A fun test: Claws/FA and AE


AllYourBase

 

Posted

This is interesting, if you can manage to ticket cap (I’m sick of all these inf/min numbers, that’s where the REAL farming efficacy actually matters) in about 1:30 or so consistently i think it would be safe to say claws/fire is better...until then though.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

But what do you really mean by ticket cap?

Get to the halfway point of the max tickets for a map and click the mission end glowie?
-With insps or without? If with, any reason why I shouldn't load up on tier3 reds before going in?

What about time to capped tickets, meaning 9999 tickets? Wouldn't that be a far more meaningful test?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
What about time to capped tickets, meaning 9999 tickets? Wouldn't that be a far more meaningful test?
This would kill some of the older, slower system out there... mine takes 30+ seconds to load


 

Posted

Quote:
This is interesting, if you can manage to ticket cap (I’m sick of all these inf/min numbers, that’s where the REAL farming efficacy actually matters)
Inf/min is a metric to gauge kill speed and has nothing to do with influence.

Seriously, how do you of all people still not get this? You've followed the topics speaking about this. You've asked that same question. The answer was already given to you.

Additionally (and again rehashing what was said again - is this topic from 2008?), plenty of people farm to powerlevel, not to make money. The market is generally a more efficient way to make money, unless one plays and is willing to farm for hours daily.


 

Posted

I think that's what's truly being looked at is essentially how fast to ticket cap. You are totally right that the market is where the moneys at.

So what did you do Bill slot for mostly acc and rechg when using SOs?


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
This would kill some of the older, slower system out there... mine takes 30+ seconds to load
True and I've seen that brought up before but if there isn't some consensus on what the goal is how do I know what to build for?

It seems that some folks are stating that burst farming is all that matters but we all know that no one can sustain the levels that they're stating they hit if they're spending more time outside of the mission restocking large reds, waiting for powers to recharge, etc.
Same goes for load times. It's a a real world value that will affect someone's actual farming speed over time.
Saw one guy mention that he keeps a teammate around all the time for venge-bait. What about the time to load in the teammate, get him killed and cast vengeance? Was that being included in run times or should it be ignored completely anyway?

Don't get me wrong: If the general opinion is that all we care about is max burst performance for a two minute period, I'll build for max recharge and recovery and completely ignore followup and mitigation since I'll be soft-capped and damage capped while diving in. Edit: Actually, if that's all we care about, the answer can be given with math because on these maps, aoe radius means nothing.

Quote:
Originally Posted by Nihilii View Post
Additionally (and again rehashing what was said again - is this topic from 2008?), plenty of people farm to powerlevel, not to make money. The market is generally a more efficient way to make money, unless one plays and is willing to farm for hours daily.
If the metric to be used is "time to get a lowbie to 50" shouldn't the total time, including load times, be relevant?

Or is the whole topic completely irrelevant due to the complete lack of consensus on what constitutes a "proper" farm run?

In the other thread you also brought up map inefficiencies. If we're going to take that into account, what else should be considered? Point on that: I ran three different maps last night and they all seemed to be in the same ballpark on inf/min so as per my PM to you, if you have a map in mind it would be helpful.


Quote:
Originally Posted by BeastMan View Post
So what did you do Bill slot for mostly acc and rechg when using SOs?
For the most part, yea... burn is 3rec-red/3dam; think spin is 1acc/3rec-red/1end-red/1dam; eviscerate is the same as spin. But again, unless I know what I'm supposed to be testing, I won't know how to properly build this chick.

I am wondering if Mu PPP with the two aoes from it is the better choice than pyre for fireball especially if backed by the reactive incarnate with its fire DoT stacking on them.


Be well, people of CoH.

 

Posted

One thing your SO results got me wondering:

Is a Mace/ Claws/ Elec/ DB/ Axe/ Fire better than SS/ FA for farming at SO only levels of build?

I would guess yes, as they all have more aoes they can leverage with slower recharge times.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
One thing your SO results got me wondering:

Is a Mace/ Claws/ Elec/ DB/ Axe/ Fire better than SS/ FA for farming at SO only levels of build?

I would guess yes, as they all have more aoes they can leverage with slower recharge times.
I brought that up as well in the best farmer thread with a db/fire brute and SOs. Sad thing I'd be willing to test the theory on the same map with toons from 1 to 50.

