Tablet Support?


Arcanaville

 

Posted

Has there been any mention of iPad 2 support?


 

Posted

Quote:
Originally Posted by Sylvanus View Post
Has there been any mention of iPad 2 support?
For what? The game?


No, and it's unlikely there ever would be. It's far too different a medium to be bringing an existing MMO onto. You'd be more likely to see console support first.


 

Posted

The iPad is roughly as powerful as a netbook, right? CoH would probably run at two frames per... minute, if even that.


 

Posted

Quote:
Originally Posted by Nihilii View Post
The iPad is roughly as powerful as a netbook, right? CoH would probably run at two frames per... minute, if even that.
It all depends. There are plenty of apps that run rather well on it. Am I talking ultra mode? No. Am I talking about something written specifically for the iPad 2? Yes. The original iPad was able to run "Dreamcast" graphics on it. The iPad 2 is more powerful. The short of this is really simple: Opening up CoX to more people. This might be better suited if there was a F2P version, but that's another story. Please keep in mind that I'm not solely championing Apple here. It's just more likely that the iPad would be supported due to less hardware variables as compared to an Android based tablet (all over the map). Now, what could work?

http://www.microsoft.com/windows/buy...s/default.aspx


 

Posted

What I wanted to get at is that CoH is notably performance hungry even on lowest settings. Even the recommended configuration, with a dedicated gaming GPU, won't get you far above single digits FPS, so I'm having trouble picturing a device like the iPad running it at any kind of playable framerate, even with a rewrite, but who knows.

It'd be cool if we got a mobile app to check on the market and SG/global chat at all.


 

Posted

So you want them to write an entirely new version of the game for tablets and then be stuck providing support and patches to three different clients? I truly hope that the devs never waste that kind of time and money on a tablet client.

Also, I laugh at the prospect of getting City of Heroes to run on the cpus and gpus that are inside tablets. CoH runs like a pig on my quad core desktop never mind a poxy tablet.

Finally, on a slightly elitist note, I'd rather keep CoH out of the hands of tablet 'gamers'.


 

Posted

Quote:
Originally Posted by Tenebris_EU View Post
So you want them to write an entirely new version of the game for tablets and then be stuck providing support and patches to three different clients? I truly hope that the devs never waste that kind of time and money on a tablet client.

Also, I laugh at the prospect of getting City of Heroes to run on the cpus and gpus that are inside tablets. CoH runs like a pig on my quad core desktop never mind a poxy tablet.

Finally, on a slightly elitist note, I'd rather keep CoH out of the hands of tablet 'gamers'.
I asked if it has been discussed and then added to the discussion by musing about possibilities. I'm not asking for anything else.


 

Posted

Quote:
Originally Posted by Sylvanus View Post
I asked if it has been discussed and then added to the discussion by musing about possibilities. I'm not asking for anything else.
And I was responding to your musing on possibilities by stating what those possibilities would involve.


 

Posted

I don't think the idea of "MMOs on tablets" will never happen. But by the same token I can't really imagine a current MMO (like CoH or WoW) ever being "reverse-engineered" to work well on them, even if it wasn't a question of processing power.

MMOs of the future may well be developed to take tablets into account. But I suspect we'll never see current MMOs end up on them anytime soon if ever.


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Posted

I have enough trouble staying connected to CoX on a land line, so although I love my iPad2 I shudder when I think about running it all wireless.

I would love to have Mids as an app though...


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Posted

Since the kind of MMO gaming for tablets that we've seen so far tends to have a very stripped-down interface, CoH is probably a poor candidate for a direct port. (Try tunnelling in to a box already running the game to see how well the touchscreen UI performs.)

On the other hand, several prominent MMOs have successfully launched tablet/smartphone apps that concentrate on a few aspects of their games. Would CoH players be interested in a dedicated app that could handle, say, mail, chat (whether broadcast, SG, or coalition), SG maintenance, and Wentworth/Black Market buying and selling?


 

Posted

Quote:
Originally Posted by TrueGentleman View Post
On the other hand, several prominent MMOs have successfully launched tablet/smartphone apps that concentrate on a few aspects of their games. Would CoH players be interested in a dedicated app that could handle, say, mail, chat (whether broadcast, SG, or coalition), SG maintenance, and Wentworth/Black Market buying and selling?
It's usually unwise to claim absolutely everyone (or no one) would want this kind of thing so I'm not going to presume either one of those extreme cases. But I do feel very safe in assuming the number of people who would want the "super-limited" tablet interface you describe would have to be far less than would be necessary to justify this level of effort by the Devs.


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Posted

Quote:
Originally Posted by Zombie Man View Post
They *are* working on CoH on hand held devices and tablet and netbooks. Here is a leaked photo of RWZ from Beta:

I hear their tablet-based Pvp Operational Network Gaming system is coming along nicely as well.


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Posted

Quote:
Originally Posted by Lothic View Post
It's usually unwise to claim absolutely everyone (or no one) would want this kind of thing so I'm not going to presume either one of those extreme cases. But I do feel very safe in assuming the number of people who would want the "super-limited" tablet interface you describe would have to be far less than would be necessary to justify this level of effort by the Devs.
Gotta agree. You're not just talking about CoH players, you're talking about CoH players whom also have whatever device you decide to release it on and can be bothered.



For example I've an iPad but wouldn't bother with a Market or Chat interface. I'd just log on and use the laptop.


