All Things Art - FX Edition


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Posted

Quote:
Originally Posted by OminousVoice View Post
I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.


Agreed!


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Posted

Quote:
Originally Posted by Anti_Proton View Post
I hear these travel auras can't be used with costume auras. This is a no-go for me, I had assumed these would be part of the Prestige Sprint set.
Yep.. that is true.. I tested it recently.. Had a water based toon with water colored clunker and used it while wearing the Coralax costume. No go! It simply doesnt show up.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm a fan of being able to use miltiple auras of multiple types. I would, if I could, have constant Wisps circling around my character, combined with a basic Eye Glow which triggers only when the character enters combat.
While a dual aura system is currently unscheduled, it is something we have explored while attempting to break off path auras from regular ones. I’ve shared concerns about performance with you guys before, and the FX team is currently tossing around ideas about how a dual aura system can avoid the pitfalls that some defense auras currently demonstrate.
Quote:
Originally Posted by Dante View Post
I really dislike the ‘Ice Cube Man’ effect that this power has. It has, subconsciously, prevented me from rolling an Ice Tank, a Cold Domination user or using the Cold Mastery epic.
On the subject of defense set FX, yes, some are… showing their age. And lag issues with powersets are always a concern. I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. It’s a project I’m interested in myself, and I’ll pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players don’t like having their costumes obscured.

Also, thanks, Zamuel and Srmalloy, for highlighting that magma bug – that’s quite a stinker! I’ll investigate.


 

Posted

Quote:
Originally Posted by OminousVoice View Post
I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.
Disagreed. I like them because they contrast with the rest of the armor set.

What I'd actually like is a "Bright" version of the Dark Armor effects, but my understanding now is that would require completely new animations, and so would not be likely.


 

Posted

Quote:
Originally Posted by OminousVoice View Post
I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.

As for alternate effects, how about a void vortex swirling around the character, drawing in the surrounding shadows, sucking the very life from the air like an abyssal black hole.
While I don't consider them ridiculous - and I think they're certainly cool for some concepts and such - I definitely think that this power (as much as any) deserves an alternate option.
Something very shadowy and dark to fit the darkity dark dark types who want to stay dark!


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Posted

Quote:
Originally Posted by Tunnel Rat View Post
On the subject of defense set FX, yes, some are… showing their age. And lag issues with powersets are always a concern. I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. It’s a project I’m interested in myself, and I’ll pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players don’t like having their costumes obscured.
Oh wow! I certainly hope the folks in charge of your schedule give you time to work on a better Ice Armor!


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Posted

I'm not sure if vfx and power casting animations fall under the same category but I'd love to see alternate CASTING animations for Plant Control. I WANT to play the set but the animations keep turning me off from it. Half the time all I am doing is throwing seeds at people and it looks kinda silly. Especially when I have the grenade throw animation going on and it actually SOUNDS like a grenade to boot. I suppose that style of animation works for a tech or science origin but for mutation and magical ones it feels... I dunno... off.


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Posted

Quote:
Originally Posted by Tunnel Rat View Post
While a dual aura system is currently unscheduled, it is something we have explored while attempting to break off path auras from regular ones. I’ve shared concerns about performance with you guys before, and the FX team is currently tossing around ideas about how a dual aura system can avoid the pitfalls that some defense auras currently demonstrate.
When it comes to performance issues, could we do some kind of compromise between reducing the weight of some of the heavier powerset auras (like Energy Aura) at trading that performance gain back into the game so that we could have dual auras? Obviously, I don't know the ins and outs of the graphics engine, but it seems to me that you guys can save a ton of graphical performance by toning down a lot of the existing defence set auras. Not only are they busy when they stack, but they're almost always drawn close to our screens, closer that the auras of other people.

However, even without adding dual auras, I still feel most defensive sets can benefit from toned down aura effects, as well as a custom effects option where the auras play only when a character is attacked and disappear soon thereafter.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Is the binary aura suppose to have a blurry glow around it? I just want to know, because I think it looks pretty stupid and kinda ruins the aura.

This is a repost from another thread, but here you can see a couple of colors with the binary. Brighter tones have this weird glow/smoke around the character (the white color) , darker tones hide the glow, but then the aura is hardly visible.



Edit:

Here's a link to the official screenshot.


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
On the subject of defense set FX, yes, some are… showing their age. And lag issues with powersets are always a concern. I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. It’s a project I’m interested in myself, and I’ll pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players don’t like having their costumes obscured.
Can I add that I am not a fan of the Mind over Body fx. It defintely does not work with the rest of the sets if you are going with a theme (Mind/Psy Dom). May I suggest something similar to Willpower FX, or World fo COnfusion, or Warshade/Peacebringer sets?


 

Posted

Right now I wonly want one vfx that I want.
It's a power cusomization. I want to be able to change the color of my Prestige Power Slide. It's my favorite sprint power, but that purple cloud just doesn't fit all my characters.

So Please, let me change the color of my Perstige Power Slide.
Pretty Please?


