at the end and some kind of large fancy Fantasy sword. I don't remember where I saw that, though. I'll repost the pic if I see it.
I'll definitely be making a new Titan Weapons character or two though, since I do like the anime / Final Fantasy style "insanely big sword" guys.
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A whole separate set, yes, not just more weapons. It seems like it's quite a ways away, though. I managed to get a question answered on today's Ustream chat (still giddy about it ), and it was about Titanic Weapons. It's for after I21, but apparently quite a bit after, since they really can't talk about it. I'm actually not sure how something this far into the future got announced so early, but I'm glad that it did. It's revived my love for the game big time
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So show it! I'd love to see that card. Sounds like pure inspiration in physical form from that description
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got it
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I'm sure the artwork on the particular MtG card you're talking about looked good. But trust me when I say that the artwork from a MtG card didn't "invent" the idea of the "little girl big sword" thing. That concept, like most things, has been around far longer than the early 90s.
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Oh, I don't disagree that a free hand would be useful for a real life encounter. I mean, much as I love pistols akimbo, anyone who's ever tripped with both his hands occupied knows how... Unfortunate this could be. Either you throw whatever it is you're carrying catch yourself from smashing your face on the ground, or else you try to fall on knees and elbows, and I happen to know from experience that that HURTS.
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I don't know... I used to think I wanted that, but then I wondered: Would I really want to have a brand new powerset, one I've never played, seen or experienced, shot straight to 50? I mean, half the fun of playing a character is getting up through the levels, becoming stronger and paying old foes back for all the crap they've given you. I'm not sure I'd use a powerset respec even if I could.
And this is coming from a guy who's planning to delete a level 50 Sword/Inv Scrapper to remake her as a level 1 Titan/Inv Scrapper... Or Brute |
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I think the development team did seriously consider simply giving us two-handed animations with the one-handed weapons but found that it was so much work for the art team they may as well have made a new set... Which they chose to do instead