Originally Posted by Seldom
In the latter, it's all grey. Ice armor for brutes? The slows/soft control are mitigation that reduce attacks, so on paper it can work against fury. But then throw in my /dark brute that survives via control, and I can tell you this point is moot.
|
Illusion on Dominator = Overpowered?
To careen a little more off topic, I think Dark would be somewhat tameable if it looked like this:
1) Twilight Grasp
2) Tar Patch
4) Darkest Night
10) Howling Twilight
16) Shadow Fall
20) Cloak of Fear (12ft radius to match Defender/Corruptor APP Oppressive Gloom)
28) Petrifying Gaze
35) Black Hole
38) Dark Servant (using Mastermind recharge times of 500 seconds instead of Defender/Corruptor 240 seconds)
I think this would create an interesting brand of Controller, since Cloak of Fear sort of stacks with the Mind and Illusion Fear powers while requiring you to take some risks, and Fire, Ice, and Electric have a small synergy with their needing to be up close a lot.
I don't think every set is getting ported. Why? Some sets simply don't work on all related ATs. Knock yourself out thinking Regen works on a tank with SOs. It won't. I still have the belief the devs make new sets to offer similar options for other ATs so they can get a version that does work for them. Regen won't work on tanks. Hello Willpower. Add in this, there is no real reason why Ice/ice can't come to scrappers. They have no fury issue like brutes. So why don't they have it? Ice is known as the best set for aggro control. Look at /fa and /sr on a brute compared to scrappers in terms of taunt auras. The devs seem to be saying tanks and brutes can be known as sets for aggro control while a scrapper won't. Why give a melee set that's not being designed for aggro control a set that's largely known for it?
This says nothing of Posi saying at a con/show that ports were done. Just remember the last time ports happened was i16. The Incarnate issue with it being the main theme can't be used since they have made new sets versus ports. |
The Melee Teaming Guide for Melee Mans
I don't get why Ice wasn't given a similar effect to RttC from WP so that they generate more fury as targets are around them.
|
And the reason that Ice Armor got taken away from Brutes has more to do with Ice Melee than anything to do with Ice Armor.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
They don't have it cause the Dev's know I'd make 4-6 of them with various secondaries only to discover that theme wise, I WANT to put them with a Dark assualt and or a Pistol assualt set.
Then I would bug the hell out of them for those. hehe
Which granted... Dark would be awesome.... and Pistols would underperform but look sassy doing it.
Cheers all!
PS: Illusion qualifies in my brain as the 2nd most thematically and THE most Classically Evil of powersets in the game. It should have been avaible to Dominators from day one of red side's launch and damn whatever issues arrose from it.
Ummm...what? They have two aggro auras already. RttC does nothing to directly grant Brutes fury, as far as I know.
And the reason that Ice Armor got taken away from Brutes has more to do with Ice Melee than anything to do with Ice Armor. |
Honestly though, with the new Fury changes the arguments for not giving Brutes Ice Armor/Melee don't really hold water anymore.
The Melee Teaming Guide for Melee Mans
When ever I hear the "to OP for doms" speech about illusion I think about reactive procs in rains, I think about shields and lightning, footstomps and burn patches. I think about people soloing AVs and GMs, people soloing spawns +4/x8 even before incarnate powers and a duo completing a lambda incarnate trial. I think about that mind/fire dom that soloed the LRSF and warwoks that can solo rikti pilon with nothing more then buffs and heals from an emp.
This game anything can be OP with the right build and the right IOs and smart slotting. It doesn't even take a genius and that's why I love it(and the whole super heroes thing XD) Please DEVs hear my plea, Illusion for doms for the people! |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Given Posi's recent hint that proliferation is pretty much finished (),
I doubt it much matters. |
Ugh!!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Regarding the 'every AT should have a unique set' argument, that ship already sailed quite a while ago. Discounting set types which are by nature unique since no other AT shares that category (i.e. dom assault, blaster manipulation, and MM summoning), blasters, defenders, scrappers, brutes, doms, and corrs all aready have no unique sets left.
