I have some general questions about the game.


Abbadon

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Abbadon, there are no bad servers.

Only opinionated posters.
Seconded, I've had great experiences on a number of servers and terrible experiences on the same ones, as if there were some sort of mathematical law-of-averages thingy taking place...


 

Posted

Quote:
Originally Posted by je_saist View Post
Yeah. Uh Huh.

You have your opinion. I have mine. Is yours more valid than mine? Is mine more valid than yours?

That would really be up for Abbadon to decide for himself.

Will he encounter a Freedom server where a team broadcasting for a kinetics takes a kinetics defender, then promptly kicks the defender because they wanted a fire / kinetics controller to come and farm a map for them?

Will he encounter a Freedom server where players openly discuss how they exploited the game for rewards?

Will he encounter a Freedom server where players openly brag about how they placed the Ourobous portal at exactly the right spot to interfere with other players ability to run the ski-course during the Winter Event?

Will he encounter a Freedom server where players are invited to teams, then have trade windows suddenly opened and the team lead demanding inf before running the mission?

Will he encounter a Freedom server where Atlas Park broadcast is filled with players figuring out ways to get obscenities and profanities around the word filter?

Will he encounter a Freedom Server that ask for a Tank, gets a Fire Tank, and then kicks the Fire Tank?

Will he encounter a Freedom Server where somebody starts a Task Force, then half the team suddenly leaves... only to log back in 2 hours later expecting the TF to be nearly over so they can get the rewards for the TF?

Maybe Abbadon will, maybe Abbadon won't.

Speaking for myself and for all of the people I play with, our opinion of Freedom couldn't be lower. We believe that the server has earned the nickname of Freedumb. Most players I know have one horror story or another.

Oh... and lastly.

Freedom's no longer the most populated server. I believe official figures now place Virtue as being the most populated.

Now does raw population mean anything in this game? Again, that's up to the player whose actually playing the game. For all we know Abbadon might enjoy Guardian Server, Pinnacle, or Infinity because he'll get along with the players on those servers. Does it matter if those servers have lower total populations if a player enjoys them?
This is what you call hyperbole everyone. je saist your doing it wrong.

And yes freedom has the highest population, I play on both freedom and virtue and there is consistently more people online anytime of the day on freedom, but how would you know that you hate freedom and never play on it but you know it's not the highest pop. You just contradicted yourself all you have to go by is heresy so ya your opinion does not really hold any weight at all.

Just for the new players to know misinformation is the worst kind of infomation. Go by the majority of what people say there are no bad servers, Just people that like to generalize a whole group by a select few individuals. You know who else does that? racist. Ya that's how je saist thinks so please don't take anything he says seriously unless it's tech advice.


 

Posted

First, welcome to the game! There aren't any dumb questions; all of us were new at one time and we understand that this game is rather complex. Fortunately most of that complexity you won't have to worry about starting out; after all the game is still playable at the basic level. You can worry about the more complex options after you've mastered the basics. For that matter the ordinary enhancements you can go into the store and buy are perfectly adequate for most of the game's content; you don't really NEED to worry about the (highly complex and convoluted) Invention system if you don't want to.

Second, on servers. Freedom is the most populated and it's true that it has lots of great players there. Unfortunately any population is going to contain jerks and with the largest total population you get the largest population of jerks. I've played a few characters there and I have to agree with the opinion that you're much more likely to run into bad players and rude players there than on other servers.

Most other servers have a surprisingly low number of rude players in my experience; part of that is demographics... this game tends to attract a more mature playerbase (most of my regular buddies are 40+) and that leads to a higher number of players who act like responsible adults. The vast majority of us are more than willing to help new players; anyone who's willing to listen and learn will find endless teammates willing to help them with anything they don't understand.

Population on servers is shown by the order of the server on the selection list. It goes like this:
Server you last logged into.
Least populated server
*
*
Most populated server

Freedom & Virtue are the two most populated; Freedom has most of the PvP players while Virtue has most of the roleplayers. I suppose I should mention that PvP is highly limited and only occurs either in Arena matches or in four specific PvP zones. Outside of the Arena and those zones it does not exist. Virtue is occasionally a bit strange... for the most part it's like all the other servers outside of the occasional player or group who're into RP and play and chat "in character". Usually it's no big deal but sometimes it gets weird.

