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Posts
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Given the incredibly wide range of AT and powerset combinations we have in CoH (it's at what... 600+ now?) I'm curious about what you started off with, and whether your preferences have changed since?
The first character I ever created was a Claws/WP Scrapper - not a Wolverine clone, honest - with a red and black costume and the name Razerz (very 90s Dark Age anti-heroic, I suppose) I didn't stick with her very long, and scrappers are... okay, but by no means my favourite AT. I still like Claws/ though. Finally deleted a few weeks ago, when I was reorganising my character list.
So what was the first character you ever made in CoH, and do you still play them?
(The inspiration for this thread was me musing about the number of brand new no-vet badge players I see running Dominators, which strike me as the most newbie-unfriendly AT of them all, given how relatively complex they are to play.) -
Does anyone ever read those things? I never do. For all I know NCSoft is now entitled to claim my first born and my immortal soul.
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Quote:I do wonder if we'll see the rise of 'leet' Raiding SGs, with membership application processes and raiding schedules and all the stuff the 800lb Gorilla is famous/notorious for.It is a fundamental shift in the culture of the game, though, from one based on the journey and stopping to see the scenery to one based on the destination and getting the payoff at the end. Yes, I know both strands have always been here to some extent and continue to exist. I'm just arguing that the emphasis has changed and pointing out that I'm, at best, lukewarm on that change.
This could cause potential problems down the line, with new players crying even more than usual, "Where is everyone?" and worrying, this time correctly, that "All the low-level stuff is empty of teams." That said, the emphasis has been on retention, not growing the player base, for several years now, so this problem may remain purely hypothetical.
Of course, it does seem to fly in the face of the apparent goal of adding an extensive end game, which is to capture and retain that previously ignored market of hardcore, reward-oriented, contest-loving players. I, for one, think of such players as severely lacking in patience, quick to quit and try something else, and frustrated by the fact that there are veterans "ahead" of them. Assuming this emphasis shift does bring them in to give the game a look, will they have the patience to stay to reach Incarnate-ness?
I can see it happening, especially on Freedom and/or Virtue. First time we see someone in AP looking for only level 50 recruits for their SG we'll know we've really entered the Raid era.
Or if someone invents the CoH equivalent of... Gearscore... -
Quote:Well that's all they're being used in at the moment, but eventually, perhaps once the initial progression path is complete, I expect we'll see new contacts (new zones even) with Incarnate level story arcs, and one of my big concerns was that this stuff would, effectively, be gated behind either the Raid system or the current mega-grind, because the enemies we'd be facing would be balanced for Incarnates and not scale down to standard 50s.Sadly, this is where I am. Once I was finally able to comprehend that the only place these Incarnate powers were going to use was more TFs and more Trials and more Raids, I lost interest in having them, thus I lost interest in campaigning for a better (read: not evil) solo path.
(I really don't think that all future high level story content is going to be told solely through TFs and Raids - you can cover a lot more ground, and a lot of subtleties, through smaller scale story arcs. Not everything will be full scale super war.)
Incarnates, and all that goes with it, are likely to become a major focus of high level content from here on in. I don't think that's up for debate. Geko's idea of a solo/small team friendly parallel path that allows everyone to experience facets of the developing story, rather than just collecting uber-tokens from existing content, is I think a very neat solution, and means that when/if we do see Incarnate zones and story arcs, we're a) ready for them, and b) hopefully actually enjoyed the process of getting there. -
Did anything ever come of those giant 5th Column Mekmen once glimpsed on Test (and as scenery in the wrecked Atlas Park map at the end of the patron arcs) ?
Because if there's one thing better than a Giant Robot, it's a Giant Nazi Robot. -
Quote:Leave my Rikti alone! I love the Rikti Invasions - have done since my original 10 day trial.I would like Rikti Invasion to go away forever. Horrible, horrible event.
"So I'm level 7, ho hum, better go fight some muggers, and purse snatchers and... OMG ALIEN INVASION!"
However, the Banner Event really needs to be looked at, since it's essentially impossible to do anything worthwhile in it unless there's a full team or 2, preferably 50s, in the zone when it hits, which isn't common. -
I like it. I like it a lot.
Tip style missions for the 'grind' (and it's not really a grind if you're doing something you enjoy - like a small team/solo mission) and a big mission at the end of it for the reward, and for some actual Incarnate level story content, so we don't feel that only the Raids are getting a look at any new shinies - enemies, locations, the ongoing story...
Yeah, I'd love to see this. I know this isn't Suggestions, but /signed. -
I've been on teams that have been so crushingly efficient that I've found myself secretly wishing that something would go wrong, because mission after mission where noone's health bar goes orange, let alone red, can be boring after a while.
It's unpredictable though. I've been on teams that only really gelled and started working and communicating as a team after a near, or actual, brush with team wipes. On the other hand I've been on teams that completely fell apart after a single team wipe.
Even defeat can be epic, if everyone approaches it in the right way. I still fondly recall an 8 man mayhem mission that turned into a rerun of the final scene of Butch Cassidy and the Sundance Kid because the team leader had his difficulty set way too high. The mission was a total disaster and a debt farm, but the brief moments when we were holding our own against what seemed like every cop and Longbow agent in Paragon City... that was epic in a way that no efficiently run Task Force could be. -
/signed. I've asked for this before, and signed it every time it comes up.
