What do you like about the Current CoH PvP Experience
I see what you are saying. I guess I am also dependant on the old system though. It really is no fun going into a pvp zone attacking npcs and getting mezzed through what was mez protection... then toggle powers back on that were ment to protect and/or provide dps. But then again the zone is empty so it's not even fun to "curse" my misfortune.
Cool sig gif Phoenix.
Hi, i have been gone over a year and seems like pvp hasnt changed a bit. Heres a few things i like and DONT like about coh pvp.
*Things I like about coh pvp:
1. I love the travel powers and movement of coh. Even after being nerfed in i13 its still good.
2. I like the idea of giving pvp players there own pvp io's.
3. Zones are fun
*Things i DONT like about coh pvp:
1. Issue 13 changes... Just face it, it was funner back then before everything was nerfed and it wouldnt be a bad idea just rolling back the old build.
2. Cross faction chat in pvp is bad. Broadcast in zones is a problem and would be better if there was no bcast at all.
3. Basecamping is a problem. And Droning is not the answer lol
4. Arena would be funner with some type of goals like "capture the flag"
5. PvP io drop rates could be fixed for pvp kills. (not kills from npc in zones) I dont really know if that got fixed.. But the prices for pvp io's is retarded.
6. Like i said i been gone over a year and pvp players still havnt got the love they deserve. Ill check back in a year or so since i just wasted $15 rofl
Regards
Unfaithful PvPr
epicpvp gaming videos
I like that Forum PvP is alive and well in this game.
Everyone is entitled to their opinion; I'm not going to debate yours as this thread asked for it. There are some things you stated as facts however, that are inaccurate.
I also like the way changes to PvP have happened in the past few years. Without the hype and expectations. Subtle changes that aren't labeled as PvP changes... but offer reasons to try something new, and fill in a gap... or play a bit differnetly than before... or changes that add to a playstyle already perfected.
-New and useful temp powers -Defender damage buff -Dom rebalancing -Hibernate for Defenders -Epic pool proliferation -Side switching -PvP IOs -Incarnate slotting -Inherent Stamina -Bug Fixes -Arena options -arena match from anywhere -Shard drops from players -Alignment Powers -The realization that Teaming solves everything -and lots more to come in I20! |
I like the complexity of CoH PvP. The fact that DR numbers are cryptic in a way. It encourages me to learn from trial and error. The way mez works make me feel smarter and acomplished when I'm able to use it effectively to control situations. The skill most will agree is required for insp management is the same as the skill required for insp use and power activation when TS is on, and the same skill required for using heals when HD is on... I like that. Having think about when to do what... as opposed to just doing it because you can or because that power is recharged.
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Sadly and/or surprisingly... what I dislike about PvP in this game has nothing to do with PvP is this game. What I dislike has to do with the fact that I have no desire to be a active participant or leader in the PvP community... and that the result of my personal dersire leads me to depend on leaders and respesentatives that choose not to express any other wishes and wants for PvP other than their own or those that agree with thier wishes and wants.
Real Talk. As a PvP community. Our morale is at an all time low right now. Blaming others is easiest to do. Waiting for someone to fix it is a lazy man's game. Ignoring everything and anything except our personal wants and wishes is a sure way to prevent posistive change from affectting us (personally). Coming togetheras a wisercommunity (that is left despite the opinions that were programed into us from those that have left) is the path towrads balance... towards unity... and towards a better PvP experience for us all. Our ability to do so has become more important than ever before. |
You accuse the community of waiting for someone to fix it? There have been many posts and discussions about how to fix pvp. There is a thread containing many of the bugs. People fill bug reports constantly in-game, and its all been ignored. You say that the community only projects their own wishes? Do you really think we all want to be playing psi blasters? The reason all the things I mentioned previously happened is because we want something more in line with balance. Whether you want to acknowledge it or not pre-i13 was more balanced than the current system. You speak of being able to make any toon 'work'; that was more possible before the PvP changes. Maybe you don't know because you're not a numbers guy, but you can't be completely ignorant as you mentioned your ill/ff. The damage mitigation offered by defenses is far behind resistances, shield and mez protection buffers have little use. With HD on healers have little impact in organized team situations. You say that you can start with a concept and be effective, how is that possible when 1/4 of the game's powersets are now ineffective in PvP?
