Do we really have to grind these same 2 zones over and over?
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
Sir, you have a kind heart, to have been here since 2005 and still be an optimist regarding the correction of poor decisions by the Devs. :-)
|
Remember how it was a poor decision to get locked into one Patron Power Pool? Well they fixed that, didn't they? And it only took three years.
And two years after they corrected another bad decision and gave Villians their own Epic Power Pools.
So if we're patient for the next five years there won't be a single complaint still standing.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
I have only two complaints: The first is that we now have Threads as well as Shards when I think Shards were good enough. But I'll let that slide because it's early.
The other is that the Devs are scrambling to make new shiny and not spending much time fixing old problems.
However, in the interest of fairness, I also like several things about I20:
1) League system will rock for MS and Hami Raids.
2) The new Trials are not just 'beat down bad guys.' I remember when Romi took strategy. Now it's just 'bring more damage.' I haven't finished the new ones yet but I appreciate the challenge.
3) You get some progress even if you fail the Trial. One of my slots is a third done after 2-3 failed efforts as well as some salvage and Threads. So slow learners like me can still get it done it just takes longer.
4) The new ISalvage has nothing to do with the regular Invention system. So I don't have to worry about uber-rich Incarnates buying Diamonds for 30 million and raising the price out of reach for my pre-incarnate toons.
5) Incarnates is a system being put into place to open up yet more things. It's a doorway, not a red carpet. The second step in the journey that started with the Alpha Slot and ends (so they tell us) PAST the Omega Slot.
It's just like the old arguement against raising the level cap from 50 to 60. You expect them to spend a year or more making 10 levels of content that many players will eat up in a month? It's SUPPOSED to take time people.
Would I like to see some more attention on other things? Sure I would. But I'm willing to see what they've got in mind before I start yelling Doom.
"Comics, you're not a Mastermind...you're an Overlord!"
Mmm...
i20 really does not strike me as a grind, despite of my sad trial success record. Yet win or lose, I get a nice share of threads that essentially averages after converting and what not to an average of 20 threads per trial performed. Not a bad number IMO, when you look at the cost at slotting incarnate powers to tier-2. Now Tier-2 is a fairly robust capability, across the board, one really does not have to go to 4 to actually have the power. In many cases Tier-3 and 4 all they do is add added radius to your effect, but do not increase the effect itself. Like so many powers, how many mobs you hurt will a power is limited as well, since mobs, like to "mob" you; odds are having the extra radius buys you nothing.
What has really bothered me during i20, I really thought in the first week after release, getting groups together would be nearly instantaneous, but sadly it is far from it. I suspect, that since the failure rate of these trials are so great, that team leaders are being very picky about team composition and player experience or reputation, thus making the time to arrange for a team take as long as an hour or more. IMO the i20 by default is removing the "casual" feel of the game it once had enjoyed, at least for the incarnate stuff, and this is a sad thing.
For Lambda, I feel it should be a 3 team effort as opposed to 2, its just too hectic with too many mobs when compared to BAP and its 4 team composition.
Perhaps the trials should be remade to be scalable based on full teams going in, so a casual group of 8 players could do these trials.
Hugs
Stormy
It seems kinda silly to me that we had a system that awarded incarnate rewards, including: 2 alignment specific TFs on each side, 2 old coop TFs, 2 new coop TFs, Vanguard Merit conversions, and any 47+ content all for one slot, Alpha.
And then a new system for 4-5 slots that narrows us down to the 2 new coop TFs, and the 2 new Trials, with conversion options.
That seems to me to be a tiny amount of content to gate us through. I suspect these Trials will be avoided once new ones come out, primarily because people will be burned out on them and tired of the cutscenes. And we'll devour the new trials and avoid them too. At some point, maybe, we'll be able to look back, reflect, and choose what's the most popular. Unless the others are significantly harder for less or equal rewards, I'm guessing people will migrate away from these two choices.
I like both Trials, though. I like the additional choices, the slightly different decisions implied to complete the trials, hopping GMs, ambushes that you can see running toward you, mini-tasks, temp powers, and new maps. I just hope they can keep churning out some new ones pretty quickly.
