MoLambda baby


Abraxxus

 

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Originally Posted by Red_Gren View Post
Actually, no. My dealings with Customer Service on this matter appear to me to be taken seriously. This could be because I have the ability, when I want to, to be obstinately oblivious to the brush-off. I guess I'll see as I continue to take them up on their answering any further questions I might have.

Knowing how invested people were in getting the MoLambda badge, even if I hadn't noticed, I'm positive the rest of you would have noticed if Marauder had been pacified & been upset that someone had ruined it for that effort. As that didn't happen, I'm wondering if there's some other way for the use of a pacification grenade to be recorded in the game logs. We have learned that picking up a temporary power in the courtyard should deny you the awarding of any of the non-use badges, so I'm wondering if that's because it gets recorded as a use of the power? So if we accidentally destroyed one of the pacification grenade drops, then that's how our usage of a pacification grenade got recorded?

If that's how the reward determination mechanism is coded & recorded in the game logs, then I can see that getting awkward for Customer Service if they can't differentiate between usage & courtyard pick-up. Not that it would necessarily matter to them as both conditions work out to be the same thing to them, you are not qualified for the the badge.
I remember watching Marauders stats the whole time, since I was just a wimpy rad/rad def and keeping my toggles up and staying out of the way was the modus operandi, and I can safely say that I never saw us use a grenade. Far be it from me to question the GM's and their game logs, but I just dont believe them. I am also more than sure we never busted open a cache or tube accidentally. Whatever, I am sure the CS reps have a whole manner of lies they are expected to trot out in the event that the game is really broken. Far more important to maintain the air of perfection than to have us lose faith in the game we play. Right?


@Nuprin Feelgood ... pew pew pew

 

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I think my biggest frustration with the Lambda badges is that there is no clearly definitive line to us, as players, that we've done something incorrect while in the midst of the trial.

We all believed we'd done everything correctly to achieve at least the Lambda Looter badge, yet we failed according to the powers that be. We still don't have anything concrete from them as to why, other then "you didn't do it right".

Why isn't there some communication in the game that yes "you've done this, so you're still good to go for the badge!" flag or verbiage? All this does is set up Customer service for more headaches with folks trying to sort out what the "HE double toothpicks" happened! It also leaves us feeling like we've been cheated out of things we have felt we've achieved.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

The current claim is that our league used a pac grenade at some point.

Hmm... I don't know about you guys but I think at least ONE of us would have noticed the giant "Marauder has been pacified!" text flashing in our face and promptly tried to beat the crap out of the guilty party responsible for dropping the grenade. Even if we didn't notice the glaring text message, we should have seen it get a lot easier to damage him for a little while (which it absolutely didn't). After seeing one of these things, we would have stopped wasting our time trying to get the badges and used the rest of the temp powers to guarantee at least an easy completion.

I mean really... do they think we're that stupid??

Also, I watched the containers every time we were fighting anywhere near one and I never saw one go below half health. However, I have officially given up on CS at this point. If I want to be talked to like a child, I'll call my dad thanks.


Allyriah - 50 Ice/Ice Blaster
Cyrrena - 50 Sonic/Dark Corr
Ally Stryke - 50 Inv/SS Tank
and so many more...

 

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You are correct. Marauder was never pacified in our fight with him. Unfortunately we're dealing with a brick wall at the moment.

I'm considering giving it another shot Friday night, before they fix the bug. And then, unless they change the MoLambda requirements, I don't see myself attempting the badges again. Just not worth the headache.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
You are correct. Marauder was never pacified in our fight with him. Unfortunately we're dealing with a brick wall at the moment.
Yep. Given that the GM wasn't there, all he can go by is what the server logs tell him. Who knows why the server recorded Marauder as being pacified, but apparently it did. Given that, I think we'd need video of the fight to counter the server log review. It sucks that they won't take our word for it, but I can understand why they can't. Feel free to attribute malice to CS behavior if you want to, I didn't get that sense in my interaction with the GM I dealt with.


 

Posted

Well, the new "explanation" post is up. Badge requirements are apparently staying as described by CS (and probably still bugged). Lambda will remain far less popular than BAF even with the added Merit for defeating Marauder. My Mastermind will probably continue to avoid the Trials due to participation wonkiness.

At least they're adding down/side conversions for those that get stuck with Uncommons.


 

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I ended up getting my MoLambda last night. Zartain did a nice job leading the league. Nitra, Beerpig were also on the league and I don't recall the other globals, but it was a very good group. Thanks to everyone who helped.

We didn't get it on the first run. Marauder was down to 4% when we ran out of time. The second run through was quite the success. I think we had over 1min to go when we defeated him.

