Share Incarnate XP and drops across the League.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Depending on the characters involved it doesn't necessarily take an entire team. BUT it does take most of a team. You have 6 bosses spawning every 30 seconds. I don't know about you but a lot of my characters would struggle to take down a +3 boss in that time frame .
Once the people dealing damage get their +3 levels, it should really only take one or two meleers and a defender/corruptor/controller of some sort, whether dark, storm, emp, pretty much anything.

And having the support is just being careful, cause Victorias will start hitting you hard as hell at what seems like random.


 

Posted

Agreed. As a very active participant myself, I really don't care if someone is 'leeching', I'd rather risk that then having a team get less because they are a Rad, for example.


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Posted

Quote:
Originally Posted by YippeeGo View Post
Once the people dealing damage get their +3 levels, it should really only take one or two meleers and a defender/corruptor/controller of some sort, whether dark, storm, emp, pretty much anything.
Indeed, but for now most people are still only at the +1 from the Alpha. The people who have already unlocked and slotted T3+s in the new slots are not yet the majority (give a few more weeks).


 

Posted

Also another tactic is after 2 Sequestors have them help wtih ambushes until it wears off. This helps rotate iXP also.


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Posted

I'll sign on to this suggestion.

I always enjoyed COH because the shared team rewards encouraged the team to work together. In these trials we have lost some of that.

Under this system it is very easy to intentionally or unintentionally create either stacked teams or weak teams. A team with a large number of people with their incarnate abilities will grab the lions share of the iXP no matter what else you do while a team with just alpha slot (or none) will under perform. It is not easy under the league interface to tell what incarnate abilities people have or even what power sets they used to balance teams.

Share the iXP (and other rewards) across the league if at all possible!


 

Posted

Hmmm, I was beginning to wonder why on some BAFs, the leader was setting his team up for ambushes with just 4 players...

/signed for distributing the rewards evenly.


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Posted

Quote:
Originally Posted by Hercules View Post
Hmmm, I was beginning to wonder why on some BAFs, the leader was setting his team up for ambushes with just 4 players...

/signed for distributing the rewards evenly.
I'd get some player notes on that jerk and remind myself never to play with them again. No reason for that whatsoever.

I can't agree to this suggestion enough: either we are working together as a league, or not. No need to separate things out, so give rewards to all.


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Posted

Quote:
Originally Posted by baron_inferno View Post
It doesn't. Usually 4-5 people is enough. Often times I would see a couple of the ambush team members go help out the AV killing teams and end up with a share of the iexp there as well. Conversely, the AV killing teams could send one of their members to help with ambushes to get a share of that iexp of course but this just overly complicates the whole raid setup and is completely unnecessary in my opinion.
The post above yours show's how a League leader can rig the system to get the lion's share of iXP. The League system needs to be fixed as outlined in the OP.

As you say, other systems for doing so are needlessly complex.

Until this is fixed the only real solution is to pull both AVs to where the 9CUs spawn and kill them there.


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Posted

What has worked well for me for now is I call all scrappers (provided you don't have more then 6-8 on the league) and one controller to handle the spawns (in all three AV fights). All others focus on the AVs (however or wherever you decide to fight them). Just makes sure those scrappers are evenly distributed among the teams.

Yes this messes up the teams and can be more confusing but it shares the iXP nicely (seems everyone gets 20-25% when we do this).

Of course you either need to be the league leader or have one that is willing to take suggestions for this to work .

But as I said in earlier post, share the rewards among all teams! This will allow us to create smaller teams in the trial and give teams tasks rather then bunching in 3 and playing tricks to share the iXP.


 

Posted

Quote:
Originally Posted by Fritzdog View Post
I was on a couple of BaFs last night and the leader ran a couple in succession. After the first one, which was done in the Team 1 NS, Team 2 Seige, team 3 ambushes style, I sent the leader a tell suggesting that 1 or 2 people from each team handle the ambushes as to maximize the iXP for everyone. He was receptive and we did it and I think it worked out quite well. Its a workaround but its all we have atm.