Maybe they could add an option in 45-50 TFs, something like: Incarnate difficulty and allow it to drop threads but make the TFs noticeably harder (say by increasing the level of enemies to 54, etc)
2nd this. As it stands, 2 threads are kind of a joke for Apex & Tin, and the shard drops are largely worthless if your Alpha's at T4 already.
|
(There's also an inf fee for each conversion, but it's chump change.)
Paragon City Search And Rescue
The Mentor Project
2nd this. As it stands, 2 threads are kind of a joke for Apex & Tin, and the shard drops are largely worthless if your Alpha's at T4 already. Or better yet, let every lvl 54 mob drop threads. More reason to run top-level content--BAF, Lambda, Apex, Tin, MRSs, etc. Hell, would give us reasons to set ITFs etc at +4.
|
As a follow up, again I don't mind the pace of the grind set for threads, salvage, slots, etc. It took me 3 days to get all Tier 3's slotted in the new slots on my Fire/SS tank by running the two trials. A lot. My issue isn't the grind that is required to acquire the new incarnate stuff, its that all the grinding is localized to those two trials. I don't want to always form up a team of 16-24 people to make "reasonable" progress towards the new incarnate abilities. Every issue up until now has allowed you reasonable progress, solo, teamed, with TF's, Trials, Missions, Arcs, etc. Yes you had to team up once a week for a notice, but that was the minority given what you could do just by playing the game and earning shards from level 50 content.
An Offensive Guide to Ice Melee
You didn't quote the part where I said shards were *largely* worthless. Largely, because the conversion rate makes I20 incarnate progression through shards ridiculously slow. See MrLiberty's post above to see just how worthless shards are right now for non-Alpha content.
|
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
A lot of people seem to be looking at the Shards and Threads as an either/or situation when it comes to non-Alpha Incarnate progress. I see it more as a bonus -- every piece of content in the entire game now has the ability to provide Incarnate characters some advancement via Shard drops.
|
But yeah, that's them doing it to themselves.
What I would like to know is how people are unlocking Judgement....and others so fast?
I have ran both Lambda 5 times all failed and BAF 3 times failed and still an average of 7% on Judgement and 56% complete on the other to unlock. I dont mind the "grind" but what I dont like, same as most of the post's i've been reading is there is no other way to get IXP. The shards really dont help as much if you dont have the "disposable income" that other toons have. I enjoy soloing in this MMO, its a nice break from waiting for teams or constant "afk" during missions.
Im not sure how "MrLiberty" can say to us who do solo that "....we are doing it wrong!" I can't spend hrs sitting grinding away when work and life call, but that shouldn't prevent us who want to reach that Incarnate level from getting there. My main has Alpha T4 and it was not a grind just play content here and there and before i knew it all was unlocked. I dont have the time to sit for hours like some do and getting the new powers hours after launch. There needs to be a way for the casual players to get IXP without having to dedicate the time we do have to play to finding and waiting for teams to form. I have to say 75% is waiting for the team to form because the leader is waiting for people they want to join instead of taking those who are willing to play now.
A lot of people seem to be looking at the Shards and Threads as an either/or situation when it comes to non-Alpha Incarnate progress. I see it more as a bonus -- every piece of content in the entire game now has the ability to provide Incarnate characters some advancement via Shard drops.
|
If they had a third option that took a reasonable length of time, then we could treat shard conversion as a bonus, but they didn't offer that.
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
Read the following sentence i said Eric, you have to have infamy or influence to "blow" on that exchange of shards to threads. This is again not a fair trade for casual gamers I don't have millions or billions to use when i'm still trying to get all my IO sets complete.
What I would like to know is how people are unlocking Judgement....and others so fast?
