Defeating Primal Duray...


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Originally Posted by Twisted Toon View Post
They just run programs?
The number of people that get that joke seams to have dropped considerably in recent years.

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Posted

Ran this again last night. My advice still holds. When you get to the Durays, make sure everyone knows the plan before you aggro. Buff up, stock up on insps, etc.

Ignore Praetorian Duray completely. Focus solely on Primal, chase him through every teleport, just hammer him as hard as you can until he's done. If Praetorian Duray takes no damage, he doesn't summon anything.


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Originally Posted by Lemur Lad View Post
My advice is, you shouldnt have gone after Praetorian Duray first.
I agree, if you have the right team go for Primal first.

But, in my experience, if your team is struggling or not one of those equipped to hold/debuff Primal enough, it is better to defeat Praetorian Duray first and let him respawn as an EB.

His added aggro/spillover damage as an AV winds up being just enough to keep a marginal team from finishing off Primal before he gets all TP happy. When Prae's an EB, the team can handle the spill-over better and focus on Primal to take him down.


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Originally Posted by Zombie Man View Post
Primal Duray's TP recharges in 2 minutes. I can see if a team is busy with adds and not focused on following him and keeping up the attack that they'll never overcome his regen.

But, given that his TP is only ever 2 minutes, a focused team should be able to beat him.
That is absolutely not true - I've had MANY cases where he would teleport, and would teleport again before the entire team could even catch up to his next location. I would guess at his TP recharge at about 15 seconds - though he doesn't always use it as soon as it recharges.


 

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Originally Posted by Bubbawheat View Post
That is absolutely not true - I've had MANY cases where he would teleport, and would teleport again before the entire team could even catch up to his next location. I would guess at his TP recharge at about 15 seconds - though he doesn't always use it as soon as it recharges.
I concur. Primal Duray can seemingly teleport at will. His tp recharge is not 2 minutes. If I try to chase, I can barely get 2 ranged shots out before he's gone again. When I was melee, chasing was just a waste of effort.


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Its much shorter than 2 minutes.

I'll wait til I see a fix for that in the patch notes before I play it again.


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Posted

Quote:
Originally Posted by Bubbawheat View Post
That is absolutely not true - I've had MANY cases where he would teleport, and would teleport again before the entire team could even catch up to his next location. I would guess at his TP recharge at about 15 seconds - though he doesn't always use it as soon as it recharges.
Then maybe that's a bug. I don't know if the powers team intended us to try to kill someone who TPs around as fast as a Tsoo Sorceror.

If you see him TPing quickly, demorecord it. That's the best way to get a Powers Dev to check into it.


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I mentioned the teleporting-at-will thing in the beta feedback along with many other people. It is hard to believe the devs don't know it is working that way.

Which brings up the other thing he does too often which is calling in air strikes. They are almost constant and should slow down considerably since they are insta-kill patches. They should come about as often as the big praetorian robots call down orbital bombardments (I could say the same about the end of the Apex).

I like the Sutter. I've run it 3 times so far and have never failed to complete it even when it was a pug. But by far the most frustrating part is Primal Duray and that alone almost ruins it for me.


 

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Looking at his powers in CoD(Link), I don't see a teleport power, so I can only assume that he has the standard Sky Raider Teleport, which recharges in 4 seconds, unless the tf version has a special teleport power which I'm just not seeing anywhere.

Note: I've never done the TF myself, so if the it has some sort of 2 minute timer, I wouldn't know.


 

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Quote:
Originally Posted by Zombie Man View Post
Then maybe that's a bug. I don't know if the powers team intended us to try to kill someone who TPs around as fast as a Tsoo Sorceror.

If you see him TPing quickly, demorecord it. That's the best way to get a Powers Dev to check into it.
Where did you get the 2 minute recharge time from anyway?

edit - didn't demorecord, but did FRAPs the fight, at least a min or so of it. Posting it to YouTube now, but it's raw footage so it's taking a while. Should be up later tonight.

edit2 - Video here. Still uploading but the link will work when it's done. Currently says 23 mins left.


 

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Quote:
Originally Posted by Bronze Knight View Post
The number of people that get that joke seams to have dropped considerably in recent years.

I'm not old damit! I'm only 22! Raaaagggggeeeee!
You're a young whipper-snapper yet.
It's a great movie though.


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I don't know which is more annoying, the Strikes or the Boss ambushes.


 

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Well, tried it again tonight with my Fire/Rad group and cranked diff down from +2 to +0 and we STILL couldn't keep Primal Duray still. He'd still teleport wherever and show up still choking.

I'm sorry but **** the Sutter TF. This "We'll just ignore an entire power set" crap was old before TSR kicked Gary Gygax to the damn curb.

