Lambda Sabatoge!


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Posted

I originally wrote this up to share on my SG web page, so please forgive me if I miss any of the curse words in the edit. Mods, I really did try to get them all. I have ran Lambda over 30(number may be low) times since it went live, I have never had anything like this happen before last night.

Last night I was going to run one Lambda before bed so I could get the one Emp merit from it for that day. I get on a league and was asked to lead it. Well, not what I was looking for, but I could do it. I get the teams balanced, and sorted, then we enter. Once in we pause on the streets, and I ask if anyone is new. I get a few yeses, so I break it down. I ask them to kill everything in the street, courtyard, and guns all going clockwise, then I ask them to pause so I can explain the rest. Everyone agrees. Upfront I tell them that my team will go after acids, and the second team will go after grenades, again they all agree. I again say to pause after the security team so we can explain it further.

During this time I am chatting with another player on the team, because he wants to hold all of the grenades and lead that part of the run. I say that is find and tell the rest of the league. Things are going great. Street is cleared, courtyard is cleared, and we are working on the guns. We have two guns left when we see the do not enter till ready warning. Several of us at that point give the customary "WTF?" and others scream "We will be find just don't go through there doors!" Then we see the warning "Marauder and his forces are in route." I again said don't go in (I had missed the second warning) the other team leader tells me we are too late the person already had. So, we all rush inside, the guard is dead, and we rush to click on our areas. I get a tell from the other team leader "We are ******." I say no we are not.

The timer gives 5 min to get all the temps, when we all got into our maps we had 3 left.

Only 4 of my team make it into the Training Facility, the rest ended up going to the wrong door. I switch to team chat and tell my team to follow me, at the time I thought they were just lagging behind. They follow me to the first vat, and we take it out, I split to go to the second (clockwise as I do all things in this trial) and only a lone Cor follows me. The other two get lost, or are fighting. I again say "follow me" I resist the temptation to add a "!" to it. One player says he doesn't know where I am, so I tell him to use the map. At this point I am fighting with just the cor with big groups of lvl 54 enemies. He says "You are not on the MAP!" I go with "Then you are in the wrong place." I am now done with the conversation because I have to fight, the Cor is hanging on by a thread. I catch bits about him not being told where to go, and the cor, and the other team leader finely break and let him know that I did tell them multiple times at the beginning of the mission. At this point my cor dies and I am alone.

Well, I am a scrapper damn it! I keep fighting my way alone. I let the league know I am alone, hoping they can send some of my team to my area. I collect over half of the acids alone before the other team arrives. At this point I need to thank my friend Seeth, because he had a huge hand in my build, and IO selection. My character is truly awesome. I could write a whole story just about what happened in the few min I was collecting acids on that run.

The other team manged to collect their grenades pretty fast, because they had 12 or more people doing it. I had collected 5 and was working on a 6th when they entered my map to help me. So, between us we had added enough time to finish temp power collection. We managed to clear all the temps with time to spare. As pissed as I was at the time, looking back it was pretty epic, but I am also not done with the story.

We get outside, and only 8 acids are used. So we have to take out the vat to our right to get another one. We realize we are going to have to do this twice. While fighting the vat someone (I don't know who) drug Marauder over. So we are fighting to destroy the vat, and fighting him at the same time. This is not the way it should be done, and I was ready to kick someone from the League. I wanted to do it before, but no one knew who had screwed us the first time. I know who it wasn't because they were chatting with me and their bubbles were where I was. I decided that someone was greifing our run. Too many things had gone in a direction we had warned against for it to have all been an accident. I let the other lead and my Cor know what I thought, the both agreed. Someone was trying to sabotage us.

We got the last laugh though. We won. Through all of the crap, we still beat the trial. I am kinda glad that I didn't find and kick them. Us winning, and them failing at what they really wanted to do was a good moment. Later chatting with the other Team lead, and my Cor we realized it had to be more than one person. I know some bad characters, but I have never seen one who can take the security team alone, and if you are reading this and can, I would LOVE to see your build (I would still argue that it can't eb done in the time ti takes to clear the guns). I still have no clue who did it, but I did get two new global friends from the experience. The only down side is I got a common reward table at the end.

If you are reading this, and were part of this trial on Virtue last night. Good Job.


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Posted

Sucks that you ran into a bad apple (or two), but good on ya for getting it done and not letting it get ya down.


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Posted

Congrats on winning against the odds. I gotta wonder: Do these players really having nothing better to do with their time?

I had a similar situation yesterday: people entered the warehouses for acid/pacifier grenades before everyone was ready. Granted, I don't think they were trying to sabotage us but rather just being selfish and doing their own thing (which is bad in its own right, but at least it isn't negatively directed toward other people).


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Posted

And that is why on Leagues I lead, we do the Turrets before the courtyard because:

1. I don't want anyone to open the courtyard door giving Marauder a chance to leave and the trial to fail.

2. People remember to do the turrets before going into the building. It's easy once you clear the courtyard to forget about turrets.