Best bet would be 3rd party programs such as Mids. I'd certainly use that (although personally I'd question why someone just didn't make and maintain a Suckerpunch style web based solution instead and thus not have to worry about different code bases for different tablets)


 

Posted

Pardon my ignorance here. I've basically been on sabbatical for a while. ... What's "Mids"?

Never mind. Found it: http://www.cohplanner.com/


 

Posted

Quote:
Originally Posted by Sylvanus View Post
Pardon my ignorance here. I've basically been on sabbatical for a while. ... What's "Mids"?

Never mind. Found it: http://www.cohplanner.com/
Yeah something like Mids might be cool as a tablet app. A standalone costume editor would be cool too, but I realize after the fallout with the Marvel lawsuit an "official" one of those will likely never happen. Beyond these things I simply don't believe CoH is "suited" to a tablet platform in its current form. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
I hear their tablet-based Pvp Operational Network Gaming system is coming along nicely as well.
It's more balanced than the current system, but evasion works entirely differently!


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Posted

I would pay 20 dollars(maybe more) for an app that allows me to access the market from my Android device(tablet, phone, etc).


 

Posted

Quote:
Originally Posted by Lothic View Post
It's usually unwise to claim absolutely everyone (or no one) would want this kind of thing so I'm not going to presume either one of those extreme cases. But I do feel very safe in assuming the number of people who would want the "super-limited" tablet interface you describe would have to be far less than would be necessary to justify this level of effort by the Devs.
That's entirely possible. Since CoH doesn't have as many required maintenance tasks as some other games, a smartphone/tablet app would have to rely mainly on options socializing. An offline costume creator or AE mission builder would be great, but since the devs haven't shown interest in PC versions of those, the chances are slim. Similarly the City Vault might be another feature that would lend itself to an app, but that project is apparently permanently MIA.

Quote:
Originally Posted by MunkiLord View Post
I would pay 20 dollars(maybe more) for an app that allows me to access the market from my Android device(tablet, phone, etc).
Some of the apps that I've seen from competing MMOs (which will go nameless here because of forum rules) are free downloads but charge a subscription fee for their use, although others charge only a one-time download fee. Perhaps instead of the question "Has there been any mention of iPad 2 support?", we should let the devs know how much we'd pay for this.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I would pay 20 dollars(maybe more) for an app that allows me to access the market from my Android device(tablet, phone, etc).
I'm not saying there's anything wrong with that. Knowing the type of person I am I'd probably buy it too even though I probably wouldn't use it all that much.

All I'm saying is that the Devs are always going to weigh their effort to develop anything for this game against their expectations of how many players would benefit from it. Exactly how many Crazy 88 members are there in this game?


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Posted

Quote:
Originally Posted by Sylvanus View Post
It all depends. There are plenty of apps that run rather well on it. Am I talking ultra mode? No. Am I talking about something written specifically for the iPad 2? Yes. The original iPad was able to run "Dreamcast" graphics on it. The iPad 2 is more powerful. The short of this is really simple: Opening up CoX to more people. This might be better suited if there was a F2P version, but that's another story. Please keep in mind that I'm not solely championing Apple here. It's just more likely that the iPad would be supported due to less hardware variables as compared to an Android based tablet (all over the map). Now, what could work?

http://www.microsoft.com/windows/buy...s/default.aspx
At the moment, the technology is just too young. Sure it is amazing successful, but it's not matured into a medium that's gotten stable enough (in terms of market penetration, hardware similarities and software longevity) and powerful enough for it to make business sense for existing products to see a retro-fit onto it. The cost of doing so cannot be definatively outweighed by the increased income from it.

Odds are the 800 ton gorilla MMO (or one of its smaller, but still gigantic cousins) with the capability to take a loss if things go poorly will have to make the move first to show a proof of concept before the smaller, and more cash strapped, will take such a risk.

Then you have to add in the tight control the nice folks at Apple love to have over what's going on (and into) their tablets and things get a little more complex. And then you have to consider the difficulty and expense of upgrading a tablet if and when the system specs for bare minimum software function change.

All in all, I would seriously doubt any currently existing MMO will make the leap in anything like the near future. In a few years we may see new MMOs regularly have three "versions" of the game (Tablet, PC/Mac, Console) but given the difficulties with getting just two versions off the ground, it's possible that day will never come.


 

Posted

Would we like to do it? I can't think of anyone who would say "no" to making the game available on a mobile/tablet OS.

Resources, technical limitations, time frame? A Community Manager knows not these things.


Andy Belford
Community Manager
Paragon Studios

 

Posted

CoX: Wormhole - $X.xx

Allows players 'Safe Mode' level graphic access to:

Mod Bases
Create/Edit Architect Missions
Access the Market
Design costume templates
Alter character Bios


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Posted

Quote:
Originally Posted by Zwillinger View Post
Resources, technical limitations, time frame? A Community Manager knows not these things.
But I might. If Paragon would have made a full-fledged native Mac client instead of using Transgaming's software, I'd say *maybe* - because iPad apps are so similarly coded to Mac apps, and use the same tools (similarly, Android apps are based on Java using similar coding methods to iPad). The biggest hurdle is that OpenGL ES is a subset of the OpenGL that PC's/Macs use, and many of the graphics features CoH needs might not be available on the iPad (requiring a lot of re-coding). The second biggest hurdle, of course, is dedicating programming/testing/QA resources to it.

That's all a moot point, however, because CoH is coded using Microsoft Windows based tools, which would mean starting an entire new application nearly from scratch to support iPad or Android.

Then again, you never know what projects a couple Paragon devs have been secretly working on in that cubicle in the corner...


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