As far as testing is concern Bill Z, I think you could discuss both in terms of tickets/min or leveling speed. As far as time goes for those of us casual players 8 to 16 hrs is still a better option than say 100 hrs of the same old grind.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
But what do you really mean by ticket cap?

Get to the halfway point of the max tickets for a map and click the mission end glowie?
-With insps or without? If with, any reason why I shouldn't load up on tier3 reds before going in?

What about time to capped tickets, meaning 9999 tickets? Wouldn't that be a far more meaningful test?
I generally run 5 missions (one arc) counting everything but load times. And yes use insp, but that time you go and load un on t3s should be counted as time you spent farming for that reason i only use what is dropped. Just like how i see people often go over and buy reds at the vendor before a mission, that should be counted. Everything but load times, which the player has no control over, is counted including time outside of the map.

Quote:
Originally Posted by Iggy_Kamakaze View Post
This would kill some of the older, slower system out there... mine takes 30+ seconds to load
You dont count your load times...it's really quite simple but requires a bit more work on the part of the player. I generally have just as long to load, i remember getting numbers for PLing someone to 50, i spent 27 minutes alone just in load times i believe.

Quote:
Originally Posted by Nihilii View Post
Inf/min is a metric to gauge kill speed and has nothing to do with influence.

Seriously, how do you of all people still not get this? You've followed the topics speaking about this. You've asked that same question. The answer was already given to you.

Additionally (and again rehashing what was said again - is this topic from 2008?), plenty of people farm to powerlevel, not to make money. The market is generally a more efficient way to make money, unless one plays and is willing to farm for hours daily.
It is a metric to gauge kill speed but on its own i just don’t believe it's accurate enough to gauge actual efficiency when it comes to farming, i.e. making money.
I guess it's not that i don’t like that people are using inf/min it’s just that that’s ALL they are posting, generally the settings is all that’s included. There is stuff like tix/min, kill/min (how many bosses, minions, and LTs but i dont know if hero stats gives that), damage for each power, how many times you used each power. And let’s not forget you rarely see someone give averages from a large number of missions.

Edit: and insp used as well should be included


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

This is a great experiment, Bill. I'm eager to see your results as you progress.

One comment on farm best practices: Bill if you're not already using insp-combine macros, you should be. You end up getting/using more damage insps in less time that way.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Aye, Sardan, I have the link saved but haven't put the binds into practice yet. Will do soon though as I see how useful they are.


Be well, people of CoH.

 

Posted

I'm working on my stone/fire brute; as much as I like fault for the burn patch and tremor to keep them on their butts, its not on par with the mace/ claws/ elec/ db/ axe/ fire builds as far as leveling with SOs. My brute's currently at level 33 with +0/x8 and a drone, haven't been able to use herostats with two COH versions running so I'll have to do a test run tomorrow to see how bad its lacking.


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
Most of this was hashed to death and then re-hashed some more in the Very Best Farmer? thread a little ways down. Midway through the thread it turns into a bit of a semantics pissing match, but its otherwise a good thread.
I v been through the thread and its mostly SS have a bigger on, Claw has a bigger one, Elec has a bigger one and trolling all over the place. Can you please explain me what setting on mission use to optimise xp/hour (and what insp to use).

At level 8 if I run AE farm with fire based mobs I get completely distroyed, only fire shield doesnt really make the job. Should I run -1x8? Doesnt AE missions with selft created baddies have lower xp rewards? At what level should I set the missions?


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I v been through the thread and its mostly SS have a bigger on, Claw has a bigger one, Elec has a bigger one and trolling all over the place. Can you please explain me what setting on mission use to optimise xp/hour (and what insp to use).
Imagine what'll happen when they finally port spines over to brutes

Anyway, pretty interested to see what happens with this. I personally think claws has better AoE. It'll be nice to see some actual tests and experience.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

This doesnt seem right I really dont believe you can make it solo to 50 in 10 hours.


 

Posted

well...

Just for fun I made a new fire shield brute, and sidekicked to my claws/fire brute, who has tier 4 ageless, tier 4 Musculature, tier 4 Pyronic Judgement, and tier 3 Reactive.

With +4/8 on a 50 AE map that I created with 5 missions, Including load times and me getting food and a few bios, took me 2 chats with the AE computer, and 2 hours of button mashing to go from level 1 to level 36.

