tips for squishies on Lambda split phase
I mean, we are running Incarnate trials, I do expect my squishies to be able to handle two or three errant mobs, regardless of rank.
|
As long as there are buffs / heals present some stray aggro is no big deal, but if it's one of those "split each team into about five solo / duo parts" runs then you need a fairly high end build to handle much as a squishy (especially a Blaster), and since alts that just hit 50 can run trials just like fully IOed mains you can't assume a high end build or even a single level shift. Really a lot depends on the team and what long lasting buffs you have (since buffs generally don't get reapplied once the team splits up and starts running all over the place looking for crates).
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
This would work a lot better if those knuckleheads hit the IDF instead of the objectives more. I am slowly trying to educate armored toons that if they attack the IDF, the rest of the team will help them kill the IDF and the objective and the squishies live a lot longer that way. One day this will trickle down to most of the population, one day...
|
I do it all the time anyway, but its awful.
Its not the damage, its the endless end drains and sometimes recovery/regen debuff.
Maybe 1 out of 5 runs I might have a support player sticking with me who can help with that.
Good luck convincing your average PUG player to do this.
It sucks for the aggro toon.
I do it all the time anyway, but its awful. Its not the damage, its the endless end drains and sometimes recovery/regen debuff. Maybe 1 out of 5 runs I might have a support player sticking with me who can help with that. Good luck convincing your average PUG player to do this. |
I have taken to carrying a few blues on those characters who may get hit with EMP rockets and Drain Psyche a lot.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The end drains are rough on my WP tanker, but my Inv scrapper, oddly, has fewer problems.
|
I usually go through 4 to 8 Second Winds on my WP & SD Brutes over the course of a single Lambda.
The biggest challenge for me in this segment are the mezzes. Some enemy in there also has a knockup power that hits somewhere above Mag 8--I know this because even with two +4 IOs slotted it still gets me. There is definitely a huge difference between mezz protected and unmezz protected characters in this segment. Super Speed also makes a huge difference.
PS it is generally not a good idea to drop slow patches and the like around the map unless you can handle the aggro or have to as a means to escape. Weaker characters are much better off hitting fewer enemies. The reason for this is that enemies are willing to chase you a lot further if you've hit them (with anything) than if they took some shots at you but you didn't respond. Ambushes don't care one way or another, but any enemies pulled into the halls will.
The biggest challenge for me in this segment are the mezzes. Some enemy in there also has a knockup power that hits somewhere above Mag 8--I know this because even with two +4 IOs slotted it still gets me. There is definitely a huge difference between mezz protected and unmezz protected characters in this segment. Super Speed also makes a huge difference.
|
PS it is generally not a good idea to drop slow patches and the like around the map unless you can handle the aggro or have to as a means to escape. Weaker characters are much better off hitting fewer enemies. The reason for this is that enemies are willing to chase you a lot further if you've hit them (with anything) than if they took some shots at you but you didn't respond. Ambushes don't care one way or another, but any enemies pulled into the halls will. |
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
My advice? Dive in head first. The concussion from hitting your head on the concrete pool bottom of failure will make you foget... sleep sleeeeeep............
I Hosp it 8 or nine times during this phase on my blaster just to show I'm trying.
Waypoint that tank, brute, scrapper, spawn diving/alpha soaker moving ahead of you.
Much easier to follow them thru the 'maze' if you can see them by looking up for and at the waypoint.
With my Fire/Rad troller I used to use a combo of a Stealth proc and Smoke to slip past mobs. Now, with a couple level shifts under my belt, I usually just steamroll, if I find myself all alone. I don't take out many glowies, but I do clear a path for others coming back from the hosp and earn the team some nice xp.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
The biggest key to the sabotage phase is to stick with your team leader. Stealth if you got it. Ignore the other mobs. Hit the components and move on. You do that, you should be fine!
I'll throw in my support for ss+stealth. Then you don't need to rely on a tough guy.
On my Dom I basically rely on a stealth Proc IO in sprint, and I pick a non-squishy and I follow them around.
Domination + Mass Confusion is extremely useful on that section of the trial, it allows me to pretty much solo Crates/Containment Units. The only thing I haven't been able to verify yet is what happens temp-wise if mobs destroy a container without any player interaction...
|
Global Chat: @Prime Knight
Liberty
{Heroes}
Panthera Knight - Claws/SR/BM scrapper 50!!
Prime Knight - Mind/Kin/Psi controller 50!!
Pshun Keru - Triform peacebringer 50!!
Pius Knight - BS/DA scrapper +20
{Villains}
Kaiser Presul - Rob/FF mastermind +30
This is a great thread. I hope more people read it. I was just on a lam this afternoon that failed because the warehouse team only got 1 crate. It's really not very hard to accomplish that phase if the player knows what he/she is doing. On that very same run I was on a Fire/Kin corr with naught a single incarnate ability and managed to stay alive the whole phase by using inspirations and working as a team.
Here's another tip: let sleeping dogs lie. Doms and controllers can get a good bit of use out of their sleeps here if teammates recognize sleeping mobs and leave them alone. In the end, everyone is safer and happier.
I'm curious about whether anybody knows whether Wormhole will teleport the spawn away from the container, or if the container goes with it?
I realize there are alpha strike issues with that, but have plans for mitigating that.
I keep my Cold Def near a meat shield to absorb agg that I may generate w/ Snow Storm and my other AOEs >.>
Stealth tip: Monitor your PvE stealth via Combat Attributes. If the stealth drops, break line of sight, stop somewhere safe, and wait for the Stealth to reactivate.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.