All Things Art - FX Edition
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I'm a fan of being able to use miltiple auras of multiple types. I would, if I could, have constant Wisps circling around my character, combined with a basic Eye Glow which triggers only when the character enters combat.
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I really dislike the ‘Ice Cube Man’ effect that this power has. It has, subconsciously, prevented me from rolling an Ice Tank, a Cold Domination user or using the Cold Mastery epic.
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Also, thanks, Zamuel and Srmalloy, for highlighting that magma bug thats quite a stinker! Ill investigate.
I still think the Boils Aura for Heads (and possibly Eyes) is much needed!
and round up everyone that knows more than they do"-Dylan
I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.
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What I'd actually like is a "Bright" version of the Dark Armor effects, but my understanding now is that would require completely new animations, and so would not be likely.
I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.
As for alternate effects, how about a void vortex swirling around the character, drawing in the surrounding shadows, sucking the very life from the air like an abyssal black hole. |
Something very shadowy and dark to fit the darkity dark dark types who want to stay dark!
and round up everyone that knows more than they do"-Dylan
On the subject of defense set FX, yes, some are
showing their age. And lag issues with powersets are always a concern. Ive seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. Its a project Im interested in myself, and Ill pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players dont like having their costumes obscured.
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Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
I'm not sure if vfx and power casting animations fall under the same category but I'd love to see alternate CASTING animations for Plant Control. I WANT to play the set but the animations keep turning me off from it. Half the time all I am doing is throwing seeds at people and it looks kinda silly. Especially when I have the grenade throw animation going on and it actually SOUNDS like a grenade to boot. I suppose that style of animation works for a tech or science origin but for mutation and magical ones it feels... I dunno... off.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
While a dual aura system is currently unscheduled, it is something we have explored while attempting to break off path auras from regular ones. Ive shared concerns about performance with you guys before, and the FX team is currently tossing around ideas about how a dual aura system can avoid the pitfalls that some defense auras currently demonstrate.
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However, even without adding dual auras, I still feel most defensive sets can benefit from toned down aura effects, as well as a custom effects option where the auras play only when a character is attacked and disappear soon thereafter.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Is the binary aura suppose to have a blurry glow around it? I just want to know, because I think it looks pretty stupid and kinda ruins the aura.
This is a repost from another thread, but here you can see a couple of colors with the binary. Brighter tones have this weird glow/smoke around the character (the white color) , darker tones hide the glow, but then the aura is hardly visible.
Edit:
Here's a link to the official screenshot.
On the subject of defense set FX, yes, some are
showing their age. And lag issues with powersets are always a concern. Ive seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. Its a project Im interested in myself, and Ill pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players dont like having their costumes obscured.
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Right now I wonly want one vfx that I want.
It's a power cusomization. I want to be able to change the color of my Prestige Power Slide. It's my favorite sprint power, but that purple cloud just doesn't fit all my characters.
So Please, let me change the color of my Perstige Power Slide.
Pretty Please?
Ive seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones.
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Given, I'd love to see a few alternates for anything that gets them, and I wouldn't worry about obscuring the costume on everything. Yes it does bother me on some toons, so I'm all for a "minimal obscuring" alternate FX set, but you could also make some REALLY cool looking stuff that would make the obscured costume worth it. Ex: Ice armor. You could introduce a clearer, sleeker look to it, like transparent ice plates that cover the shoulders, forearms, etc., like actual armor and that would be wonderful for those who don't like the ice cube look. In the other direction though, you could also make something for those who want to be a lumbering arctic hulk (Yeti style character, snow monster, etc.) and go the route of Earth Armor style with huge, iceberg-like protrusion from various parts of the body so you look like a walking wall of solid ice instead of a Jack Frost with someone inside of it. Or to go even further you could make a more "Snow/Magic" themed style that would work for the more dainty characters or magic users (Snow elves, arctic fairies, snow spirits) that creates a swirling barrier of snowflakes for defense/resistance powers and buffs, could even apply to Ice Control by giving a similar effect to some powers and changing the holds/immobs to big piles of snow instead of blocks of ice. And this is just what I could come up with for a single set/element that I've never even played.
Please try and bring up a desire for more power themes in a meeting sometime. Earth got some very special treatment (Spines too) but the rest of the powersets were kinda left out in the cold other than alt animations, but being able to change the base way the power looks would add a ridiculous amount of customization without having to do a ton of coding. Simply mapping different FX onto the same animations/alt animations that we already have.
Here's something I'd like to have: a ghostly, vaporous, slightly luminous, and transparent aura. Something that emulates the Stealth power plus the Glow aura, but without needing an active power (and hence, also without the gameplay effects of that active power).
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
While a dual aura system is currently unscheduled, it is something we have explored while attempting to break off path auras from regular ones. I’ve shared concerns about performance with you guys before, and the FX team is currently tossing around ideas about how a dual aura system can avoid the pitfalls that some defense auras currently demonstrate.
