DoT and Procs
Exactly how I feel. This is as kneejerk as kneejerk can be. Entirely not what I would expect from this studio considering other things they have fixed in the past.
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Their choice suggests they have desire for this proc to be much more of a boon to single target elimination as opposed to aoe.
Wee woo Wee woo.. Here come the fun police.
Wait, I just realized something....this also makes the REST of interface even more horrible?
gg
...this is a cross post from the development forum I wrote up there in a thread asking for patch notes.
Just got done playing around on test. Reactive got nerfed really REALLY hard in rain powers. Rain powers now only have one chance per activation to proc it. Characters that don't have rain powers this won't affect them at all.
Characters I tested:
Cold/Sonic/Mace Defender: T4 Reactive (75fire/25res)
SS/Fire/Soul Brute: T4 Reactive (75fire/25res)
Earth/Thorn/Ice Dominator: T3 Reactive (75fire(
My col/son got the same times as before on a pylon with these changes, but I went to the RWZ dummines and watched sleet for about 10 cycles. The -res proc only activated a few times out of all those cast showing that it was ONLY on cast it had a chance to proc.
My SS/Fire/Soul brute had about 20s added to his pylon time, and when I took him to the RWZ dummies burn had the same results as sleet as my defender.
My Earth/Thorn/Ice didn't get a pylon run but I did run some missions at +3 x8. It took about as long as it took before I got reactive on live. On live he feels like a little murderborg of fun and glory and he is amazingly fun. I had no interest in the character until I20 and with these changes he will lose my interest again. Luckily I have a lot of freespecs banked on him to get my sets out in case these changes go live.
Oh well....there goes my hope of them maybe making the other bits of interface good.
Basically, this change pretty much reverts rains back to their old damage. Good bye fun, I'll miss you. Here I was hoping for something awesome and they would just make the rest of interface better...unless they did but I have no way to test that since none of my characters had any incentive to take anything else other than reactive (and still won't).
....influence with commas while monitoring your combat attributes is super nice though.
It appears they made the Interface proc function like IO procs in Rains and auras. They go off at the beginning and then every 10 seconds.
I tested this with Freezing Rain, Tornado, and a Hellfire Gargoyle's Hellfire Aura. Freezing Rain proc'd twice and Tornado proc'd 4 times. The Aura proc'd every ten seconds.
I only tested the Reactive proc so far, I have to buy a Power Analyzer and then I will test Diamagnetic.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It appears they made the Interface proc function like IO procs in Rains and auras. They go off at the beginning and then every 10 seconds.
I tested this with Freezing Rain, Tornado, and a Hellfire Gargoyle's Hellfire Aura. Freezing Rain proc'd twice and Tornado proc'd 4 times. The Aura proc'd every ten seconds. I only tested the Reactive proc so far, I have to buy a Power Analyzer and then I will test Diamagnetic. |
Alright so I had a bit of a kneejerk reaction have tested it and while rains are no fun now Auras still proc nicely.
Good job whiners. *golf clap*
Instead of pushing to get the other pieces of interface in line we get....this. |
Much as I don't like the one-proc-per-ten-second rule, we now at least have a fairly consistent standard with respect to procs -- a standard the existence of which allows for plausible argument in favor of other Interface options. Did anyone honestly think that the Devs would buy, "Buff all Interface powers up to the level of Reactive's every-spawn nukage?"
Like it or not, the change had to happen. Like it or not, the change would have happened, with or without the so-called whiners' calling attention to the problem. I'm sorry you're no longer enjoying your rain-using characters, but if you were uninterested in them prior to I-20, and the ludicrous power of Reactive rains was all that was holding your interest in them afterwards, then clearly those characters just aren't your cup of tea. Better to learn that now than later.
As an update, there is one other change on test to Interface procs and how they interact with rains and auras. They only proc on one target every 10 seconds. IO procs do not have that limit.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
As an update, there is one other change on test to Interface procs and how they interact with rains and auras. They only proc on one target every 10 seconds. IO procs do not have that limit.
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I'm really losing faith with the powers team, they seem rudderless and flakey at the mo with little idea how their powers will work in the actual game and how to balance things.
Yeah, this isn't right.
They dont seem to be very good at balance. Something is OP so they nerf it out of existence.
But i guess if you think about it it's still the best. More dmg > anything else. That’s how the game works, dmg is the best form of mitigation, control, debuffs, everything. Having a mob die faster is much better then reducing there +rech slightly. But thats why dmg in all of the interface procs would have been the best. But who knows, maybe thats A LOT more work.
I at least learned one thing, never trust Ustream casts.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
As an update, there is one other change on test to Interface procs and how they interact with rains and auras. They only proc on one target every 10 seconds. IO procs do not have that limit.
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Otherwise I want my iSalvage back, or the ability to change from one type of incarnate power to another.
We all admitted that rains were OP, but the above is just too stupid to be WAI.
Hopefully this big a nerf wont make it into live and it will be like normal AoEs. Because they isnt balance either.
Of course a more pessimistic idea would be that they are also going to be nerfing other AoEs, just didnt get that on test yet (something tells me they wouldnt do it like that but, who knows)
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro