A fun test: Claws/FA and AE


AllYourBase

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My opinion of FA hasn't changed a bit. Unless you've always got some buffer slamming you with DR and Def shields, FA's mitigation is pathetic outside of burn farms.
It's not that bad


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
It's not that bad
^^


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My opinion of FA hasn't changed a bit. Unless you've always got some buffer slamming you with DR and Def shields, FA's mitigation is pathetic outside of burn farms.

I tend to pick my primary to counter this. Hence the Fire Armour characters I've played have been Fire/Stone tank, Stone/Fire Brute and Broadsword/Fire scrapper.



I don't think I'd be able to play something like Fire/Fire very well at all.


 

Posted

A /Fire with a pure farming build with only +rech and tons of AOE's is obviously going to have pathetic mitigation outside of fire farms.

But build for def, hitpoints, and rech for healing flames and you can do pretty well (mine heals ~830 hitpoints every ~11 seconds thats not bad). Also, Incarnate powers that make squishy blasters and dom's tough work double well on your Fire brute.

My SS/Fire that was fairly tough before incarnate has become a nearly unstoppable firey instrument of destruction.

He's not a top of the line farmer though. Its a trade off and I only farm for tickets and to trade PL's with buddies anyways.


 

Posted

can I get an example Claws/FA build?


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
I did another run on mine and I'm still making 2+ levels per run while at +2x8 with bosses. I got up to 27. I'll do another run later on so I can get Burn and put a couple slots in it.
Every time I try setting that farm to anything above +0, it exemps me to level 1 instead of 3 and consequently I don't get Spin. Is there some trick to it?


 

Posted

Quote:
Originally Posted by Pasiphae View Post
Every time I try setting that farm to anything above +0, it exemps me to level 1 instead of 3 and consequently I don't get Spin. Is there some trick to it?
Quote:
Originally Posted by Amy_Amp View Post
I have been running the cyborg version of the farm
Hence, I'm not doing the level 3 one. I think the maker of it said it comes across as something that's good for lower levels, but might be bypassed by other farms later on as people add in more powers. 0x8 would be good for the lower levels in terms of exp. Higher up I would prefer the higher diff even if it means it takes longer. I should be able to go from 30-35 in two runs with the cyborg mission set at +3x8 with bosses*. You aren't getting that on the level 3 locked farm. It will be faster, but you have to do it a lot more as well.

* I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total.


 

Posted

Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?


SG: Guadians of Paragon - VG: Paragon's Darkness
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Posted

Quote:
Originally Posted by Infini View Post
Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?
I haven't run them, but I would assume they are just like any typical fire farm, but with the lower level cap. I don't see why other ATs couldn't do them as well. A Fire/rad controller could be a good pick to try them out with having RI and Hot Feet at 8.


 

Posted

Quote:
Originally Posted by Infini View Post
Just out of curiosity, are these lowbie farms limited to brutes or can anyone with a low level AoE make reasonable use out of them? Also, is it made like a normal ambush farm - just with a lower level cap?
They work best on brutes because they have the full 675% damage boost potential even at level 3. That means with 1 Spin (or other early PBAoE) you can one shot bosses. You're killing minions with 2 pulses of Blazing Aura. On top of that, you only need to give the enemies 1 power from the primary/secondary (I chose Scorch/revive) to still get 100% XP. I've tried with Corrs and a Fire/ troller and it was actually pretty slow. That's mainly due to not being able to exploit reds. You need to enter the mish with capped damage/def/res, which you can do with the insp dealer.

I usually get capped, then buy 5 lucks and fill up on enrages in my tray. I enter the mish, destroy the objects and start cycling spin. When the inspirations I entered with start to fade, I pop all of the reserves. At that point I just sustain on the inspiration drops I get from defeats.

Mine works exactly like Frontload, so if you've done that, you know what to expect. I've cruised straight up to level 36 in about 5 hours running it. I found it to be way easier and faster than Cyborgs, even at higher levels, because of the ease and the fact that you're indiscriminately defeating bosses like they are made out of paper. The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place.


