New giant monsters?


Anti_Proton

 

Posted

I cant really remember the last giant monster that was added into the game. While yes i know this is a suggestion as some sort of form it is also a question, are there any plans to have any NEW giant monsters added to the game?
The current old giant monsters in the game are still highly active in the global channels with people hunting them and with all the new options available to the team surely a new giant monster has to be on the cards soon?
Pretty please?


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Posted

Yes! Giant radioactive doom bunnies!!! I keed, I keed, but really I agree we could use some kind of new giant beasty to pound on.

I'd really like to see something on 4 legs, perhaps a Cerberus style 3 headed dog type of beast. I don't know how that would get explained in game but whateva


 

Posted

Quote:
Originally Posted by Fritzdog View Post
Yes! Giant radioactive doom bunnies!!! I keed, I keed, but really I agree we could use some kind of new giant beasty to pound on.

I'd really like to see something on 4 legs, perhaps a Cerberus style 3 headed dog type of beast. I don't know how that would get explained in game but whateva

We need a FLYING giant monster so bad


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Posted

That was my second thought, its time to take out Mothra once and for all!


 

Posted

Quote:
Originally Posted by EU_Damz View Post
We need a FLYING giant monster so bad
Caleb doesn't count? Arachnos Flier?

Of course I don't blame you, most of the redside "giant monsters" are barely deserving of the name. I mean Ghost of Scrapyard, seriously?


 

Posted



/signed


 

Posted

Quote:
Originally Posted by Golden Girl View Post
By the time we get all 10 Incarnate slots, I think the ambush spawns on the Incarnate Trials will be GMs
Now that you mention it, that first mish in Apex is epic with all the psudo-giant monsters at the end so that might be alot of fun


 

Posted

Nice idea though sadly I suspect that's a lot of Dev time for not much benefit.

However, refreshing the existing GMs and a lick of paint might be nice.

Imagine, if you will, 3 Arachnos flyers in Atlas Park, shooting down the Blimp in flames and then depositing a whole bunch of Arachnos troops to storm City Hall...

Lusca arriving at Sharkhead Isle and attacking the Ferry there, taking it out of action until some civic-minded villains/rogues decide to encourage him to leave.

Scrapyarders invading IP via commandeering Janus' sub... Scrapyard himself may be a ghost but the Scrapyarders themselves aren't and if enough get to IP they can summon him and go on rampage.

Deathsurge in Terra Volta leeching off the reactor there... if he's there too long some random infrastructure fails, like one WW or a train line or Ferry...



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Posted

Did anything ever come of those giant 5th Column Mekmen once glimpsed on Test (and as scenery in the wrecked Atlas Park map at the end of the patron arcs) ?

Because if there's one thing better than a Giant Robot, it's a Giant Nazi Robot.


 

Posted

Quote:
Originally Posted by Legree View Post
Did anything ever come of those giant 5th Column Mekmen once glimpsed on Test (and as scenery in the wrecked Atlas Park map at the end of the patron arcs) ?

Because if there's one thing better than a Giant Robot, it's a Giant Nazi Robot.
Truer words have never been spoken my friend


 

Posted

I always heard the reason we can't have truly giant (think Godzilla) monsters, and why Rularuu isn't actually in game despite being created was because they caused problems with the targetting reticle.

Wouldn't it work if they just made the feet targetted, It'd be a normal size reticle but would still allow targetting of giant foes.

Better yet, make it like Lusca's tentacles and have a seperate box for the arms and head. Have to take the arms off before bringing it down or something...


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Posted

Quote:
Originally Posted by Legree View Post
Did anything ever come of those giant 5th Column Mekmen once glimpsed on Test (and as scenery in the wrecked Atlas Park map at the end of the patron arcs) ?
Quote:
Originally Posted by MaestroMavius View Post
I always heard the reason we can't have truly giant (think Godzilla) monsters, and why Rularuu isn't actually in game despite being created was because they caused problems with the targetting reticle.
Yes, that's what the Giant Mekmen on Test were about; something about experimenting with ways to target bigger critters properly.