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Personally, I’d like to see most of the trail auras (and a lot of new ones) enhanced and included in some comprehensive power pool customization. I know this is a frequent player request and I’m guessing that it is on the menu but if you guys start with anything, I think the travel power pools are the place to start. It’d be much cooler to add a lightning effect, fire trail, ice slide with appropriate sliding animation (you can approximate a “poor man’s” version now with power slide and the frost trail), etc. to your super speed that only operates when you have the power toggled on than leaving a trail of slush behind your character as they saunter across Pocket D.
I’m only speaking for myself when I say I’d spend my points to customize travel powers. It’d be nice if it was included in my VIP membership but if paying money gets it done and done fast, I’d be up for it.
On the subject of defense set FX, yes, some are… showing their age. And lag issues with powersets are always a concern. I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. It’s a project I’m interested in myself, and I’ll pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players don’t like having their costumes obscured.
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Attache @ deviantART
Attache's Anti-401k Art Collection
Umm, I just made a male huge-build Broadsword/Shield scrapper and he runs like he's wearing high heels when he has his shield out. I looked for a post on this and didn't find one, so sorry if this is a repeat, but I've never made a shield toon before or heard about this.
Is this a bug, or are all toons, reguardless of gender build, really supposed to use a female-gender run when you have a shield toggle on? It was... distrubing. I'm not sure I can play him LOL.
Thanks!
I have a question on the performance hit of dual auras:
Currently, we are able to use, for example, Fiery Body and Eyes. Would it constitute a bigger performance drain if I were allowed to use two separate auras and I picked one to be Fiery Body and the other to be Fiery Eyes? Isn't that kind of sort of the same amount of visual FX, only chosen differently?
Because, and I have to be quite honest, that's most of what I'd like to make. A lot of my characters make sense to have flaming/glowing eyes at all times, but don't really need to glow/burst into flames unless they fight. Being able to make half the aura constant and half the aura combat would be awesome.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's something I'd like to have: a ghostly, vaporous, slightly luminous, and transparent aura. Something that emulates the Stealth power plus the Glow aura, but without needing an active power (and hence, also without the gameplay effects of that active power).
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Attache @ deviantART
Attache's Anti-401k Art Collection
You're basically talking about porting over the Reflections Aura that you see so much of in the Shadow Shard.
A lot of my characters make sense to have flaming/glowing eyes at all times, but don't really need to glow/burst into flames unless they fight. Being able to make half the aura constant and half the aura combat would be awesome.
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Along with this, a "Change into this costume (possibly, 'using this ccemote') when entering combat stance" type setting would be pretty cool (although a nightmare in other ways, I imagine, so I doubt it'll fly).
Can you please fix the FX for Hurl? With the Bright theme, unless you use it at very close range, the thrown chunk of rock disappears before reaching the target, and the hit FX plays long after the target has taken damage. With the default and Dark themes the boulder's flight seems to have nothing to do with when the attack actually "hits" the enemy; at any range the damage tick hits before the boulder does, and at long ranges the boulder will disappear mid-flight when the hit FX play and the damage tick happens.
In short, with none of the FX themes does Hurl look right.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Can you please fix the FX for Hurl? With the Bright theme, unless you use it at very close range, the thrown chunk of rock disappears before reaching the target, and the hit FX plays long after the target has taken damage. With the default and Dark themes the boulder's flight seems to have nothing to do with when the attack actually "hits" the enemy; at any range the damage tick hits before the boulder does, and at long ranges the boulder will disappear mid-flight when the hit FX play and the damage tick happens.
In short, with none of the FX themes does Hurl look right. |
Attache @ deviantART
Attache's Anti-401k Art Collection
It's also be nifty if Hurl had a customization option of "random" where you might hurl a chunk of the street, a small car, motorcycle, the limp body of the enemy you are currently engaged with, etc. A little like Propel but with less of a mess.
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Super Strength is cool, but Hurl just sinks the thing. Even Hurl Boulder isn't this bad, since the boulder is much, much bigger.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Force Field could really do with some better graphic effects. I hate that they look like silly soap bubbles that could pop any second. A stronger graphic would make them look less wishy-washy and more like protective energy shields.
Examples: the energy shield in "energy morph" costume emote, or something similar to the incarnate Barrier power.
(bolded and bigger text in the hope a Dev may notice )
Probably never going to happen, but customizable MM pets would be nice. Even the option to fix the pet to a specific pre-existing skin would be an improvement.
I've had to re-name 2 of my Thugs because the Arsonist is a man, when I wanted a woman, and the other Tier-1 pets keep changing appearance - one was supposed to be called Red, but I rarely get the red-haired version. (Also had to come up with a different name for my second Enforcer, but I hadn't thought that far ahead when I created the character.)
For pet groups without as much variation (robots, mainly) you could use versions of the Anti-Matter/Neuron robot models from the pre-GR Praetorian story arcs as alternatives, if creating new models would be too time-consuming for you.
Agreed!
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!