Real Talk?
Get over yourself. Your ideas about what works and doesn't work in PvP are not ground-breaking, inventive, or ingenious. Many of the people here spend hours upon hours leveling toons, equipping them, and testing them in different mixes of powersets, archetypes, and team makeups. People aren't locked into these few PvP fotm builds because they're not creative, they do it because its most effective and at its core PvP is a competition.
You constantly insult members here. Many of these people are better players than you or I and several of them (myself included) have a far better understanding of game systems than you do. You say you'll be happy to discuss your views in other threads, but often you come and attack on the grounds that we're closed-minded and can't see the beauty of these changes. But you never bring any facts with you, its just talk. You haven't made any meaningful contributions. The real fact is, the community here is what has been keeping PvP alive. There was good feedback given during the i-13 beta, and after it was released people still pushed for changes that would benefit the players. Contributors want and have always wanted a balanced fun, experience. Even the veteran players who have been jerked around for years and the more 'discordant' members of the community have given some decent feedback in Z's threads.
I miss Kevin too... I only read this because last post was Slax. Was hoping for something a little more entertaining though.
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Heh that isn't his name.
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The reason they are not labeled as pvp changes, is because... most of them aren't PvP changes.They are PvE changes that trickled down.
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Bug Fixes: A few months back the immobilization protection was fixed on Widow's IW, it no longer suppresses while being held. Awesome! Except that it was never immobilize protection that mattered it was the knockback protection; the toons still get destroyed by anything mind/. Defenders get hibernate - Great; except now scrappers get it too?
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Incarnates, don't even talk about them in pvp. AFAIK no PvPers were invited into closed betas to test the affects on these things. During i18 closed, there wasn't even enough PvPers to get together to test any of it (if you don't believe me, how did the damage of kinetic melee get overlooked?). I saw one other person who regularly participated in PvP while I was in closed beta. Same goes for i20, except now theres going to be 4 more incarnate slots opening up. None of this stuff has been tested in PvP and I wouldn't be surprised if some if it is terribly broken.
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DR numbers are not cryptic, there is a nice guide that explains how it works. A better word is abstruse; 3 minutes of searching can net you an explanation, its comprehension where the problem lies.
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Its amusing that you mention you like the way mez works and how there is skill in managing inspirations in the following sentence. Kinda like how you used to have to manage break-frees against mezzers, but now they do absolutely nothing?
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There is no skill to using heals when HD is on, its simply a matter of counting out loud to when your heal will be effective again, that's not considered a skill past kindergarten. Effective healers don't just heal when its recharged. An Empath that APs simply because it recharges is a dead Empath.
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This is wrong wrong wrong and I've called you out on it before. You not wanting to step up in the community is your own problem; don't act oblivious to the people who have previously and still are. In the past year there has been a league, a ladder, and now another league, all organized and run by the community. Where were you during any of this? Don't fall back on the "I'm not a hardcore PvPer" because last year's league had a d6 team for non-hardcores/newbies and people interested in learning PvP.
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You accuse the community of waiting for someone to fix it? There have been many posts and discussions about how to fix pvp. There is a thread containing many of the bugs. People fill bug reports constantly in-game, and its all been ignored.
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You say that the community only projects their own wishes? Do you really think we all want to be playing psi blasters? The reason all the things I mentioned previously happened is because we want something more in line with balance. Whether you want to acknowledge it or not pre-i13 was more balanced than the current system.
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You speak of being able to make any toon 'work'; that was more possible before the PvP changes.
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The damage mitigation offered by defenses is far behind resistances, shield and mez protection buffers have little use.
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With HD on healers have little impact in organized team situations. You say that you can start with a concept and be effective, how is that possible when 1/4 of the game's powersets are now ineffective in PvP?
