Illusion on Dominator = Overpowered?


Aett_Thorn

 

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Originally Posted by Seldom View Post
In the latter, it's all grey. Ice armor for brutes? The slows/soft control are mitigation that reduce attacks, so on paper it can work against fury. But then throw in my /dark brute that survives via control, and I can tell you this point is moot.
I don't get why Ice wasn't given a similar effect to RttC from WP so that they generate more fury as targets are around them.


 

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To careen a little more off topic, I think Dark would be somewhat tameable if it looked like this:

1) Twilight Grasp
2) Tar Patch
4) Darkest Night
10) Howling Twilight
16) Shadow Fall
20) Cloak of Fear (12ft radius to match Defender/Corruptor APP Oppressive Gloom)
28) Petrifying Gaze
35) Black Hole
38) Dark Servant (using Mastermind recharge times of 500 seconds instead of Defender/Corruptor 240 seconds)

I think this would create an interesting brand of Controller, since Cloak of Fear sort of stacks with the Mind and Illusion Fear powers while requiring you to take some risks, and Fire, Ice, and Electric have a small synergy with their needing to be up close a lot.


 

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Originally Posted by Amy_Amp View Post
I don't think every set is getting ported. Why? Some sets simply don't work on all related ATs. Knock yourself out thinking Regen works on a tank with SOs. It won't. I still have the belief the devs make new sets to offer similar options for other ATs so they can get a version that does work for them. Regen won't work on tanks. Hello Willpower. Add in this, there is no real reason why Ice/ice can't come to scrappers. They have no fury issue like brutes. So why don't they have it? Ice is known as the best set for aggro control. Look at /fa and /sr on a brute compared to scrappers in terms of taunt auras. The devs seem to be saying tanks and brutes can be known as sets for aggro control while a scrapper won't. Why give a melee set that's not being designed for aggro control a set that's largely known for it?

This says nothing of Posi saying at a con/show that ports were done. Just remember the last time ports happened was i16. The Incarnate issue with it being the main theme can't be used since they have made new sets versus ports.
True, some sets would be a poor match. I should have been more specific. What I meant was, the sets that wouldn't have massive issues. Like Ice for Scrappers and Stalkers, etc.


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Posted

Quote:
Originally Posted by Amy_Amp View Post
I don't get why Ice wasn't given a similar effect to RttC from WP so that they generate more fury as targets are around them.
Ummm...what? They have two aggro auras already. RttC does nothing to directly grant Brutes fury, as far as I know.

And the reason that Ice Armor got taken away from Brutes has more to do with Ice Melee than anything to do with Ice Armor.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
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Posted

They don't have it cause the Dev's know I'd make 4-6 of them with various secondaries only to discover that theme wise, I WANT to put them with a Dark assualt and or a Pistol assualt set.

Then I would bug the hell out of them for those. hehe

Which granted... Dark would be awesome.... and Pistols would underperform but look sassy doing it.

Cheers all!

PS: Illusion qualifies in my brain as the 2nd most thematically and THE most Classically Evil of powersets in the game. It should have been avaible to Dominators from day one of red side's launch and damn whatever issues arrose from it.


 

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Quote:
Originally Posted by Aett_Thorn View Post
Ummm...what? They have two aggro auras already. RttC does nothing to directly grant Brutes fury, as far as I know.

And the reason that Ice Armor got taken away from Brutes has more to do with Ice Melee than anything to do with Ice Armor.
I think he meant adding a new effect to one of the Ice toggles that increased Fury generation, to compensate for the -rech on attack speed.

Honestly though, with the new Fury changes the arguments for not giving Brutes Ice Armor/Melee don't really hold water anymore.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Ummm...what? They have two aggro auras already. RttC does nothing to directly grant Brutes fury, as far as I know.

And the reason that Ice Armor got taken away from Brutes has more to do with Ice Melee than anything to do with Ice Armor.
RttC boosts regen based on targets near the player. Just use that type of thinking, but change it to boost fury. I guess I don't really see how Ice melee would hamper fury that much, but then I never played it on a brute.


 

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Originally Posted by Lucky666 View Post
When ever I hear the "to OP for doms" speech about illusion I think about reactive procs in rains, I think about shields and lightning, footstomps and burn patches. I think about people soloing AVs and GMs, people soloing spawns +4/x8 even before incarnate powers and a duo completing a lambda incarnate trial. I think about that mind/fire dom that soloed the LRSF and warwoks that can solo rikti pilon with nothing more then buffs and heals from an emp.

