Discussion: Issue 20: Incarnates Ascend is now live!
Don't really care about the trial one way or another. The huge issue with clipping on the newly released Steampunk chest piece, which was fine before this patch... that I fine enormously annoying.
If I'm lucky, they'll have fixed that by the time I can be bothered to log in again. Well done, devs, charge us for a costume update, and then make it unsuably ugly.
(I shall await Golden Girl's responce where-in she tells us this is a brilliant change since it's far better to have something fast than quality controlled.)
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Keyes is a pain and it will remain a pain until people figure it out. Same as any other iTrial/TF content when it first comes out.
My issue was that Defense and Resistance was pretty much moot. I had Anti-Matter 1-shotting me through both my Def and Res toggles + Demonic Aura. I even had Vickies making piecemeal of my toggles + Patron Darkest Night + Strength of Will (THAT bothered me).
Whatever +Regen I had just couldn't keep up
I already know that good workarounds involve bumping up my +Regen, keeping a pocketful of greenies, switching to my build that has a heal in it and/or teaming up with a few healers (maybe a teams worth (glad they buffed the Participation Metric a bit) ); maybe even getting a level shift for my SS/WP Brute.
The actual Boss fight is fairly simple.
My other BIG problem with the Keyes Trial is that its very unfriendly (reward-wise) to those who haven't unlocked all/any of their slots. iXP is being awarded (in a staggered fashion) for both sides of the fence... which means an absolute crawl for anyone looking to use Keyes as part of their efforts to spread out content vs. progression.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
The Keyes Trial is pretty epic - it has a great map, lots of action, a tough end boss, and ranting and twirling loyalist masterclass from Anti-matter in the cutscene
@Golden Girl
City of Heroes comics and artwork
So if you want any of the new path auras, you have to do trials? I thought we were moving away from forced teaming? I also thought there was supposed to be some way for solo players to get these things.
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No, wait. I think I-
Oh, yes. There is no solo path. Still.
Any claims otherwise are trolling and guffage
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Keyes is a pain and it will remain a pain until people figure it out. Same as any other iTrial/TF content when it first comes out.
My issue was that Defense and Resistance was pretty much moot. I had Anti-Matter 1-shotting me through both my Def and Res toggles + Demonic Aura. I even had Vickies making piecemeal of my toggles + Patron Darkest Night + Strength of Will (THAT bothered me). |
Oh, yes, I just figured it out! It's called 'Using Hax instead of coming up with a decent challenge mechanism'.
Honestly, there are so many needless gimmicks stuffed into KIR to make it a 'challenge' (which it isn't, its just unavoidably punishing) that it's amazing it got through Beta. You must have found the most grind-loving macho fans out there.
It reminds me of the Sewer Trial, in fact. Except the design team kept the forced +4 Boss con enemies, monsters and AV but left out the teamwork mechanics part.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Question: Is the softcap still relevant in the endgame? Or defense at all? Before I started doing incarnate trials I was under the impression that this game had a really solid mathematical foundation but now it appears that can be overridden by "the bad guy has a really big uber lazer."
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I enjoy the new Trial.. Its quite a challenge but I've done it twice and have two characters with the badge.
A couple of suggestions.. Find a way to make the transition process with the Astral and Empyrean vendors a bit quicker. I realize it takes a little time to confirm and convert but it's really slow right now and I had a lot of incarnates with stuff to convert. I think I spend an hour or TWO just turning merits into Threads.
The second is a thought I had and during my 2nd Keyes Island trial a team mate stated the same idea. It's possible at the moment to convert an Astral merit into a reward merit. Many of us are still puzzled as to why anyone would convert an Empyrean merit into an Astral LOL The suggestion is this.... Allow players to convert Reward Merits into Astrals as well. A 1 for 1 swap would be ideal but I think most players would even be happy with say 4 reward merits for 1 Astral??? We have a number of players that can't or don't wish to participate in trials and many have been very vocal here asking for solo missions or some other way to earn threads and gain powers besides trials. This idea would allow players to run any TF and obtain reward merits (heck even getting the zone accolades for finding all the exp badges in a zone gives a 5 merit breward). If they convert those merits to Astrals and then the Atrals to threads they can eventually open and enhance all 5 of the current powers we now enjoy. Plus it gives them a way to obtain the new costumes, emotes, araus, ect.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Wendy, That's not a bad idea at all. It wouldn't be as fast but at least people like me who play at odd hours wouldn't be totally excluded! It would also make reward merits more useful. Right now, I convert them into hero merits but if I could use them as you describe, that would very nice indeed.
