Slotting Damage Auras


 

Posted

How do you guys slot damage auras like Lightning Field, Blazing Aura, and Death Shroud?

I've just started a fire brute and an electric tank and am wondering how to properly slot Blazing Aura and Lightning Field.


@Joshua.

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
How do you guys slot damage auras like Lightning Field, Blazing Aura, and Death Shroud?

I've just started a fire brute and an electric tank and am wondering how to properly slot Blazing Aura and Lightning Field.

I personally recommend six slotting with Multistrikes. Damage Auras are excellent sources of damage, the set bonuses of Multistrike are nice, and the heavy endurance reduction in the set go a long way toward making the aura a 'set and forget' power, which is as it should be.

YMMV.


 

Posted

Quote:
Originally Posted by mauk2 View Post
I personally recommend six slotting with Multistrikes. Damage Auras are excellent sources of damage, the set bonuses of Multistrike are nice, and the heavy endurance reduction in the set go a long way toward making the aura a 'set and forget' power, which is as it should be.

YMMV.
Nice advice. Thanks. If you were just going with the common IOs or SO's, how would you slot it?


@Joshua.

 

Posted

Damage auras do pretty good total damage over time since they are slowly ticking away at everything near you, but their actual damage values per target are pretty low. Adding a SO's worth of damage to Blazing Aura only boosts your damage per 10 seconds by around 15 points per target at level 50. Adding a damage proc adds a 20% chance to do around 72 damage every 10 seconds, which also averages out to nearly 15 damage per 10 seconds. That means that as soon as ED starts kicking in (around 70% enhancement) a proc is more valuable than more damage since the two are about even before ED.

Since damage auras are such endurance hogs I would not recommend slotting Obliteration or Eradication, even if you need defense... those sets are horrible for endurance. Multi-Strike is a perfectly decent option if you want to keep costs down, but for maximum effect I'd go with:

Scirocco's Dervish Acc/Dam, Acc/Dam/End, and Dam/End
Multi-Strike Acc/End
Scirocco's Dervish Chance for Lethal Damage
Eradication Chance for Energy Damage

That gives you excellent accuracy and endurance, over 2 SOs worth of damage, and two procs. You also get a 10% regen bonus and 9% accuracy. You can also skip the Eradication proc and save a slot (or skip both procs and still have decent slotting).


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Posted

I'm a fan off only having 3 extra slots in Damage Auras, figure frankenslotting them for max benefit is better than just aiming for set bonuses.

I usually slot:
2 Dam/End
2 Dam/End/Acc

On SOs I normally 6 slot with 2 Acc, 2 Dam, 2 End.


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Posted

how about in a spine/ anythign with another damage aura?

how much more valuable are the procs there when there can be multiples going off at once?


 

Posted

Quote:
Originally Posted by StrykerX View Post

Scirocco's Dervish Acc/Dam, Acc/Dam/End, and Dam/End
Multi-Strike Acc/End
Scirocco's Dervish Chance for Lethal Damage
Eradication Chance for Energy Damage
Once you hit 50, if you have the cash, swap out the Eradication proc for the Armageddon proc. A 33% chance to deal an extra 107 points of Fire damage is better than a 20% chance to deal an extra 72 Energy damage by just about any criteria you care to measure it by.


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Posted

Always try and max out end redux first then some good acc and damage, basically what everyone else said.

Although if you go with cardiac slot then you can get buy with less end redux if you need the set bonus.

This would be if you want to increase energy/negative defense then 3 slot Eradication or if you are trying to increase your negative Resistance then 3 slot Scirocco's Dervish.

I have the above for my stone/ss tank as this helps me soft cap energy/negative defense and almost cap negative Resistance. Just a goal I was working on but its not needed on stone.

Obliteration and the purple set both lack enough end redux unless you only 5 slot with the set and add in the 6th slot as a end redux, or like on my electric brute I can get by with less end redux due to having power sink up fairly often.


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Posted

Quote:
Originally Posted by Forefinger_ View Post
Nice advice. Thanks. If you were just going with the common IOs or SO's, how would you slot it?
One accuracy, one endurance reduction, and three damage enhancements.

But these auras are often great places to put in procs. Lightning Field, for example, takes a chance to stun proc. If nothing else you can find a damage proc to put into the power, making it just a little more deadly. So you may as well six-slot the power and throw a proc in the sixth slot.

If you're going to put in an IO set, I personally prefer Obliteration for its bonuses, or Scirocco's Dervish if you want a set that's cheap.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
One accuracy, one endurance reduction, and three damage enhancements.

But these auras are often great places to put in procs. Lightning Field, for example, takes a chance to stun proc. If nothing else you can find a damage proc to put into the power, making it just a little more deadly. So you may as well six-slot the power and throw a proc in the sixth slot.

If you're going to put in an IO set, I personally prefer Obliteration for its bonuses, or Scirocco's Dervish if you want a set that's cheap.
Lightning field cannot take a chance for stun proc, and I would never go with just 1 endurance reduction on a build.


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Posted

SO's: 3 Damage, 2 EndRed, 1 Acc.

For Frankenslotting or Sets, whatever gets you capped damage and lots of endred.

Damage Auras put out a underappreciated crapton of damage. Take it, slot it, love it.


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@Starflier

 

Posted

On a tank or brute, I like to frankenslot a lot of +Acc into my aura since I think the taunt only applies if the damage connects. Not sure about that, though.


 

Posted

Quote:
Originally Posted by monkey0707 View Post
Lightning field cannot take a chance for stun proc, and I would never go with just 1 endurance reduction on a build.
I believe LF takes EndMod sets, which means it should be able to use the EndMod stun proc (Energy Manipulator set, I think, someone back me up?). And of all the sets with damage aura toggles, heck, I'd trust Elec Armor more than any of the others to get by on one EndRdx.

