SOs and SFs


Adeon Hawkwood

 

Posted

Hi All,

I subbed after the introduction of the set IOs, so I have no idea what it was like with just SOs. In the forums, I see posts recommending certain sets to be more survivable and then someone points out that players used to do such and such SF with just SOs.
If the game is playable with just SOs, how come people are spending billions on a build, and complaining about the price of purples and pvp IOs? I also see some elitism for certain TFs, such as only inviting IOd toons for a speed run. In one specific ITF, the team only needed 1 more to make 8, but the leader passed on several toons that broadcasted because they didn't have sets. He checks the sets before inviting the last one.
What happened? Were the powersets nerfed? Are the SF/TFs more difficult?
I love the crafting system and all, and I think it's great, but I'm just curious...


 

Posted

People spend billions on a build because they want the best build possible. Sometimes this allows them to do things they weren't before but most of those things involve adding arbitrary difficulty (i.e. using higher difficulty settings, soloing AVs/GMs etc.). IOs are not required for any SFs/TFs/Trials in the game although they can help a marginal team do better. As for the discrimination, it's no different from any of the other team building "rules" people use (such as having a tank and a healer), when I see someone doing it I tend to just make a note to avoid teaming with them in the future.


 

Posted

Quote:
Originally Posted by crayhal View Post
In one specific ITF, the team only needed 1 more to make 8, but the leader passed on several toons that broadcasted because they didn't have sets. He checks the sets before inviting the last one.
The deal was that guy was an idiot.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

People spend their inf on IOs because what else are you going to spend it on? It's not necessary to be able to play the game, but improving your character is after all a large part of an MMO.

People who insist on IOs are either dumb enough to think it's actually needed, or just want to steamroll everything with overpowered characters instead of possibly needing to use strategy from time to time.


 

Posted

Quote:
Originally Posted by Kelenar View Post
The deal was that guy was an idiot.
/signed.

Yes, IOs can do some incredible things... but people were STILL soloing GMs and the like before they came around. An IO build doesn't make you a better player, any more than handing someone a Ferrari will make them a better driver.

Some people are going to IO out a build to see just what they can do, or because it's their "only" or "main" character. And people are going to complain about prices because - well, yes, they ARE high, but they're not aware of or not patient enough for the alternative ways of getting them (either through gameplay or one of the many forms of merits.) Or they've bought into the "must have Nao!" mindset.)


 

Posted

Quote:
Originally Posted by crayhal View Post
If the game is playable with just SOs, how come people are spending billions on a build, and complaining about the price of purples and pvp IOs?
That's like saying that if you can just drive a moped with a 30 mph top speed, why bother getting a nice car? In a superhero MMO, people want to feel more and more super as their characters progress.

Regarding the leader that wouldn't accept anybody unless they had sets, he had no idea what he was doing. On an 8 person team that wouldn't make any difference whatsoever. If you're trying to solo or duo some TF, yeah, you better have spent an insane amount....but for teaming in normal content, SO's work fine.


 

Posted

Quote:
Originally Posted by Kelenar View Post
The deal was that guy was an idiot.
I'm one of the people that spends billions of inf on IOs, and I agree with this assessment.

Edit: To be more clear, IOs make things easier. I use IOs to build characters who can solo a whole team's worth of foes higher level than themselves, because I think it's fun. I don't know why, but I do, and I don't try to analyze it a whole lot.

When one of my tricked out characters comes on a team, if that team is running against +0 foes, it's entirely possible that my character could defeat most things the team will face all by themselves. That can't help but make things easier. Bring a team of eight other characters like that, and things are really easy. Easier probably (but not necessarily) translates to faster. Faster means the same reward in less time. If you're all basically indestructible, you can throw most need for careful tactics out the window, just pile on through and speed to victory.

The thing is, IOs aren't the only way to do that - team buffs were doing it long before we had IOs. Mixing the two together often makes things even easier. Having some people on the team who lack awesome IO bonuses isn't going to make or break the team. The effect of that alone on the team's progress is probably negligible if the people at the keyboard is contributing at all. Basically, I think that team leader had something straight up deep somewhere dark and nasty, and really should relax and just play the game. This game is way too forgiving for people to play it like that, IMO.


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Fortune's Shadow: 50 Dark/Psi
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Twilit Destiny: 43 MA/DA
Red
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Posted

Quote:
Originally Posted by crayhal View Post
If the game is playable with just SOs, how come people are spending billions on a build, and complaining about the price of purples and pvp IOs?
If people used to live in mud huts and eat berries, why do I need 3 bedrooms, a car, and the occasional steak dinner?


 

Posted

Quote:
Originally Posted by rsclark View Post
If people used to live in mud huts and eat berries, why do I need 3 bedrooms, a car, and the occasional steak dinner?
LOL!
So mudhuts and berries = SOs
Mansion and steak = purple sets?

