Originally Posted by Ironik
No, I knew I was correct; it's easier to just to copy and paste rather than get in a long, pointless argument. Whatever it is you're good at, I'm better at spelling and grammar than you are at that. I also have brown eyes. These are not meant as braggadocio but as simple axiomatic facts.
|
One global one server list once more EU is told they are loosers!
I'd agree good spelling and grammar won't directly help you do those other things.
But it will make you look more intelligent and credible in a forum such as this. When the typed word is all you have to go on in this arena there's no point in jumping in with a flawed arsenal at your disposal. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
People are getting confused a lot by this whole issue, so it's time for some clarity.
Game Login names, where there is a clash, will be prepended with EU. Therefore someone who logs in with the user name 'MrPlayer' will become 'EUMrPlayer' IF there is another 'MrPlayer' in the US.
Globals are being done differently. If two people have a global of '@MrPlayer', then the EU one will get a letter dropped, and will becomg '@MrPlaye'. This will continue until the name is unique. You will then get a global rename token so you can rename to what you want.
This is, in my opinion, a TERRIBLE way to deal with is as it can seriously mangle your name. If we HAVE to be the victims of this, at least make it '@MrPlayer.EU'
However, they can relieve a LOT of the potential problems by simply first renaming ALL inactive trial accounts (this takes care of people who tried the US and reused their global name, like me). Trial accounts need not be given any consideration as, if they've been inactive for say, 2 months, it's VERY unlikely they'll ever get upgraded. Anyone trying again is likely to get a new trial.
Doing that would then leave then with a FAR smaller pool of people to deal with.
After that, rename all active trial accounts. Paying customers trump potentials. Sorry, but that's the way of things.
Then, and only then, just do the big rename. By now you've already taken care of a good 95% of the clashes and the few left... Well, better 5% get shafted than 100%, no?
Working in a engineering/development environment always means having to balance doing the best job possible versus all of the costs/risks involved. Again all I'll say is that what the Devs are doing here with this server merge is not perfect, but I'm willing to give them the benefit of the doubt that it's the closest thing to "realistically perfect" that this situation will allow.
|
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Globals are being done differently. If two people have a global of '@MrPlayer', then the EU one will get a letter dropped, and will becomg '@MrPlaye'. This will continue until the name is unique. You will then get a global rename token so you can rename to what you want.
This is, in my opinion, a TERRIBLE way to deal with is as it can seriously mangle your name. If we HAVE to be the victims of this, at least make it '@MrPlayer.EU' |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Problem is FFM, some people have global names at the character limit, you wouldn't be able to just add EU to the ends of those ones.
Brawling Cactus from a distant planet.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Problem is FFM, some people have global names at the character limit, you wouldn't be able to just add EU to the ends of those ones.
|
Oh, and before someone jumps in about "Potential dangers" and whatnot, I write software that, if it goes wrong, could result in someone losing a limb or worse. I do know what I'm talking about, here. It's not difficult to do.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
That's true, but what if the GUI's artwork is coded with that limit in mind?
You'd end up with people having global names, a letter or two longer than the game could actually display.
Brawling Cactus from a distant planet.
"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb
My Characters
That's true, but what if the GUI's artwork is coded with that limit in mind?
You'd end up with people having global names, a letter or two longer than the game could actually display. |
The point I'm making though, is that it's NOT expensive to do it in a much better way. Even if they keep the name shortening part, dumping the inactive trial accounts and giving paid accounts precedence over active trial accounts removes a LOT of the problems, AND takes care of any idiots who think its funny to name-grief.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
It would look ugly, and unprofessional, and would remain doing so until they fixed it, which might take them an ice age, given that it seems literally everything in CoX is interlinked.
So they'd need to change the entry for globals in the email system, the global chat system, the note system, and god knows how much of the city vault system made it into the game code before that was scrapped.
While it sucks dingle berrys the drop a letter system is probably the best option they have, it just needs more thought on what accounts it'll be triggered on.
Brawling Cactus from a distant planet.
