M.I.R.I C. door issues


 

Posted

anyone else having issues with locked and unlocked doors overlaying on each other, happened in two missions in a row, the door was supposed to open, one did, at least the animation opened it, but there was the red door in its place as well, and we could not pass or finish the missions


 

Posted

I had a piece of wall geometry covering a stairwell up to the roof of a building inside a mission (specifically, this one). Had to have a GM move me to the roof manually.

EDIT: Just experienced the exact bug you described. I'm going to /bug it, hopefully I can get a petition through and have a GM fix it.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Okay, wow, these maps are way more screwed up than simple unopenable doors. I had to have a GM move me past one of those doors, and it took him 4 tries. Then when I got inside and started defeating enemies, they ended up getting pulled out into the blocked-off hallway I came from, along with the Seer I rescued.

This needs to be fixed very soon, Praetoria is nigh-unplayable like this.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I've had four door issues now. I'm starting to wonder if new mission maps went live before they were tested.

In the mission given by Transmuter where your Powers Division squad gets ambushed by Reese, the door leading to the roof (and Reese) was blocked by some kind of piece of machinery. No way to get through. Needed a GM to help.

In the mission Steal Data from Neuron's Lab given to me by Dr. Hetzfeld, the server I needed to hack was behind a door that was locked (red bar down the middle) overlaying an open, unlocked door (with the blue bar and outline of the open door just peeking out of the locked door). I have a screenshot of this issue, which I took because the next two door issues are exactly the same.

The third mission with this issue is Get Aaron Walker's Medication given by Aaron Walker. The crate was hidden behind a locked door overlaying an open, unlocked door.

The fourth (and so far, the last) mission with a door issue is the one I just did, Investigate disturbance in Anti-Matter's lab, given by Anti-Matter. I had to ask the GM to wait, because in this mission, I needed to go through a locked door overlayed by an open, unlocked door to talk to Dark Watcher, then go back through the locked/open unlocked door to fight the Longbow ambushes.

I want to thank the four GMs, so far, who have helped me. GMs Brandon, Kalin, Sven, and the patient Zephyr who had to wait for me to parlay with Dark Watcher to phase me through the same door twice.

Devs, I hope you see this thread and take note that your NPCs need to remodel their bases again. I'd be more than happy to email you the screenshot I took if you needed it, but I'm sure you already know what I mean when I talk about a locked door overlaying an open, unlocked door.

I'm also glad to see I'm not the only person having problems navigating some of these tricky doors!


 

Posted

Quote:
Originally Posted by Poutine View Post
In the mission given by Transmuter where your Powers Division squad gets ambushed by Reese, the door leading to the roof (and Reese) was blocked by some kind of piece of machinery. No way to get through. Needed a GM to help.
I have the exact same problem, i was hoping todays patch would fix this bug but it has not, i still can't finish this mission. So now i'm just waiting for a gm to help me out.


 

Posted

I have the exact same problem with Seer 1381's mission, Finale. I get so far until I come across a flickering door. I click the door and one door opens, but the red door stays. I am unable to go any further and thus, unable to complete the arc. Fix it!


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Posted

Quote:
Originally Posted by Poutine View Post
In the mission given by Transmuter where your Powers Division squad gets ambushed by Reese, the door leading to the roof (and Reese) was blocked by some kind of piece of machinery. No way to get through. Needed a GM to help.
I'm currently sitting in this mission awaiting aid. I've said Pratoria was sloppy from the day it was released, but I think this tops the pile. Between this issue and the still unresolved shader issues causing absurd levels of lag...I am very dissapointed that this stuff made it past testing.

EDIT:

After having a GM assist me with that, I was able to continue mission. One unfortunate caveat is that mission cannot be autocompleted, so it really needs a priority fix if the GMs ever want to get a break.

However, now I'm dealing with the "red-on-green door" issue in the mission "Put Down Cockatrice" for Chimera. Thankfully, I was able to skip it. But others may wish to be wary of mission #3 of Chimera's arc.


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Posted

Bump and update:

Just ran into my third incident, during the "Steal Neuron's Cyborgs" mission for Dr. Hez-something-or-other in Neutropolis. I've already ticketed one issue and autocompleted another, now I'm just getting angry.

I THINK WE NEED A FIX ASAP.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Agreed, I've hit this bug 3 times in an hour. One auto completed, one gm assisted and I'm now waiting for a gm again. Ugly bug to be sure.


 

Posted

Had this Problem in a Wardog mission


 

Posted

Note: After being teleported INTO the room you'll need to be teleported OUT of the room cuz I had to self destruct to get out of this one. The GM left and neither one of us thought ahead of time on taht one :P

-C.A.


 

Posted

Quote:
Originally Posted by CaptainAmazing View Post
Had this Problem in a Wardog mission
My friends and I had the same issue. Unfortunately the GM didn't show up until after we auto-completed the mission, probably about 15 minutes from the time of reporting but it was late and wee wanted to get another mission in before hitting the hay.

