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Posts
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Joined
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Did anyone else notice Mr Teller up on the 2nd floor of the store map? He was at one of the counters but, not targetable.
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Quote:For characters who haven't run any of the Signature Story content yet, you can get a total of 3 this week.
Who Will Die: part 1 (first time through) = 1 alignment merit
Who Will die: part 2 (first time through) = 1 alignment merit
Signature story arc run of the week (7 day cooldown) = 1 alignment merit
Hope that helps.
That does, thanks! -
Concerning the new part 2 of the sig arc, have the devs said anything about how the rewards would work now that there's 2 TFs out there? IE: we could get 2 hero merits a week from the first tf, can we now get 4 by doing both tf's or is it 2 across the board?
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I've poked around but, don't see any notes. Has there been any word on how long the downtime will be?
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Ah but, we're applying real world construction times here. In a city chocked full of super powered folks, I'd say a total city revamp could be done in a year or less.
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Yep, thanks for the heads up, I had resigned myself to waiting til the afternoon to try and patch.
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New shots of Cavill as Superman with a better look at the costume. Costumes quite a bit from the norm but, with the upcoming reboot, fitting in well with the "new" mythos. Least his hair looks right in these...not all poofy.
http://www.darkhorizons.com/news/216...e-and-personal -
Sorry to those that my tank, Rogue 11, was on an ITF with last night. Power outage took me out for the rest of the night. Didn't want anyone to think I'd just dropped for no reason.
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Did the driver thing and no change. I still get all kinds of graphical weirdness. Now, I can fix it by just sliding a video setting slider back and forth and it resets for the zone I'm in but, I have to redo it each time I zone. Workable but, still a pain in the butt. Something about the recent patched didn't take for me or fudged something for me. Dunno. At this point, I'm gonna try a clean reinstall and hope that works.
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But, on the beta server, everything's just fine. It's only on the live server that I have an issue.
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I really don't think it's my graphic driver. I tested every other game I have installed on my laptop and they all ran as smooth as ever at highest settings. I didn't experience this until after the latest patch.
edit: And when I log into the beta server, everything's just peachy. It definitely seems to be that live patch that screwed me up. -
Another thing to note, if I just toggle the graphics settings from custom to the "custom hidden" setting, it brings everything back to normal until I zone. Then, it repeats the issues again.
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Thanks for the link Texas, here goes:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at August 24, 2011 23:20 (-04:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
System Manufacturer: LENOVO
System Model: IdeaPad Y560
BIOS: Rev 1.0
Central Processor: Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB
.Net Memory Report: 2197MB out of 3892MB available
Page File: 5806MB (1976MB currently in use)
C Drive: (SAMSUNG MMCRE32GEDXP-MVB) 294472MB out of 462161MB (63%) free
D Drive: (SAMSUNG MMCRE32GEDXP-MVB) 28398MB out of 29998MB (94%) free
E Drive: (Optiarc DVD RW AD-7700H) zero-size drive
Windows directory location: C:\windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes:
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Mobility Radeon HD 5730
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68C0)
Video Memory: 2672 MB
Driver Version: 8.772.0.0
Driver Date: 8/31/2010 8:16:26 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6096
Driver Date: 4/23/2010 4:29:14 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6096
Driver Date: 4/23/2010 4:29:14 AM
WMI Information
Motherboard Manufacturer: Lenovo
Motherboard Model: (empty)
Motherboard Product: KL3
Motherboard Version: Rev 1.0
BIOS Manufacturer: LENOVO
BIOS Name: Rev 1.0
BIOS Version: LENOVO - 6040000
BIOS Release: 20110128000000.000000+000
Registry Information for Current User
Resolution: 1366x768
3D Resolution: 1366x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 36945
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 8x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Medium quality
Bloom: 1.000 (turned off)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: No
Shader Detail: High
World Texture Level: High
Character Texture Level: High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Unknown (3)
Shadow Map Shader: High quality
Environmental Reflections: Medium quality
Advanced Occlusion Settings: No
Ambient Occlusion: Performance
Occlusion Strength: Slight
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 0.819
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.750
Music Sound Volume: 0.600
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 2010.201105021815.1.0
Installation Directory: C:\Program Files (x86)\NCsoft\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 38 files
.\texture_library\V_MAPS\City has 1 file
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
So, I do the update and log in...only to see this:
I'll post my dxdiag at the end of this. I haven't updated anything recently so, I'm running the same setup I have for awhile and has worked just fine up until today. Was there something in the patch that borked up ati cards or am I just looking at the dreaded reinstall?
http://www.4shared.com/document/M4vvRw4F/DxDiag.html -
Louisa County, VA here. Was reallllly close to the epicenter and a whole lotta shakin wasa goin' on. Thankfully, nobody was badly hurt from what I've heard but, the schools are closed for 2 weeks. The high school got hit hard.
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Yeah, looks pretty good. I'm hoping that broken vault door is a hint that this Superman is more smashy and less blabby. I mean, he did start in "Action" comics not, "Lets talk this over tea" comics. :P
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So, I've rolled up a elec/shield scrapper to see what the hulabaloo is all about. He's Praetorian so, I'm up against the usual Praet stuff. So far, I've been soloing him and feel...well, underwhelmed. I'll post my build so far (to lvl 15) for critique below, maybe I'm just missing something. I'm only running DOs right now and I know that things don't really ramp up much till SOs and then IO sets but, I've played other scrappers that rocked socks from the get-go. This one, so far, is leaving me cold. Am I just missing something?
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 15 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Hero Profile:
Level 1: Charged Brawl -- Acc(A), Dmg(7)
Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(3)
Level 2: Havoc Punch -- Acc(A), Dmg(9)
Level 4: Battle Agility -- EndRdx(A), DefBuff(5), DefBuff(5)
Level 6: Jacobs Ladder -- Acc(A), Dmg(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(11)
Level 10: Thunder Strike -- Acc(A), Dmg(11), Dmg(15)
Level 12: Active Defense -- RechRdx(A), RechRdx(15)
Level 14: Super Speed -- Run(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(13)
Level 4: Ninja Run -
Agreed, I've hit this bug 3 times in an hour. One auto completed, one gm assisted and I'm now waiting for a gm again. Ugly bug to be sure.