My main server is Guardian, one of a group of 4-5 servers that sit in the middle ground of population and alternate the #3 slot in population. Guardian has a solid group of players and very few jerks. I think I've only run into 4-5 really rude players there in the last 5 years.

On most servers the Global chat channels are where recruiting for the tougher content takes place, once you sign up for the full game I'd recommend going to your specific server's forum and asking about the popular channels and joining them.

Once you make your choice of server the next thing you'll need to decide is what kind of character to make. For a new player just starting out I always suggest a Scrapper; they offer good damage with enough durability to be forgiving of beginner mistakes. Once you've the basic game mechanics down you may well prefer something else; that's perfectly all right too. You get 12 slots per server to create characters after all and you can buy up to 24 more per server if you want. Most of us have many characters of many different AT's; we call it "Alt-itis" and almost all of us suffer from it to some extent.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Abbadon View Post
Also how are the servers are there any I should avoid?
Well, other people have given you their opinions but I will add a few comments. First off Virtue and Freedom are the most populated servers. This is good and bad. It's good in that it's easier to find a team at any hour. It's bad in that you will encounter a higher proportion of jerks. Virtue is a more casual place than Freedom, it has a higher percentage of RPers which tends to translate into a slightly more mature attitude overall.

You mentioned being somewhat nocturnal so Freedom or Virtue might be good there simply because they are a lot more active during off-peak hours. You might also have some luck with Justice since I've heard it has an active aussie contingent but I've never palyed that so I don't know for sure.

In any case whichever server you join I recommend finding some good global channels. The easiest way is to ask in the forum for the particular server. Global channels make finding teams soooo much easier.


 

Posted

Quote:
Originally Posted by Abbadon View Post
Even with a league I asked if anyone needed a healer for instances and no one responded
Just a small comment about Healers (since it's something that tends to catch people from other MMOs by surprise). In CoH, healing is not the premier form of damage mitigation. Assuming you like playing support characters you can get healing abilities but they are not your most important powers. Healing is useful and especially at low levels is very powerful but as you get to higher levels the utility of healing drops off rapidly compared to other types of buffs/debuffs. Also, Defneders/Corruptors get blast powers for a reason, you're expected to use them .


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Just a small comment about Healers (since it's something that tends to catch people from other MMOs by surprise). In CoH, healing is not the premier form of damage mitigation. Assuming you like playing support characters you can get healing abilities but they are not your most important powers. Healing is useful and especially at low levels is very powerful but as you get to higher levels the utility of healing drops off rapidly compared to other types of buffs/debuffs. Also, Defneders/Corruptors get blast powers for a reason, you're expected to use them .
This is a good point; CoX eschews the normal triumvirate of Healer/Tank/DPS in teams and while that combination will still work, so will all Tanks, or all Blasters, or just about any other combination of Archetypes you fancy. Some combinations will find certain situations harder than others, but they're almost always workable.


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Posted

No matter what server you choose look to join that server's biggest Global Chat Channel. It helped me tremendously to level my first 50. Prior to finding that channel I soloed A LOT and had fun. Once I found the big global channel then I teamed a ton and this game became even more fun.

I'm at work and don't have COH on this comp any more otherwise I'd tell you how to find the Global Chat Channels easily - or maybe one of the nice souls above would help me out here! Also I've played WoW and CO and none of those games' comunities can compare to this one. Yes you will find some annoying folks but by and large you will find very helpful and resourceful people, as you can probably tell from the responses.

Welcome to the game and good luck!


 

Posted

Quote:
Originally Posted by Abbadon View Post
My brain just exploded at all these amazing concepts thanks for answering my questions guys. One more question I have 460GTX running in SLI and I am able to get 15-20 FPS outside and about 50-60 inside is that normal? Also how are the servers are there any I should avoid? If I can get these ansered I'll be able to decide weather or not to shoot over to Gamestop to get this game right when they open (lol one of the benefits of being nocturnal).