As for the map:
/whereami Mission: P_Tech_Bio_30_Layout_03_01
/loc -934.6 0.0 311.4


 

Posted

Found another one in
Contact: Crooooow
Mission: Hunt Down Colon Duray

( unsure how to acquire map)

We going to get an "Oh hey this is something we're working on" or are we being shelved? o.0

GM had to finally nuke it when duray teleported out of the room -.- the mobs piled up trying to get to me. this is silly.

-C.A.


 

Posted

I've quit playing in Preatoria until they fix this issue, it makes it next to impossible to run any missions in the lab complexes, and isn't worth the time or effort invested


 

Posted

Quote:
Originally Posted by CaptainAmazing View Post
We going to get an "Oh hey this is something we're working on" or are we being shelved? o.0
I PMed Avatea asking about it but it doesn't seem like she's been on the forum today.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

These door issues aren't just in Praetoria. I'm experiencing these in Primal too. Over the weekend, I'm play those motorized unfolding doors that are usually in pairs(inside/outside) and they make noise like they open but it "shows" closed. Lots of players dying in this process or in the middle. This is a real annoyance.


 

Posted

Quote:
Originally Posted by CaptainAmazing View Post
Found another one in
Contact: Crooooow
Mission: Hunt Down Colon Duray

( unsure how to acquire map)

We going to get an "Oh hey this is something we're working on" or are we being shelved? o.0

GM had to finally nuke it when duray teleported out of the room -.- the mobs piled up trying to get to me. this is silly.

-C.A.
Try /Whereami and /Loc for the info needed.

First gives you map info, second your location in said map, ideal for locating a door issue, especially if you stand facing it when you do both, prior to bugging and requesting GM support, yes I'd do both as it's game breaking.


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Posted

We are, actually, investigating this. It is a problem with specific doors in specific maps. So one player may see the bug if running Mission X, while another play may not.

The best info for us is the contact name, mission, and the results of /whereami and /loc.


 

Posted

Quote:
Originally Posted by Arbiter Oates View Post
The best info for us is the contact name, mission, and the results of /whereami and /loc.
I can't give the specific location, but when I had this problem recently, it was on the door to the final room in the last mission from Crow -- "Finale: ...Dead Friends."

d


 

Posted

Quote:
Originally Posted by Arbiter Oates View Post
We are, actually, investigating this. It is a problem with specific doors in specific maps. So one player may see the bug if running Mission X, while another play may not.

The best info for us is the contact name, mission, and the results of /whereami and /loc.
I been doing this for one arc in perticular, I even had a red name pm me about it and its still been bugged since issue 7. So what does it really take to get something fixed around here?


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Posted

I was on a Lambda trial that had the double door issue once during the acid collection phase.

That Lambda was started on 05-04-2011 23:20:02 Eastern Daylight time on the Guardian server, my character name was Betty Sizzle. I was not on the acid collection team though, but Call Me Awesome was and saw the issue. The time of the encounter with the problem door should be between 23:45:00 and 23:47:00.


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Posted

Quote:
Originally Posted by EvilRyu View Post
I been doing this for one arc in perticular, I even had a red name pm me about it and its still been bugged since issue 7. So what does it really take to get something fixed around here?
Oh, just a wild guess, but I think that figuring out the cause would get things moving. Any bug that only occurs intermittently is extremely hard to fix.


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Posted

Quote:
Originally Posted by Ironblade View Post
Oh, just a wild guess, but I think that figuring out the cause would get things moving. Any bug that only occurs intermittently is extremely hard to fix.
But the bug I am talking about isnt an intermittent thing. Its reproduceable 100% of the time and they still have yet to address it. I stopped bugging it along with all other broken things they refused to fix.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Contact: The Transmuter
Mission: Aid your Powers Division

Server: Freedom Zone/Mission: IOM_IMPERIAL_ROOFTOP
loc: 75.7 -1536.0 -1292.5


No blue doors (after the first) available... will double check... make sure I didn't miss something silly (like a well hidden stairwell)

[Reentered the mission twice; no change.]

[Mission door turned white/lost color]

[Exited to Character Select screen; was forced to relog in; restarted mission... still no change]

[Mission start/entrance is the contact; so I can't even contact him to auto-complete the mission]


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Posted

Ah, that, yeah. I had to petition twice in one day for that bug, and again he previous day for another bug.

There's a bug in the Transmuter's last mission against Reese, where the door to the roof is blocked by a machine, and the waypoint will point you to what is ostensibly a wall. There's also the very first mission from Aaron Walker, which uses the instance that was pointed out in the pic earlier in the thread. It shows up for quite a few missions.

I reported the second instance and though I forgot to report the first, I hope the responding GM did that.


Quote:
Originally Posted by Arcanaville View Post
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