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Get over yourself. Your ideas about what works and doesn't work in PvP are not ground-breaking, inventive, or ingenious. Many of the people here spend hours upon hours leveling toons, equipping them, and testing them in different mixes of powersets, archetypes, and team makeups. People aren't locked into these few PvP fotm builds because they're not creative, they do it because its most effective and at its core PvP is a competition.
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You constantly insult members here. Many of these people are better players than you or I and several of them (myself included) have a far better understanding of game systems than you do.
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The real fact is, the community here is what has been keeping PvP alive.
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There was good feedback given during the i-13 beta, and after it was released people still pushed for changes that would benefit the players. Contributors want and have always wanted a balanced fun, experience. Even the veteran players who have been jerked around for years and the more 'discordant' members of the community have given some decent feedback in Z's threads.
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I think they get that by now... it's ok to be happy.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
just because someone isn't working for the dev team, doesn't mean they have less knowledge than the devs.
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The put the point that you missed in analogy form. I have more knowledge of my kids than you. I do not necessarily have more knowledge of children than you... but I know more about My kids than you.
I agree the devs are not all knowing and incapable of making mistakes.
I think it's pretty safe to say that arcana knows more or atleast as much about the game as the majority of the current dev team yet she is still "a paying customer" so she is clearly inferior. amirite?
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Is this really what passes for facts now a days? Very sad indeed you think this way.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Overall knowledge of course not. Knowledge of this game I think it's safe to say that they don't share with us everything they know. If you know of a paying customer to this game that happens to know what is to come in I26, for example... let me know. Maybe there are are paying customers that know what day I20 is scheduled for live, but I doubt any of us know as much about this game than the developers, programmers, etc...
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that doesn't mean that there aren't players who know everything about the *current* game and are on par with the devs in terms of that.
The put the point that you missed in analogy form. I have more knowledge of my kids than you. I do not necessarily have more knowledge of children than you... but I know more about My kids than you. |
you might like to think you know more about your kids, but that isn't always the case.
Is this really what passes for facts now a days? Very sad indeed you think this way. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I agree. To me they are simply changes to the game overall, that happen to affect PvP in a positive way.
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Hibernate is now OP because its on a scrapper? The game is broke now cause a /regen can hibernoob?? You seem to making excuses to justify how you feel... Either that you clearly have some practicing to do.
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Yeah this is what I meant by I'm not-so-serious. I don't care about this. I PAY to play this game... I'm not being paid to fix it or make it perfect. If something is broke, then I expect the people who are paid to fix it to do their jobs... when and how that happens is not of my concern
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Absolutely Nothing?? See this why some of you probably come across as fools to peeps that set up this system. They do the same thing mez portection does in PvP, which is reduce duration. When facing a toon who has sacraficed and/or invested much to get long lasting mez, BFs can be quite useful. BFs also deal with other effects besides hard controls... Taunt comes to mind.
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Ok so with HD off and not having to count at all requires more or less skill? Simple counting may be easy... but it was enough to turn most away from their healers for a long time wasn't it? Simple counting is enough to make you turn HD off whenever you have the option... isn't it? Or is this the part where you tell me that you do so because counting isn't fun?
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Doing the same things the same way and expecting different results is stupid. I'd rather not be a part of it. You could run 20 leagues the same as those ran this year and change nothing, or actually think about what would be best to get more PvPers in... run one league and change it all for the better. Call me when you're interested in discussing how. Yes. Sacraficing your way of play will be required... but you wouldn't be down for that would you... more of the same and you want to call it progress... spare me plz.
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Simply Put. You're confusing something not being fixed that you want fixed now with something that is ignored. That's your bad. As long as you choose to look at it that way you will be unhappy. My 7 year old daughter feels the same way sometimes, but I admit I've spoiled her a bit.