This game anything can be OP with the right build and the right IOs and smart slotting. It doesn't even take a genius and that's why I love it(and the whole super heroes thing XD) Please DEVs hear my plea, Illusion for doms for the people!
And I agree with this too! They are worried about giving Stalker more damage when many ATs are out-damaging Stalker easily. One fulcum shift can put Corr/Troller/Defender close or at damage cap and they are worried about speeding up Assassin Strike animation so it can only hit ONE target? lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Chyll View Post
Given Posi's recent hint that proliferation is pretty much finished (),
I doubt it much matters.
WAIT WHAT???? Where is my Ice Melee Stalker?!!!! I want to try Ice Melee but I hate Tankers so much.

Ugh!!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Amy_Amp View Post
RttC boosts regen based on targets near the player. Just use that type of thinking, but change it to boost fury. I guess I don't really see how Ice melee would hamper fury that much, but then I never played it on a brute.
The -recharge hindered fury, but only to a small degree. It was more because back in I6, Ice melee hadn't gotten it's fixes yet, and was utter crapola. Brutes having a lower base damage modifier made it even worse. The low damaged COMBINED with fury hindrance is what did the sets in.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Regarding the 'every AT should have a unique set' argument, that ship already sailed quite a while ago. Discounting set types which are by nature unique since no other AT shares that category (i.e. dom assault, blaster manipulation, and MM summoning), blasters, defenders, scrappers, brutes, doms, and corrs all aready have no unique sets left.

Even if we count the unique set categories (giving blasters and doms back their 'unique' status), defenders, scrappers, brutes, and corrs all have no unique sets. Given that recently every new powerset added to the game has been given to all applicable ATs (with the sole exception of /shield for stalkers), does anyone seriously expect the devs to create *4* new powersets and then give each of them to only *one* AT just so that everyone can be 'unique'?

The only unique powersets left are illusion control, ice armor/melee, ninjitsu, and poison. None of them have any overriding reason why they can't be proliferated to at least one other AT. Given the precedent of the aggro auras in shield, willpower, and invul, aggro control isn't a reason to deny scrappers ice armor. Given the precedent of the mezzes and KD in dark armor and stone melee, fury issues aren't a reason to deny ice/ice to brutes. Given the precedents of the multitude of control pseudopets in sets such as earth, ice, and elec and the ability of high recharge fire/ and mind/ doms to perma-mez PToD EB/AVs, domination issues and potential perma-PA EB/AV mitigation aren't a reason to deny illusion to doms. And given the precedent of the stealth and mezzes in dark armor and the gadgets in weapon mastery, there's no reason to deny ninjitsu to scrappers.

Quote:
Originally Posted by Seldom View Post
*shrugs* all I know is this: every attack power defenders have either reduces incoming damage, or messes up enemies.
Archery attacks carry no debuff, and the set only has mitigative effects on two powers (stunning shot and the KB in explosive arrow). Flamethrower and full auto from AR also have no mitigative effect. *Most* defender attacks carry some such effect, to be sure, but not all. Personally I see no problem with giving defenders /fire, and in fact am looking forward to it quite a bit.


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Posted

Well, I think some sets are not ported because it could be too powerful. I doubt it's because it's "too weak" because they can always make it "better". It is harder to nerf something when you port a set than to make it better/different. They did change Dual Blade and Kinetic Melee for Stalker (whether it's a nerf is up to debate).

I thought Illusion on Dominator could be too powerful but Illusion Radiation can do a lot of things that Dominator can't.

Ugh, I want Poison set on corruptor so bad.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Jibikao View Post
They did change Dual Blade and Kinetic Melee for Stalker (whether it's a nerf is up to debate).
I haven't played DB on a stalker, but the changes were due to how stalkers are more burst based versus DPS based. To me Kin feels the best on stalkers. Add in the ability to recharge BU and it's one of the best sets for stalkers.