Thanks for all the responses! I have no objections to making myself more supah, of course.


 

Posted

Quote:
Originally Posted by crayhal View Post
LOL!
So mudhuts and berries = SOs
Mansion and steak = purple sets?

Thanks for all the responses! I have no objections to making myself more supah, of course.
I'd say a better analogy might be:

Economy car = SO's
Corvette = good set IO build
Ferrari = bleeding edge multi-billion inf IO build

All of them will get you from A to B, the higher end builds will just do it faster.

Also I echo the statement that the team lead in your first example was an idiot. Most of my characters above level 30 fall into the "Corvette" class; I don't have any real Ferrari builds as I'm too cheap to shell out the billions on one character for fractional gains over what a few hundred million will do. Also I have too many characters competing for the available inf resources I accumulate to spend that on any one toon. Still I really don't much care if a teammate has dropped billions on his build or if he's still on SO's... I'm MUCH more interested in the question of "Is he a good player".

Anytime I'm building a team I first go to my regular buddies, then to my global friends list and then to the global channels to recruit. Once I start advertising on the globals I take players on a first come basis and don't much worry about what AT they're bringing let alone what build they have.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I have never seen someone rejected for a TF/SF because they don't have sets. I'm convinced this is a myth propagated by people who don't understand how to use sets.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I have never seen someone rejected for a TF/SF because they don't have sets. I'm convinced this is a myth propagated by people who don't understand how to use sets.
That...well the last part is a bit insane.

The only time I've ever seen any worry about sets is on Mo runs. Even then people generally just want someone they know is not full of suckage.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by UberGuy View Post
The thing is, IOs aren't the only way to do that - team buffs were doing it long before we had IOs. Mixing the two together often makes things even easier. Having some people on the team who lack awesome IO bonuses isn't going to make or break the team. The effect of that alone on the team's progress is probably negligible if the people at the keyboard is contributing at all. Basically, I think that team leader had something straight up deep somewhere dark and nasty, and really should relax and just play the game. This game is way too forgiving for people to play it like that, IMO.
Yeah, team buffs/debuffs can totally trivialize almost any amount of IO uberness in a TF. Bleeding-edge IO builds are more about soloing -- or if you prefer, more about making sure that you can carry your team in a bad spot. That last is (ironically, given the thread topic) my favorite thing about IO builds; my stress about team composition is in inverse proportion to the time and money I've sunk into my own build.

So if the dude we're talking about here was sitting on a team of seven IOed characters, I'd say he wasn't just an elitist jerk; he was stupendously ignorant of the very game mechanics that he implicitly invoked by refusing to invite an SO build.

Sometimes, SO-only teams can actually work better in difficult content because the players in question are more likely to coordinate.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by ultrawatt View Post
That...well the last part is a bit insane.

The only time I've ever seen any worry about sets is on Mo runs. Even then people generally just want someone they know is not full of suckage.
It's a good thing I was being totally serious, I would hate to have you think I'm insane for no actual reason.

I mean, I have seen Master Runs where the leader says "we need x and y in order to start", but x and y are usually a powerset or even just an archetype, not like "we need a Trick Arrow/Archery Defender softcapped to all 3 positions or S/L/N/E or we can't start".


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Refusing to team with people who aren't IO'd out is right up there with refusing to start a mission until the team has a particular archetype and/or power set on the list of red flags that drive me to start clicking the "Quit Team" button and not stop until I've punched a hole through my mouse. This isn't EverQuest or Warcraft. There's nothing that can't be done with a full team, and there's no reason to be that competitive or that picky. Especially since the developers still balance the content around SOs, not IOs. Aside from the very recent Incarnate stuff, IO sets are the CoH "endgame." They're something to strive for. They're not a prerequisite.


 

Posted

Whilst I won't judge people (actually maybe I will a little) on how they make up their group the game is easy enough that any configuration can pretty much breeze through just about any TF so long as the players are competent.

I remember when someone said that my SS/FA brute wasn't enough damage and they wanted a Blaster instead. I considered it a blessing to get that kind of forewarning before committing to something


 

Posted

The thing that baffles me about people like the one that the OP described is that you can't check someone's build. If I /info'd someone, and they were frankenslotted, they'd be far more effective than someone slotted with pure SOs, but would look exactly the same on the /info screen, except maybe a few crappy 2-piece bonuses. On the other hand, if you checked a Axe/SR brute who had each armor one-slotted with a Luck of the Gambler +recharge, and every attack six-slotted with Kinetic Crash for the +rech bonus, he'd do less damage than an SOed character, and would die quicker. Plus, changing all his knockdown to knockback would frustrate some teammates, and possibly himself. Buy hey, he'd have a long list of set bonuses!

