Electric melee/shield defense...what am I doing wrong?


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Posted

So, I've rolled up a elec/shield scrapper to see what the hulabaloo is all about. He's Praetorian so, I'm up against the usual Praet stuff. So far, I've been soloing him and feel...well, underwhelmed. I'll post my build so far (to lvl 15) for critique below, maybe I'm just missing something. I'm only running DOs right now and I know that things don't really ramp up much till SOs and then IO sets but, I've played other scrappers that rocked socks from the get-go. This one, so far, is leaving me cold. Am I just missing something?


Hero Plan by Mids' Hero Designer 1.94
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Level 15 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed

Hero Profile:
Level 1: Charged Brawl -- Acc(A), Dmg(7)
Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(3)
Level 2: Havoc Punch -- Acc(A), Dmg(9)
Level 4: Battle Agility -- EndRdx(A), DefBuff(5), DefBuff(5)
Level 6: Jacobs Ladder -- Acc(A), Dmg(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(11)
Level 10: Thunder Strike -- Acc(A), Dmg(11), Dmg(15)
Level 12: Active Defense -- RechRdx(A), RechRdx(15)
Level 14: Super Speed -- Run(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(13)
Level 4: Ninja Run


 

Posted

G side content is harder than blue or red typically, and you have used 2 slots on abilites that wont increase your incombat suvivability at your level


 

Posted

In my experience, most lowbie Scrappers suck. Not all of them, but the good ones are the exception. Also, what's good in your teens probably has almost no correlation to what's good for the rest of the game.

At a low level, I don't focus on survivability. I focus on damage output and killing them before they kill me. Small to moderate amounts of defense just don't do as much for your survivability as, say, doubling your damage output. And doubling your damage output will make those ugly, dying levels go by faster.

This is all just general advice. I haven't leveled an Electric/Shield.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by VincentVapor View Post
I've played other scrappers that rocked socks from the get-go. This one, so far, is leaving me cold. Am I just missing something?
Maybe not you so much as the power combination. Both sets are a bit... late
blooming. I felt the same way you did when I was first making one - I was so
"Meh" about it, I could only pick it up for short periods at a time before getting
bored and leaving it alone for long stretches again. Shield takes Investment to
get the most out of, and ELM can be pretty slow early in, before you're slotting
up for more things than acc and dam, and don't have many if any bonus' yet.

Once it amp'd up, it really amped up, and it's become the favorite melee
character I have now. I'm constantly wowed at the amount of carnage it can
put out, and conversely, the kind of pounding it can stand up to if the RNG doesn't
wig out and declare war on me.

All I can say is stick with it. There's no guarantee the pair is your cup of
tea of course, with tastes and variations and all. But it does get Very Much Better
later on.