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Posted

Does anyone think our old GMs should be dropping Shards? I can just see a swarm of Incarnate collectors pounding en masse the poor creatures while drooling "I REFUSE TO PLAY ANY MORE PRAETORIAN CONTENT!!!"

now that image would be worth it


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Posted

I believe the problem with giant monsters is how range to a target is calculated, though I could be wrong. As far as I know, range to a target is counted from one specific point at the centre of the entity. A bigger entity would have some amount of offset, so that it would seem like distance was calculated from its surface, not from its core (and so that you didn't have to be INSIDE its body to reach melee range of it).

This becomes problematic when the entity is long and spindly like Rularuu the Ravager is, or has and off-centre centre like the Jade Spider. This is because these leave no good middle ground. You're either able to hit the air between their legs or around them and score melee hits, or otherwise unable to hit their limbs, as is the case with the Jade Spider.

On the flip side, Arachnos Subs do not seem to obey the same rules. If you'll notice, they're big, long and spindly, but you can melee them along their entire length, and if you blast them, you'll note your character will switch what he targets as you move along. Sometimes he'll shoot the conning tower, sometimes the entry sewer grate, sometimes he'll shoot farther back. I'm not sure how this is achieved, but I suspect this technique is only usable on static objects, as it appears to involve tagging multiple entities spaded out along the length of the sub, all tied to the same hit points pool.

All of that said, yeah, sure, I wouldn't mind more giant monsters. I'd still like to see some of them show up as EBs in higher level missions, though. Like the Kronos Titan, Baphomet, Psychic Babbage and so on.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Scarlet Shocker View Post
Nice idea though sadly I suspect that's a lot of Dev time for not much benefit.

However, refreshing the existing GMs and a lick of paint might be nice.

Imagine, if you will, 3 Arachnos flyers in Atlas Park, shooting down the Blimp in flames and then depositing a whole bunch of Arachnos troops to storm City Hall...

Lusca arriving at Sharkhead Isle and attacking the Ferry there, taking it out of action until some civic-minded villains/rogues decide to encourage him to leave.

Scrapyarders invading IP via commandeering Janus' sub... Scrapyard himself may be a ghost but the Scrapyarders themselves aren't and if enough get to IP they can summon him and go on rampage.

Deathsurge in Terra Volta leeching off the reactor there... if he's there too long some random infrastructure fails, like one WW or a train line or Ferry...
There are storyline reasons making all those things terribly wrong. But I agree, we need more Giant Monsters and Zone Events.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
That one could be in a medieval zone
Um, you know that's not a dragon, right? That's King Ghidora also known as Monster Zero. And yeah, I vote for that.


 

Posted

Quote:
Originally Posted by Scooby_Dont View Post
Um, you know that's not a dragon, right? That's King Ghidora also known as Monster Zero.
Pfft...I bet she'd stuff this guy in the Jurassic zone.


 

Posted

Quote:
Originally Posted by Scooby_Dont View Post
Um, you know that's not a dragon, right? That's King Ghidora also known as Monster Zero. And yeah, I vote for that.
It's a dargon - it can go in a medieval zone


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Posted

With a purposeful grimace and a terrible sound
He pulls the spitting high tension wires down, Godzilla!

Helpless people on subway trains
Scream MY GOD as he looks in on them, Godzilla!

He picks up a bus and he throws it back down
As he wades through the buildings toward the center of town, Godzilla

Oh no, they say he's got to go
Go go Godzilla, yeah
Oh no, there goes Tokyo
Go go Godzilla, yeah

Oh no, they say he's got to go
Go go Godzilla, yeah
Oh no, there goes Tokyo
Go go Godzilla, yeah

Rinji news o moshiagemasu!
Rinji news o moshiagemasu!
Godzilla ga Ginza hoomen e mukatte imasu!
Daishkyu hinan shite kudasai!
Daishkyu hinan shite kudasai!
(Attention, emergency news!
Attention, emergency news!
Godzilla is going toward the Ginza area!
Immediately escape, catch up, find shelter please!
Immediately escape, catch up, find shelter please!)

Oh no, they say he's got to go
Go go Godzilla, yeah
Oh no, there goes Tokyo
Go go Godzilla, yeah

History shows again and again
How nature points up(OUT) the folly of men
Godzilla!(4x)


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Posted

Giant Monster Suggestions:

* Atlas Park... An evil and/or insane Stone/stone Dominator appears and animates the Atlas Statue. The Dominator phases and jumps inside the globe. He constantly repairs the main body of the statue (who only attacks by stomping and kicking). Attacking the body is an option but it is also ultimately useless. To win the battle you have to break through the globe shell and enter it to fight the Dominator within. Can make this an instanced map to avoid shell-shocking the newbs wandering around Atlas.