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones.
I'm not even necessarily worried about powers being "ugly". I'm just a proponent of having more "themes" as I believe the dev teamed termed them. I still haven't rolled anything with earth powers yet, but when I do get around to it, I know I'll have a lot more thematic options open to me due to having magma and crystal themes for it (Magma/Fire troller, Crystal/Empath troller, Gem Shield/Crystal Earth Melee tank, etc) that make combining sets that normally would just seem weird to me both possible and thematic. Some sets wouldn't even need that level of flexibility really. I'd love to see something like Magma for fire blasters, Force Field style graphics for energy blasters, Bubbles for some of the defensive/resistance sets, that sort of thing. Just alternate looks for the same power that retain the element but give it a bit more thematic compatability with other sets.

Given, I'd love to see a few alternates for anything that gets them, and I wouldn't worry about obscuring the costume on everything. Yes it does bother me on some toons, so I'm all for a "minimal obscuring" alternate FX set, but you could also make some REALLY cool looking stuff that would make the obscured costume worth it. Ex: Ice armor. You could introduce a clearer, sleeker look to it, like transparent ice plates that cover the shoulders, forearms, etc., like actual armor and that would be wonderful for those who don't like the ice cube look. In the other direction though, you could also make something for those who want to be a lumbering arctic hulk (Yeti style character, snow monster, etc.) and go the route of Earth Armor style with huge, iceberg-like protrusion from various parts of the body so you look like a walking wall of solid ice instead of a Jack Frost with someone inside of it. Or to go even further you could make a more "Snow/Magic" themed style that would work for the more dainty characters or magic users (Snow elves, arctic fairies, snow spirits) that creates a swirling barrier of snowflakes for defense/resistance powers and buffs, could even apply to Ice Control by giving a similar effect to some powers and changing the holds/immobs to big piles of snow instead of blocks of ice. And this is just what I could come up with for a single set/element that I've never even played.

Please try and bring up a desire for more power themes in a meeting sometime. Earth got some very special treatment (Spines too) but the rest of the powersets were kinda left out in the cold other than alt animations, but being able to change the base way the power looks would add a ridiculous amount of customization without having to do a ton of coding. Simply mapping different FX onto the same animations/alt animations that we already have.


 

Posted

Here's something I'd like to have: a ghostly, vaporous, slightly luminous, and transparent aura. Something that emulates the Stealth power plus the Glow aura, but without needing an active power (and hence, also without the gameplay effects of that active power).


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Posted

Quote:
Originally Posted by Tunnel Rat View Post
While a dual aura system is currently unscheduled, it is something we have explored while attempting to break off path auras from regular ones. I’ve shared concerns about performance with you guys before, and the FX team is currently tossing around ideas about how a dual aura system can avoid the pitfalls that some defense auras currently demonstrate.
I’m not so ungrateful as to call the trail auras a fail because I’m sure they work perfectly fine for a lot of people but it is a major limitation that they use up your aura spot. I look forward to us being able to sport dual auras and I hope that gets scheduled fast. Even so, another major weakness of the trails is that often times the effect is semi-obscured by the effects of other powers. My lightning trail on one character is fairly unnoticeable when super speed is toggled on and it honestly looks a little silly when the character is walking.

Personally, I’d like to see most of the trail auras (and a lot of new ones) enhanced and included in some comprehensive power pool customization. I know this is a frequent player request and I’m guessing that it is on the menu but if you guys start with anything, I think the travel power pools are the place to start. It’d be much cooler to add a lightning effect, fire trail, ice slide with appropriate sliding animation (you can approximate a “poor man’s” version now with power slide and the frost trail), etc. to your super speed that only operates when you have the power toggled on than leaving a trail of slush behind your character as they saunter across Pocket D.

I’m only speaking for myself when I say I’d spend my points to customize travel powers. It’d be nice if it was included in my VIP membership but if paying money gets it done and done fast, I’d be up for it.

Quote:
Originally Posted by Tunnel Rat View Post
On the subject of defense set FX, yes, some are… showing their age. And lag issues with powersets are always a concern. I’ve seen a lot of player interest in alternate FX for various sets, especially some of the older, uglier ones. It’s a project I’m interested in myself, and I’ll pass along the idea to the folks who schedule my tasks. And the FX team will definitely remember that players don’t like having their costumes obscured.
Honestly, the effects for things like cold domination and thermal radiation aren’t only ugly, they are thematically silly. I realize that buffs are a staple of MMOs but since they aren’t really woven heavily into superhero genre, I’m of the opinion that they need to be subtle first and foremost. I want the boost as much as anyone but I don’t particularly want my character to be set on fire, encased in ice, or surrounded with little flaming rocks. They definitely need a redesign but I’d also vote for Null the Gull having his mighty winged powers extended to include nearly anything another player can do to alter your character’s visual representation on a whim.


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Posted

Umm, I just made a male huge-build Broadsword/Shield scrapper and he runs like he's wearing high heels when he has his shield out. I looked for a post on this and didn't find one, so sorry if this is a repeat, but I've never made a shield toon before or heard about this.