It would even save the Dev's from actually having to design specific missions for solo incarnate stuff.
Well done!
The opening sequence, I love.. I kinda hope to keep finding first timers to keep watching it.
The challenge.. yeah it's a bit tedious, but once we get the hang of it it won't be so bad...
The badges though.. *glares* Those challenges are murderous, I will not be attempting them till a few more incarnate slots become available. I have a feeling that was by design though.
However, Lambda badges now seem much easier to get!
I really, REALLY want to like KIR, but I do feel a it.. eeeh on it. To go through all that, and get common after common. Well, I dunno, and I know I'm about to get cruxified for this but..
KIR seems like the next stage in difficulty, compared to the BAF and Lambda, being one. Maybe it could offer 2 Emp merits? Or shift the reward table a bit, removing the super insp setting and everything getting shifted a bit? Pry not the best of ideas to come from me, I know.. but can we discuss? BAF vs. KIR are two very different animals in risk vs. reward...
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yes i feel so so about it my self,my biggest complaint is for all the Itrials, they allow for almost no play style . in one the all mighty voice says do this and do this, makes me feel like a puppet on a string.now the new one , it is like you will take this punishment and you will like it. they are "forcing" us to play the way they want us to play.they even goes as far as to post the correct way to do it early in the beta,gee no real problem solving.
I also wonder if the "voice" is really the well talking to us? maybe to challenge Cole as he has gotten "lazy" and needs to be pushed to the next lvl.
i can also see a little "nudging" for some of us to swap out our barrier for the healing version(forget its name),so that after one of the pulses a large heal can be done. with 4 or so players with that and doing a rotating heal after the pulse, it should make surviving much easier.
also i wonder if the new super insp have much if any effect on the trial?
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Question: Is the softcap still relevant in the endgame? Or defense at all? Before I started doing incarnate trials I was under the impression that this game had a really solid mathematical foundation but now it appears that can be overridden by "the bad guy has a really big uber lazer."
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Foes with extra base ToHit, like most of the Incarnate-level Praetorians means the softcap has moved up a bit.
Plus, the extra Accuracy from +4 foes and certain powers raises the minimum final-ToHit value from 5% to 10% or higher.
The soft cap always assumed an even playing field, which is fine versus most minions. But the Incarnate field is stacked against you... which is not unfair considering all the stacked advantages players bring to the encounter.
It's Prometheus. Talk to him in Ouroboros. He sent you on these Trials and now he's narrating them for you.
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I like the new Lore Pets. Perhaps, in the near future, we'll be able to swap unequipped pet (or any Incarnate) powers account wide between qualifying characters (just like we can with unequipped Enhancements); via the voucher/certificate system?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
The endless cycle repeats.
Day 1 "the trial is too hard, this is really bad design! My +4/x8 farmer can't breeze through these enemies and I have to think, plan and adapt!"
Day 7 "so this is how you farm this...why can't we have anything challenging?"
"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force
Wendy, That's not a bad idea at all. It wouldn't be as fast but at least people like me who play at odd hours wouldn't be totally excluded! It would also make reward merits more useful. Right now, I convert them into hero merits but if I could use them as you describe, that would very nice indeed.
It would even save the Dev's from actually having to design specific missions for solo incarnate stuff. Well done! |
Now ... I have posted this before as well but "The squeeky wheel gets the grease!" so:
I still feel that players should be given a token or whatever and allowed a ONE time only chance to switch LORE pets. I realize there is nothing preventing anyone from have as many types as they want but..
People started asking for more types of pets, besides Praetorian, back when the new powers were still in beta. Very few players were willing to hold off on slotting LORE to at least tier 3 becasue the Devs made that power one of the two that grants an additional level shift during trials. *I could have all 4 different judgement powers too but frankly I have over a dozen differnet characters working on incarnate stuff and am not about to waste threads and components on spare powers. I thin you'll find most players probably feel the same.