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Posted

Welcome to the game Abbadon.

What would I recommend for servers?

Well, that's the great thing about CoX, you get 12 free slots on every server. I recommend that you roll a character on every one of them and check them out for yourself. Just remember, there are jacktards on every server and they are not the norm in CoX. If you run into one don't take their comments or actions to be indicative of the rest of the players on that server.

One place you should definitely head to is the Mentor Project thread. There you will find people that have made themselves available to answer question, give hints and tips, or even mentor you if that is your need, as you explore the world. I personally play on Protector and Justice.

Join the 'N P C' channel to ask your question of Mentors within the game itself. To join the channel just type in your chat line /chan_join "N P C" (the spaces and quotes are required.)

Most importantly, have fun.


 

Posted

Quote:
Originally Posted by Abbadon View Post
I'm playing thru the trial of this game right now and I am amazed at all the features. Which leads me to my questions.

How is leveling? Is it looking for a item that drops 2% of the time of a creature that spawns always? Or is a 100% drop that gets you closer to the epic boss battle?

How is the instances or end game content?

Thanks for reading and I'm sorry if this is in the wrong sub forum.
Heya Abbadon, and welcome to COH.

1. Leveling has come pretty fast over the years. Back in the days of the dinosaurs, there used to be "leveling gaps" where you outleveled the content gated for your level, and you'd be forced to redo content or hunt public targets to get over the edge. Since about four years ago, they've significantly improved the leveling slope to be smoother, with little risk of finishing your content before you've outleveled it - if anything, Dumple was right in that it's arguably TOO fast sometimes, where you'll end up missing story arcs on your quest of regular teaming.

However, there are plenty of stops in place to help you. Ouroboros is a "flashback" system where you can re-run previous content (in a time-travel story format). You can also disable XP earning if you're getting it too fast (because you're outleveling your wife... but you can level pact with her.. more on that later). One thing about the learning curve the Devs took over the years is that, seven years later, it led them here - a really competent system of gameplay and leveling structure that the dedicated community helped them to navigate.

2. As mentioned earlier, the game's generally not "loot" based; you're not doing the "Kill the Butcher of Azurewrath" instance 500 times on the off chance you'll get your Cloudsong Sword of a Thousand Truths. This game is more about the journey. The rare "loot" is typically in the form of recipes, which is dropped at random from certain classes of enemies. No one enemy is more likely to have the drop than another, so you're not stuck in a rut if you're jonesing for that special something you think you need.

Instances are capably done; a lot of in-game action has migrated to instances for quality control, vs the older format "open zone" combat scenarios of the original Hamidon raid, etc. The open zone scenarios now are more orchestrated and gated via time, so even if things get ridiculously laggy, it won't be that way for long. XD Instanced missions are solid and well built, with the newer content being several orders of magnitude improved over the originals (and in some cases, the older content has been rewritten to refresh and improve the experience - case in point, the Positron Task Force).

Inventions are where this system really comes into play, but it's not "required" like other MMO formats where reliance on the loot is a requisite to participation. In fact, out of all my many 50s, I only have one who's actually "slotted" with Inventions sets - everyone else just uses the common variant, which is more than good enough for my needs. It's less about you having that extra 3% of theoretical damage than it is you having 100% of the will and skill to play that toon.

The most recent breed of this is the "Incarnate" system, which I've found to be pretty well developed and paced for the "endgame" build scenario. For the first time, you're taking you're lvl 50 hero into uncharted territories of skill and ability that's being unveiled to you slowly over the coming months. The pace is terrific; it encourages teaming but doesn't require it, and the gaps it fills are noticeable but not overwhelmingly so. The method really does add a sense of evolution for my toons that have been level capped for over half a decade, so I'm pleased as punch. What's old is new and AWESOME again. A surprising thing to say for an MMO built in 2004!

