Bugs with the Steampunk Pack


Aggelakis

 

Posted

Quote:
Originally Posted by Agonus View Post
I doubt that has anything to do with it. If you -really- want to pull off something like that, as I did when I was goofing around to see if I could make Castiel, you can do wings and the longer base coats, like the Baron coat.
Point, it's just always been a personal joke of mine.


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Originally Posted by Samuel_Tow View Post
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Posted

The Victorian Steampunk Boots, when used under Tight Lower Body on the regular male model, have no normal map/shader map. This causes them to almost glow and the 'brass' areas are a hideous neon gold.

Furthermore, why can't the brass be colored? The secondary color on the boots doesn't change anything; why not let it change the brass? Without that option the boots are shoehorned into costumes that need gold/brass accents and no others.

The normal maps on the new faces need to be faded at the neck. Make a character, select one of the new faces, and make the upper body Bare Chest Muscular. You'll see what I mean.

Victorian Decor auras are dim. Like, really dim. Like, I can barely even see them at the brightest color possible dim.

Please let the hair on the hats be colored.

Please change the sleeves for the jackets to actually match the other jackets in the game; the color black on the Tuxedo Sleeves is a really light gray on the Victorian Steampunk sleeves. That is ugly.

Please give the Sleeveless Jacket Upper Body option Steampunk love. No gloves? No jackets? Nothing? That hurts.

The Classic Steampunk beard is currently blocking anything under it that's not part of the player model core body poly.


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Posted

Now as I understand, the ascot "piece" in question is the permanent part of the jackets?

Quote:
Originally Posted by AzureSkyCiel View Post
Point, it's just always been a personal joke of mine.
Heh. Fair enough.


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Posted

Don't know if it's a bug, just forgotten, or what, but I thought I'd mention something a friend thought needed fixed, and that's the male boots only work with a few of the legging options (like only tucked in if I recall) and they wish they could use them with any of the leggings.


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Posted

Quote:
Originally Posted by Agonus View Post
Now as I understand, the ascot "piece" in question is the permanent part of the jackets?
Correct. which kind of sucks.


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Quote:
Originally Posted by Samuel_Tow View Post
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Posted

Quote:
Originally Posted by Agonus View Post
Now as I understand, the ascot "piece" in question is the permanent part of the jackets?
There's one long coat option without a shirt "baked in" underneath. All the other jacket options force you to wear a tie which is absolutely ridiculous considering that we already have those options as separate parts for anyone who wants it.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Actually, the ironic part is that shirt appeared with the "new" jackets in issue 4 as part of the "Anime set." So not only does shirt tech not predate it and they simply forgot, they were working on it at the same time as the rest of the jackets.
What I labelled "new" jackets are the ones which came with Day Jobs in I13. The I4 jackets and shirts did get the sleeves right. The I13 didn't. In fact, they had a property which was both hilarious and awesome - the female shirt sleeves were using the male muscular upper arms texture for the skin replacement, which meant you could FINALLY have a pretty buff woman if you wanted to... Until they "fixed" it. This is a large part of my inspiration to make my "cheating" screenshots that David Nakayama seemed to approve as well as most of my reason for asking for more muscular replacements for existing arms as "robotics arms" options.

Quote:
Originally Posted by AzureSkyCiel View Post
Vet trenchcoat doesn't replace the upper arms, simply because it was built in with a sleeveless option.
The veteran trenchcoats also don't include a proper "sleeveless" option the way jackets do, which means you can't use large or long gloves with them. The Steampunk jackets, because they don't exist for the Sleeveless Jacket top or for Shirts, have the same problem in disallowing the use of large or long gloves. If you've seen my Isabella that I've posted in about 12 threads at this point, you'll note she's using Smooth/Bare gloves with the Matte texture. If I could, I'd scrap the sleeves and use the Witch gloves, but that would require the use of either Shirts or Sleeveless Jackets, which right now don't contain the Trenchcoat options.