Is this a bug, or are all toons, reguardless of gender build, really supposed to use a female-gender run when you have a shield toggle on? It was... distrubing. I'm not sure I can play him LOL.

Thanks!


 

Posted

I have a question on the performance hit of dual auras:

Currently, we are able to use, for example, Fiery Body and Eyes. Would it constitute a bigger performance drain if I were allowed to use two separate auras and I picked one to be Fiery Body and the other to be Fiery Eyes? Isn't that kind of sort of the same amount of visual FX, only chosen differently?

Because, and I have to be quite honest, that's most of what I'd like to make. A lot of my characters make sense to have flaming/glowing eyes at all times, but don't really need to glow/burst into flames unless they fight. Being able to make half the aura constant and half the aura combat would be awesome.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Shadow_Kitty View Post
Here's something I'd like to have: a ghostly, vaporous, slightly luminous, and transparent aura. Something that emulates the Stealth power plus the Glow aura, but without needing an active power (and hence, also without the gameplay effects of that active power).
I'd sign for this too. I've had a number of ghostly characters over the years that I much rather would have slapped an aura on than get stealth, only to have it detoggle every once in awhile to ruin the effect. This would be awesome.


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Posted

You're basically talking about porting over the Reflections Aura that you see so much of in the Shadow Shard.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
A lot of my characters make sense to have flaming/glowing eyes at all times, but don't really need to glow/burst into flames unless they fight. Being able to make half the aura constant and half the aura combat would be awesome.
I have several characters that do something similar through the use of two costume slots, and switching during fights, as a "working suggestion".

Along with this, a "Change into this costume (possibly, 'using this ccemote') when entering combat stance" type setting would be pretty cool (although a nightmare in other ways, I imagine, so I doubt it'll fly).


 

Posted

Can you please fix the FX for Hurl? With the Bright theme, unless you use it at very close range, the thrown chunk of rock disappears before reaching the target, and the hit FX plays long after the target has taken damage. With the default and Dark themes the boulder's flight seems to have nothing to do with when the attack actually "hits" the enemy; at any range the damage tick hits before the boulder does, and at long ranges the boulder will disappear mid-flight when the hit FX play and the damage tick happens.

In short, with none of the FX themes does Hurl look right.


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Posted

Quote:
Originally Posted by Vanden View Post
Can you please fix the FX for Hurl? With the Bright theme, unless you use it at very close range, the thrown chunk of rock disappears before reaching the target, and the hit FX plays long after the target has taken damage. With the default and Dark themes the boulder's flight seems to have nothing to do with when the attack actually "hits" the enemy; at any range the damage tick hits before the boulder does, and at long ranges the boulder will disappear mid-flight when the hit FX play and the damage tick happens.

In short, with none of the FX themes does Hurl look right.
It's also be nifty if Hurl had a customization option of "random" where you might hurl a chunk of the street, a small car, motorcycle, the limp body of the enemy you are currently engaged with, etc. A little like Propel but with less of a mess.


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Posted

Quote:
Originally Posted by Attache View Post
It's also be nifty if Hurl had a customization option of "random" where you might hurl a chunk of the street, a small car, motorcycle, the limp body of the enemy you are currently engaged with, etc. A little like Propel but with less of a mess.
I've suggested this many times and I continue to agree. We don't really need to invent new props. Just picking from the larger and less weird Propel items would be fine. I dare say such a thing would look much better than the little dinky slab of pavement and would look no weirder. How can it not look weirder when you're pulling junk cars and forklifts out of your pocket? Well, consider what we have now. When using Hurl, you can pull a slab of concrete out of any surface, including catwalks, the top of a steel shipping container, the deck of a ship, the hood of a car, out of a wooden bridge... Hell, you can pull a slab of concrete while standing on above-ground power lines, and I'm pretty sure power cables aren't made of slab concrete.

Super Strength is cool, but Hurl just sinks the thing. Even Hurl Boulder isn't this bad, since the boulder is much, much bigger.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Force Field could really do with some better graphic effects. I hate that they look like silly soap bubbles that could pop any second. A stronger graphic would make them look less wishy-washy and more like protective energy shields.
Examples: the energy shield in "energy morph" costume emote, or something similar to the incarnate Barrier power.


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Posted

Probably never going to happen, but customizable MM pets would be nice. Even the option to fix the pet to a specific pre-existing skin would be an improvement.

I've had to re-name 2 of my Thugs because the Arsonist is a man, when I wanted a woman, and the other Tier-1 pets keep changing appearance - one was supposed to be called Red, but I rarely get the red-haired version. (Also had to come up with a different name for my second Enforcer, but I hadn't thought that far ahead when I created the character.)

For pet groups without as much variation (robots, mainly) you could use versions of the Anti-Matter/Neuron robot models from the pre-GR Praetorian story arcs as alternatives, if creating new models would be too time-consuming for you.