Even if we count the unique set categories (giving blasters and doms back their 'unique' status), defenders, scrappers, brutes, and corrs all have no unique sets. Given that recently every new powerset added to the game has been given to all applicable ATs (with the sole exception of /shield for stalkers), does anyone seriously expect the devs to create *4* new powersets and then give each of them to only *one* AT just so that everyone can be 'unique'?
The only unique powersets left are illusion control, ice armor/melee, ninjitsu, and poison. None of them have any overriding reason why they can't be proliferated to at least one other AT. Given the precedent of the aggro auras in shield, willpower, and invul, aggro control isn't a reason to deny scrappers ice armor. Given the precedent of the mezzes and KD in dark armor and stone melee, fury issues aren't a reason to deny ice/ice to brutes. Given the precedents of the multitude of control pseudopets in sets such as earth, ice, and elec and the ability of high recharge fire/ and mind/ doms to perma-mez PToD EB/AVs, domination issues and potential perma-PA EB/AV mitigation aren't a reason to deny illusion to doms. And given the precedent of the stealth and mezzes in dark armor and the gadgets in weapon mastery, there's no reason to deny ninjitsu to scrappers.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Well, I think some sets are not ported because it could be too powerful. I doubt it's because it's "too weak" because they can always make it "better". It is harder to nerf something when you port a set than to make it better/different. They did change Dual Blade and Kinetic Melee for Stalker (whether it's a nerf is up to debate).
I thought Illusion on Dominator could be too powerful but Illusion Radiation can do a lot of things that Dominator can't.
Ugh, I want Poison set on corruptor so bad.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I haven't played DB on a stalker, but the changes were due to how stalkers are more burst based versus DPS based. To me Kin feels the best on stalkers. Add in the ability to recharge BU and it's one of the best sets for stalkers.
|
I am still annoyed by the fact that Stalker doesn't get Shield. There is only ONE power that doesn't fit but they did change Willpower for Stalker, didn't they? All the other shield powers are great for Stalker. Shield Charge will be so loved with an AT that lacks AoE damage. And Shield Stalkers can possibly buff each other with Defense before the fight even begins. The only reason Stalker doesn't get Shield is due to "theme" reason and I truly believe it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Sweet, I finally get to roll that /fire defender I always wanted.
|
And that Fire/Fire Stalker. Because nothing says "sneaky" like pyromania and self-immolation. (although FE + AS could be fun)
|
So, there *could* be Fire/Fire for every AT.
This says nothing of Posi saying at a con/show that ports were done. Just remember the last time ports happened was i16. The Incarnate issue with it being the main theme can't be used since they have made new sets versus ports.
|
1. Posi was the lead proponent of proliferation, even over Castle's objections.
2. Posi, if he's against it now, is no longer lead designer.
3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.
4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes.
http://boards.cityofheroes.com/showt...13#post3616013
http://boards.cityofheroes.com/showt...21#post3622721
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
i think PA would be OP on a dom i think it will use doms damage scale of 1.05% i think PA would do crazy damage on a dom or not :P
As a pet PA would use it's own tables for it's damage.
And the argument the Illlusion doesn't benefit from Dom feels weak to me considering half of Elec doesn't benefit from it already.
To make it suit the archetype that doesn't bring much backup survivability in its secondary, I'd pull the group buff (group invisibility) and replace it with a sleep. (This suits the more villainous AT, as it means you only cloak yourself, not your allies) The powerset gets a bit more outright control the dominator can use, but not in a way that skews the character into a control juggernaut. Something like a cone, call it 'hypnotic gaze,' and call it a day.
|
Given Posi's recent hint that proliferation is pretty much finished (),
I doubt it much matters. *hunts for the link, fails to find it* edit: Aha! I wasn't dreaming it. |
The -recharge hindered fury, but only to a small degree. It was more because back in I6, Ice melee hadn't gotten it's fixes yet, and was utter crapola. Brutes having a lower base damage modifier made it even worse. The low damaged COMBINED with fury hindrance is what did the sets in.
|
It is also worth mentioning (and it may have already come up), is that the reason PA does crazy damage for some controllers (it certainly doesn't for ill/ff heh) is because of their debuffs.