Some additional points:

Make your own choices based on experience. There are certain personalities who'll steer you away from XYZ server based on their personal impression - which isn't yours. I'd recommend, as you enjoy the trial, to try out all the servers people love AND hate, and see for yourself. I'm a Freedom native, and for over half a decade we were the busiest server, but where you have more players, you have more troublemakers as well as more saints. (But no one talks about the saints. )

I dig a few other servers - Champion's a favorite of mine for personalities, and Infinity has some nice people that've come to Freedom for fights - but I'll be damned if I let haters color your viewpoint without offering commentary from the opposing side.

Ultimately, this game is about being a hero (or villain). That's one thing that everyone here loves, and it's the best reason to stay. So dive in, check out the various communities, and let us know how much you dig it after you buy your first annual subscription.

If you need anything, feel free to PM me here or look me up in game. I'll give you a tour around Freedom and intro you to some of the people who make it mighty, or point you in the right direction for some of the other servers out there.

But above all, cheers, and be excellent.


 

Posted

Something else that hasn't been mentioned so far is Mids' Hero Designer which is very handy for playing around with the various ATs and Powersets to see what you fancy.

While the in game power information has improved phenomenally since the early days, it can still be a bit clunky to navigate if you just want to have a quick play around to see whether a Stone/Ice Tanker takes your fancy.

More importantly, once you get up beyond one or two characters, Mids' is by far the best way to keep track of which powers, slots and enhancements you want to take for each one and, as you'll see from looking around the forums, it's also the best way to post a copy of your build for other people to look at.

Don't focus too much on the numbers early on though; fun is much more important and that's difficult to quantify


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Posted

Quote:
Originally Posted by Turgenev View Post
Heya Abbadon, and welcome to COH.

1. Leveling has come pretty fast over the years. Back in the days of the dinosaurs, there used to be "leveling gaps" where you outleveled the content gated for your level, and you'd be forced to redo content or hunt public targets to get over the edge. Since about four years ago, they've significantly improved the leveling slope to be smoother, with little risk of finishing your content before you've outleveled it - if anything, Dumple was right in that it's arguably TOO fast sometimes, where you'll end up missing story arcs on your quest of regular teaming.

However, there are plenty of stops in place to help you. Ouroboros is a "flashback" system where you can re-run previous content (in a time-travel story format). You can also disable XP earning if you're getting it too fast (because you're outleveling your wife... but you can level pact with her.. more on that later). One thing about the learning curve the Devs took over the years is that, seven years later, it led them here - a really competent system of gameplay and leveling structure that the dedicated community helped them to navigate.

2. As mentioned earlier, the game's generally not "loot" based; you're not doing the "Kill the Butcher of Azurewrath" instance 500 times on the off chance you'll get your Cloudsong Sword of a Thousand Truths. This game is more about the journey. The rare "loot" is typically in the form of recipes, which is dropped at random from certain classes of enemies. No one enemy is more likely to have the drop than another, so you're not stuck in a rut if you're jonesing for that special something you think you need.

Instances are capably done; a lot of in-game action has migrated to instances for quality control, vs the older format "open zone" combat scenarios of the original Hamidon raid, etc. The open zone scenarios now are more orchestrated and gated via time, so even if things get ridiculously laggy, it won't be that way for long. XD Instanced missions are solid and well built, with the newer content being several orders of magnitude improved over the originals (and in some cases, the older content has been rewritten to refresh and improve the experience - case in point, the Positron Task Force).

Inventions are where this system really comes into play, but it's not "required" like other MMO formats where reliance on the loot is a requisite to participation. In fact, out of all my many 50s, I only have one who's actually "slotted" with Inventions sets - everyone else just uses the common variant, which is more than good enough for my needs. It's less about you having that extra 3% of theoretical damage than it is you having 100% of the will and skill to play that toon.

The most recent breed of this is the "Incarnate" system, which I've found to be pretty well developed and paced for the "endgame" build scenario. For the first time, you're taking you're lvl 50 hero into uncharted territories of skill and ability that's being unveiled to you slowly over the coming months. The pace is terrific; it encourages teaming but doesn't require it, and the gaps it fills are noticeable but not overwhelmingly so. The method really does add a sense of evolution for my toons that have been level capped for over half a decade, so I'm pleased as punch. What's old is new and AWESOME again. A surprising thing to say for an MMO built in 2004!