BTW: I think its important to make these type of tactical suggestions via Tells as not to confuse the rest of the league. Also if the leader is not receptive you haven't split the league in a for/against situation. Bottom line is the leader is the leader and as long as their tactics get the job done I'm happy be a good soldier and follow orders.
I ran these new trials for the first time last night and that's how the raid was run. Ran one BAF and two Lambas...all successful. Was some fun stuff.

This is a small workaround until they change how all iXP is doled out and if they don't then it will probably be the standard tactic from here on out.


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Posted

Yes, please.

It is annoying as a leader to have to say "Folks 6, 7, 8, handle the adds" so everyone gets iXP, and it's annoying as a team member to not get iXP at all if the leader doesn't know this is how the system currently works.

/signed


 

Posted

It's sad. I got 47% of my iXP to unlock Judgement and another 2% towards the next slot (Lore?) on a failed BAF today.

And it all came from the adds. We jumped in the queue with only 2 teams (no one was slotted +2 or +3, or even had their Judgement AoEs unlocked) thinking that the queue had been fixed to get more than the minimum to launch the trial. We were mistaken. We had zero escapees, much to my surprise, but didn't have the damage to put down the AVs together. So we failed rather magnificently but failed none the less.

My point, as far as this thread is concerned, is that we got all this huge amount of XP from the adds, and if we'd put one team on the AVs and one team on the adds one team would have gotten nil for this phase.


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Posted

Signed x 10000000.


I'd also like clear guidance on the mechanics behind the pool drops. Is it totally random or is the same mechanic that is screwing everyone for iXP in place?


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Posted

/signed.

I'm a bit disappointed to hear this wasn't fixed after the first time it was suggested.


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Kill 'em all. Let XP sort 'em out.

 

Posted

Totally agree.

On my blaster, I maxed out Judgement in 2 BAF runs because I landed on the "ambush" team twice. My buddy tanker got stuck with AVs both times and netted something like 12% judgement instead. How can this possibly be fair?


 

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Quote:
Originally Posted by Zemblanity View Post
Totally agree.

On my blaster, I maxed out Judgement in 2 BAF runs because I landed on the "ambush" team twice. My buddy tanker got stuck with AVs both times and netted something like 12% judgement instead. How can this possibly be fair?

Its not.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Right now, all Incarnate XP and drops are based on what your individual team does. This should instead be spread out over the entire league.
  • It is too easy to overlook a player on their "own" team if they return from a mapserver disconnect.
  • It is too easy for players to get shafted by league tactics - hey blue team deal with the AV while yellow team gets all the Incarnate XP from the ambushes.
  • It is not balanced.

The same thing applies to Hamidon Raids and Rikti Mothership Raids.
Now you know why I was always positioning myself to throw AoE at the adds in BAFs.


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Posted

Definitely agree that this needs implemented for reasons that have already been stated several times.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Now you know why I was always positioning myself to throw AoE at the adds in BAFs.
Yeah, I got to the point where I would go deal with the ambushes in the BAF regardless of who the league leader told to do it just so I could get more iXP and unlock my slots faster.


 

Posted

This explains a lot. I've only ran 3 BAF's on one toon. She's sitting at 33% on the judgement slot. I figured I'd have to run it 18 times to unlock both slots at that rate, whereas I'd heard stories of people unlocking the slots after 5 runs!!!
This needs to change.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Right now, all Incarnate XP and drops are based on what your individual team does. This should instead be spread out over the entire league.
  • It is too easy to overlook a player on their "own" team if they return from a mapserver disconnect.
  • It is too easy for players to get shafted by league tactics - hey blue team deal with the AV while yellow team gets all the Incarnate XP from the ambushes.
  • It is not balanced.

The same thing applies to Hamidon Raids and Rikti Mothership Raids.

/signed



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Posted

I'll /sign this as well


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Posted

Oh heck yeah!

This statement is approved by me!

Sue


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Now you know why I was always positioning myself to throw AoE at the adds in BAFs.
Quote:
Originally Posted by firespray View Post
Yeah, I got to the point where I would go deal with the ambushes in the BAF regardless of who the league leader told to do it just so I could get more iXP and unlock my slots faster.
And this is one of the reasons why I'm bringing the suggestion. Having people ignore tactics is causing disruptions and raid failures.




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