The real difference between Trial and non-Trial Incarnate Advancement
Castle is gone, and was speculating. Positron is in charge of the endgame content. I'll take his word on it.
As for the hypothetical, it's not exactly germane. You are comparing an obvious act of exclusion to content (Apex or Tin Mage without alpha slotted is excluded, and that is merely common sense), to exclusivity on the part of the players. Again, I really don't think they should have created the debuff playing option for the TFs since it just makes people paranoid about things. A strict limitation of no alpha, no enter, would have been wiser. |
Fortunately, it isn't nearly as rampant as it was a few of years ago.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
For the character I mention, 27 runs, 20 successes, 7 non-successes (failures, trial-crashes), 8 empyreans. That's confirmed by the fact that the character currently has eight, has never converted one, and the logs show eight total drops.
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So you ran two of the same trial on the 9th but 20+ hours separated? Heh.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Got it. I figured assuming you got 8 Empyrian Merits because some of those 20 successes were within the same 20-hour windows, but I didn't think to tie it back to your breakdown.
So you ran two of the same trial on the 9th but 20+ hours separated? Heh. |
04-09-2011 13:35:09 You received Empyrean Merit.
04-09-2011 15:31:25 You received Empyrean Merit.
04-09-2011 22:53:27 You received Empyrean Merit.
The first two are BAFs and the last is a Lambda. The only noteworthy aspect to the second BAF is that I was awarded Strong and Pretty at the same time. I don't know if that comes with an Empyrean merit separate from the one per day Empyrean limit for the trials.
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Actually...
That is the way 95% of Union Raids run it. 1 team is Seige, 1 Team is Nightstar, 1 team is reinforcement duty. 1 AoE damage dealer from each of the AV groups is assigned to the adds group that camps the add spawn point on the Helipad. For the exact reasons that you described, everyone gets IXP and chance of Threads that way. If there is no AoE damage dealer then a high damage single target person is given to the add groups but even then just having something like Footstomp, Dragon's tail etc. allows people to gain access to the IXP and thread chance. If one of the teams is failing at doing decent damage to an AV, then one person from the adds group will shift to them, allowing everyone else to still earn IXP while helping bringing down the AV. I Highly recommend people take a look at Ammon's Guide to the BAF, Master of edition these are the tactics considered the norm on Union and while we occasionally get prisoners escaping, it's down in the 1-5 area. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Actually, now that you mention it: nope.
04-09-2011 13:35:09 You received Empyrean Merit. 04-09-2011 15:31:25 You received Empyrean Merit. 04-09-2011 22:53:27 You received Empyrean Merit. The first two are BAFs and the last is a Lambda. The only noteworthy aspect to the second BAF is that I was awarded Strong and Pretty at the same time. I don't know if that comes with an Empyrean merit separate from the one per day Empyrean limit for the trials. |
Infact every time you achieve the badge conditions after each 18 hour limit, you will recieve an Empyrean Merit, even if you already have the badge.
so you can get 2 additional ones from the BAF, one for Strong and Pretty and one for Not on my watch..
If you've already got those badges AND it's within the 18 hour limit, you earn an additional Astral merit instead.
This brings up the possible Empyrean merit earning total to 4 a day.
A strict limitation of no alpha, no enter, would have been wiser.
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"This hospital for Incarnates only."
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
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Sorry that I'm coming into this conversation late. I got about half-way through my first page and then realized I had three more to go and decided I didn't have the time to make it all the way through.
I remember some time ago that someone (Catwhoorg perhaps) started a thread to find out what level 50s earned on average. And I seem to recall that 3 million inf. per hour was about average. If anyone has more current figures, I'd be happy to be corrected, but I have a feeling that the number would be much larger today. And if I also recall correctly, that was just for killing things, not marketing at all.
I don't know if anyone has done the same sort of a study for shards. I see on the first page that Arcana, Liquid, and Uber talked a bit about their personal recollections and averages. I wonder if 10 shards an hour would be a fair estimation. I think that it might be if you run TFs and breakdown the component and /or notice.
Let's assume that it's a realistic number if you run TFs. So you get 10 shards and 3 million inf. for an hour's worth of task force gaming. If you do that, you can convert those 10 shards and 2.5 million inf into 10 threads once a day. You need 60 threads to craft a boost, so that's 6 days and 15 mill. You'll need another 34 threads and 85 million to open the slot (1 thread + 2.5 mill = 3% IXP). So that's another 4 days.
So, 10 hours of play time over 10 days to earn a little under 100 shards and 100 million inf. without ever setting foot in either of the two new trials. Thirty million of that inf should be sitting there just from the kills. Craft and sell the non-crap drops to make up the balance. You might be a little short or you might get lucky, get a purple and be tremendously over.