I;m not asking for us to be able to constantly break down our powers and start over just give us one "respec" for lack of a better term and allow us to switch from Seers to Longbow at the same tier. Again this is an idea I have heard other players talking about in game so I am not alone and the idea in business is to keep the customer happy.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
One last thing... please, PLEASE code in cross-server play for at least the iTrials (and then other TFs/Raids).
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Anyone found the "new hats added to female model" Steampunk pack add ons?
Oh, so I can figure out my defences meaning nothing, Praetorians having 65% base accuracy instead of 50%, and a giant, map-wise Auto-Hit pulse that means I'm as good as the flying dead?
Oh, yes, I just figured it out! It's called 'Using Hax instead of coming up with a decent challenge mechanism'. Honestly, there are so many needless gimmicks stuffed into KIR to make it a 'challenge' (which it isn't, its just unavoidably punishing) that it's amazing it got through Beta. You must have found the most grind-loving macho fans out there. It reminds me of the Sewer Trial, in fact. Except the design team kept the forced +4 Boss con enemies, monsters and AV but left out the teamwork mechanics part. |
But then I guess if you spend all day farming and marketeering then there is really no need for a build anyhow right? I mean how vicious are the wentworths reps really?
which means you have to get smart and build according to the new limits instead of whining about it. And solo grinders can get threads and convert through tip mishes etc so they can if thye want but honestly Sol grinders are the reason the game is gone down hill in the first place. You take what was once a good social mmo and throw in the "I dont want to be bother'ds" with the "I want to whine about every little thing that doesnt go my way's" and the "It's all to hard because I dont want to slot one of my 3 builds good enough to play the content" and this is what you get. Freakin whiners man. Really.
But then I guess if you spend all day farming and marketeering then there is really no need for a build anyhow right? I mean how vicious are the wentworths reps really? |
If I wanted forced teaming, I'd play WoW. To me, this is the same kind of fix the dev's applied to PvP.
"Let's put things in PvP zones that PvE players want. That will force them to go into the zones and they will have to PvP and they will discover they like it."
How'd that work out?
PS. BTW, this is still one of the friendliest and social games out there. I chat with people in the globals and on teams and I have only had a few cases of rude or jerky players. The forums...not so much.
Ouch. So it isn't available with helmets. I would have preferred to know that before I spent 10 Astral Merits on it.
Thanks for letting me know though. |
Try to report it as bug in game.
Maybe they will add it later as detail for helmets or half helmets, simetry is similar to the valkyrie mask...
So if you want any of the new path auras, you have to do trials? I thought we were moving away from forced teaming? I also thought there was supposed to be some way for solo players to get these things.
I put more emphasis on RPG than the MMO part of the game. I like to design my chracter using all the costume parts and auras and power customization to make them unique for thier adventures in Paragon City/Rouge Isles.
I don't mind teaming but I don't seek it out and because of the times I play, doing trials so I can unlock powers and such that I only need to do more trials is not fun or possible for me. So far, the endgame content has all been forced teaming and a grind to get ready to do more grinding.
I am not pleased that a pathing aura (which has no effect on the game other than cosmetic) that would be perfect for my Ice/Energy Manip toon means I have to team if I want to get the aura for a toon that will probably never even get an ultra rare alpha.
My main level 50 with just the rare part of his alpha unlocked can already run at +3/x8 on PVE content. It seems to me that the trials are essentially busy work to get you ready to do more busy work.
Oh and so you can get costume parts for your alts.
I don't like or enjoy this type of gaming. I do not like being force to team and play content I do not enjoy just so I can play the part I do enjoy.
In my view, this is just power creep. You gotta be tougher to do the tougher trials and because they are so tough the loot has to be great and that makes you even tougher so the the next trial has to be even tougher, making the loot even better and so on.
What you end up with is a group of players who have the most elite gear (of the moment) because they can grind trial after trial and then all the rest of us "superheroic" wimps.
So when the Coming Storm gets here, all of my non 'leet' toons who play the oro intro arc and read all the clues can basically just cheer on the grinders.