 

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Quote:
Originally Posted by Amy_Amp View Post
I haven't played DB on a stalker, but the changes were due to how stalkers are more burst based versus DPS based. To me Kin feels the best on stalkers. Add in the ability to recharge BU and it's one of the best sets for stalkers.
Yup so that's why I think if they want to port Illusion to Dominator or Shield to Stalker, they can... they just need to change something. I've played Illusion/Thermal up to 42 and it's the pets that do most of the "control" than the actual control powers. I can't see why it won't work with Dominator. Domination can still improve ST hold, aoe hold, confuse.

I am still annoyed by the fact that Stalker doesn't get Shield. There is only ONE power that doesn't fit but they did change Willpower for Stalker, didn't they? All the other shield powers are great for Stalker. Shield Charge will be so loved with an AT that lacks AoE damage. And Shield Stalkers can possibly buff each other with Defense before the fight even begins. The only reason Stalker doesn't get Shield is due to "theme" reason and I truly believe it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Amy_Amp View Post
Sweet, I finally get to roll that /fire defender I always wanted.
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Originally Posted by Siolfir View Post
And that Fire/Fire Stalker. Because nothing says "sneaky" like pyromania and self-immolation. (although FE + AS could be fun)
Ah, you got me on that, I stand corrected. Fire isn't available as Primary and Secondary for every AT. But, every *class* of Powerset has it. There is Fire in Melee, Defense, Summon (Demon), Control, Blast, Buff (Thermal), Assault, and Support.

So, there *could* be Fire/Fire for every AT.



Quote:
Originally Posted by Amy_Amp View Post
This says nothing of Posi saying at a con/show that ports were done. Just remember the last time ports happened was i16. The Incarnate issue with it being the main theme can't be used since they have made new sets versus ports.
Yeah, that's not the case.

1. Posi was the lead proponent of proliferation, even over Castle's objections.

2. Posi, if he's against it now, is no longer lead designer.

3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.

4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes.

http://boards.cityofheroes.com/showt...13#post3616013

http://boards.cityofheroes.com/showt...21#post3622721


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Posted

i think PA would be OP on a dom i think it will use doms damage scale of 1.05% i think PA would do crazy damage on a dom or not :P


 

Posted

As a pet PA would use it's own tables for it's damage.

And the argument the Illlusion doesn't benefit from Dom feels weak to me considering half of Elec doesn't benefit from it already.


 

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Originally Posted by Seldom View Post
To make it suit the archetype that doesn't bring much backup survivability in its secondary, I'd pull the group buff (group invisibility) and replace it with a sleep. (This suits the more villainous AT, as it means you only cloak yourself, not your allies) The powerset gets a bit more outright control the dominator can use, but not in a way that skews the character into a control juggernaut. Something like a cone, call it 'hypnotic gaze,' and call it a day.
More or less agree with everything you said. But as a precedent doms already have spirit tree within plant control primary. So giving them "group" buffs is not a new idea. Personally I'd sooner see sup invis go myself as it is a end sapping power that is bested by group invis in most ways.

Quote:
Originally Posted by Chyll View Post
Given Posi's recent hint that proliferation is pretty much finished (),
I doubt it much matters.

*hunts for the link, fails to find it*

edit: Aha! I wasn't dreaming it.
Sad if true, given their past position that more proliferation would eventually happen. Not surprising if it is finished though, they have always been notorious for half completing things and chasing after some new shiny... only to half complete that.

Quote:
Originally Posted by Aett_Thorn View Post
The -recharge hindered fury, but only to a small degree. It was more because back in I6, Ice melee hadn't gotten it's fixes yet, and was utter crapola. Brutes having a lower base damage modifier made it even worse. The low damaged COMBINED with fury hindrance is what did the sets in.
There was also a large exploit with brutes and hibernation. At the time hibernoob did not have a nophase period attached to it. A brute could leap into a spawn and hit hibernate and still gain fury from being attacked. Certainly not the most efficient way to play, but likely not within the original design intended for the class. It is sort of similar to a snipe-interrupting dominator in that regard.


 

Posted

It is also worth mentioning (and it may have already come up), is that the reason PA does crazy damage for some controllers (it certainly doesn't for ill/ff heh) is because of their debuffs.

My ill/cold rips through things because the huge amount of -res alters the amount of damage to illusionary damage that actually sticks on a target. Like everything in this game the ability to forcemultiply starts to really show how potent it is at a certain point.

I know when I originally championed for ill to be ported to doms the only -res they had was a st poison ray. I was actually surprised they gave doms sleet and even more surprised how unnerfed the version of it is.