Am I missing something?
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
And that was an hour and a half to do two trials.
Still here, even after all this time!

No doubt that doing the trials is a much quicker way to get IXP and components. My point is that getting the slot opened and slotted in less than two weeks, playing one hour a night, without stepping foot into either trial, is a reasonable alternative method.
Yes, what I am talking about still requires teaming. But not large scale raid teaming, just the standard teaming that the game has had since day one.
Now, if you want to do it completely solo, it would probably take 30 to 60 days to get one incarnate power slotted. I still don't find that unreasonable. And if you are shooting for the T4 in every slot . . . well yeah, that's going to take years. But as Arcana pointed out, most of the benefit of these boosts come early. Tier 4 only adds a little bit over tier3.
I would much rather have several characters with T1 or T2 slotted in everything, than dedicating myself to just one character with T4s. I won't even consider getting multiple characters with full sets of T4. THAT would be unreasonable.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Just did a bunch of non MO BAF runs. Dechs joined and suggested pulling Siege to the add spawn spot NW of the tennis courts. Killed him there, then when Nightstar respawned, we just pulled here there, too and killed everything. Everyone was involved in killing everything and ixp flowed like wine.
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Its also sometimes tricky to pull them directly onto the spawn point because you're in line of sight of the turrets. Sometimes we were pulling to that spot in that corner just southeast of the spawn point where the league had cover from the turrets but the AVs were still close enough to the spawn point for people to throw AoEs at them.
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Find it interesting that it is rare for the US servers to run the BAF 'MO style' yet on Union it's pretty much the ONLY style run, as in every run follows the 'Fight AVs individually at spawns, 1 team per AV with 1 additional team and 1 member from each of the other teams dealing with reinforcements'.
An interesting divergence in tactics used by the different servers.
Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners?
I remember some time ago that someone (Catwhoorg perhaps) started a thread to find out what level 50s earned on average. And I seem to recall that 3 million inf. per hour was about average. If anyone has more current figures, I'd be happy to be corrected, but I have a feeling that the number would be much larger today. And if I also recall correctly, that was just for killing things, not marketing at all.
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Personally I think the thread costs of converting shards to threads are irrelevant, they are so low. IXP costs are a bit more noticeable, but still low enough to not dissuade impulse buying of iXP. The costs of crafting rares and very rares serve more to provoke sticker shock and protests of "but I don't have that kind of inf!" than serve as a useful inf sink. Because what good is an inf sink if people don't use it? I also think people are hung up on inf costs because they have some conception of how much 400 mil inf is worth to them. It's a cost you can look at and say, "but I've never had that much inf on any one character, ever!" or "that very rare costs more inf than my whole build." Nobody can say the same about 1000 threads.
Let's assume that it's a realistic number if you run TFs. So you get 10 shards and 3 million inf. for an hour's worth of task force gaming. If you do that, you can convert those 10 shards and 2.5 million inf into 10 threads once a day. You need 60 threads to craft a boost, so that's 6 days and 15 mill. You'll need another 34 threads and 85 million to open the slot (1 thread + 2.5 mill = 3% IXP). So that's another 4 days. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Find it interesting that it is rare for the US servers to run the BAF 'MO style' yet on Union it's pretty much the ONLY style run, as in every run follows the 'Fight AVs individually at spawns, 1 team per AV with 1 additional team and 1 member from each of the other teams dealing with reinforcements'.
An interesting divergence in tactics used by the different servers. Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners? |
I'm more a fan of the three spot method: one center north, one south east near the doors, and one southwest also near the doors and specifically guarding the dangerous corner the leakers typically escape out of. I initially got the badge in that configuration.
And I've seen the bookends: two groups separated by about a hundred feet north, two groups separated by about a hundred feet south, which is a variation of the two spot choke point method, but with the choke points turned into gauntlets. I've seen a zero escape run using that method also.
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I've hit 10 shards in one TF once, two days ago running the ITF with my Peacebringer. The previous run with my Scrapper netted two, three counting the converted component at the end. Fortunately three was exactly what I needed to finish his A4. 4-6 is much more typical in my experience.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I've gotten between 3-8 shards on ITFs. 8 has been highest amount, and only once. Typically I'm pretty happy if I get a half dozen.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Find it interesting that it is rare for the US servers to run the BAF 'MO style' yet on Union it's pretty much the ONLY style run, as in every run follows the 'Fight AVs individually at spawns, 1 team per AV with 1 additional team and 1 member from each of the other teams dealing with reinforcements'.
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We then defeat the AVs where they spawn. We don't bother with full "MO" in the sense that we don't try to defeat the AVs with all their support down. That level of cat herding isn't usually productive. Other than that, though, we do all the MO things, including leaving the towers active.
Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners? |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners?
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Have not encountered it on Justice.
Those are the only two servers on which I've run the trials.
Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners?
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A few people hang out at the doors to get them when they come out, and more people waiting at the choke points to get anything the door people missed.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Generally the runs i've been in on Virtue is 3-4 per door. I advise people not to chase anything coming from their door more than a few steps, but to make sure to kill anything coming towards their door. Generally end up with 0-3 escapees. I've been working my blaster through lately, so I usually set up in the north east, dropping rains on the door, but mostly hanging out in the corner of the paths there with hot feet on.
Can see what leaving, and what's coming. Works out pretty well.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Anyway, back on the subject of "iXP too fast with shards," I'm not sure what makes more sense to me:
A) Unlocking an entire slot in one ITF, then actually crafting and slotting a power to put in that slot in 2 more ITFs
B) Crafting a rare power for a slot without even having the slot 1/3 unlocked yet by doing trials
Fiddling around I'm consistently being able to make at least an uncommon, if not rare, before I even come close to unlocking a slot fully. My Dom crafted a rare Judgement and an uncommon Lore before even unlocking Judgement. She's now 47% into Lore and one more trial or so will get her to rare. I also started working on a common Interface before even doing any Lambdas. I did a failed run and got a lot of iXP, but I already have an uncommon and rare waiting so there's no way I won't have a rare there before even unlocking it, yet again.
Arcanaville commented that doing one ITF and unlocking a slot would be too fast. I'd be inclined to say the iXP system is just arbitrary and it doesn't really make sense no matter which way you approach it.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'd be inclined to say the iXP system is just arbitrary and it doesn't really make sense no matter which way you approach it.
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If you end up with 47 threads after breaking down any merits you are inclined to, there is no real reason not to convert those 7 left over threads into iXP. Those 7 threads aren't going to do you any good by themselves and there's no guarantee it will even out with subsequent runs.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
there is no real reason not to convert those 7 left over threads into iXP
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(Not that I haven't spent a few threads on iXP, but in general I avoid it)
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I think it's counting on you converting any left over threads into iXP as well as what you get from defeats.
If you end up with 47 threads after breaking down any merits you are inclined to, there is no real reason not to convert those 7 left over threads into iXP. Those 7 threads aren't going to do you any good by themselves and there's no guarantee it will even out with subsequent runs. |
Essentially at the end of each trial if you use as many threads as possible for components you will have somewhere between 1 and 19 threads left (since all components are a multiple of 20). Keeping those threads gives you extra components every few trials. Converting them to iXP seems like a waste when you get it in trials for free.
I think it's counting on you converting any left over threads into iXP as well as what you get from defeats.
If you end up with 47 threads after breaking down any merits you are inclined to, there is no real reason not to convert those 7 left over threads into iXP. Those 7 threads aren't going to do you any good by themselves and there's no guarantee it will even out with subsequent runs. |
And it costs money that I don't need to spend. I have more than enough, but I don't see a reason to spend it on that when I get unlocked so fast anyhow. The most common scenario I can see here is that I might be able to use the Common versions of a power a bit sooner.
The one bar that seems to take forever to fill is Lore, but I don't like Lore that much other than the level shift, so I have a hard time convincing myself to burn stuff to get it. I just grunt it out and use the spoils to work my other slots towards their Very Rares.
I have only spent Threads on iXP in a couple of situations. The most common is when I complete a trial and end up at something like 95% or more from completion. Then I get antsy and burn a few Threads to close the gap. The other was because people were planning on running a ton of successive BAFs and I was not done unlocking Interface, so I burned like 10 Threads and 25M to unlock it. It chapped my hide to do that, because Lambda just one Sector would have unlocked me, but the people I run with were focused on Judgment and Lore (for the level shift) at the time.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That is the way 95% of Union Raids run it.
1 team is Seige, 1 Team is Nightstar, 1 team is reinforcement duty.
1 AoE damage dealer from each of the AV groups is assigned to the adds group that camps the add spawn point on the Helipad.
For the exact reasons that you described, everyone gets IXP and chance of Threads that way.
If there is no AoE damage dealer then a high damage single target person is given to the add groups but even then just having something like Footstomp, Dragon's tail etc. allows people to gain access to the IXP and thread chance.
If one of the teams is failing at doing decent damage to an AV, then one person from the adds group will shift to them, allowing everyone else to still earn IXP while helping bringing down the AV.
I Highly recommend people take a look at Ammon's Guide to the BAF, Master of edition these are the tactics considered the norm on Union and while we occasionally get prisoners escaping, it's down in the 1-5 area.