DoT and Procs


Amy_Amp

 

Posted

Quote:
Originally Posted by Arcanaville View Post
My guess is that they believe the interface stacking limit acts to moderate this properly.

I'm not sure that's correct. Actually, I'm not sure the stacking limit really moderates this as it should in high-rate attacks, and I'm not sure the stacking limit is what its supposed to be for the damage part of reactive regardless. I haven't had a chance to test this carefully, and its tricky to test, but I'm not convinced the DoT follows the same limit as the debuff.
I kind of remember reading some comments on the beta forums to indicate that the DoT didn't follow the same stacking limit as the debuffs, but I haven't tested myself for sure. I remember getting the impression that there was some kind of limit, but it wasn't the same.


 

Posted

Quote:
Originally Posted by YippeeGo View Post
If it had a 10 seconds proc rule, it'd make the -damage resistance practically useless.
in caltrops


 

Posted

Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet


Proud ex-member of Paragon QA.

 

Posted

Quote:
Originally Posted by TheNet View Post
Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet

Caught by TheNet!

I'm looking forward to a final answer from the devs so I know how to plan (or re-plan, as it may be).


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Posted

Quote:
Originally Posted by TheNet View Post
Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet
(in the form of a question) The last thing that was said before shield charge was "fixt"?


 

Posted

Quote:
Originally Posted by TheNet View Post
Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet
Don't you dare stop it from going off with every tick. I have been working on toons that are in their 20s anticipating the fun I will have with Interface.

Don't. you. dare.


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Posted

Quote:
Originally Posted by Arcanaville View Post
My guess is that they believe the interface stacking limit acts to moderate this properly.

I'm not sure that's correct. Actually, I'm not sure the stacking limit really moderates this as it should in high-rate attacks, and I'm not sure the stacking limit is what its supposed to be for the damage part of reactive regardless. I haven't had a chance to test this carefully, and its tricky to test, but I'm not convinced the DoT follows the same limit as the debuff.
This.

I'm betting the answer is somewhere in here with respect to what's happening in rains; though it may be that it's hitting the limit, then one is ending and instantly another is starting.

Either way, it's wacky - but I'm not convinced the 10s rule is the answer.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
but I'm not convinced the 10s rule is the answer.
It's not. Rains maybe need a look at, but auras DO NOT.


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Posted

Quote:
Originally Posted by TheNet View Post
Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet
Please let us know when you can.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Yeah, boy the first day they patched it so that rains capped the reactive dot I started working on a new controller to take advantage of the hilarity.

They'll probably wait 2 months for me to finish him and then fix it so pseudopets don't proc reactive. Now that I've sobered myself, maybe I'll wait 2 months before starting to outfit him with the goods.


 

Posted

Quote:
Originally Posted by Elfis_Presley View Post
Yeah, boy the first day they patched it so that rains capped the reactive dot I started working on a new controller to take advantage of the hilarity.

They'll probably wait 2 months for me to finish him and then fix it so pseudopets don't proc reactive. Now that I've sobered myself, maybe I'll wait 2 months before starting to outfit him with the goods.
I highly doubt they'll make it not work on pseudopets... that would remove Interface from a large swath of powers, something they clearly do NOT want to happen (they've already made sure it was working correctly with pets).

Moving it in line with other procs seems much more likely.


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Posted

Great, now the devs know.
Good job breaking it, Heroes.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Quote:
Originally Posted by Caligdoiel View Post
Great, now the devs know.
Good job breaking it, Heroes.
I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.


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Posted

Quote:
Originally Posted by Caligdoiel View Post
Great, now the devs know.
Good job breaking it, Heroes.
I know! It's like people weren't posting left and right about the crazy things they were doing with Reactive in Cal Trops, of all things. And the devs never play their own game, at all, that'd just be silly.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
And the devs never play their own game, at all, that'd just be silly.
Ah good, that means we can expect no changes and it is confirmed twice that it is WAI. That makes me a happy camper.


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Posted

I don't care as much that it's OP vs mobs, but I do care that it gives certain powersets/powers a significant advantage over others. Anything that disturbs the balance between powersets is bad. Interface in rains really should be fixed.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by JayboH View Post
I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.
The problem you have here is that unfortunately Rains are technically auras. So anything that fixes Rains may have to also affect Auras.

Hopefully though the fix won't be "just make them work like procs, with a 10 second inhibitor" but that the inhibitor will be something like a 2-5 second one, which would tame the sillyness in Rains and Trops but not render it entirely useless.


 

Posted

No, not really, they can make changes to particular powers if need be. Are auras treated as pets just like rains are?


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
The problem you have here is that unfortunately Rains are technically auras. So anything that fixes Rains may have to also affect Auras.

Hopefully though the fix won't be "just make them work like procs, with a 10 second inhibitor" but that the inhibitor will be something like a 2-5 second one, which would tame the sillyness in Rains and Trops but not render it entirely useless.
Not quite.
Rains are pseudopets.
Auras are auras.
Pseudopets can have aura-type effects, I think, but the issue here is separate.

Auras worked just fine before the specific fix that changed rains, caltrops, burn patches, etc. (all pseudopets) There were some changes for actual pets as well, but I didn't notice anything wacky there afterwards (beforehand it wasn't quite working right).


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Posted

Quote:
Originally Posted by JayboH View Post
I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.
Depends on the aura. Some auras tick quite fast.

Quote:
Originally Posted by Carnifax_NA View Post
The problem you have here is that unfortunately Rains are technically auras.
Depends on the pseudopet. Some pseudopets operate by having an autopower aura, other operate by making many, many, many separate attacks.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Depends on the aura. Some auras tick quite fast.
Examples?


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Posted

A dmg aura generally ticks every 2 seconds. Rain power are more like 70 ticks in 15 seconds...i think. So aura are pretty epic now but i sure as hell dont think it's broken. Before reactive only good thing about dmg aura's was that they taunted, and not even that for most. Because their dmg compared to end cost is generally awful.


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Posted

Quote:
Originally Posted by TheNet View Post
Hello everyone,


I have read this thread and understand your concerns. We are currently looking into this issue.


-TheNet
Seriously hope by saying "looking into" you mean "trying to bring up the other interface powers".

The way reactive is right now is FUN. It's something to really look forward to getting.

This game is about fun....right?


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Depends on the pseudopet. Some pseudopets operate by having an autopower aura, other operate by making many, many, many separate attacks.
Most of them actually do both. They have an aura that delivers an attack as an auto power every fraction of a second until the pet despawns. That how the Rain of Fire/Ice powers work, for example.


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Posted

Quote:
Originally Posted by TommyTrD View Post
Seriously hope by saying "looking into" you mean "trying to bring up the other interface powers".

The way reactive is right now is FUN. It's something to really look forward to getting.

This game is about fun....right?
I don't find it at all fun in sleet...
It overwhelms everything else about my toon, which was carefully and meticulously crafted.

My sleet now makes old PSW look like consume from a damage standpoint...

I can walk through a x8 mission using one power and finish faster than I could before using my entire build (multi billion ill/cold that is undoubtedly faster than the vast majority of builds out there to begin with). That's fun for about 2 mins to me and then gets incredibly boring.

No doubt it is terrific for actual attacks, it is a great and strong proc. But in fast ticking rains it is beyond ridiculous.