Quote:Then change the name, because the only difference between a story arc and almost all of the TFs is what they're called. There are plenty of story arcs that are far bigger in scope than most of the TFs... especially the old blueside TFs. The Fall of the Fifth Column from Mender Lazarus being one that immediatly comes to mind, though there's plenty of others.If you do it with just one person, it is no longer a Task Force and becomes a story arc.
Quote:If they ever allow us to run them solo, without padders, I would fully expect them to apply the story arc time/reward ratio to it.
My biggest problem with TFs/SFs - aside from how hard it is to get a team together for one if you're playing mostly off peak and on smaller pop servers, is that the way they work the story gets told really badly - unless you have the star. I couldn't care less if they gave 0 merits, I just want to be able to play through them, at least once, in my own time and at my own pace.
Especially those which are the culmination of an entire zone's worth of story arcs - Caverns of Transcendance in the Hollows being by far the worst offender, though Katie, the ITF and, I think, Hess, all fall under that category as well.
The "It's a massively MULTIPLAYER" crowd have the new Raids to keep them happy. Opening up the regular TFs and SFs would go a very long way to balance that out with the soloing crowd. -
Quote:Introducing a Raid heavy endgame onto an MMO that's been running for 7 years was always going to be incredibly divisive, on a level that makes AE and PVP and the rest of the hot spots look like the niche content they are. CoH has always been a brilliant exception to the norm of MMO progression, until now. Now, if you want to progress in the endgame at a sane rate then you'd better like Raiding, because that's what you're going to have to do.Since I've been back I've noticed that people are getting awfully antagonistic on these boards.
Once you start on the endgame path you can't stop it, and I fear that we're going to see new Raid content eat up more and more development time in the issues to come. It will also continue to fuel never ending argument on the forums, between the haves (who Raid) and the have-nots (who don't), because that's what endgame does in every MMO that has one.
This isn't doom-crying. This is fact. If we keep on this path, and I've seen no sign that we won't, then the game is going to look very very different in a year or two from what it does now.
"City of Heroes: where the game starts at 50" -
Seems a little draconian. It's not like the xp reward from invasion Riktis or zombies is that good anyways - I think the only time it's been noticeable to me was when I rolled a new hero and zoned into an AP invasion straight away, and only then because I got snapped up by a team.
And no insps seems excessively tight, given how quickly you burn through them during the events.
I haven't done a Praetorian zone event yet. Have they adjusted the code to the lower level that most Praetorians are going to be? I know the Rikti and zombies are disproportionately tough to any character below level 15 to 20 or so - something to do with them having their hidden baseline [insert techy term here] set to level 25 I believe. -
Quote:Oh look, it's Zombie pretending to be a Mod again.No, it has not been civil. "I hate the Lore pets" is not the point of what you want to discuss and yet you let that go. There's a real blind spot of incivility when people feel they can piss on any thread about their personal peeve. I call them on it. Just like you believe you're calling me out on bad behavior. The only difference is, they started it. Why didn't you call them out on it?
I'll say what I said in the I20 thread. If you think a thread is being derailed then report the offending posts and let the pros deal with it, because you setting yourself up as the arbiter of what is and isn't on-topic does as much to invite derailing arguments as anything.
What happened to you, Zombie? When I was on the forums a year back your posts were something I looked for, because you made sense. Now it's just complaining about other people voicing their opinions and agresssive defences of the endgame/incarnate system - which was always inevitably going to be an incredibly divisive feature... just like it is in every other MMO. -
Quote:Put The Wretch Strike Force in the game... as the next level of Incarnate content.Contract work, my friend. A once-a-year contract gig to write the COH April Fools' joke. You start work March 31st, and your contract ends April 2nd.
Any bets as to what this year's April Fools joke will be? We've had visual sound effects, text-based game, City of Sidekicks...
Michelle
aka
Samuraiko/Dark_Respite
(yup, villains only)
Still my favourite piece of Steelclaw writing. -
Quote:Wait... you're bringing up the idea of a separate Incarnate path for villains? You?Adding Prometheus to the Incarnate situation might be the start of them setting up the system to have two Incarnate paths, one for good people, and one for bad.
Is this the Praetorian Golden Girl talking or has your account been hacked? -
There's a running Circle of Thorns boss in one of the 40 to 50 Grandville arcs (I think it's GW's patron arc) and when I ran that mission on Nightshade (thugs/poison MM) I got hopelessly turned around in the final room of the cave map (the 5 level one) and couldn't locate the exit corridor, let alone give chase. Luckily I did manage to target him long enough to set the pets to attack and somehow they managed to catch him and kill him before he got away, while I stood sulking at the other end of the map, watching the Target window in disbelief.
I was pretty impressed, since he was conning purple to me. I think that was when Noxious Gas confirmed its rep as one of the great Boss Killer powers.
As far as Praetorian ambushes are concerned... some of them are a little bit outrageous, but for a /traps MM they're an absolute hoot, since you can just stand there in amongst your healing beacon and caltrops and watch them charge merrily to their deaths. -
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Quote:Seeing as that costume set is dependant on having an active account for an extended period it doesn't count as I20 content.We are getting the Vanguard costumes, but YMMV on that. I'm looking forward to that because for me it literally is a brand new costume set.
...and following a failure to renew on my primary account (hence, posting on my secondary) I won't be picking it up anyway. Meh, I was planning on keeping active for a while but the I20 overview makes me a lot less bothered about doing so. That, and this thread, which is showing an unusually ugly and arrogant side to some members of this community.
Long term I can't shake the feeling that CoH's new endgame is going to turn out to be a rather good illustration of the old saying be careful what you wish for...