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Posted

Grabbing the Multi Strike set at level 30 is a great solution; it's pretty cheap and it will serve you well all the way to 50. Yeah, the bonuses aren't huge but the enhancement values are good; nice accuracy, damage and a bunch of endred for not a lot more than you'd spend on SO's.


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Posted

Quote:
Originally Posted by monkey0707 View Post
Lightning field cannot take a chance for stun proc, and I would never go with just 1 endurance reduction on a build.
Yes, it can.

There is a Chance for stun proc in an End Mod set, which all versions of Lightning Field will accept.

You can find the details of the set here: http://paragonwiki.com/wiki/Energy_Manipulator

Also, in an armor set that includes an end discount power AND Power Sink, you could slot no end reduction at all and still be just fine.


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Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Once you hit 50, if you have the cash, swap out the Eradication proc for the Armageddon proc. A 33% chance to deal an extra 107 points of Fire damage is better than a 20% chance to deal an extra 72 Energy damage by just about any criteria you care to measure it by.
Except the criterion that I've never, ever spent that much for a single IO... But yes, if you can afford it the purple set procs are great.


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Posted

Quote:
Originally Posted by Forefinger_ View Post
Nice advice. Thanks. If you were just going with the common IOs or SO's, how would you slot it?
Until I can put Multistrikes into the Auras, I go with 2 Acc, 2 End Red, and 2 Dam IOs.


 

Posted

Quote:
Originally Posted by monkey0707 View Post
Lightning field cannot take a chance for stun proc,
Other people have corrected you on that.

Quote:
...and I would never go with just 1 endurance reduction on a build.
I find it's more efficient to put only 1 endrdx in toggles and powers (except for very end-hungry toggles, like Arctic Air), while pumping up endurance recovery with the Miracle and Numina procs in Health. You might have more endrdx at lower level when you're not IOed out yet, but once you reach 50 the Health procs are the best solution.

But that's just me. I'm sure your method works just as well.


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Posted

Quote:
Originally Posted by Forefinger_ View Post
How do you guys slot damage auras like Lightning Field, Blazing Aura, and Death Shroud?

I've just started a fire brute and an electric tank and am wondering how to properly slot Blazing Aura and Lightning Field.
The end cost is high, so End Reduction first.

The auras' damage is so low, they usually aren't worth slotting with Damage enhancement. I will slot damage procs however(Armageddon: Chance for Fire is really nice, if expensive).

Lightning Field is most useful slotted for End Mod(Efficacy Adaptor has an End Red/End Mod piece), then procs. It can finish off the Endurance of enemies that Power Sink doesn't drain.

Quote:
Originally Posted by ClawsandEffect View Post
There is a Chance for stun proc in an End Mod set, which all versions of Lightning Field will accept.

You can find the details of the set here: http://paragonwiki.com/wiki/Energy_Manipulator
The chance is only 10%, too low to be worth it in my opinion. I don't know what the Magnitude is--If it's under 3 definitely not.


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Posted

I wouldn't slot the Armageddon proc in a damage aura unless you don't have any other PBAoE's and have a slot to spare.


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Posted

Procs activate slowly in auras (every 10 seconds). use only if well-frankenslotted and have slot(s) left over.

Multistrike is decent for positional defense. If not going for positional defense, or if you're already soft-capped, frankenslot. On SOs, 2 end, 1 acc, 3 damage; but frankenslotting is cheap and easy (well, it used to be cheap) and very effective.

Damage auras are a good thing over the long term; don't skimp on slotting them.

Pro tip: every toggle power that does damage is a very efficient use of your animation time. People spend billions to shave their attack chains down to eliminate tenths of a second, and people are always lobbying to have their favorite click attack power's animation time reduced...but damage auras never use any in-combat animation time at all. The ultimate in efficient use of time -- you can even do damage with them if you're standing there trying to figure out what else to click. You can literally kill things while AFK.


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Posted

On a related subject, what about dmg procs in auras that normally aren't damaging? Can you slot the, er .. I think it's Glimpse of the Abyss that has a dmg proc, into Cloak of Fear (for example) when going the multi-dmg-proc route?

Or is the slot not worth the payoff, in general?


 

Posted

Totally up to you if you need the set bonuses but I usually 4 slot them with 2 Nucleolus Exposure Hami O's and 2 End Redux IO's. Saves you 2 slots to put elsewhere and boosts the major parts you will need to boost.


 

Posted

Quote:
Originally Posted by War-Nugget View Post
I'm a fan off only having 3 extra slots in Damage Auras, figure frankenslotting them for max benefit is better than just aiming for set bonuses.

I usually slot:
2 Dam/End
2 Dam/End/Acc
This is exactly what I go with. Even at low-to-mid levels, it isn't that difficult to find these cheap.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
On a related subject, what about dmg procs in auras that normally aren't damaging? Can you slot the, er .. I think it's Glimpse of the Abyss that has a dmg proc, into Cloak of Fear (for example) when going the multi-dmg-proc route?

Or is the slot not worth the payoff, in general?
If the aura takes a set that has procs, they'll work in it. Both the Glimpse of the Abyss psi damage proc and the Cloud Senses negative energy proc work in Cloak of Fear... as to whether they're worth it, it depends on how tight you are on slots and your playstyle. Each normal proc adds about 15 damage every 10 seconds on average to every target in range... so if you're usually in range of several targets for extended periods it can help. It can be nice on a low-AoE build like Dark/Dark Scrappers or Brutes, but if you have a lot of AoE already things will probably drop too fast for the procs to be worth it.


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Mechmeister, level 50 Bots / Traps MM
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