Flying during Apex
Specifically, Battle Maiden:
I've done two Apex TFs in the last two days with my Fortunata, who I generally play hover-blast style. In both, I've pretty much stuck to that. At the end of the one I did today, someone mentioned that the blue patches would harm the people on the ground underneath, even if they were in the air. On the flip side, when I've flown underneath them, they didn't harm me, and heck, it seems like when they -Fly me, by the time I'm on the ground, they're not hurting me (handy for survival, really...). So can someone confirm where, and when the nanite swords inflict their massive damage? And how they're supposed to do it, if they're buggy at the moment? Because a little clarification would help either clear my conscience, or at least keep me from causing invisible death to rain onto my team. |
Although, as usual, cautionary tales turn into "Omg, turn off fly before u cause immediate team wipe!!!11!1!"
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The blue patches of death are actually spheres. Which means that, yes, if you fly at the right height the sphere can reach the ground, or a player can jump into them. But if your flying high enough then it should be now worry at all, and this is usually the case.
The blue patch is a sphere. If you stay more than the patch's width above the ground, the rest of the team will be fine.
Cool, thanks guys. Guess I'll be making effective use out of those Range bonuses I have!
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i still think it's more of an oblate spheroid than a true sphere, but regardless it's definitely not a cylinder.
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i still think it's more of an oblate spheroid than a true sphere, but regardless it's definitely not a cylinder.
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Teams are the number one killer of soloists.
As long as you stay ~20' or more off the ground the blue patch won't affect those on the ground... and as an added bonus the Swords have NO ranged attacks so they're a non-issue. That's something that's highly useful for a squishier character as those things hit HARD.
All my squishy toons fly in the Apex for that reason and I seldom have any issues. Yeah, if I'm stupid and don't dodge the blue I get hit... by the -fly and immediately drop out of the damage patch. As you've discovered you need to be alert to the forming blue patch and ready to move; once the warning forms you have ~8 seconds to get out of the way, more than enough even if you've been stunned and are suppressed.
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i make stuff...
i still think it's more of an oblate spheroid than a true sphere, but regardless it's definitely not a cylinder.
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That's highly unlikely considering the mechanics of the game. All other effects are circular, spherical, or cylindrical... all based on a regular circle.
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Well, the Sonic, Force Field and FF Generator Dispersion Bubbles look like Oblate Spheroids.
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Of course that may merely be a graphical effect with the actual area of effect being a true sphere...
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Looks can be deceiving.
I agree it's just a graphic. Evidence of this is having a toon with more that one size costume. Wear one that's 4ft tall, then switch to one that's 8ft tall. The Bubble graphic increases in size, but the actually AoE is not changed.
Looks can be deceiving. |
Get bubble as squid, swap to dwarf and tada, Kheldian wearing a nappy
It did however still protect from damage even though most of him was outside it.
p.s. I don't think this works anymore the bubble now resizes when you swap forms.
On the other hand, I noticed during a recent Apex that using Tesla Cage on a War Walker gives the giant robot an Electric Diaper.
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This is going to end up being one of those "don't kill the pylons" things that's discussed to death but everyone still has their own idea of how to do it.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The only issue I've seen with fliers on Apex are with Superjumping toons (none of which are mine, as I don't use it). Flier spawns a blue patch above the jumper's range of vision and when the jumper jumps to avoid one patch, he moves right into another that he couldn't see.
Otherwise, if you stay high enough and dodge your own spawns, flight is damn handy on Apex.
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The key is fly high enough, the nice advantage is the -fly drops you out of them if you get hit.
But I have been killed by low-hovering allies who got blue flame dropped where I couldn't see it. =) So fly high dag nabbit!
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This is going to end up being one of those "don't kill the pylons" things that's discussed to death but everyone still has their own idea of how to do it.
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Well, the Sonic, Force Field and FF Generator Dispersion Bubbles look like Oblate Spheroids.
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And as for the big bubble resizing based on charachter size, thought they had fixed that one.
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Specifically, Battle Maiden:
I've done two Apex TFs in the last two days with my Fortunata, who I generally play hover-blast style. In both, I've pretty much stuck to that. At the end of the one I did today, someone mentioned that the blue patches would harm the people on the ground underneath, even if they were in the air.
On the flip side, when I've flown underneath them, they didn't harm me, and heck, it seems like when they -Fly me, by the time I'm on the ground, they're not hurting me (handy for survival, really...).
So can someone confirm where, and when the nanite swords inflict their massive damage? And how they're supposed to do it, if they're buggy at the moment? Because a little clarification would help either clear my conscience, or at least keep me from causing invisible death to rain onto my team.