I have ran both Lambda 5 times all failed and BAF 3 times failed and still an average of 7% on Judgement and 56% complete on the other to unlock. I dont mind the "grind" but what I dont like, same as most of the post's i've been reading is there is no other way to get IXP. The shards really dont help as much if you dont have the "disposable income" that other toons have. I enjoy soloing in this MMO, its a nice break from waiting for teams or constant "afk" during missions. Im not sure how "MrLiberty" can say to us who do solo that "....we are doing it wrong!" I can't spend hrs sitting grinding away when work and life call, but that shouldn't prevent us who want to reach that Incarnate level from getting there. My main has Alpha T4 and it was not a grind just play content here and there and before i knew it all was unlocked. I dont have the time to sit for hours like some do and getting the new powers hours after launch. There needs to be a way for the casual players to get IXP without having to dedicate the time we do have to play to finding and waiting for teams to form. I have to say 75% is waiting for the team to form because the leader is waiting for people they want to join instead of taking those who are willing to play now. |
I'm not saying that more choices wouldn't be welcome (and they're coming), but if you don't have the time to team, or insist on soloing, you can't expect to get the same rewards in the same time frame as the people that can devote hours at a time.
And rather than wait on someone to form a team, take the initiative and do it yourself. Invite the first 16/24 people that respond (lambda's much easier with the full 16) I can almost guarantee you'll get someone who does know the trial if you don't and you'll get decent advancement on filling your slots.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
You can convert shards to threads. You can get 10 for 10, once per 20 hours. You can also convert 10 shards to 5 threads as often as you like.
(There's also an inf fee for each conversion, but it's chump change.) |
You can however get VR in all four slots in less than one week and spend zero inf by doing the trials over and over.
The answer to the OP is yes. If you want a reasonable shot at actually obtaining the new incarnate stuff you have to grind the same two trials over and over again. Even if "grinding" means doing one a week, you will still finish years before the only alternate method.
Only having two tasks to obtain 100% of all the new stuff is a terrible decision and I don't intend to put more than one, maybe two characters through it. I'm already tired of the trials, especially since I have to run the game in intensely reduced settings so all I see are blurs, and I still crash.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Why are people defending the farming of two trials, but staged an uproar over the farming of AE arcs?
|
AE arcs were players beating the system, this is the system beating the players.
Edit: And the usual people that lack any sense of irritability over developer actions but enjoy irritating the already discomfited are in their regular spots.
Why are people defending the farming of two trials, but staged an uproar over the farming of AE arcs?
|
Seriously.
Dr. Todt's theme.
i make stuff...
Why are people defending the farming of two trials, but staged an uproar over the farming of AE arcs?
|
Read the following sentence i said Eric, you have to have infamy or influence to "blow" on that exchange of shards to threads. This is again not a fair trade for casual gamers I don't have millions or billions to use when i'm still trying to get all my IO sets complete.
|
Do you get inf from killing mobs? Well, yes, yes you do.
Do you get shards from also killing mobs? Again yes.
Do you get more inf then shards from killing mobs? Yes. Shards drop at a much lower rate then most recipes drop at.
If you answered Yes to all of the above questions, then you can afford to convert shards into threads.
If you answered yes to all of the above questions when the word 'shard' is replaced with the word 'thread' then you can afford to convert threads into iXP.
So how is the 'casual' player not able to afford to use this system? Inf literally rains from the sky, so saying 'BUT I'M POOR' is really not a good excuse.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
What I earned in a few days represents over a year of work for a solo player earning shards and not doing the trials. Just my VR Interface by itself represents 8.1 months of grinding. Which I earned in a couple days. While making money rather than spending it.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Is "but you'd have to earn 10 shards a day for 2.7 years for something people spamming trials can get in less than a week" a good excuse?
|
Now, don't get me wrong, i want more options too, but the current 'grind' really isnt that bad right now, as everyone and thier uncle is running these trials, and most have it down to a science (baf in under 20 mins, lambda in under 25)
He will win the prize of having the ability he should have beena ble to chose a "fast path" for, but, lo and behold!, the "fast path" is coincidentally unavailable because the slow path will, frankly, keep people playing - and paying - longer.
Come on, it's obvious; the longer it takes to achieve certain abilities, the longer people will be paying to do so.
Q.E.D.
Is it right? Is it wrong?
<shrug>
It's just business. Whether or not it is GOOD business only the paying subscribers can tell...
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."