The point I'm making though, is that it's NOT expensive to do it in a much better way. Even if they keep the name shortening part, dumping the inactive trial accounts and giving paid accounts precedence over active trial accounts removes a LOT of the problems, AND takes care of any idiots who think its funny to name-grief.
|
After all in the official thread, they said they are taking feedback to the dev's This is just the unoffical moan thread after all.
Brawling Cactus from a distant planet.
Paragon City Search And Rescue
The Mentor Project
Here's the thing:
None of the solutions being proposed here and elsewhere are particularly mind-bending. Most of us who proposed a solution of one kind or another spent at most a few minutes coming up with that solution.
That makes it the height of absurdity to imagine that a roomful of Paragon Studios developers and/or program managers sitting down and discussing their options couldn't somehow come up with that very same idea.
The fact of their not implementing any of these player-sponsored suggestions is not evidence that the Paragon Studios people lack the imagination to add a tag to a global or to force both conflicting names to change and let them duke it out.
Neither is it evidence that they look down on the European audience as second-class rabble who have to take whatever crap they're given and like it.
It's evidence that they had what they felt were good reasons for rejecting obvious alternate courses of action in favor of the one they announced.
Anybody who has worked for a software design company of any sort knows how these things work. There are proposals made. Group meetings to consider alternatives. Pros and cons weighed. Decisions handed down and implemented.
This isn't something where Positron asked War Witch, "What about this name collision problem?" and she replied "No worries. We'll just screw the Euros. Let's get some espresso."
If you're dissatisfied then, by all means, express your displeasure. A large enough groundswell might prompt a change in plan. However, do it with intelligence, courtesy, and most of all with tact. Accusing the game devs/publishers (NCSoft probably had some input into this, you know) of treating you as "loosers" is a wonderful way of getting yourself dismissed as someone who is simply one of the emotional people who is part of the collatoral damage that they naturally expect to incur as a result of making this kind of decision.
Yeah, believe it or not, they knew they would make some people unhappy and they made that decision anyway. What does that tell you about the alternate strategies that they rejected?
In a like vein, taking your complaints to the official discussion thread is the most effective way to get your voice heard. You know someone is monitoring that where here you know nothing of the sort.
Speaking of NCSoft, consider that your anger at Paragon Studios may be misplaced. It's entirely possible that they have no choice in the matter of how the "list merge" is implemented.
Paragon Studios is a development studio. They don't run the servers. NCSoft does that. It's entirely conceivable that Matt said to someone at NCSoft, "How can we make this happen?" and they told him "This is how we can do it." and that's the only choice that was offered.
NCSoft does NOT care about the details of your globals. They care about network services, and keeping City of Heroes, and Lineage, and Lineage II and Aion up and running. Maybe they even keep an Auto Assault server up just for their own amusement.
The point is, your problems with your globals aren't their concern. They have one way of doing a list merge, and this is it. Otherwise, just don't do one.
Scream at Matt and the gang all you want but that isn't going to make a systems admin at NCSoft NA in Austin suddenly come up with a brilliant new way of doing things. His concern is managing the merger and keeping the systems running smoothly afterwards, at the lowest cost in time and resources to his department. From his point of view, somebody is going to lose their global so he's going with his idea of the simplest possible method of doing a merger - altering the data that is being added to his current database. Like it or not, that means the EU loses, based purely on practicality and there's little or nothing that Matt or Melissa or anyone else at Paragon Studios can do about it.
Maybe you need to bark up an entirely different tree.
Yeah?
And maybe you need to realise that people can and will express their annoyance at NCSoft pulling this ****.
Brawling Cactus from a distant planet.
Unfortunately, as I own @FloatingFatMan on an inactive US trial account, that stands a good chance of happening.
|
The steps for global are this:
1. remove global from conflicting EU accounts
2. on login set global to chosen character's name
3. if conflict with new global remove last letter
4. if conflict repeat step 3
Somewhere between 1 and 4 you also have a global rename token issued, so you can rename your self @FloatingFatMa if you don't login into a super named FloatingFatMan.
