AC to solo Praetorian arc?


Adeon Hawkwood

 

Posted

I feel like soloing the praetorian arc to get a better idea of the story and I need advice on what AT and what powers I should pick? Should I make a stalker so he can...stalk? Should I make a brute and smash everything in sight? So what archetype and what powers are suggested?


 

Posted

Perhaps AC = Archetype?

I haven't played through Praetoria very much personally, but I have heard bad things about Stalkers taking it on solo FWIW.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Haven't had an issue soloing my EM/WP stalker through the Responsiblity arc.


No one pays attention to me, cause I listen to the voices in my head.

 

Posted

Quote:
Originally Posted by Computer View Post
Perhaps AC = Archetype?
Cough* Edit Cough* (looks up) Damn it! It's in the title too!


 

Posted

I soloed all the Praetorian content with ease on a Mind Dominator. I didn't even realize until afterwards when I was reading the forums that certain Praetorian mobs are hold-immune, because at that level I was using Confuse and Sleep much more often than hold.

I'd say some sort of control Archetype, and preferably one with a number of different control types early, is the way to go. Melee ATs generally bloom well after 20, and non-control squishy types will likely have difficulty with all of the ambushes.

You can, of course, make anything work. Praetorian content is, I think, generally more difficult than 1-20 content elsewhere in the game, but it's far from impossible. But if all you want to do is experience the story (possibly turning off experience gain at points just to remain eligible for certain story arcs), then control is probably the way to go.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted



I hear these are great.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

/Traps is a really good set for Praetoria, so a defender, corruptor or MM would be my first choices. The big open rooms in a lot of the maps and the ambush heavy missions makes it very easy to set up a kill zone and let the enemy come to you.


 

Posted

Depending upon your difficulty settings, there are many ATs which can solo the Praetorian arc. I managed to do it with an Elec/Stone Tanker at +0/x1/Bosses/EBs. I had a few IOs at the time, but no sets, so an SO build should be sufficient for the same. The only real difficulty I had was overcoming Siege's heals/regen, and some temporary summon powers took care of that.

Please note these were as EBs, not AVs. AVs would narrow the field of builds (if not Powersets) which could complete this arc solo.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'd imagine any kind of mastermind should have no issue.
I went through the Warden arc on a Bots/Traps with no problem whatsoever.


 

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Quote:
Originally Posted by Dechs Kaison View Post
I'd imagine any kind of mastermind should have no issue.
Speaking from experience, they kinda suck on the Power arc for the "Defeat every Destroyer EVER" mission and have similar problems on the "Shen has a lotta Syndicate bodyguards" one as well.

But other than that...yeah, they do okay.


 

Posted

I soloed the Praetorian resistance arcs with a Kinetic Melee/ Regen stalker and did just fine. If you're doing it for story, leave your diff.settings low and have fun reading.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

I'm currently soloing with a Merc/Thermal MM and other than a couple of mish I've found it pretty easy. I am, however, going +0/x1 with bosses.

Heals & shields makes thermal great in the low levels; but I'm thinking at higher levels it will be much harder.


"So you want to be a hero kid? Well whoop-dee-do"
-Philoctetes
Repeat Offenders

 

Posted

First time I went through with a mace/shield brute with NO problems. Then I used sonic/storm corr and THAT was no problem. Then I tried a SS/SR brute again with no trouble.

Currently using a KM/WP scrapper that from level 2 on has been +0/x4 with no worries.


 

Posted

My first run through Praetoria was a KM/FA scrapper, Resistance Warden arc. That was a bit painful, as Fiery Aura isn't particularly effective pre-20, and there were a few deaths. Mostly due to things like multiple Seer ambushes (a scrapper facing hordes of spread-out, ranged-attacking MOBs who use a damage type you have no resistance against, fun!)

My second trip through was as a resistance, running the Loyalist Responsibility arcs undercover. That time I used a plant/storm controller. Had almost no real issues. Was a bit slow at times, but I never really felt like I was in danger (unless I got sloppy and aggroed multiple spawns).

I am inclined to make the claim that any character that can control a spawn will have an easier time in Praetoria. The MOBs in Praetoria are equipped with better-designed power choices. They use a greater variety of damage types, including rare ones like psychic and fire that are more difficult to develop resistance against. They often come in larger groups (almost never will you see just 1 Lt. and 1 minion) and those groups tend to spread out more (looking at you, clockwork!) They also tend to pack more individually dangerous attacks, such as the syndicate sword masters, who had some attacks that could drop my poor controller to critical HP in one hit.