That isn't to say that sleet makes PA overpowered, but you'd be wise to pair the two together if doms ever did get Illusion.


 

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Quote:
Originally Posted by Zombie Man View Post
Yeah, that's not the case.

1. Posi was the lead proponent of proliferation, even over Castle's objections.

2. Posi, if he's against it now, is no longer lead designer.

3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.

4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes.

http://boards.cityofheroes.com/showt...13#post3616013

http://boards.cityofheroes.com/showt...21#post3622721
Just note I grabbed it from another poster who was the one who heard it from Posi. They even mentioned it could very likely change, but at that time Posi seemed rather against it. Odd in the fact that he said he wanted everything/as much as possible ported. I really don't think there's that much left to port. Two solid rounds at best and they would be done.

In regards to #3, so do new power sets and new power sets give better longevity versus the same sets on different ATs.

If Dark ever comes to controllers, it might as well kill defenders in my mind. Only /sonic and /ice will be worth rolling. Anything else can be had elsewhere and likely in better form. Elec control was the official death of Elec blast for me. I would love to see Dark/dark for blasters though. Even with the Rage crash, I think SS/sd scrappers would be fun as hell.


 

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Quote:
Originally Posted by Zombie Man View Post
Ah, you got me on that, I stand corrected. Fire isn't available as Primary and Secondary for every AT. But, every *class* of Powerset has it. There is Fire in Melee, Defense, Summon (Demon), Control, Blast, Buff (Thermal), Assault, and Support.

So, there *could* be Fire/Fire for every AT.





Yeah, that's not the case.

1. Posi was the lead proponent of proliferation, even over Castle's objections.

2. Posi, if he's against it now, is no longer lead designer.

3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.

4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes.

http://boards.cityofheroes.com/showt...13#post3616013

http://boards.cityofheroes.com/showt...21#post3622721
I know, that's what made his other recent statement kiboshing proliferation so odd. Wish I could find it, but my search fu, it is weak.


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Posted

Quote:
Originally Posted by Zombie Man View Post
3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.
Er...

"Proliferation" did? Seems more like Side switching, something rather different from proliferation, did. If anything, side switching is more of a reason to slow down proliferation - no need to check/redo balance on a new AT if players can just waltz over with an existing set.

Also...

Quote:
1. Posi was the lead proponent of proliferation, even over Castle's objections.

2. Posi, if he's against it now, is no longer lead designer.
If the lead proponent is no longer in such a strong position to push it, it doesn't sound like it'd be high on the priority list. Can't help but wonder if War Witch's "We don't want to remake old, we want to give you new!" (infuriating) line about zones and content is also her stance on powersets.


 

Posted

Responding generally:

1. I doubt Positron ever said proliferation was done. If he did, I suspect he was drunk at the time.

2. I doubt proliferation sells the game or made a significant impact to the sales of any expansion. Its a nice to have, and its one component among many that obviously influences sales by some amount, but I doubt its specific benefit would be measurable.

3. I don't think its ever the case that a powerset is "too powerful for proliferation." Presume that *every* powerset is reviewed to ensure it is appropriate for the archetype it is being ported to. So no powerset is too powerful, because every set can be tweaked to not be too powerful. By the same token, however, no powerset is automatically immune from being reviewed and possibly tweaked. Some sets are ported without significant tweaking, or any tweaking. But no set is ported on the assumption that its fine as is and doesn't need tweaking. In fact, at the beginning of time most of the Blaster Manipulation power group was created by proliferation: proliferating the melee powersets into manipulation powersets, sometimes with radical alterations.

4. Some sets would require so much change, or alternatively the devs want to make sufficient changes to support proliferation, that instead they look to make analogs rather than proliferation. Empathy and Pain, for example. When that happens, few things are absolutely certain but don't hold your breath waiting for the analog set to be proliferated.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Responding generally:

1. I doubt Positron ever said proliferation was done. If he did, I suspect he was drunk at the time.
Since everybody else was having a hard time finding the original quote...

Quote:
Originally Posted by Eric Nelson View Post
I wouldn't hold my breath -- Posi stated at the Bay Area Meet & Greet this past year that all of the powerset proliferation is done. That's not to say their plans couldn't change in the future, but at least as of that night when he made the comment, he seemed (to me, at least) to be very definite about that.
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