Some additional points:

Make your own choices based on experience. There are certain personalities who'll steer you away from XYZ server based on their personal impression - which isn't yours. I'd recommend, as you enjoy the trial, to try out all the servers people love AND hate, and see for yourself. I'm a Freedom native, and for over half a decade we were the busiest server, but where you have more players, you have more troublemakers as well as more saints. (But no one talks about the saints. )

I dig a few other servers - Champion's a favorite of mine for personalities, and Infinity has some nice people that've come to Freedom for fights - but I'll be damned if I let haters color your viewpoint without offering commentary from the opposing side.

Ultimately, this game is about being a hero (or villain). That's one thing that everyone here loves, and it's the best reason to stay. So dive in, check out the various communities, and let us know how much you dig it after you buy your first annual subscription.

If you need anything, feel free to PM me here or look me up in game. I'll give you a tour around Freedom and intro you to some of the people who make it mighty, or point you in the right direction for some of the other servers out there.

But above all, cheers, and be excellent.
Great advice here; different servers have developed different... well, personalities for lack of a better term. For the most part this is minor "in-jokes" like Pinnacle's love of drinking (years ago Pin was always the last server to come up after maintenance, hence it was the "drunk" server) and the abundance of cookies on Guardian (started as kind of a running joke by a few people on the server that's taken a life of it's own). The smaller servers tend to have pretty close knit communities while, at least in my somewhat limited experience, Freedom tends to be a case of you'll rarely team with the same people more than once. The sheer number of players there means that there's less incentive for people to seek out the same players to team with over and over.

On the Invention system... yes it's true that a top end IO set build can outperform a basic SO one by a massive amount that same basic build is capable of participating and I know of very few players who truly discriminate against them. Generally we're MUCH more interested in players who are trying and know what they're doing. I'd take a good player with a basic, standard build in a heartbeat over an idiot with a multi-billion influence build.

There are characters who are competent but not extraordinary with basic SO enhancements that can become nearly equivalent to an entire team with massive IO bonuses but we don't worry much about that as a general rule. I've NEVER rejected someone from a team based on their build, only based on how they play. Almost all of us will cut new players a lot of slack as well if they're willing to learn. Unlike many games death isn't a big deal; it gives you an XP penalty that'll be gone in just a couple of spawns. Because of that we don't worry too much about it outside of a (very) few situations.

It was alluded to earlier but Healing is actually the weakest form of damage mitigation in the game, at least once you get past level 20 or so. Buffs and debuffs are FAR more powerful in this game than you're probably used to, and they stack as well. A group of buff/debuffers can slow enemies down to 20% of their attack speed, reduce incoming damage by 90%, increase team damage output by 400% (or more with debuffs on the enemies) and increase the team's speed by 200%+. Because of all this simple reactive healing is much less valuable. In fact you'll probably find out that the term "healer" tends to be a derogatory one... characters who have heals also have other powers that are more important, and they have attacks as well. If the team isn't taking damage then it's much more useful for the support character to attack/control/debuff/buff than it is to stand there waiting to heal.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Welcome to the City!

One thing that I didn't see (although I skimmed the thread) is that the server dots are considered load on the server, not population.

This can mean that a specific server has a lot of hardware thrown at it but the load is light, resulting in a lower dot level even though it may be more populated than the one which has a yellow or red dot.

We do NOT know the hardware that each specific server has allocated to it. The servers are divided into West Coast and East Coast servers, so you might want to choose one depending on physical location, if you feel that network latency is going to be an issue (generally not).

Also, the last part is that the server list is always sorted from the lowest load on top and the heaviest load on the bottom, with one BIG exception. The lasts server you visited will always be listed at the top of the list.

If you want to choose the highest load server (likely the busiest) when you log in, it will usually be the one at the bottom (unless it is the one you last logged into, which will be at the top of your list).