All of these issues can be dealt with via control effects. I'd say the easiest ATs to solo Praetorian content would be controller, dominator, and mastermind. Controller and dominator for obvious reasons, and mastermind simply because masterminds are always good for soloing (though watch out for the mission with all of the destroyer ambushes, those burn patches make pets go crazy). A corrupter or defender will probably do well also, assuming one chooses a secondary with strong survival or control powers, like Dark Miasma or Traps. Just beware of the few missions that include Elite Bosses (might be a good idea to pick-up and craft a backup radio temporary power for those).

Tanks, scrappers, and brutes should be okay most of the time, but are far less capable of dealing with enemies who use attacks they cannot defend against (an invulnerability tanker will not enjoy the Seer arcs). Also, the fact that many enemy groups use primarily ranged attacks means a lot of running around while getting shot. Defense-based sets like Super Reflexes will of course be just as bad as ever in the pre-SO levels, and will make for a somewhat painful experience.

Stalkers will be very polarized, some missions will be effortless (sneak in and find glowie or kill boss) while others will be unforgiving (multiple waves of character-targeted ambushes). But this is basically par for the course for stalkers.

Blasters will have a very hard time, I'd wager. The spawns tend to spread out a lot, making it difficult to hit all of them with a single AoE attack. Many maps, especially the underground and tech lab maps, often place multiple spawns in very close proximity, meaning that overaggro will be common. The large number of MOBs with primarily ranged attacks will make hover-blasting less useful, and the few arcs with elite bosses may actually be impossible to complete solo (The "save the Neutropolis reactor" mission springs immediately to mind).

Anyway, that is my two cents on Praetoria.


 

Posted

Keep in mind, if you opt for a control archetype, that the destroyer bosses and lieutenants are very difficult to control. They shrug off holds at the base level, and Domination holds don't last very long.



 

Posted

A brute. Any will do. Brutes do SO levels of damage within a few seconds of hitting 'play'. Grab a secondary that gives you your mez protection at level 10 (most of them), turn it on, and let your damage take care of the rest.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Gearsinger View Post
Keep in mind, if you opt for a control archetype, that the destroyer bosses and lieutenants are very difficult to control. They shrug off holds at the base level, and Domination holds don't last very long.
This very well may be true, and is a good warning. I didn't run into any problems on my controller, partly because there aren't a lot of destroyers in the Loyalist Responsibility arc, and also because I had plant control as my primary, so I was relying more on confusion than holds. I suppose the Praetorian arcs don't make it easy for anybody!


 

Posted

I did quite a bit of solo work with a Stone/Willpower brute on the Responisiblity Arc. Rarely, if ever. got in over his head. Base difficulty, mind you.


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Posted

I made sure to grab every badge I could with my katana/sr loyalist (power) scrapper, and had no problems at all soloing most of the content. Divine avalanche is a beautiful thing. That mission in which you need to defeat 100 Destroyers? No problem. Soft capped melee defense in a character's teens? (Double stacked DA, FF, CJ, dodge, etc. ) Yes please. Those ghouls aren't so bad when they don't hit you.


 

Posted

I would say/elec Scrappers and Brutes will do the job nicely.

I took a Claws/Elec Brute 1-20 though the Loyalist Storylines with absolutely no problems.

I am currently running both Resistance and Loyalist missions--my XP has been turned off more than it has been on--with a fickle, troublemaking, turncoat of an Kin/Elec scrapper, and as with the Brute, I am having no problems.

Good luck

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

I played in amyn groups. But my Soloer would have to have been my Elec/Storm Corr, and my Grav/FF Scraptroller

Grav gives you just the right amount of control, and offense, and FF gives you solid protection when things get down to the rough. I took the fighting pool and litterally sailed through most of the content with Ease.

The Local Man gave me an idea for a better build which I am using now, and it would have allowed me to sail through things even easier.

A dom though gives you the versatility of Controlls, Range, and melee. and you wont feel the need to heal a ton. I really liked Mind/Thorns, two very unresistable damage types. Alas I deleted her for some reason because I took things that I just mismanaged. I should make her again really.

She soloed brilliantly