 

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Originally Posted by Dechs Kaison View Post
Take Blazing Aura, Spin, Burn, and some other powers. Now go kill stuff.
Fixed.

How did you forget the damage aura, Dechs?


@Roderick

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place.
My understanding is that if the arc is 1-3, and your difficulty is +2, then you'll go in at level 1 fighting level 3s. As long as you can still do enough damage to one-shot them (or whatever it took before), you should still be OK at increased difficulties. Of course, I've never been sure how the level-based scaling worked, so I don't know if this would actually work.

It's too bad that there's no IO sets that exist at this low a level. That means that the only purples and PVP IOs would contribute set bonuses, and I'm not sure either would contribute any really meaningful bonuses.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
My understanding is that if the arc is 1-3, and your difficulty is +2, then you'll go in at level 1 fighting level 3s. As long as you can still do enough damage to one-shot them (or whatever it took before), you should still be OK at increased difficulties. Of course, I've never been sure how the level-based scaling worked, so I don't know if this would actually work.

It's too bad that there's no IO sets that exist at this low a level. That means that the only purples and PVP IOs would contribute set bonuses, and I'm not sure either would contribute any really meaningful bonuses.
I'm gonna try that out, see if it works. And yes, the lack of enhancements does slow it down. I was thinking about getting purpled out, but at that point you're already level 50 so you don't need to level any faster and a normal map like Frontload/Cyborgs would be faster for farming inf/tickets.

Edit: Tried it out on +2. It did in fact keep the enemies at 3 and de-level me. Problem was it made the mission way too hard. You're not killing fast enough to keep the inspirations flowing and you need those to live. +1 worked like a charm, though.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Hence, I'm not doing the level 3 one. I think the maker of it said it comes across as something that's good for lower levels, but might be bypassed by other farms later on as people add in more powers. 0x8 would be good for the lower levels in terms of exp. Higher up I would prefer the higher diff even if it means it takes longer. I should be able to go from 30-35 in two runs with the cyborg mission set at +3x8 with bosses*. You aren't getting that on the level 3 locked farm. It will be faster, but you have to do it a lot more as well.

* I expect I will have to go beyond the initial farm area to ding 35 on the 2nd run, but it will still be two missions total.
Ahh, okay. Thanks!


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
They work best on brutes because they have the full 675% damage boost potential even at level 3. That means with 1 Spin (or other early PBAoE) you can one shot bosses. You're killing minions with 2 pulses of Blazing Aura. On top of that, you only need to give the enemies 1 power from the primary/secondary (I chose Scorch/revive) to still get 100% XP. I've tried with Corrs and a Fire/ troller and it was actually pretty slow. That's mainly due to not being able to exploit reds. You need to enter the mish with capped damage/def/res, which you can do with the insp dealer.

I usually get capped, then buy 5 lucks and fill up on enrages in my tray. I enter the mish, destroy the objects and start cycling spin. When the inspirations I entered with start to fade, I pop all of the reserves. At that point I just sustain on the inspiration drops I get from defeats.

Mine works exactly like Frontload, so if you've done that, you know what to expect. I've cruised straight up to level 36 in about 5 hours running it. I found it to be way easier and faster than Cyborgs, even at higher levels, because of the ease and the fact that you're indiscriminately defeating bosses like they are made out of paper. The downside is that you can't increase your difficulty without screwing up the HP scaling on the enemies, which defeats the whole purpose of it in the first place.
Bummer. I'm having a good time leveling a Widow but there are definitely times I'd just like to cruise through a few levels.


 

Posted

Quote:
Originally Posted by Dromio View Post
Bummer. I'm having a good time leveling a Widow but there are definitely times I'd just like to cruise through a few levels.
The only brute that's still untouchable is my ice melee/ radiation armor; kills so fast I cringe at what IOs would do to the sets. :?

Now back on topic, wonder what the claws/fire would look like with 5 lucks of gambler recharge added to the SOs. Hmmm beta server visit to test...