Originally Posted by Bill Z Bubba
My opinion of FA hasn't changed a bit. Unless you've always got some buffer slamming you with DR and Def shields, FA's mitigation is pathetic outside of burn farms.
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A fun test: Claws/FA and AE
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
My opinion of FA hasn't changed a bit. Unless you've always got some buffer slamming you with DR and Def shields, FA's mitigation is pathetic outside of burn farms.
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I tend to pick my primary to counter this. Hence the Fire Armour characters I've played have been Fire/Stone tank, Stone/Fire Brute and Broadsword/Fire scrapper.
I don't think I'd be able to play something like Fire/Fire very well at all.
A /Fire with a pure farming build with only +rech and tons of AOE's is obviously going to have pathetic mitigation outside of fire farms.
But build for def, hitpoints, and rech for healing flames and you can do pretty well (mine heals ~830 hitpoints every ~11 seconds thats not bad). Also, Incarnate powers that make squishy blasters and dom's tough work double well on your Fire brute.
My SS/Fire that was fairly tough before incarnate has become a nearly unstoppable firey instrument of destruction.
He's not a top of the line farmer though. Its a trade off and I only farm for tickets and to trade PL's with buddies anyways.
can I get an example Claws/FA build?
Take Spin, Burn, and some other powers. Now go kill stuff.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Every time I try setting that farm to anything above +0, it exemps me to level 1 instead of 3 and consequently I don't get Spin. Is there some trick to it?
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* I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total.
Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?
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I usually get capped, then buy 5 lucks and fill up on enrages in my tray. I enter the mish, destroy the objects and start cycling spin. When the inspirations I entered with start to fade, I pop all of the reserves. At that point I just sustain on the inspiration drops I get from defeats.
Mine works exactly like Frontload, so if you've done that, you know what to expect. I've cruised straight up to level 36 in about 5 hours running it. I found it to be way easier and faster than Cyborgs, even at higher levels, because of the ease and the fact that you're indiscriminately defeating bosses like they are made out of paper. The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place.
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It's too bad that there's no IO sets that exist at this low a level. That means that the only purples and PVP IOs would contribute set bonuses, and I'm not sure either would contribute any really meaningful bonuses.
@Roderick
My understanding is that if the arc is 1-3, and your difficulty is +2, then you'll go in at level 1 fighting level 3s. As long as you can still do enough damage to one-shot them (or whatever it took before), you should still be OK at increased difficulties. Of course, I've never been sure how the level-based scaling worked, so I don't know if this would actually work.
It's too bad that there's no IO sets that exist at this low a level. That means that the only purples and PVP IOs would contribute set bonuses, and I'm not sure either would contribute any really meaningful bonuses. |
Edit: Tried it out on +2. It did in fact keep the enemies at 3 and de-level me. Problem was it made the mission way too hard. You're not killing fast enough to keep the inspirations flowing and you need those to live. +1 worked like a charm, though.
Hence, I'm not doing the level 3 one. I think the maker of it said it comes across as something that's good for lower levels, but might be bypassed by other farms later on as people add in more powers. 0x8 would be good for the lower levels in terms of exp. Higher up I would prefer the higher diff even if it means it takes longer. I should be able to go from 30-35 in two runs with the cyborg mission set at +3x8 with bosses*. You aren't getting that on the level 3 locked farm. It will be faster, but you have to do it a lot more as well.
* I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total. |
They work best on brutes because they have the full 675% damage boost potential even at level 3. That means with 1 Spin (or other early PBAoE) you can one shot bosses. You're killing minions with 2 pulses of Blazing Aura. On top of that, you only need to give the enemies 1 power from the primary/secondary (I chose Scorch/revive) to still get 100% XP. I've tried with Corrs and a Fire/ troller and it was actually pretty slow. That's mainly due to not being able to exploit reds. You need to enter the mish with capped damage/def/res, which you can do with the insp dealer.
I usually get capped, then buy 5 lucks and fill up on enrages in my tray. I enter the mish, destroy the objects and start cycling spin. When the inspirations I entered with start to fade, I pop all of the reserves. At that point I just sustain on the inspiration drops I get from defeats. Mine works exactly like Frontload, so if you've done that, you know what to expect. I've cruised straight up to level 36 in about 5 hours running it. I found it to be way easier and faster than Cyborgs, even at higher levels, because of the ease and the fact that you're indiscriminately defeating bosses like they are made out of paper. The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place. |
Bummer. I'm having a good time leveling a Widow but there are definitely times I'd just like to cruise through a few levels.
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Now back on topic, wonder what the claws/fire would look like with 5 lucks of gambler recharge added to the SOs. Hmmm beta server visit to test...