If you want to see a lot of hub bub and activity (not all of it desirable), Virtue and Freedom regularly swap spots on the server list for highest load.

Justice usually is 3rd spot, but it tends to be a late riser (because it is also the unofficial Aussie/NZ server) so if you are east coast it probably isn't for you unless you like staying on later.

Champion, Infinity are usually 3-6th spot and I don't know that much about them.

Pinnacle, Triumph and Guardian tend to be lowest load.

If you do try out Justice, just be aware that most of the action is on JFA2010 and Justice United global chat channels, so it looks quiet on the surface.


 

Posted

Quote:
Originally Posted by je_saist View Post
You have your opinion. I have mine. Is yours more valid than mine? Is mine more valid than yours?
Well, I play on Triumph, so my opinion is more valid than yours. That's just how we roll out there in pantsless drunkville.

Triumph has its own brand of drama, but I don't think it has more drama. Only connoisseurs that can taste the nutty smoked oak of a fine red could possibly tell the difference between Triumph drama and anything else drama.


On the subject of the OP:

1. Leveling is going to be slower than DCUO, and faster than most other MMOs you've played. Its pretty fast in the early levels, slows down to just fairly fast in the mid levels, and then slows to a not bad pace in the late levesl (40+).

2. The game is alt-friendly. You have quite a few character slots per server, and you can buy more if you want to load up characters on a single server. And if you switch between alts, you'll get increased benefit from Patrol XP: for each day you are logged out, you will gain a benefit of double-speed progress on that character for one "bar" of XP (10% of a level) up to a maximum of one level of acceleration. Conversely, you can actually turn off XP if you want to slow down and run more content in your level range without outleveling it.

3. Gear is not as big a deal here, as others have pointed out. I will say that gear, in the form of invention enhancements mostly, will allow you to theoretically create far stronger character than the baseline, but that level of strength is only important in corner cases: if you are a performance hound, then you can do amazing things with gear in this game. But the game isn't balanced around it: a team of decent players playing a mix of character types with nothing but standard enhancements can do basically any group content in the game.

Of course, massively invention-slotted players can often *solo* most of the group content in the game, so its up to you which way you roll. PS: the Scrapper forum is the unofficial min/max forum, for historical reasons, although every forum for every archetype in the game tends to have very knowledgable players that can help you make the most of your character.

4. Virtually everything can solo. Some things better than others, but nothing needs to team to progress in the game. Everything can, with enough effort, level by soloing or level by teaming or both.

5. As others have mentioned, this game is heavily instanced. Shared zones can look emptier than other MMOs. Echoing other's recommendations, join the global channels for the server you are on. City of Heroes' community building is through chat channels, not random encounters in the street.

6. Also as others have mentioned, this game now has an end game system that is just now being developed and deployed. It revolves around more difficult and more raid-focused content, and a new powers progressional system called the Incarnate system. You may find a lot of heated debate over it on the forums now, given that its new, however overall I think the system as a whole is a pretty good one, and one that will be interesting for the majority of players to explore once they reach the standard level cap in this game (level 50).


Also, given what you said about frame rates, I'm going to guess that you started in Praetoria. If you're at max settings, Praetoria's outdoor zones can bring even fast video cards down to mere mortal frame rates, and those rate rates tend to then bounce into the stratosphere within instanced missions. Praetoria is the most recent area added to the game, and it was designed explicitly to show off the latest enhancements to the updated game client rendering engine, called "Ultra Mode." Dialing down your settings from maximum may help frame rates substantially if you are seeing slow downs specifically in the outdoor areas of Praetoria.


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Posted

Welcome!

I'd say that it is a pretty good time to give this game a try. They've been pushing out some nice updates for an overall upgrade, and have been steadily adding to the end game...finally giving people more to do with their high level characters.

I really enjoy this game's ability to get up and walk away if some requires attention elsewhere...it is what has kept my interest for over 6 years.