My ill/cold rips through things because the huge amount of -res alters the amount of damage to illusionary damage that actually sticks on a target. Like everything in this game the ability to forcemultiply starts to really show how potent it is at a certain point.
I know when I originally championed for ill to be ported to doms the only -res they had was a st poison ray. I was actually surprised they gave doms sleet and even more surprised how unnerfed the version of it is.
That isn't to say that sleet makes PA overpowered, but you'd be wise to pair the two together if doms ever did get Illusion.
Yeah, that's not the case.
1. Posi was the lead proponent of proliferation, even over Castle's objections. 2. Posi, if he's against it now, is no longer lead designer. 3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it. 4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes. http://boards.cityofheroes.com/showt...13#post3616013 http://boards.cityofheroes.com/showt...21#post3622721 |
In regards to #3, so do new power sets and new power sets give better longevity versus the same sets on different ATs.
If Dark ever comes to controllers, it might as well kill defenders in my mind. Only /sonic and /ice will be worth rolling. Anything else can be had elsewhere and likely in better form. Elec control was the official death of Elec blast for me. I would love to see Dark/dark for blasters though. Even with the Rage crash, I think SS/sd scrappers would be fun as hell.
Ah, you got me on that, I stand corrected. Fire isn't available as Primary and Secondary for every AT. But, every *class* of Powerset has it. There is Fire in Melee, Defense, Summon (Demon), Control, Blast, Buff (Thermal), Assault, and Support.
So, there *could* be Fire/Fire for every AT. Yeah, that's not the case. 1. Posi was the lead proponent of proliferation, even over Castle's objections. 2. Posi, if he's against it now, is no longer lead designer. 3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it. 4. In the latest Ustream, they said proliferation is not dead, but maybe just not in I21, but maybe yes. http://boards.cityofheroes.com/showt...13#post3616013 http://boards.cityofheroes.com/showt...21#post3622721 |
3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.
|
"Proliferation" did? Seems more like Side switching, something rather different from proliferation, did. If anything, side switching is more of a reason to slow down proliferation - no need to check/redo balance on a new AT if players can just waltz over with an existing set.
Also...
1. Posi was the lead proponent of proliferation, even over Castle's objections. 2. Posi, if he's against it now, is no longer lead designer. |
Responding generally:
1. I doubt Positron ever said proliferation was done. If he did, I suspect he was drunk at the time.
2. I doubt proliferation sells the game or made a significant impact to the sales of any expansion. Its a nice to have, and its one component among many that obviously influences sales by some amount, but I doubt its specific benefit would be measurable.
3. I don't think its ever the case that a powerset is "too powerful for proliferation." Presume that *every* powerset is reviewed to ensure it is appropriate for the archetype it is being ported to. So no powerset is too powerful, because every set can be tweaked to not be too powerful. By the same token, however, no powerset is automatically immune from being reviewed and possibly tweaked. Some sets are ported without significant tweaking, or any tweaking. But no set is ported on the assumption that its fine as is and doesn't need tweaking. In fact, at the beginning of time most of the Blaster Manipulation power group was created by proliferation: proliferating the melee powersets into manipulation powersets, sometimes with radical alterations.
4. Some sets would require so much change, or alternatively the devs want to make sufficient changes to support proliferation, that instead they look to make analogs rather than proliferation. Empathy and Pain, for example. When that happens, few things are absolutely certain but don't hold your breath waiting for the analog set to be proliferated.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Responding generally:
1. I doubt Positron ever said proliferation was done. If he did, I suspect he was drunk at the time. |
I wouldn't hold my breath -- Posi stated at the Bay Area Meet & Greet this past year that all of the powerset proliferation is done. That's not to say their plans couldn't change in the future, but at least as of that night when he made the comment, he seemed (to me, at least) to be very definite about that.
|
That's not a quote, that's a dude saying another dude said something.
The Melee Teaming Guide for Melee Mans