But on CoX are we really talking weeks and weeks and months of expensive development time to sort this out
|
Probably the thing the devs face that you don't is that at least two, possibly three completely different independent groups of people will be involved. You're writing and running a conversion script, checking the results, and modifying it. In City of Heroes, the developers would have to write the account merge script. But they would be handing it to the system operators to run and execute the merge: the developers do not have direct access to and operational control of the game systems, remember. Its not like Castle used to log in as root and update the powers databases. This separate group of people will not necessarily know if the script does something incorrectly and will not be in a position to tweak things on the fly. They may also not run it correctly or on precisely the way the developers who wrote it intended. Then a separate third group of people in customer support will deal with the fall out of the script's changes, and they have neither access to the systems or the conversion script *or* the developers directly. I could probably pick up the phone, call Paragon Studios' offices, and get to Matt Stults almost as fast as NCSoft customer support can. And by me I mean anyone off the street.
In fact, miscommunications of that nature caused some pretty nasty errors in the mass bans and character reversions that occurred surrounding AE exploits after I14 release. Positron took a lot of heat for making decisions he really didn't actually make. I'm quite certain Positron felt there was nothing to be gained by pointing fingers at that time, but I'm also fairly sure that Paragon Studios as a whole is now unlikely to implement such changes with more complexity than is absolutely necessary.
Even something simple like testing the script against the live account database to make sure it takes care of all the corner cases is a much more tricky thing in this kind of environment than in the typical corporate one. The devs have test systems they could test against of course, but they don't have live data. They could get the live data to test on, but they can't just ask for backups of the systems because then a programmer at Paragon Studios would basically be asking for all of the login information for every player that currently, or has ever subscribed to City of Heroes. I would imagine this is not something the developers are necessarily even allowed to have, or even *want* to have. Testing would need to be performed on special extracts of the data, or staged in the live environment, which would be a lot more complex and tricky. Even the test servers seem to use the same authentication servers, meaning its not even as easy as testing all new server code which can be done by simply wiping out and loading on a test server cluster. Without knowing all of the specifics, its very difficult to estimate the scope and complexity of an operation like this. Even I don't claim to know all of the architectural and operational details, and the few I do know suggest its not as easy a task as it scripts out on paper.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I for one will almost certainly be having to change my global once the merge occurs. I have an EU after my board name already.
I don't mind so much but... losing a handle that has been my identity with the eu community for 6 years for something that won't even bear a resemblence -because all the 'good' names have been taken - will be very hard.
Appending EU and/or NA to names imho is not the best idea. Amongst other things its devisive. Probably not a huge amount given the friendliness of the CoX community, but it is. All labels are.
Seriously. If NCSoft offered every player a $100 dollar bill, there'd be people complaining that it wasn't in smaller denominations. |
----
Wytch
Still Mostly Defiant.
If you're dissatisfied then, by all means, express your displeasure. A large enough groundswell might prompt a change in plan. However, do it with intelligence, courtesy, and most of all with tact. Accusing the game devs/publishers (NCSoft probably had some input into this, you know) of treating you as "loosers" is a wonderful way of getting yourself dismissed as someone who is simply one of the emotional people who is part of the collatoral damage that they naturally expect to incur as a result of making this kind of decision.
|
I am displeased. Even if they did purge all the trial account names, I still suspect that I will lose the global I've had for five and half years. As somone with more alts than you can shake a stick at, people are used to my global. Hell, my other half even got a t-shirt printed with it emblazoned on the back. So yes, I will be sad if I lose it but I always knew it was a risk that would come with the merging of the server list. On the whole, I am pleased with the merger but I never thought I would see the renaming of the majority of EU accounts as the price that had to be paid. Especially as this will not affect NA servers one jot.
There's been a history of the EU community lagging behind the NA in terms of service and although things have improved, this latest move could be interpreted as just another kick to the shins of EU subscribers as it impacts us the most heavily. With a smaller player base, there comes a tighter knit community and facing the fact that we could all be called something different in a few months time because it is 'the most efficient' does feel as if the path of least resistance was chosen over the one that would harm the community least.
In the end, it's just a name and I'll adapt. But the way that this part of the plan has been handled, especially in such an arbitrary potentially discriminating fashion, really has soured my mood and spoilt what would otherwise have been a very happy occasion.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Just for future reference, ALL of the quote is automatically italicized.
|
Turg: 1
Ironblade: 0
:-)
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."