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Posted

I may have been on that run with my SS Brute. We finished despite someone grenadeing Mauarader before we were finished aciding the portals. We kept yelling at them to stop wasting grenades. It all worked out in the end, though.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
And that is why on Leagues I lead, we do the Turrets before the courtyard because:

1. I don't want anyone to open the courtyard door giving Marauder a chance to leave and the trial to fail.

2. People remember to do the turrets before going into the building. It's easy once you clear the courtyard to forget about turrets.
Is Marauder leaving really that big a risk? He doesn't strike me as the type to flake out, "Man, I think I left my Kindle at the train station..."

Also, big kudos to the OP for overcoming the troubles.

-Gate


@Generator
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I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
And that is why on Leagues I lead, we do the Turrets before the courtyard because:

1. I don't want anyone to open the courtyard door giving Marauder a chance to leave and the trial to fail.

2. People remember to do the turrets before going into the building. It's easy once you clear the courtyard to forget about turrets.
That was the way I always prefer ed to do it too ZM. I got out of the habit because of people arguing and saying the turrets were less of a threat. I think I will be going back to turrets first though.

Inazuma, I was on Surge Warrior and it was at around midnight est on Virtue.


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Posted

Quote:
Originally Posted by Zyphoid View Post
While fighting the vat someone (I don't know who) drug Marauder over.
Are you sure a player did it? Because once or twice, I've seen people who have pets out (especially Lore pets, since ATs that aren't used to having pets can get them) flying/superjumping around the courtyard to get the crates, only to have their pets wander through the middle of Marauder's mob and aggro him.


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Posted

I was on Quantum Ted for that one, and yeah, that was a bit of a cluster, but salvaging those is almost more fun than running them completely flawlessly.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Why is it that people REFUSE, ABSOLUTELY REFUSE to look at their power tray for the acids/grenades?
Because they're dumb. To expand: they don't actually know how to do it. The Trial makes a significant assumption that you know how to go into your powers "menu" and pull out temp powers to drop into a tray or onto someone else. And that is too much for a lot of people. Sad, but true.

Half the Lambda raids I have been on have had this happen. We get 10 for 10 on the Acid Grenades, and only seven get used.


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Posted

I actually think you probably were not a victim of sabotage but of people not paying attention/being new to the trial.

By doing the outside then the courtyard then jumping back to do the guns, I bet you confused some of the players who have run this a lot. Intuitively it makes more sense to work in rings from the outside then inwards: outside-> guns-> courtyard.

So once someone runs to the big door, I am guessing some of the newer players went with him and started on "team".

The next part does sound like someone being a jerk or just plan thinking their way is better then the leaders. There is never an excuse for going into the training center or munitions without instruction.

The last part about someone pulling Marauder, someone stated that if you aggro one of the spawns that are summoned from an open portal, he will also aggro on you. So if you were killing the chamber near an open door that *might* be why the AV came to you.



Gratz on finishing a difficult uphill trial. GJ!


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Because they're dumb. To expand: they don't actually know how to do it. The Trial makes a significant assumption that you know how to go into your powers "menu" and pull out temp powers to drop into a tray or onto someone else. And that is too much for a lot of people. Sad, but true.

Half the Lambda raids I have been on have had this happen. We get 10 for 10 on the Acid Grenades, and only seven get used.
If you are level 50, you have no excuse not to know how to use the Power menu. Especially if you have a respec build, or are IOed out.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
And that is why on Leagues I lead, we do the Turrets before the courtyard because:

1. I don't want anyone to open the courtyard door giving Marauder a chance to leave and the trial to fail.

2. People remember to do the turrets before going into the building. It's easy once you clear the courtyard to forget about turrets.

Zombie are you sure he can't leave if the door is closed?

I had someone jack the cutscene with their pet out and when it ended Marauder followed the pet out the door and we lost.

I am pretty sure no one clicked the door open- so just wondering if he can still leave even with the door closed.


 

Posted

Quote:
Originally Posted by Gatecrasher View Post
Is Marauder leaving really that big a risk? He doesn't strike me as the type to flake out, "Man, I think I left my Kindle at the train station..."
if marauder leaves the courtyard its an instant fail no matter how much time you have left to kill him or how much hp he has

it even makes note of that on top of the interface which shows his hp and enraged or not


 

Posted

Quote:
Originally Posted by The_Masque View Post
Zombie are you sure he can't leave if the door is closed?

I had someone jack the cutscene with their pet out and when it ended Marauder followed the pet out the door and we lost.

I am pretty sure no one clicked the door open- so just wondering if he can still leave even with the door closed.
technically he could follow you over the wall if you pulled him over the wall

but hes prolly more likely to leave through the door since not all toons are good at jumping over those high walls lol


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
This is why I do pre-mades (60% of the time, at least) and designate one person to get all acids. Too often do we take out all 10 acid chambers and only 7-8 gates are closed.