I'd also like to thank the bugged Lambda Looter badge for rewarding the Antacid and Well Stocked badges. I don't plan on actively trying for the MoLambda again once they fix the bug.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
We didn't get it on the first run. Marauder was down to 4% when we ran out of time. The second run through was quite the success. I think we had over 1min to go when we defeated him.
We actually had several minutes left at the end of the second run. I was astounded. That run really came together.

Quote:
Originally Posted by Rangle M. Down View Post
I'd also like to thank the bugged Lambda Looter badge for rewarding the Antacid and Well Stocked badges. I don't plan on actively trying for the MoLambda again once they fix the bug.
You and me both. I've got the Master badge on my main hero, and that's enough for me for now.


I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
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I was there on Phrenic Flea, but I wish I had been there on my badger and namesake.

Still, it pretty cool. More a matter of patience and determination than anything . . . kinda like dealing with CS.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

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So, now it takes 3 no-temp defeats.

Quote:
Still, it pretty cool. More a matter of patience and determination than anything
I disagree. It's poorly thought out. His DR causes many people to be able to contribute nothing before he hits unstoppable, and then even more contribute next to nothing. Comparing it to the 'pity spot' people thought used to exist on the RSF, the pity-ee is soloing Hamidon while someone dealing s/l damage on the Monotony Of Lambda Sector is killing level 2 hellions in atlas park, when the mission is a level 50 tip in PI. The only challenge is finding enough people who deal psi damage willing to stick it out.


And I'm not bashing you Flea. I disagree with your opinion, but I'll respect it. You had a nice quote for me to springboard my annoyance off of.


 

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This is why every time someone send me the "is it a MoLambda?" tell, i reply "not until the bugs are fixed it isn't".

You potentially encountered 1 bug: you earned well-stocked, but didn't receive the badge. (unless someone gathered one of the additional equipment drops outside in the courtyard, that's not allowed on a badge run).

As for getting the badge for acid only, or the badge for grenade only, you didn't earn those. The devs were pretty clear about the requirements for those, and that the current badge text is misleading.


The antiacid and looter badges are considered to be the more difficult ones, because you have to sweep out all 10 without any time bonus for dual sabotages.


They call me the Super-Genius of Justice for a reason... but they forgot what it was.
--------------------
"Awesome... Awesome to the Max..."
--------------------
Zero Tolerance: Get your towels ready.

 

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Originally Posted by Quatermain View Post
It's poorly thought out.
Say it isn't true! There's a mechanic in this game that has slipped through the vaunted QA process and made people angry?


 

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Quote:
Say it isn't true! There's a mechanic in this game that has slipped through the vaunted QA process and made people angry?
I call it post-i13 pvp usually.


 

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Originally Posted by PumBumbler View Post
Say it isn't true! There's a mechanic in this game that has slipped through the vaunted QA process and made people angry?
Bad design decision comes well before it ever gets to QA.

By the time it reaches QA all they can do is jedi-wave their hands and say "working as designed".

Or is it that they say "this isn't the fun you were looking for"?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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We don't serve your kind here.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Ahhh, glad to see I'm not missing much. on the good side there are so many other games that I actually enjoy playing right now...I thought I had forgotten how to enjoy a game.


@Nuprin Feelgood ... pew pew pew

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
I ended up getting my MoLambda last night. Zartain did a nice job leading the league. Nitra, Beerpig were also on the league and I don't recall the other globals, but it was a very good group. Thanks to everyone who helped.

We didn't get it on the first run. Marauder was down to 4% when we ran out of time. The second run through was quite the success. I think we had over 1min to go when we defeated him.

I'd also like to thank the bugged Lambda Looter badge for rewarding the Antacid and Well Stocked badges. I don't plan on actively trying for the MoLambda again once they fix the bug.
Amen... The thing is, for me it's even sweeter knowing this **** was bugged and we still got it done, because we worked through it and had an amazing team and some key tips from beefcake helped as well... I was glad to be part of it... and also glad Arwen finally got it as well


It's better to save the Mystery, than surrender to the secret...

 

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It was three times easier to get when it was bugged...


 

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I agree, the bug was way easier than running it 3 seperate times for the Mo badge.


Are you gonna bark all day, little doggie, or are you gonna bite?
Mr. Blonde 'Reservoir Dogs'

 

Posted

Quote:
Originally Posted by Quatermain View Post
It was three times easier to get when it was bugged...
Quote:
Originally Posted by Sickboyquick View Post
I agree, the bug was way easier than running it 3 seperate times for the Mo badge.

Yes and yes. The bug made it so much more tolerable. I ran through it three times tonight to help Merm, and once after to help Ally and Bridger (though that one wasn't successful, sadly), and it's an unfun grindfest. The whole thing is poorly planned, poorly designed, and poorly implemented.

And don't get me started on how the in-game directions do not match the actual requirements AT ALL.


@Arwen Darkblade
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