* Pocket D... John the Troll has taken some experimental Superadyne which had the odd dual effect of making him grow to 20' tall and imbued him with electrical powers. What makes it worse is John was all set to go dancing and is lookin' spiffy in his White Liesure Suit. Okay... get ready for it... Troll + John + White Leisure Suit + Electrical Powers... that's right... you'll be fighting John Troll-Volta!

(As a brief aside on that last one... if you've recovered enough from the pun-induced stomach cramps to read this... I used ol' John in a D&D campaign I was DMing once... as I recall I was chased from the room with people throwing dice at my head.)

* Cap Au Diable... The candy factory has had one of its recent confectionary experiments go awry! As you approach the lot behind the factory you will see a giant man apparently composed entirely of a jelly-like sugary material. He has strong resistance to smashing (due to his rubbery exterior) but is vulnerable to fire attacks. You defeat him and think it's over with but it's not! He begins to change shape into a horrible half-man, half-bear form! Oh no! Your worst fears are realized! It's a Gummy Were-Bear!

* Don't Care Where... Don't Care How... but they have GOT to have either five robots or five statues get together to form a giant statue-bot. There HAS to be a long cut scene showing the forming of the final monster. And there HAS to be a moment where the last one to join says "And I'll form the head!" ... make it so...


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Posted

Quote:
Originally Posted by Xzero45 View Post
Quote:
Originally Posted by Scarlet Shocker View Post
Nice idea though sadly I suspect that's a lot of Dev time for not much benefit.

However, refreshing the existing GMs and a lick of paint might be nice.

Imagine, if you will, 3 Arachnos flyers in Atlas Park, shooting down the Blimp in flames and then depositing a whole bunch of Arachnos troops to storm City Hall...

Lusca arriving at Sharkhead Isle and attacking the Ferry there, taking it out of action until some civic-minded villains/rogues decide to encourage him to leave.

Scrapyarders invading IP via commandeering Janus' sub... Scrapyard himself may be a ghost but the Scrapyarders themselves aren't and if enough get to IP they can summon him and go on rampage.

Deathsurge in Terra Volta leeching off the reactor there... if he's there too long some random infrastructure fails, like one WW or a train line or Ferry...
There are storyline reasons making all those things terribly wrong. But I agree, we need more Giant Monsters and Zone Events.
That's the easiest part..... any story can evolve to do something else

If it's all about story line that makes them who they are... then additional storylines can be created to give them the reason to do something else....



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Posted

Quote:
Originally Posted by Mr_NoBody View Post
That's the easiest part..... any story can evolve to do something else

If it's all about story line that makes them who they are... then additional storylines can be created to give them the reason to do something else....
Yes, because everyone loves utterly butchered canon!

Oh, wait...

OT; I still can't figure out why the Devs don't simply use multiple targetting boxes for giant entities. In the same way that Lusca's main body can't be killed (irrc) before the tentacles go down, that can just as easily work for the Giant Robot. Two legs, two arms, torso and head. Destroy the arms and it loses main weapons, but starts firing missiles from it's torso and lasers from it's head. Destroy one leg it gets a 50% speed penalty and loses any stomp attack it had, destroy the other and it's immobile. Destroy the torso to stop the missile barrage and make the head vulnerable. Finish off for coup de grace.

Unless theres some major tech hurdles in the way there (there may well be) I see no reason that it couldn't work.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Yes, because everyone loves utterly butchered canon!

Oh, wait...

OT; I still can't figure out why the Devs don't simply use multiple targetting boxes for giant entities. In the same way that Lusca's main body can't be killed (irrc) before the tentacles go down, that can just as easily work for the Giant Robot. Two legs, two arms, torso and head. Destroy the arms and it loses main weapons, but starts firing missiles from it's torso and lasers from it's head. Destroy one leg it gets a 50% speed penalty and loses any stomp attack it had, destroy the other and it's immobile. Destroy the torso to stop the missile barrage and make the head vulnerable. Finish off for coup de grace.

Unless theres some major tech hurdles in the way there (there may well be) I see no reason that it couldn't work.

You can kill the head before the tentacles.

In fact if you kill the head, it casts [Tentacle Death] and all the tentacles die.


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