So, I did a Sutter TF today.
I think the problem here is that the IDF are being used for endgame Incarnate content and are suppose to, at the moment, require Incarnates to be a match.
Then suddenly level 20 non-Incarnates have no such trouble. It's a kind of disconnect, you can't have the IDF being the endgame badass AND be matchable by a low level taskforce, it kind of peeves off Incarnate players since it makes them feel less powerful and doesn't do the enemy group justice. Now if they'd stuck to just using Skyraiders that would have been fine. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
And a few things surprised me. if you're also late to doing it, like me, there may be some spoilers.
2: In the Apex/Tin Mage TF's, the IDF were presented as a force that defeated the Freedom Phalanx in the opening salvo, and took Incarnate-awakened heroes to even begin to match them as they attacked Paragon. In this TF, people from level 20-40 could face them with no problem. That seems a little odd to me. Does the alpha slot penalty for not having it unlocked still exist in the two Praetorian TF's? |
The Apex TF itself has more troubling plot problems. Like how the hell did Battle Maiden get warped in high enough to basically turn into a weapon of mass destruction?
If you really want Sutter-specific, the behavior in both TFs suggests that the invasion forces try to wait for civilians to mostly evacuate but then you also have battle-maiden hitting Steel Canyon from space and Skyway being destroyed in a matter of minutes, actions which could kill hundreds if not thousands.
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@Razoras
I'm not sure about the layoff portion of it. I'm going more with Eva's explanation, quite honestly. The VEAT arcs were the first time (for me) that it really hit - it's like you could tell when they were taking their time (up to, what, level 20 or so?) and when they just sort of shoveled crap together to call it an "arc" ("Here, have one mission!") and get them out the door.
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"The Apex TF itself has more troubling plot problems. Like how the hell did Battle Maiden get warped in high enough to basically turn into a weapon of mass destruction? "
Presumably they just opened a portal in orbit and dropped her.
"If you really want Sutter-specific, the behavior in both TFs suggests that the invasion forces try to wait for civilians to mostly evacuate but then you also have battle-maiden hitting Steel Canyon from space and Skyway being destroyed in a matter of minutes, actions which could kill hundreds if not thousands."
I suspect the keyword here is "mostly evacuate". The Praetorians are trying to avoid civilian casualties as far as possible, but they're not willing to compromise their military objectives.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Between that and the historic "ooh, shiny! We'll develop that furth... ooh, something new! We'll develop that fur.... ooh, bouncy ball! Ohhh, stick! Get the stick get the stick get the stick!" hyperactive puppy mentality (how are those PVP updates? AE arc selections for dev choice? How about the "We just want to work on new stuff, not change or update the old" attitude (almost direct quote, IIRC) from War Witch?) - yeah, I'm getting annoyed with the developers.
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The 'might as well have never been written about' storm has probably changed ideas a number of times from what it was originally going to be since they can't keep their focus on it and now it's just a Chekovs gun, it'll be whatever it needs to be to cover the gap in the 'all new city of Praetorian fighting' story arc.
Seriously I can understand crap like the Reichsman Taskforces being included with the good stuff that is Clone/Doppleganger arcs (despite what Eva and Venture say, they are good, ignore them, they're just being snobby) because of the person it was given to (a person who had zero knowledge of the backstory, wasn't given the time to learn how the world breathed and was hired just to write those two taskforces).
When I actually find myself starting to even slightly agree with Venture of all people (a person who I find pretentious at best and...well other things at worst) I know it's getting bad.
Now as I said when talking it over with Sam, Taskforces really aren't the place for great writing. The best Story Arcs are like graphic novels, they take their time, provide build up pacing and engage the person playing them solo.
Taskforces are your action film, you're there for explosions, punch ups and the occasional bit of witty banter or one liners, expecting too much out of them is like expecting Michael Bay to direct a film akin to the Seventh Seal, not going to happen.