I won't comment on server choices as that will always be a matter of opinion that is intensely skewed by each individual, as you can see by certain responses already. I've had great luck where I'm at, and have had luck on other servers in spurts. I prefer the smaller servers.


Don't I know you???

 

Posted

Quote:
Originally Posted by je_saist View Post

The other server is Triumph. I don't have anything good to say about that server. Out of all of the servers I've played on, I've encountered more people who have left this game... permanently... will not give CoH another chance... due to the behavior of various players associated with the Triumph Server.
Triumph has been my home since day one of playing CoH. Because it is a smaller, lower population server, we all kinda know each other. We are also some of the most sarcastic people ever to walk the planet, but also some of the most light-hearted and fun people to team with.

Also, because we are such a small, tight nit group, we don't normally tolerate bad players. We could care less about your creed, sexual preference, race or even place of birth, but a bad player that won't take advice will get ridiculed off the server.

So my advice, if you are going to get offended at people poking fun at you, or people trying to help you, then we would rather you go to another server. (And most of us here LIKE being a small server. Yay not having to wait in a queue when the new Issue comes out! )

Edit:
Example:
I see a Regen Scrapper with no Integration. I will point out the fact that Integration is one of the best powers for Regens to get. I can get one of two responses.

"dood this is a game"

or

"Why"

The first response, I will prolly add a note to attempt to avoid teaming with them. Second resonse, I would explain to him the benefits of why Integration is a great power.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Servers: Mileage varies quite a lot.

Freedom and Virtue have as many players as all other US servers combined. Freedom has jerks, and a disproportionate number of them. If you can get to level 50 without teaming with the same person twice, there's no negative consequences for being horrible to all your teammates. On a smaller server, jerks tend to burn through the population, and either change their ways or decide Everyone Here Sucks. So Freedom has lots of good players, but you may meet a disproportionate number of leeches, griefers, noisy idiots and other stinkers. If you start in Atlas Park, clear the Broadcast channel out of your main chat tab as soon as possible.

As far as my recommendations on server, that's tough for me to do; I've been here so long that I might think "Infinity's great, Big Purple Bug is on almost all the time, and he's always fun" or "Victory has those four really fast guys that are always running task forces." I don't know what the servers look like if you're new- I guess that's what I'm saying.

Welcome to the game!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Welcome to the game and the forums, Abbadon!

Quote:
Originally Posted by shaggy5 View Post
Victory:This is the only server I have had much recent problems with the player base. I still play here, and it's not a big deal, but if there was a place that I didn't enjoy some of the "main" players, it would be here.
Wow, sorry to hear that, shaggy -- Victory is my sole home in CoX, and I love its tight-knit friendly population (as one of the mid-lower population servers, you see a lot of the same people around). Feel free to gimme a shout sometime if you're on Victory and if I'm around I'll be happy to team with ya.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Eric Nelson View Post
Welcome to the game and the forums, Abbadon!


Wow, sorry to hear that, shaggy -- Victory is my sole home in CoX, and I love its tight-knit friendly population (as one of the mid-lower population servers, you see a lot of the same people around). Feel free to gimme a shout sometime if you're on Victory and if I'm around I'll be happy to team with ya.
Thanks Eric. I guess I am jaded by one of my most recent experiences with one of the "main voices" on the server. He was putting together a TF and I asked if I could join. He then said, "Are you going to quit this time?" I was immediately confused. (I just don't quite TFs). He went on to tell me that the last TF he did with me I "thought I was the leader and wouldn't listen. Then I made sexual slurs and quit" I knew he was mistaken and, I think, politely told him so. Frankly I was so surprised I was not sure what to say. I know 100% that he was mistaken because I just am not the person to make sexual slurs. So I felt/feel a little stuck because "he takes detailed notes", but somehow he is wrong on this one (perhaps he took the notes, but attributed something to me by mistake). So I tried to gently say he was mistaken and he just blocked me. So it left a sour taste, to say the least.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Thanks Eric. I guess I am jaded by one of my most recent experiences with one of the "main voices" on the server. He was putting together a TF and I asked if I could join. He then said, "Are you going to quit this time?" I was immediately confused. (I just don't quite TFs). He went on to tell me that the last TF he did with me I "thought I was the leader and wouldn't listen. Then I made sexual slurs and quit" I knew he was mistaken and, I think, politely told him so. Frankly I was so surprised I was not sure what to say. I know 100% that he was mistaken because I just am not the person to make sexual slurs. So I felt/feel a little stuck because "he takes detailed notes", but somehow he is wrong on this one (perhaps he took the notes, but attributed something to me by mistake). So I tried to gently say he was mistaken and he just blocked me. So it left a sour taste, to say the least.
Drama popcorn aside, I'm wondering if this is related to his making comments on players using the "Player Notes" function (which is generally terrific, and how I keep track of saints and sinner on Freedom). However, there's a mechanical issue where if the name of the person has two words in it, and the first word matches that of another previously noted player, then it'll lump them in because of the similarity.

