Incarnate Strikes - A proposed solo/small team path
Further, since it's an EvilGeko suggestion, it will, someday, come to pass. Seriously, most of the large-scale suggestions I've seen out of the loot-loving lizard, over the years, have been implemented in one way or another. I think he must just have the same kind of brain as the devs do (which may frighten either the gecko or the devs, depending on the context ). I am pleased that this time, it's a suggestion I like.
Incarnate Strikes, coming in a future issue. You heard it here first, folks! |
Part of that is that I'm very tenacious, but more importantly I think is that the devs probably think about many of these things themselves. They do probably think more like I do about games. But then, while I'm considered "hardcore" here, I'm fairly casual by the standards of other games. I do tend to think I represent a fairly middle of the road MMORPG gamer. It's just that our average player here is further down the casual continuum.
As for this idea, the only dev response I got when it was PMed, was that anything along these lines would take some time to get implemented. I always get encouraged when they don't laugh in my face as they're telling me no!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
FunstuffofDoom is right. "Because the big blue guy told me so" is a stupid reason to not do something. Let us show some initiative for a change. We're Incarnates, we're supposed to be the world's movers and shakers, not obediently doing what we're told by one mysterious figure after another.
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And, hands up, who here trusts the letter-writer? Hmm? Anyone? Anyone at all?
In a two week span, I collected just over 160 shards on my TA/Dark, playing for 1-3 hours per night. That's 11+ each night. With a defender. A TA defender. I can't imagine "real" farmers not achieving a higher drop rate, especially considering that I'm limited to 10 targets for two of my three AoE damage powers (Tenebrous Tentacles and Night Fall). I could hit 20/day if I just spent another 1-3 hours playing each night.
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Seven.
Not seven per night, mind. Seven in total. And I clear maps pretty quickly with Kestrel.
So, yeah... Color me unimpressed by the viability of the current "solo path". <_<
Geko's idea is a fine one, and I really hope the Devs eventually give us something like it. Random chance drops being what they are, it'll take years for some of us to even equip commons the way things stand now. That's not just "slower" than the teamed option, it's down-right depressing.
@Brightfires - @Talisander
That chick what plays the bird-things...
THAT DOESN'T EVEN MAKE ANY SENSE. Not even by your standards.
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It's completely and utterly illogical but it is at least consistent.
Thanks for the support, folks.
I'd like to make an argument that goes in a slightly different direction than "It hasn't been done before, so there's no basis to do it."
Instead, it hasn't been done before*. Think of how awesome this story could be when we do it!
No, seriously. Contacts have been jerks in the past. They've been uninformed, they've been out of the loop, they've been a step behind, they've been overzealous. But we've never had anything close to this: Someone built up --for years-- to be a powerful ally, instead turn out to be completely antagonistic. Not just an opposing faction to join, no. Completely and totally against you and everything you stand for. And, oops, you were helping them out.
*I know Leonard plays with this idea a little, and I'm not up-and-up on GR to say what the take there is, but, seriously. Nothing on this scale before. How awesome would that be?
These are the current co-op contacts in the game:
Imeprious
Marcus Valerius
Lady Gray
Dark Watcher
Serpent Drummer
Gaussian
Borea
Levantera
Apex
Tin Mage
None of them give unheroic missions or arcs - they're all based around protecting and saving people and places from enemies ranging from rogue Vangaurd and vigilante Longbow to Rikti, Nemesis, Cimeroran traitors, Nictus, 5th Column and loyalists.
And now Prometheus is being added to the game as a contact/guide for the new co-op content - which is also about protecting and saving people and palces from the evil loyalists.
Co-op content is always heroic, because Villains might do something good in the hope of being able to do something evil later, but Heroes will only ever do good things.
Villains can save the world or try and take it over - Heroes can only ever save the world - so when the devs are making co-op content, it has to be about saving the world, as that's the only option that both sides can play.
since NPCs were targetable by heroes they were therefore evil.
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Or on Roy Colling's arc - when we fight the PPD, it's only because they've turned bad.
Every single enemy we fight is a threat to innocent people and often the whole world too - but Villains fight other villain groups all the time, and they're both still evil.
@Golden Girl
City of Heroes comics and artwork
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Actually, what I said was that you have a weird tendency of getting what you want without the devs ever actually implementing anything you ask for.