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I'd suggest expanding the Steampunk Jacket options for females to Jackets, Sleeveless Jackets and Shirts, and while we're at it, I'd suggest expanding the Bolero shoulder fur to ALL upper body types for Females.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Agonus View Post
Now as I understand, the ascot "piece" in question is the permanent part of the jackets?
Yes. It's built into the Victorian Steampunk jackets in the same way the vest is built into Baron-with-Vest from the Magic Pack, except that the ascot is not colorable (primary color colors the jacket, secondary color colors the vest underneath, leaving nothing to color the ascot or the faint, goldish trim of the jacket.

***
Unfortunately, I couldn't make it to beta testing of this pack, so here's my feedback now:

Objective feedback:

1) Speaking of the jackets, I want to provide a bit more detail about what I see as a bug with the sleeves. The issue is that, like most of the pieces in this pack, the jackets and sleeves each have what I'll call "masks" that give them a particular finish or tint. The problem isn't so much the existence of these masks as that the masks for the jackets don't match the masks for their corresponding sleeves.

For the best example, consider the Classic Steampunk jacket and the Classic Steampunk sleeves. The "vest" is metallic, but the shirt under it has a vaguely white "sheen" to it that makes it look like a Goretex-like material. The sleeves have a similar mask, but the white sheen is much more intense than that of the jacket. This not only makes the sleeves have a different "finish" from the "shirt" in the jacket portion of the costume; the stronger color tint in the mask means that the sleeves cannot be made to match the jacket. I've only been able to get the colors to match using white and the very lightest greys. Even then, the sleeves are noticeably shinier than the "shirt" because of the difference in "masks."

To see the problem more clearly, try making the "shirt" and sleeves both a dark color. The colors AND finish will differ wildly. Even using the desaturated colors in the far right column of the color palette, the sleeves and jacket appear noticeably different colors, with very vivid whitish highlights on the sleeves and little or none on the "shirt" of the jacket.

This problem also exists for the other jacket/sleeve pairings in this pack, though I've been able to get sleeves and jacket to look very close on the Victorian Steampunk jackets by adjusting the colors of each separately.

2) The backplate Wonderful Wind-up Wings is visibily separated from the character's back even on unadjusted physique settings.

Subjective feedback:

1) Versions of some of these items without the intensely-colored "masks," such as a version of the Beaten Brass Backpack without the brown "brass" tint, would be nice to have.

2) Alternate versions of several costume pieces, in which the primary and secondary colors adjusted different aspects of the pieces that are now fixed in color (such as hair on Hats, ascots on Jackets, and buttons on Gloves and Boots) would be appreciated. For an example of how this could be made to work without requiring a third color tint for each piece, consider the various coloring options for the Warrior With Pad boots from the Martial Arts pack, which simply apply the primary and secondary colors to different parts of the same boot when selected. (Note to players reading this: Yes, this would mean you'd have to have your hat and hatband or your gloves and buckles the same color in order to be able to tint your hair or buttons, but I, personally, wouldn't mind.)


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Posted

Quote:
Originally Posted by Olantern View Post
The backplate Wonderful Wind-up Wings is visibily separated from the character's back even on unadjusted physique settings.
Oh, yeah, and then there's that. This is also true of the steam boiler backpack for Huge models, at least:



I feel the backpacks, both existing and future, need to be set much closer to the back so as not to look like they're held at one point on the lower back.

Quote:
1) Versions of some of these items without the intensely-colored "masks," such as a version of the Beaten Brass Backpack without the brown "brass" tint, would be nice to have.

2) Alternate versions of several costume pieces, in which the primary and secondary colors adjusted different aspects of the pieces that are now fixed in color (such as hair on Hats, ascots on Jackets, and buttons on Gloves and Boots) would be appreciated. For an example of how this could be made to work without requiring a third color tint for each piece, consider the various coloring options for the Warrior With Pad boots from the Martial Arts pack, which simply apply the primary and secondary colors to different parts of the same boot when selected. (Note to players reading this: Yes, this would mean you'd have to have your hat and hatband or your gloves and buckles the same color in order to be able to tint your hair or buttons, but I, personally, wouldn't mind.)
And this I completely agree with. A lot of Steampunk pieces come with pre-coloured base textures, rather than the greyscale ones most other pieces have. This is easily evident if you pick a "white" tint which usually gives you the colour of the base texture. The steam boiler backpack, for instance, when coloured white/white looks like this:



That ain't white.