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If you want balance then create it! Did the leagues you speak of want balance, or were they ok with 5 blasters per team? Are your toons balanced, or do you optimize for just damage, HP, and Rech? You skipped all your AoEs right? You wouldn;t want a useless Kin on your 8 man team right? Give me a break. Most of us couldn''t see balance in this games PvP system if our lives depended on it. The very nature of PvP will convince most that sometthing is always put of balance. Do not pretend to preach balance based on YOUR experience. Claiming to know what needs to be done without the tech to actually datamine what everyone is doing is absurd. "But Dahjee! I was in a PvP team and with did a tournament! I know what would balance PvP for everyone!!!!!!!!" Really? The current system has potential for balance... which is the best we can hope for. I am thankful we have what we have.
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Another nitpick here... what does "more possible" mean in this case? It's possible, period. Whats funny is that people regrded zone the same as arena after I13. All was bad... this was useless, etc... Ironically though, once it was discovered that anything can do well in a zone... the "good" players decided to flee the zones and almost overnight... zone PvP becamae a bad word as if it became worse because you could be killed even by less than optimized or skilled players.
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little use to who? To you or to everyone that every PvPs. My /SR loves sonic shields! My /FF troller doesn't have def buffs to offer... it has a lot more to bennefit a team and itself than relying on def aa a squishy. If all you see in FF/ is def buffs... again that's your bad. Same for any powerset that you find no use to you and your playstlye.
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Read my sig. It hasn't changed in 5 years. "Ineffective" is the fault of the user. A guy asked me the other day what the trick was to playing /sr after seeing mine dance around in RV... After seeing his, my answer was to stop playing it like a /regen. If you look at all your PvP toons' builds... and see that every one is spec'ed to play the same way you will sure eliminate 1/4 or more effective sets as an option for you to pvp with. Go on... look at them. Do they ALL have ss/sj/acro? Do they all have phase/hibernate? Do you literally play them all the same melee style or ranged as they may be? If the answer is yes... then this is why you are dissatisfied with your experience more than I am.
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Ha! More Irony. I'm the arogant one right? But you're the one telling the devs how to fix their game because you know better. That's rich. I'm the one enjoying my pvp experience while you seem less than satisfied... but I should be listening to you tell me why I'm somehow wrong for doing do. Whether You want to admit it or not. I am one of the guys who have spent hours upon hours leveling and testing out different methods and finding new ways to x,y, and z. Yet, I'm full of myself because I don't come to the boards spewwing what others should roll and not take and avoid because it's useless and so on. No... the peeps that do that I suppose are the humble ones who know and beleive they know no better than anyone else, right? Pfft Get over myself. Look around you.
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and if YOU look around you are gonna see that you are playing a game more than 5 years and still dont know ****
The irony here is deeper than usual. Now you know what the Devs thinking about some of us. ir gd arnt I?
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I am a part of this community and have been for years. Your welcome.
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Ah, this is what it boils down to in my head because it pops up in every thread that has I13 and PvP in any post within. You wanted this. You got that, and no matter what comes you wont be happy unless you get your way on something so your pride as a skilled and knowledgable pvper can be restored.
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Let's try to keep the tone of this thread (relatively) positive. This thread is for aspects you like (or the lack thereof) in the current PvP system. Because feedback is subjective there might be some contrary opinions, but since opinions are personal I ask that you don't argue with other users' views on the state of PvP.
lol
Let's try to keep the tone of this thread (relatively) positive. This thread is for aspects you like (or the lack thereof) in the current PvP system. Because feedback is subjective there might be some contrary opinions, but since opinions are personal I ask that you don't argue with other users' views on the state of PvP.
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Just lock the damn thing. Not like the devs are going to look at it anyway
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Ok. So this thread really has no point now.
Just lock the damn thing. Not like the devs are going to look at it anyway |
Yeah but ..but...
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13. |
Folks,
Beastyle will be posting a new thread to discuss another aspect of this conversation today. As such, I'm bringing this conversation to a close.
Thanks!
- Z
Andy Belford
Community Manager
Paragon Studios
Nah.
It's possible... but the spotlight is on....
So if you really feel the way you do....
You better show up.... and come at me bro.
Ya dig?
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.