Ragnarok: Chance for Knockdown question?


Adeon Hawkwood

 

Posted

Yesterday I was able to purchase the last Ragnarok IO I needed to fill out my Fire Cages, currant slotting below.

Level 2: Fire Cages -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(3), Ragnrk-Acc/Dmg/Rchg(5), GravAnch-Hold%(17), Ragnrk-Acc/Rchg(27), Ragnrk-Knock%(46)

One of those IO is the chance for Knockdown, somewhere I read that someone had slotted this IO in Fire Cages for extra damage mitigation, they can’t attack while they’re on their ***, at the time this made since but now that I’ve got it slotted I wonder.

I have yet to see any mob hit with Fire cages be knocked down, I even went to a lower level zone and using only fire cages I tested this on many mobs. Considering how many times my Gravitational Anchor chance to hold proc fired I should have seen at least one knockdown.

So I’m wondering, is it not working or is fire cages negating the porc?

Should I remove it and slot in the damage/recharge IO even though I'm over the damage cap as it is?


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

IIRC, the knockdown from the proc reports in your combat log. So you can try checking those as you spam the power, see if the game is telling you the proc went off when nobody gets knocked down.


 

Posted

Fire Cages does negate knockback for 12s if the immobilize effects the target. However, I believe that enemies that don't get immobilized (bosses) will still have a chance to get knocked down, which will be worth some mitigation.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Fire Cages provides -KB mag to enemies affected by it for the base duration of the power (or just about). As such, putting the ragnarok proc in this will do you little good.

It might be okay in the Elec or Gravity AoE immobs, since they don't contain -KB, but not in Fire's.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Kelenar View Post
Fire Cages does negate knockback for 12s if the immobilize effects the target. However, I believe that enemies that don't get immobilized (bosses) will still have a chance to get knocked down, which will be worth some mitigation.
Actually the -kb is a separate effect that will be applied whether or not you stack enough magnitude to immobilize the enemy


 

Posted

Quote:
Originally Posted by Kelenar View Post
Fire Cages does negate knockback for 12s if the immobilize effects the target. However, I believe that enemies that don't get immobilized (bosses) will still have a chance to get knocked down, which will be worth some mitigation.
I could be wrong here but as I understand it, Knockdown is basicly 1 mag or less of knockback.

Up to 1 mag of knockback and the target is knocked down, more then 1 mag and the target is knocked back. Wouldn't most bosses have some knock back protection negating any and all knockback less then 1 mag?


I guess I was over estimating the power of this proc but I was expecting to hit a x8 group with fire cages and see around 1/4 of the minions and Lt's hit the ground.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually the -kb is a separate effect that will be applied whether or not you stack enough magnitude to immobilize the enemy
Huh, I thought all the -KB on immobilize powers were tied to the immobilizes being successful. Maybe I'm thinking of holds or something.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Huh, I thought all the -KB on immobilize powers were tied to the immobilizes being successful. Maybe I'm thinking of holds or something.
It's tied to hitting. If you miss, obviously, there won't be a -KB, but as long as you hit, any maz that applies the -KB will apply it regardless of whether the target is mezzed or not.


 

Posted

Quote:
Originally Posted by Dark_Tower View Post
I could be wrong here but as I understand it, Knockdown is basicly 1 mag or less of knockback.

Up to 1 mag of knockback and the target is knocked down, more then 1 mag and the target is knocked back. Wouldn't most bosses have some knock back protection negating any and all knockback less then 1 mag?


I guess I was over estimating the power of this proc but I was expecting to hit a x8 group with fire cages and see around 1/4 of the minions and Lt's hit the ground.
Actually, it's about 0.76 mag turns into KB. 0.75 or below is KD.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Dark_Tower View Post
I guess I was over estimating the power of this proc but I was expecting to hit a x8 group with fire cages and see around 1/4 of the minions and Lt's hit the ground.
No, you're getting the impact of the proc correct, it's just that you're putting in a power that will cancel out the effect.

Since KD and KB are the same effect mechanics-wise the KB protection in Fire Cages makes it's targets immune to KD as well.


 

Posted

It's an awesome proc, but you put it in just about the worst possible power to have it in.


 

Posted

Quote:
Originally Posted by Dark_Tower View Post
I guess I was over estimating the power of this proc but I was expecting to hit a x8 group with fire cages and see around 1/4 of the minions and Lt's hit the ground.
Fire Cages immobilizes enemies while also preventing them from being knocked down or knocked back. Putting a knockback proc IO in that power is very counter intuitive; it's like slotting an attack with a proc that heals the enemy.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Actually, it's about 0.76 mag turns into KB. 0.75 or below is KD.
Technically, the 0.75 is just a guess. We only know for a fact that the threshold is between 0.7437 and 0.8174. I think 0.75 is a good guess, though


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Alright, thanks for the quick feed back everyone, as soon as I get my funds back up I'll be switching the KD IO out for the dam/rech IO.

thankfully the KD IO was only about 30 million, now I need to find another 300 million.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

Quote:
Originally Posted by Dark_Tower View Post
Alright, thanks for the quick feed back everyone, as soon as I get my funds back up I'll be switching the KD IO out for the dam/rech IO.

thankfully the KD IO was only about 30 million, now I need to find another 300 million.
If you're willing to, you can use Alignment merits to buy high demand recipes (Like the LotG +Recharge) then sell them on the market. 100mil+ every other day.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
If you're willing to, you can use Alignment merits to buy high demand recipes (Like the LotG +Recharge) then sell them on the market. 100mil+ every other day.
The LotG +Rech (and most other recipes worth that much) cost 2 Alignment Merits, which means that's once every 4 days, not 2.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
The LotG +Rech (and most other recipes worth that much) cost 2 Alignment Merits, which means that's once every 4 days, not 2.
I think you can buy a merit for 20mil every day.


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
I think you can buy a merit for 20mil every day.
Yes, you can. But you need to have 50 reward merits too.


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Posted

Quote:
Originally Posted by Roderick View Post
The LotG +Rech (and most other recipes worth that much) cost 2 Alignment Merits, which means that's once every 4 days, not 2.
The Kismet +6% Accuracy (tohit) only costs one A-merit, iirc


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yes, you can. But you need to have 50 reward merits too.
And there's (well, essentially) no limit on the number of reward merits you can earn in a day, so the option still exists in the realm of possibility.


 

Posted

Actually you should have made your last slot be Gravitational Anchor - chance for HOLD (also a purple). Not that silly knockdown you put in there. So every time you spam your fire cages you will likely catch 1 - 3 of the mobs in the hold not just the immob.


Put the chance for knockdown in in like a fireball if you pick up fire epic.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
It's tied to hitting. If you miss, obviously, there won't be a -KB, but as long as you hit, any maz that applies the -KB will apply it regardless of whether the target is mezzed or not.
Right, you can see this pretty quickly with a Grav/FF controller, hit a boss with your first Hold, and not only is he not held, but you also can't now use Lift or Force Bolt to keep him from coming at you because he is protected from Knockup and Knockback. Grav has its -knockback switched to its Hold from most other controllers who have it in their Immob, making it kind of a pain in that case.