Please rename it to "Control-Focused Teams Need Not Apply TF"

*Goes to bed disgusted*



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Oops, I was looking at the power names. My bad.


 

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Originally Posted by Golden_Avariel View Post
I mentioned the teleporting-at-will thing in the beta feedback along with many other people. It is hard to believe the devs don't know it is working that way.

Which brings up the other thing he does too often which is calling in air strikes. They are almost constant and should slow down considerably since they are insta-kill patches. They should come about as often as the big praetorian robots call down orbital bombardments (I could say the same about the end of the Apex).

I like the Sutter. I've run it 3 times so far and have never failed to complete it even when it was a pug. But by far the most frustrating part is Primal Duray and that alone almost ruins it for me.
The airstrikes are definitely not insta-kill. I've had characters stand in them and survive.

The teleport thing seems odd. I've never had him spam-port like you claim he does.


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Originally Posted by Hyperstrike View Post
Please rename it to "Control-Focused Teams Need Not Apply TF"
I ran one where I was the only melee fighter on it, and we held Duray and took him down so fast he never TPed even once - I hardly had time to reach him and land a few hits before he was down


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Posted

Quote:
Originally Posted by Bubbawheat View Post
Where did you get the 2 minute recharge time from anyway?

edit - didn't demorecord, but did FRAPs the fight, at least a min or so of it. Posting it to YouTube now, but it's raw footage so it's taking a while. Should be up later tonight.

edit2 - Video here. Still uploading but the link will work when it's done. Currently says 23 mins left.
The linked video is similar to my own experience on the TF- I did this with a small team (5) and the primal Duray exhibited some of the same jumpy teleport behavior. To the point that we gave up on him and killed the praetorian versions and adds first, but still had another 15 minutes or so just chasing him around. It definitely made for a frustrating encounter.


 

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Originally Posted by Arilou View Post
The airstrikes are definitely not insta-kill. I've had characters stand in them and survive.

The teleport thing seems odd. I've never had him spam-port like you claim he does.


Something in that mission is very close to insta-kill. I don't know whether its the air strikes or whether the AVs have a very powerful ranged attack they sometimes use. My Dominator has been one-shot plenty of times. I have no idea what it is that kills him because I'm not (usually) standing anywhere near the air strike markers. I do know I die much more often in this encounter than against Battle Maiden in Apex.

The teleporting shown in the video is also how he has behaved every time I have fought him. I assumed it was intentional for him to port approximately every 5 seconds.


 

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Originally Posted by Tally View Post
...
This is a potentially awesome TF.....that I have sworn NEVER.....NEVER.....EVER.....to do again......entirely because of the disgusting Durays. Great content lost....very sad.

I've only done the Sutter TF once (for the badges on my main) and have sworn it off as well. Not just because of the Durays but other reasons too which I've shared before in other threads.


Edit: Oh and I'm not sure if the air strikes are insta-kill or not but I know the only time I did a Sutter, there was at least once or twice where I was coming back from the hospital and just so happened to jump/land onto a patch/air strike as it was happening and died right away (1,200/1,300+ dmg or so a hit)....so either it's the air strike or some random attack that I never saw before I got up there.


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Posted

Quote:
Originally Posted by Bubbawheat View Post
Where did you get the 2 minute recharge time from anyway?

edit - didn't demorecord, but did FRAPs the fight, at least a min or so of it. Posting it to YouTube now, but it's raw footage so it's taking a while. Should be up later tonight.

edit2 - Video here. Still uploading but the link will work when it's done. Currently says 23 mins left.
Great example Bubba. 7 teleports in under 2 minutes!

That's pretty much the same experience I've had on teams without enough control/debuff. You can see why it's important to take out Prae Duray first in these situations.


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Posted

Yes, that video looks similar to our runs. I admit the air strikes aren't necessarily insta-kills depending on your AT but they do seem to be auto-hits that do a lot of damage over a short time very frequently.

I still think, even if he is teleporting, you have to take Primal out first if for no other reason than to stop the air strikes.


 

Posted

Hey all,

Just popping by to confirm that Primal Duray's teleport is at a base 2 minute recharge. However if Praetorian Duray (or a clone) is alive he will refresh the cooldown of his buddy Primal Duray's teleport much sooner than that, leading to more teleports.

So yes, the people reporting it one way and the people reporting it another way are both right.

Your bud in the high-powered armor,
Black Scorpion


 

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Quote:
Originally Posted by Black Scorpion View Post
Hey all,

Just popping by to confirm that Primal Duray's teleport is at a base 2 minute recharge. However if Praetorian Duray (or a clone) is alive he will refresh the cooldown of his buddy Primal Duray's teleport much sooner than that, leading to more teleports.

So yes, the people reporting it one way and the people reporting it another way are both right.

Your bud in the high-powered armor,
Black Scorpion
Thanks for the information!