And I agree wholeheartedly that SOMETHING has to happen with tinting options. We're right now given costume pieces apparently designed with a four-colour colour scheme, but we can only colour two at most. This gives us mandatory unchangeable colours, like the perpetual brown of brass, the blacks and greys of the ascot and other pieces, the gold of the mandatory gold trim on Victorian male jackets, as well as well as the untintable hairs. Furthermore, not all pieces colour consistently. The easiest examples are the female belts and corsets which have a light and dark area to them. Even when set to the same colour twice, these pieces show a distinct contrast that doesn't need to exist. If I wanted a black/grey corset, I am perfectly capable of picking a black and a lighter grey. If I want a black/black corset, the game doesn't let me have it because one part of the corset doesn't tint right.

The whole pack seems like someone sat down and designed exactly ONE set per theme, designed that set in exactly ONE colour palette and designed this set to work only and solely as a set with no regard towards how that set would interact with existing in-game pieces or even other sets from the same booster pack. Much more care must be placed into integrating future Booster packs into the editor so that they play well with other costume pieces.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

While I have noted a number of these same bugs, I found one that no one seems to me mentioning. Using the new rifle for the AR set the muzzle animation is considerably lower than the actual muzzle of the rifle. This makes the flash or fire stream look as if it is firing from mid air not the rifle.


 

Posted

Quote:
Originally Posted by Bear of Chi Alpha View Post
While I have noted a number of these same bugs, I found one that no one seems to me mentioning. Using the new rifle for the AR set the muzzle animation is considerably lower than the actual muzzle of the rifle. This makes the flash or fire stream look as if it is firing from mid air not the rifle.
Huh, that was noted and acknowledged while on test. I guess they didn't fix that yet!


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
There's a discontinuity of sorts with how things were and are done. You have three distinct "eras" of jackets: -snip
I would absolutely love to get a chance to give the costume system a makeover. I need to finish school so I can put in an application at Paragon Studios. Hopefully they'll still be hiring then and would want someone to do this kind of thing. The way things are set up now, there's far too much unnecessary stuff going on. It could be pared down and made more robust at the same time. Shirts and jackets don't need to be their own option set. It's in the code to disable certain pieces depending on other options you set already, so it could be made that shirts and jackets and sleeves are just a subset of options available with anything else and it could block off certain shoulder/glove options if you pick things that just won't work with it. (Currently, it's if you choose Trenchcoat wings and such are blocked off and if you choose regular jackets it gives you a different option set for shoulders than others and such like that; I know I could tweak that code to do what I want.) As it stands, there's way too many methodologies going on with the setup of options. I think it really is time for the system to be remade from the ground up and I would love to get the chance to work on something like that. So much want. Need to get hired to do this >.<


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Posted

I went and pestered El Topo and Cheryl for a list of things that we can confirmed as fixed internally specific to the Steampunk Pack. No official ETA on when these will show up in a live build aside from saying soon™. While this list isn't comprehensive, it does represent what we can currently confirm.

Thanks to Cheryl and El Topo (Biblioteca!) for providing this list.

NOTE: THESE BE NOT OFFICIAL PATCH NOTES. (We'll publish those when these fixes are live).

Male

  • Bowler hat is also available without pipes and gear
  • Hair under both hats are now tintable
  • Fixed Beard
  • Added vest and jackets without shirts and ties
  • Shirts/sleeves no longer have patterned texture
Female
  • Added 2 tone for Victorian Hair
  • Added choker without cameo
  • Fixed clipping of bustier’s under jackets and trench coat
  • Removed red lip color on Victorian face
  • Added Sleeves to shirt category
Both
  • Faces are Higher Res
  • All jackets are also sleeveless
Weapons
  • Rifle and Pistol are color tintable


Andy Belford
Community Manager
Paragon Studios

 

Posted

Thanks for the update Zwi!

Good to see that quite a few of the problems are confirmed fixed on one of the dev builds.


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Posted

No fix of color tint for the Backpack?


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Posted

Y

Quote:
Originally Posted by Zwillinger View Post
I went and pestered El Topo and Cheryl for a list of things that we can confirmed as fixed internally specific to the Steampunk Pack. No official ETA on when these will show up in a live build aside from saying soon™. While this list isn't comprehensive, it does represent what we can currently confirm.