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I think you're just mad that it took longer to fix Martial Arts than it took to change MoG!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And now Prometheus is being added to the game as a contact/guide for the new co-op content - which is also about protecting and saving people and palces from the evil loyalists.
Co-op content is always heroic, because Villains might do something good in the hope of being able to do something evil later, but Heroes will only ever do good things. |
Let's Dance!
Look at Mender Silos' Strike Force and contrast it against Mender Silos' Task Force .
Let's Dance!
Naw, that's not what you said, my dear. IIRC you accused me of having blackmail materials against the devs. I forgot if it was after the 5-6th time they did something I wanted!
I think you're just mad that it took longer to fix Martial Arts than it took to change MoG! |
If I remember correctly, over the years you suggested changing it into a burst +regen, keeping the +Def but losing the +Res/-Health, keeping the -Health but allowing heals, reducing the recharge to I2 levels, adding +health, giving it an offensive buff, and turning it into IH and changing IH into something else. Also, after Willpower came out, turning it into an SoW variant.
Also, MA's not actually fixed yet. They need to fix the crit proc in Eagle's Claw because it suffers a timing problem. And I'm still not completely happy about the status effects in the set. It still lags a lot in that area, which really should not be because its intended to excel in that area.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Erm, not quite.
Look at Mender Silos' Strike Force and contrast it against Mender Silos' Task Force . |
Prometheus is a co-op contact, and he gives heroic content that Villains can join in with.
@Golden Girl
City of Heroes comics and artwork
It was after they changed MoG, and the thing they eventually did was the one thing you didn't suggest to my recollection: turn it into a very short term defensive buff with no crash.
If I remember correctly, over the years you suggested changing it into a burst +regen, keeping the +Def but losing the +Res/-Health, keeping the -Health but allowing heals, reducing the recharge to I2 levels, adding +health, giving it an offensive buff, and turning it into IH and changing IH into something else. Also, after Willpower came out, turning it into an SoW variant. Also, MA's not actually fixed yet. They need to fix the crit proc in Eagle's Claw because it suffers a timing problem. And I'm still not completely happy about the status effects in the set. It still lags a lot in that area, which really should not be because its intended to excel in that area. |
It's like with this idea. I really don't care if they create a Vanguard Hammer or do the mechanics exactly how I want. Just give people a solo option that's reasonable. Whatever they think reasonable is.
Now with you my Queen O' Maths, you actually always have in mind what fixing something right means, often so specific as to even note where to put the decimal point. And since the devs reject your math voodoo (as well they should ), you get a lot of what you want, you just don't want what you get!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I like the idea.
"Be a beacon?"
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Very good idea. I'm impressed!
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
/signed.
I like the idea!
Ignoring anyone is a mistake. You might miss something viral to your cause.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Let's Dance!
Then why the bloody hell did you spend so much time and effort arguing against and belittling those of us that were asking for a solo option?
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1) That the game was going in a significantly different direction;
2) That the Incarnate trials were not casual friendly;
3) That casual play and solo play can be conflated.
Challenging ideas is not the same as belittling someone. Sam Tow doesn't and probably never will understand that. Many other people can't see that distinction so they get upset when people oppose them. I find you, Eiko-chan, quite amusing, I have no need or desire to belittle you.
It's not and never has been personal with me. I might fight against you on a point then support and defend your position the next. For example, the whole time you all were complaining about the lack of solo options (and saying I was belittling folks), I was in PMs and other places arguing for a solo option. I argue because I enjoy arguing, not because I particularly care about an issue.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
FunstuffofDoom is right. "Because the big blue guy told me so" is a stupid reason to not do something. Let us show some initiative for a change. We're Incarnates, we're supposed to be the world's movers and shakers, not obediently doing what we're told by one mysterious figure after another.
Heck, screw the Vanguard, and just throw in "Incarnate tips." Yes, it's another currency. I don't care. These tips would only drop from level 50+ enemies, and only if you have your Alpha slot unlocked, and would be used to set up solo incarnate missions, or even mini-arcs. Each tip would offer a heroic option with a slightly vigilante slant (because sometimes heroes have to get their hands dirty for the greater good) and a villainous option with a slightly rogue slant (because no matter how much of a jerk you are sometimes you have to realize it's not all about you.) None of them would have anything to do with Praetoria. They'd be a firm reminder that there are still other threats out there, and if done correctly could be used to foreshadow future developments.
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