I wasn't looking at ticket caps or money earned.

Just looked at going from level 1 to whatever level I could in two resets of the AE mission arc.

I am going to say 8 to 16 hours, would certainly get me to 50. Probably sooner.


210 50s and still counting!

 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
This doesnt seem right I really dont believe you can make it solo to 50 in 10 hours.
On an FA Brute? Absolutely. Less even..

I took a little more time - my SS/FA Brute was in the high teens / low twenties, mainly because I exited AE every five levels to get my Invader badge pre-reqs.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
This doesnt seem right I really dont believe you can make it solo to 50 in 10 hours.
Like I stated, I did it in 16 and I made mistakes. I have absolutely zero doubt that I could hit 10 hours should I decide to do it again.

Quote:
At level 8 if I run AE farm with fire based mobs I get completely distroyed, only fire shield doesnt really make the job. Should I run -1x8? Doesnt AE missions with selft created baddies have lower xp rewards? At what level should I set the missions?
Run what you can handle because that's the best speed for you. Were you eating lucks and combining inspirations to make more lucks and chewing up up other inspirations as needed? Using vet powers? Had blazing aura and spin by level 6?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
At level 8 if I run AE farm with fire based mobs I get completely distroyed, only fire shield doesnt really make the job. Should I run -1x8? Doesnt AE missions with selft created baddies have lower xp rewards? At what level should I set the missions?
Unless I missed something, setting your diff at -1 does nothing in AE. I tried doing that and I got even con mobs. One thing to know about the ambush farms, the items that you attack to set off the ambushes have three waves worth of ambushes in them. In other words, don't try to destroy the item completely from the start, or you'll get three ambushes at once. Since power gaming like this is one of the few things I haven't tried, I broke down and made a Claws/fire just to see how easy it could be done since it seems to be so easy. At level ten my setting is at 0x1. I need to grab the binds to convert inspirs, but I do think getting the second shield and at least DOs/common IOs in the build will start to help a lot. I wouldn't touch a fire farm until at least 8, and 12, or 16 would be even better.


 

Posted

One thing to notice is that there's an insp vendor right there in AE. I felt really dumb once I had that pointed out to me. There's no reason not to have 4 purples and a whole lot of reds active when you enter the map.


 

Posted

So I tried again this morning and died again (with first toggle and temperature pretection without sloting) on pretty much every single spawns. So I just loged my Thermal on another account and buffed my butt outside to 90% fire resist every 4 minutes.

Xp doesnt seem very impressive at the first glance, compared to what can achieve my x4 t3 DM/SD scrapper with pure PL but I suspect it becomes better with level. I also have to start buying insp.


Note: I am not Claw! But Stone. I have Sand of Mu.


 

Posted

Having an real aoe at level 6 makes a lot of difference.


Be well, people of CoH.

 

Posted

Using a lethal version of the most popular farm, I am self PLing my Mace/Shield Defense toon in order to get invader done on a couple of alts too.

In 3 days maybe 2 hours a day farming (not including the breaks to set up the relogging on the mayhem missions, and selling ticket rolls) I have gotten to level 30.

And I am no where near as fast/easy as a Fire armor on a Fire map would be.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I remember a while back getting into a discussion where I showed that, by the math, claws is superior to super strength for farming.
Can you do a quick recap of that argument? Because I can see how spin has better damage and faster recharge than footstomp, but that's before you take double stacked rage into account. Does the impressive-looking damage bonus of rage get ED-ed into irrelevancy when you pop enough red inspirations, or something?


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Having an real aoe at level 6 makes a lot of difference.
I did two more runs this morning and went from 10 to 12. I had Spin topping out at 201, but then got it up to 214. This being a makeshift level 50 and no enhancement slotting. Without AoE, this to me would be a frustrating process. Stone, IIRC, has longer recharges so that will make the process slower as well.

Outside of survival issues, end is a huge concern. Now that the build is level 12, I'll e-mail the build some level 15 common IOs and keep the extra in my e-mail so I can grab them as I level. I'm just glad my fire resist is going from 22% into the 50s now that I got Temp. Protect. and some enhancements. Hasten, Plasma Shield, and Focus are up next for powers so I'm happy about that. I just need to figure out how far I can boost the diff setting now.