Thanks to Cheryl and El Topo (Biblioteca!) for providing this list.

NOTE: THESE BE NOT OFFICIAL PATCH NOTES. (We'll publish those when these fixes are live).

Female
  • Fixed clipping of bustier’s under jackets and trench coat
Well, that's one of my two favourite bugbears fixed, yay.

Still no sign of gender proliferation on the long jackets (women can wear long coats too y'know, we've been asking for the baron jacket ever since the magic pack came out. We were asking for the steampunk jackets to be made available to females since the pack was first released on test.) This is not so good. C'mon guys, what's so hard about this concept?

Edit, because having read this back, it comes off very ungrateful and petulant:

Really glad you guys have taken our concerns on board, and have been making updates to make things better for us. Kudos for that, however peevish I appear to be about the jacket thing.


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Posted

Quote:
Originally Posted by Zwillinger View Post
Costume-y stuff
Nice. Glad to hear the fix is well on the way and that several of the issues I listed are now on their way to being fixed. I shall give kudos of the appropriate value and amount.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Male
  • Bowler hat is also available without pipes and gear
  • Hair under both hats are now tintable
  • Fixed Beard
Woot, as soon as that goes live, I'll buy the pack for my second account. Pot o' Brass, the Steampunk Leprechaun, thanks you for your hard work!


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Originally Posted by Nethergoat View Post
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Posted

Thanks for the update! I'm looking forward to those changes.


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Posted

Quote:
Originally Posted by Zwillinger View Post
I went and pestered El Topo and Cheryl for a list of things that we can confirmed as fixed internally specific to the Steampunk Pack. No official ETA on when these will show up in a live build aside from saying soon™. While this list isn't comprehensive, it does represent what we can currently confirm.

Thanks to Cheryl and El Topo (Biblioteca!) for providing this list.

NOTE: THESE BE NOT OFFICIAL PATCH NOTES. (We'll publish those when these fixes are live).

Male
  • Bowler hat is also available without pipes and gear
  • Hair under both hats are now tintable
  • Fixed Beard
  • Added vest and jackets without shirts and ties
  • Shirts/sleeves no longer have patterned texture
Female
  • Added 2 tone for Victorian Hair
  • Added choker without cameo
  • Fixed clipping of bustier’s under jackets and trench coat
  • Removed red lip color on Victorian face
  • Added Sleeves to shirt category
Both
  • Faces are Higher Res
  • All jackets are also sleeveless
Weapons
  • Rifle and Pistol are color tintable
Please look at this.



Those are the same boot options with the same color choices. The "Tight" lower body choice has no secondary color options, no normal map and no shaders. THIS NEEDS TO BE FIXED.

(Also please make the brass parts of the gloves/boots color tintable.)


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Posted

I have to say, the incomplete list of changes is AMAZING! I tried distilling it down to the one or two items I like, but I like ALL of them! High-rez faces, tintable hair, sleeveless jackets... The list goes on and on and on! I love it.

I still hope there's a fix for the colour of the steam boiler backpack and its placement on the back, but everything in there is just golden. Cannot wait! Hell, just jackets without ascots will be amazing.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Is it too much to ask that textures match within a set? I know there are problems matching textures with pieces from different sets and different artists, but the same set?

Disclaimer: I don't know what the male set looks like, but for the female set:
-The skirt, jacket, belt texture doesn't match the chest detail.
-The skirt, jacket, belt texture doesn't dye well. It's very subdued in hue and is absolutely horrid in pale colors.
-The lace in victorian steampunk 1 jacket doesn't match the belt (bustle) lace

Now I know why all the female pieces in the video were dyed black, because that's the only color that looks decent and it doesn't show detail well.


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Posted

Because you knew it was inevitable:

Quote:
Originally Posted by Zwillinger View Post
NOTE: THESE BE NOT OFFICIAL PATCH NOTES. (We'll publish those when these fixes are live).

Female
  • Removed red lip color on Victorian face
I actually liked the red lip color. Can we have a version with, and one without it?

*hopes for a Yes, along with the option for the Victorian Curls without the hat*




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