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I really do think people "Don't get" MMORPG design: The devs are, I suspect DELIBERATELY leaving plotlines unfinished so they'll have something to work with later on. They're not going to resolve anything.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Click here to find all the All Things Art Threads!
I really do think people "Don't get" MMORPG design: The devs are, I suspect DELIBERATELY leaving plotlines unfinished so they'll have something to work with later on. They're not going to resolve anything. |
See also The Chris Carter Effect.
This is also entirely separate from the general quality of the writing, which has been going downhill in these parts for rather a long time.
Current Blog Post: "Why I am an Atheist..."
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Origin of Power arc, Eva. Origin of Power. Though if you're just experiencing memory surpression, I understand.
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On a completely unrelated note, at one point I heard they were going to make a Terminator 3, whatever happened with that?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm not liking the trend in TFs where you have to constantly watch where you are standing and then have to move quickly to avoid whatever is about to happen.
It's bad enough trying to take on 2 AVs at the same time with one constantly teleporting, plus handling reinforcements showing up. Then having to deal with air strikes on top of that? Not cool.
Same with the constant waves of ghouls when you are taking on (again) 2 AVs in the sewers. Is this really necessary? I could see taking on X number of waves and then have the AVs show up.
Having done this TF with the minimum of 4 players is an exercise in frustration. I'm not sure I would want to run this with lower level toons because of all the debt they would incur.
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It's bad enough trying to take on 2 AVs at the same time with one constantly teleporting, plus handling reinforcements showing up. Then having to deal with air strikes on top of that? Not cool.
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Fixed, to save time
I think the aerial attack mechanic from Sutter and Apex will show up in one or more Trials - it's too much fun not to - and having 20+ players bouncing around to avoid it will be evn more chaotic that 8
@Golden Girl
City of Heroes comics and artwork
1: There were lots of optional things to get done, but from my position as a team member rather than a team leader, completing them didn't actually seem to do anything. No badges or anything. It threw me a little.
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I'm not liking the trend in TFs where you have to constantly watch where you are standing and then have to move quickly to avoid whatever is about to happen.
It's bad enough trying to take on 2 AVs at the same time with one constantly teleporting, plus handling reinforcements showing up. Then having to deal with air strikes on top of that? Not cool. |
Holds. Hold PriDur and kill him.
Ran this last night when we had a controller and dom with [Domination] up - he never even got off a single air strike.
Same with the constant waves of ghouls when you are taking on (again) 2 AVs in the sewers. Is this really necessary? I could see taking on X number of waves and then have the AVs show up.
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I am glad you like the lazily repetitive design.
@Golden Girl
City of Heroes comics and artwork
And that is fine, but it is lazy. I have no trouble pointing it out even as jump in and enjoy playing the TF.
Between that and the historic "ooh, shiny! We'll develop that furth... ooh, something new! We'll develop that fur.... ooh, bouncy ball! Ohhh, stick! Get the stick get the stick get the stick!" hyperactive puppy mentality (how are those PVP updates? AE arc selections for dev choice? How about the "We just want to work on new stuff, not change or update the old" attitude (almost direct quote, IIRC) from War Witch?) - yeah, I'm getting annoyed with the developers.
You pretty much have to approach the game as a "monster of the week" show now, not expecting anything to really tie into anything else (and having it be really rare when it does.) Sort of early X-files that handwaves vaguely at some plot or other because "the government knows things!" as opposed to, say, Babylon 5 that was written with a multi-year overarching plot.
And given that, I'm not surprised there *isn't* more complaint about the "Know what, screw it, farm these" design of the trials. *shrug*
(And having run Sutter, I shake my head at a group of 20s really doing much vs the Infinite Ghoul-bombs. I like the ships, though I have to wonder "Why did they tell the war walkers to land nicely and not just slam through the hulls? those things can fly and aren't light." Though it'd also be nice if they had *guns* instead of concrete poles in their turrets.)