For instance, if I one-star "Lady Death" as a furry freak who convulses during every fight, and I meet someone called "Lady" who's a completely different player account, then "Lady" gets tacked on to "Lady Death"'s playernote.

Overly serious social paladins notwithstanding, you might be the victim of a bug. Still, normal people listen to both sides. Your being blocked might be better for you than for him in that regard.


 

Posted

Yeah, I think Turg has it right, shaggy, sounds like a bug like that may have been the culprit. I know who you're talking about, and I guess it's just an unfortunate misunderstanding. Please don't let it chase you off Victory though!


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Turgenev View Post
But if it does, look me up on Freedom. For a place so damned by everyone else, you REALLY should see it yourself to see if it's true, eh?
Ha Ha Turgenev--Thanks and I actually do already play on Freedom. I am one of the alt freaks so I play on many servers. Happy to play with you sometime, though!


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Ha Ha Turgenev--Thanks and I actually do already play on Freedom. I am one of the alt freaks so I play on many servers. Happy to play with you sometime, though!
Gimme a shout if you see me then, I'll be frequenting the various WST runs.


 

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Quote:
Originally Posted by Abbadon View Post
How is leveling? Is it looking for a item that drops 2% of the time of a creature that spawns always? Or is a 100% drop that gets you closer to the epic boss battle?
How is the instances or end game content?
Welcome! I was on trial account about a year ago and it blew me away. If you haven't read it yet, check out the trial account guide.

Don't worry about loot. Cash and items go towards enhancing your powers. When I was leveling to 50, I only used what I picked up and I didn't feel weak at all. Eventually, you may want to enhance your powers to the limits, but that can come later. Not having uber stuff will not prevent you from playing the content.

There's a lot of content, and I've leveled 7 toons to 50 without doing all of it.

The game has a cool flashback feature though, so you can go back to the story arcs that you missed.

And if that isn't enough, players can make their own stories by the AE system. Some player created content have even earned 'Developer's Choice' awards.

Even at lvl 50 (the maximum), I don't feel like that was the end and didn't stop playing my 50. There was still a lot of things to do, and I enjoyed the challenge of lvl 50 content. With the new Incarnate system, there's even more than when I started a year ago.

Note that there are several versions of City of Heroes and each game code in a particular version gives you 30 days of free play time. From memory, they are:
1) City of Heroes
2) City of Villains
3) Good vs Evil
4) Architect Edition
5) Going Rogue

If you activated the codes in the order above, you get 30*5 = 150 days of free game time. 30 days of game time is $15. So that's 15*5 = $75 worth of game time.
How much does each one cost? If you shop around on ebay, CoH and CoV are around $5. Good vs Evil is $10 at Frys. Arch Ed is about $10-15 on ebay. Going Rogue is new, so cheapest I've seen it is $25, except for the $10 deal at Best Buy.
However, if you activate Going Rogue first, you may not be able to do the above trick and will only get 30 days of free time. Ie, you may not get 60 days if you activate Going Rogue and then 1 week later, Good vs Evil.
The order in which I activated my code are CoV, GvE, and Going Rogue for a total of 90 days of free time.
Hope to see you in game!