TL;DR: What the /info screen says doesn't tell you anything useful about the character, or the player using it.


@Roderick

 

Posted

Seeing set bonuses shows IO's are in place. It does not mean it is a good build. Could be all Kinetic Crash which has wonderful set bonuses and is good in the right powers, not so good in all your attack powers.

Not seeing set bonuses does not prove you arent IO'd... you could be hyper franken-slotted for extreme efficiency with regards to slots / power. Something I am often tempted to do with my Peace Bringer so I can have more free slots available.

So, ya, guy was a huge dork....


 

Posted

What I don't really understand is, when you make a super awesome IO'ed, can-take-on-the-whole-world build, you usually try to show off with it, right? Wouldn't you be more inclined to invite less-awesome built characters along so you can carry them on your shoulders uphill with with banana peel slippers?

Of course, I guess with the new incarnate content and slots, people don't want to show off and just want to get stuff done?


 

Posted

Quote:
Originally Posted by Leo_G View Post
What I don't really understand is, when you make a super awesome IO'ed, can-take-on-the-whole-world build, you usually try to show off with it, right?
I certainly don't. Most of the time, I'm off soloing with them, and that's when they really get to shine. When I'm teaming, it's almost exclusively on TFs, and usually speed ones, and frankly there aren't a lot of opportunities for anyone to shine there, except perhaps the buffers and debuffers.

Quote:
Of course, I guess with the new incarnate content and slots, people don't want to show off and just want to get stuff done?
That's pretty much my focus, and always has been, beyond playing with people I like playing with.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Leo_G View Post
What I don't really understand is, when you make a super awesome IO'ed, can-take-on-the-whole-world build, you usually try to show off with it, right? Wouldn't you be more inclined to invite less-awesome built characters along so you can carry them on your shoulders uphill with with banana peel slippers?
If you're an obnoxious braggart, I guess. I'm not a show-off person, myself, but that still wouldn't stop me from inviting a non-IO'd character.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

All of my level 50s are IOed out with level 35 common IOs. I have one very lightly IOed level 42 Ill/rad and that's basically it. Eventually I'll get around to updating some builds with sets, but it takes time to plan a build and time to acquire the funds of the build depending on how crazy I want to go with it. I would rather just go play a character.


 

Posted

(quick reply)

The biggest thing IO sets do is improve solo / non-optimized team performance. With a decent team composition it's quite possible to steamroll TFs with only SOs, but IO builds let people do it much faster or with less rounded teams. At the extreme high end it allows insanely fast clear times by letting teams break into multiple groups and split up, with each group clearing part of a map. It also allows soloing or duoing TFs in some cases... plus it's just fun to be able to turn up the difficulty and mow down purples a dozen at a time.

Still, a well balanced group provides far more benefit than any possible IO build... "well balanced" in this case meaning lots of different types of Defenders or Corruptors. When everyone's speed boosted, softcapped, immune to mez, damage capped, recovering more end than they could possibly use, and regenning faster than a Regen Scrapper it's pretty hard not to completely smash anything you run into.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Posting just to echo Stryker's sentiments about buffs in TF's.

A single Kinetic defender with SO's, who maintains speedboost, is worth tens of millions in recharge bonuses.

A single Force Field or Cold defender maintaining shields is worth hundreds of millions in defense bonuses.

Most other buffs, heals, debuffs, Controls, and similar, cannot be quantified in monetary terms because there are no IO set bonuses that compare with confusing an entire spawn, flooring their resistance, and buffing your damage to the cap.

Never mind that these characters are ALSO gonna be SHOOTING AND KILLING things, on top of all this.


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

Posted

Quote:
Originally Posted by DarkGob View Post
I have never seen someone rejected for a TF/SF because they don't have sets. I'm convinced this is a myth propagated by people who don't understand how to use sets.
Well, I've never seen anyone say in the local channel, "I'm rejecting [player] for this TF because he/she/it lacks the right sets."

On the other hand, I DO see people rejected for a team and then made fun of in team chat because the person did not have sufficient set boni listed on the character profile. It happens pretty regularly, though not exactly often...yet.

As a defensive measure to prevent such rejection, I now make sure to play only characters that display impressive set bonus lists. Perhaps the elitist idiots mistake me for one of their own, and find it easier to share their true reasons for choosing teammates.

In any case, obviously skill is preferable to gear in most cases. But when PUGging, how can one determine player skill quickly, easily, and reliably? When assembling a team of unknowns for a race, doesn't it make a certain amount of sense to pick a Ferrari driver over someone on a moped?

From the perspective of efficiency, the elitists do have a point. It's the self-importance and derision that I find objectionable...and completely counter to the inclusive spirit of Superheroics.