DoT and Procs
Hello everyone,
I have read this thread and understand your concerns. We are currently looking into this issue.
-TheNet
Proud ex-member of Paragon QA.
Hello everyone,
I have read this thread and understand your concerns. We are currently looking into this issue. -TheNet |
Caught by TheNet!
I'm looking forward to a final answer from the devs so I know how to plan (or re-plan, as it may be).
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Hello everyone,
I have read this thread and understand your concerns. We are currently looking into this issue. -TheNet |
Don't. you. dare.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My guess is that they believe the interface stacking limit acts to moderate this properly.
I'm not sure that's correct. Actually, I'm not sure the stacking limit really moderates this as it should in high-rate attacks, and I'm not sure the stacking limit is what its supposed to be for the damage part of reactive regardless. I haven't had a chance to test this carefully, and its tricky to test, but I'm not convinced the DoT follows the same limit as the debuff. |
I'm betting the answer is somewhere in here with respect to what's happening in rains; though it may be that it's hitting the limit, then one is ending and instantly another is starting.
Either way, it's wacky - but I'm not convinced the 10s rule is the answer.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Yeah, boy the first day they patched it so that rains capped the reactive dot I started working on a new controller to take advantage of the hilarity.
They'll probably wait 2 months for me to finish him and then fix it so pseudopets don't proc reactive. Now that I've sobered myself, maybe I'll wait 2 months before starting to outfit him with the goods.
Yeah, boy the first day they patched it so that rains capped the reactive dot I started working on a new controller to take advantage of the hilarity.
They'll probably wait 2 months for me to finish him and then fix it so pseudopets don't proc reactive. Now that I've sobered myself, maybe I'll wait 2 months before starting to outfit him with the goods. |
Moving it in line with other procs seems much more likely.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Great, now the devs know.
Good job breaking it, Heroes.
Hello, my name is @Caligdoiel and I'm an altoholic.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I don't care as much that it's OP vs mobs, but I do care that it gives certain powersets/powers a significant advantage over others. Anything that disturbs the balance between powersets is bad. Interface in rains really should be fixed.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.
|
Hopefully though the fix won't be "just make them work like procs, with a 10 second inhibitor" but that the inhibitor will be something like a 2-5 second one, which would tame the sillyness in Rains and Trops but not render it entirely useless.
No, not really, they can make changes to particular powers if need be. Are auras treated as pets just like rains are?
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
The problem you have here is that unfortunately Rains are technically auras. So anything that fixes Rains may have to also affect Auras.
Hopefully though the fix won't be "just make them work like procs, with a 10 second inhibitor" but that the inhibitor will be something like a 2-5 second one, which would tame the sillyness in Rains and Trops but not render it entirely useless. |
Rains are pseudopets.
Auras are auras.
Pseudopets can have aura-type effects, I think, but the issue here is separate.
Auras worked just fine before the specific fix that changed rains, caltrops, burn patches, etc. (all pseudopets) There were some changes for actual pets as well, but I didn't notice anything wacky there afterwards (beforehand it wasn't quite working right).
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.
|
Depends on the pseudopet. Some pseudopets operate by having an autopower aura, other operate by making many, many, many separate attacks.
http://www.fimfiction.net/story/36641/My-Little-Exalt
A dmg aura generally ticks every 2 seconds. Rain power are more like 70 ticks in 15 seconds...i think. So aura are pretty epic now but i sure as hell dont think it's broken. Before reactive only good thing about dmg aura's was that they taunted, and not even that for most. Because their dmg compared to end cost is generally awful.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Hello everyone,
I have read this thread and understand your concerns. We are currently looking into this issue. -TheNet |
The way reactive is right now is FUN. It's something to really look forward to getting.
This game is about fun....right?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Seriously hope by saying "looking into" you mean "trying to bring up the other interface powers".
The way reactive is right now is FUN. It's something to really look forward to getting. This game is about fun....right? |
It overwhelms everything else about my toon, which was carefully and meticulously crafted.
My sleet now makes old PSW look like consume from a damage standpoint...
I can walk through a x8 mission using one power and finish faster than I could before using my entire build (multi billion ill/cold that is undoubtedly faster than the vast majority of builds out there to begin with). That's fun for about 2 mins to me and then gets incredibly boring.
No doubt it is terrific for actual attacks, it is a great and strong proc. But in fast ticking rains it is beyond ridiculous.
I'm not sure that's correct. Actually, I'm not sure the stacking limit really moderates this as it should in high-rate attacks, and I'm not sure the stacking limit is what its supposed to be for the damage part of reactive regardless. I haven't had a chance to test this carefully, and its tricky to test, but I'm not convinced the DoT follows the same limit as the debuff.