Why is it that people REFUSE, ABSOLUTELY REFUSE to look at their power tray for the acids/grenades?

I remind people also that there are 10 acids and only 8 on a team so some people will get more then one. I think most people assume "hey I used my acid, my job is done".


Another thing that can confuse (maybe) some people is that if one person from the grenade team hits a chamber there is a chance that anyone on the grenade team can get temp drop, so someone may be only looking for grenades and miss that they got an acid.


 

Posted

I was on the run last night as Electra Voltara and had a total blast. I thought everyone was just playing fast and loose. I was on the grenade team and after collecting them all we tp'd out and snatched up the rest of the acids. Only real problem was the usual one or two people that don't use the acids on the doors. I figured the early Maruader aggro was from some MM pets or whatever. Definetly the most fun Lambda I've done yet.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
if marauder leaves the courtyard its an instant fail no matter how much time you have left to kill him or how much hp he has

it even makes note of that on top of the interface which shows his hp and enraged or not
Yes, I'm well aware of that. I was trying to determine what (if any) circumstances would make him leave, as I have yet to see that happen. Based on the above, it sounds like "Stupid Pet Tricks" is likely the #1 culprit.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Gatecrasher View Post
Yes, I'm well aware of that. I was trying to determine what (if any) circumstances would make him leave, as I have yet to see that happen. Based on the above, it sounds like "Stupid Pet Tricks" is likely the #1 culprit.

-Gate

Bascially if someone aggros him then trys to run away by going out the door ... or over the wall= instant fail.

I am sure they put this in to stop people from trying to pull him out and around the outside to get the master badges.


 

Posted

Quote:
Originally Posted by The_Masque View Post

The last part about someone pulling Marauder, someone stated that if you aggro one of the spawns that are summoned from an open portal, he will also aggro on you. So if you were killing the chamber near an open door that *might* be why the AV came to you.
Masque, myself and someone else have been discussing this on the Victory forum. I've actually observed this and can confirm.

If the portals behind where the acid cylinder spawns are still open, reinforcements will spawn there and start running over to Marauder. If anyone attacks one of those MOBs, you will pull Marauder and all of his buddies over to you.

The B.A.F. actually works this way, too. You can pull Siege and/or Nightstar to you by attacking one of the reinforcements as they run across the compound.


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Posted

Quote:
Originally Posted by Zyphoid View Post
During this time I am chatting with another player on the team, because he wants to hold all of the grenades and lead that part of the run.
My advice? Do not let any one person hold all the grenades. It is almost impossible to waste grenades (unless you use them before people are actually attacking Marauder). If someone throws a grenade a second person attempting to throw a grenade will get an "Invalid Target" message.

If the grenades are held by multiple people:

1) If the grenade holder gets killed you don't need to wait for him to get back from the hospital.
2) If the grenade holder is a jerk and logs out with all the grenades (since this post is about sabotage)...or he ends up simply getting disconnected (it does legitimately happen), then the rest of your Trial isn't hosed.


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Posted

A lot of what you guys are saying makes sense, and I have run well over 30 of this trial alone. Everyone I have ever done it with wants to do Street, Courtyard, Turrets. Most will not listen to reason.

That is the only time I have ever had Marauder agro on a team while they were taking out the acid chamber. Luck? Perhaps, I think it more likely someone really was trying to mess us up. I am not paranoid, well mostly not, but I was also not alone in this feeling.

I agree on the temps, I prefer to keep the spread out too. Again some people are insistent. It is simpler not to argue.

As one of the people stated, after it was over I realized that it was a lot of fun. More than any of the others I have ever been on.

Also, looking at the responses I realize every server has their own common way of how these trials are ran, and the only wrong way is the one that fails.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Half the Lambda raids I have been on have had this happen. We get 10 for 10 on the Acid Grenades, and only seven get used.
Only half? I haven't been on a single run yet where all 10 doors got taken out without having to get more temps in the courtyard. It's usually 8/10 for some reason.


 

Posted

Quote:
Originally Posted by The_Masque View Post
Zombie are you sure he can't leave if the door is closed?

I had someone jack the cutscene with their pet out and when it ended Marauder followed the pet out the door and we lost.

I am pretty sure no one clicked the door open- so just wondering if he can still leave even with the door closed.

Had that happen twice the other day. Someone decided to do that "funny" little bit where they dance next to the AV in the cut scene. Unfortunately, their pets were out. He aggroed and the idiot's pets were heading right out the door with him. Instant fail. Reset, start again, he does it a second time, AV aggros again, out the door. Reset, start again, just before we kill the last crate, I check where he is (take a guess). The league leader was bright enough to pop outside and do the same when we finished the containers, gave him one warning then booted him when he didn't respond. Succeeded, exited and he's begging to be back on the next one.