New giant monsters?
3 words
Giant
Rikti
Monkey
And let me tell you, you do not want to become known as the guy who "accelerated time and helped turn everyone into giant, sociopathic oysters." I've been through that hell, and man, it is not pretty.
-- Doctor Metropolis
OT; I still can't figure out why the Devs don't simply use multiple targetting boxes for giant entities. In the same way that Lusca's main body can't be killed (irrc) before the tentacles go down, that can just as easily work for the Giant Robot. Two legs, two arms, torso and head. Destroy the arms and it loses main weapons, but starts firing missiles from it's torso and lasers from it's head. Destroy one leg it gets a 50% speed penalty and loses any stomp attack it had, destroy the other and it's immobile. Destroy the torso to stop the missile barrage and make the head vulnerable. Finish off for coup de grace.
Unless theres some major tech hurdles in the way there (there may well be) I see no reason that it couldn't work. |
Arc #40529 : The Furies of the Earth
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Giant Monster Suggestions:
* Atlas Park... An evil and/or insane Stone/stone Dominator appears and animates the Atlas Statue. The Dominator phases and jumps inside the globe. He constantly repairs the main body of the statue (who only attacks by stomping and kicking). Attacking the body is an option but it is also ultimately useless. To win the battle you have to break through the globe shell and enter it to fight the Dominator within. Can make this an instanced map to avoid shell-shocking the newbs wandering around Atlas. * Pocket D... John the Troll has taken some experimental Superadyne which had the odd dual effect of making him grow to 20' tall and imbued him with electrical powers. What makes it worse is John was all set to go dancing and is lookin' spiffy in his White Liesure Suit. Okay... get ready for it... Troll + John + White Leisure Suit + Electrical Powers... that's right... you'll be fighting John Troll-Volta! (As a brief aside on that last one... if you've recovered enough from the pun-induced stomach cramps to read this... I used ol' John in a D&D campaign I was DMing once... as I recall I was chased from the room with people throwing dice at my head.) * Cap Au Diable... The candy factory has had one of its recent confectionary experiments go awry! As you approach the lot behind the factory you will see a giant man apparently composed entirely of a jelly-like sugary material. He has strong resistance to smashing (due to his rubbery exterior) but is vulnerable to fire attacks. You defeat him and think it's over with but it's not! He begins to change shape into a horrible half-man, half-bear form! Oh no! Your worst fears are realized! It's a Gummy Were-Bear! * Don't Care Where... Don't Care How... but they have GOT to have either five robots or five statues get together to form a giant statue-bot. There HAS to be a long cut scene showing the forming of the final monster. And there HAS to be a moment where the last one to join says "And I'll form the head!" ... make it so... |
Some of my own suggestions for some new GMs include...
Nerva Archipelago - The Longbow Carrier (I'm not sure if this is possible by present coding abilities), a specially rigged cargo ship with a rather nasty cargo of automated Longbow chasers that will spawn from the ship to attack in addition to its existing anti-personal implements. You will need to destroy this monster of a ship in chunks.
Peregrine Island - Arachnos Assault Sub (an enlarged standard sub model with the ballistic missile pods), appearing not far from the northern islands of Peregrine, this specially designed Arachnos Assault sub threatens heroes anywhere in Paragon with a compliment of tactical nuclear missile batteries (Warburg nuclear warhead on a LONG recharge) and attacking the sub itself will only delay it, and Arachnos engineers will climb out from the inside to repair it regularly, the only sure way to defeat this is to go inside, fight the crew, and sink the sub with a bomb.
Okay, these are more like zone events but still...
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We need Cute Giant Monsters. A Giant Teddy Bear that shoots lasers out of its eyes would certainly be memorable. If I created a giant abomination, then the response I would want from its victims is "Oh how cute. It is about to destroy us." and have them stare at my giant monster adoringly while it causes its mayhem. Or else have this.
On second thought, scratch the Giant Teddy Bear idea and have a giant catgirl in schoolgirl clothing as the giant monster.
The first step in being sane is to admit that you are insane.
It could be a giant clone.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think Paragon should be routinely invaded by Lord Recluse's Giant Spider Invasion; to wit, a giant mechanical spider-type transport shows up that disembarks 50 Bane Spider Executioners.
This transport should be about the size of an AT-AT - that is, BIG - and imagine the fun in Atlas
Yes, because everyone loves utterly butchered canon!
Oh, wait... OT; I still can't figure out why the Devs don't simply use multiple targetting boxes for giant entities. In the same way that Lusca's main body can't be killed (irrc) before the tentacles go down, that can just as easily work for the Giant Robot. Two legs, two arms, torso and head. Destroy the arms and it loses main weapons, but starts firing missiles from it's torso and lasers from it's head. Destroy one leg it gets a 50% speed penalty and loses any stomp attack it had, destroy the other and it's immobile. Destroy the torso to stop the missile barrage and make the head vulnerable. Finish off for coup de grace. Unless theres some major tech hurdles in the way there (there may well be) I see no reason that it couldn't work. |
I think the problem is they wouldn't be able to make it move. Just take a second and think of the animations Winter Lord has to do. Now make it so each enough of his main body sections is a different entity. They now need to make animations for each of these parts so that they move together and say his leg can't suddenly jump off his body and stomp. Other problems: these parts can't attack at same time and have to have code not only to pick which gets to but coordinate them moving at same time with only one actually launching an attack. All that seems like it would be a big problem and that doesn't even include moving which I imagine would be like the animations thing only far more complex in the timing. This just seems like it would such a horrible complicated mess that one thing goes wrong his torso up goes on way throwing snowballs and legs go stomping off the other way.
We need Cute Giant Monsters. A Giant Teddy Bear that shoots lasers out of its eyes would certainly be memorable. If I created a giant abomination, then the response I would want from its victims is "Oh how cute. It is about to destroy us." and have them stare at my giant monster adoringly while it causes its mayhem. Or else have this.
On second thought, scratch the Giant Teddy Bear idea and have a giant catgirl in schoolgirl clothing as the giant monster. |
Dr. Todt's theme.
i make stuff...
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.