Market griefing - enough already


Adeon Hawkwood

 

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Originally Posted by Korilynn View Post
I do think people are fiddling with the market. I've heard of the "Crazy 88s" to whom the market IS the game. Do I have a solution? No...I'm not that smart.

I just wanted to offer the viewpoint of an actual new player. It's hard.

Sure...I can go without slots. I can get killed in missions that others smoke without effort. But why? This is a game...supposed to be fun. Frustration isn't fun...so I try to make my characters as good as may be within my resource pool.

That pool is getting larger...but I haven't forgotten what it was like getting my tookus handed to me in the Hollows when having a million Influence seemed like an unattainable fortune. I will not buy influence. That's against the EULA, and it's wrong on many levels. I'm doing it right. Trying to, anyway.

If "market griefing" is happening, and it seems it is, I have to wonder what kind of person takes pleasure in causing problems for others. The term "schadenfreude" comes to mind.
First, welcome to the game, we're glad you're here.
Second, the following is my opinion (generally) and is not sugarcoated in any way(I don't waste my time with it)

We (The Crazy 88s) do not believe that the market is the game. We believe that the market is a trivially simple mini-game the devs gave us that allows us to rake in inf with barely any effort. You may have heard about us in passing but you seem to have the wrong idea about what we're doing.
The Crazy 88s exist for two reasons:
  1. To buy our way to the #1 prestige on Virtue(and crush a certain other sg in the process)
  2. To remove from the game all the inf we spent buying prestige thus combating inflation.
We want your 'dollar' to go further.

You should check out the market forum, we make no secret of our methods to wealth. Not only that but there is a thread where one of us will buy you your SOs from 1-50. Just ask us.

Regarding a million influence being a fortune, or not;
Back in issue 9 when the market and inventions came out You could get an entire build fully purpled for under 2 billion. Now you can pay that for a single purple damage set. This is inflation.

If you have any questions about the market, why I do what I do or anything else feel free to hit me up @Chaos Creator or come talk to us by typing (without quotes) "/chanjoin theMarket"


 

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Originally Posted by Aett_Thorn View Post
First off, welcome to the game! I am very glad that you like it, and I'm glad that you'll be staying a while.
Thank you! Hope we cross paths at some point. Let me please take a moment to state that my previous post, and what follows, deal with issues as I see them. It's not an accurate reflection of my opinion of the game as a whole. That is very positive. Please don't let this conversation make you all think I'm a whiner that wants everything handed to her. Nothing could be further from the truth. I just want a little more level playing field.

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Originally Posted by Aett_Thorn View Post
1) You do not need to buy IOs to compete. The game is still balanced (at least in normal content) on SOs. As such, if you sell all of your salvage that you find running through the game, you should have more than enough influence to buy normal enhancements. Those high sell prices help out the sellers, if you're not also buying things.
Hon, SOs are better than IOs until level 40. It's not about competing. It's about playing the game rather than running around in AE. AE is all well and good. I've played some pretty neat stories there. It's not the content I'm after, though. SOs make me stronger than IOs for a good while...but IOs give badges (I'm a badge nut) and they don't wear out, so if I level a couple times in a Task Force, I still have something. SOs can go red...which is a bad thing halfway through a task force or team session.

Normal enhancements aren't worth the price of admission. You can go broke in no time getting those things. Tried that. Cost is high, and they need replacing every three levels to remain at near top effectiveness. IOs get replaced evey FIVE levels...and they still work past that if you aren't ready to replace them yet. Normal enhancements go red...and MUST be replaced.

As to the devs (in the past) thinking we shouldn't be able to afford SOs at 22, well, mission accomplished. The trouble is, the days of the "brutal time sinks" are over. That ship has sailed. The buying public won't stand for it anymore. My friends, if any of you remember EverQuest, you'll understand what brutal is by comparison.

People want fun, not strife, in their recreational activities. I offer as evidence World of Warcraft. 37 jam packed servers generating hundreds of millions of dollars annually...and that game is easy. I'm tired of it, though...which is why I left.

Look at the changes made here! I mean DANG! The present game has no real comparison to the one released six years ago.

When I started in May, Freedom and Virtue were low population servers. Why? People had QUIT! They'd gotten tired of the same old same old. When Going Rogue went live, POW! They all came back. I made many new friends who'd been out for a year or two and I knew more about the game than they did! What a shock to me that was! All because of the changes.

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Originally Posted by Aett_Thorn View Post
2) As a new player, I don't know why you'd expect to be able to compete with players that have been here for years, especially since they've had years to build up influence stores before there even was a market. (A bit of history for you, before the market came out, one of the Devs came out on record saying that there was over 3 TRILLION influence in circulation. While that has likely gone up, you see why many people think that this game needs influence sinks).
Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?

I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.

I also fully agree with your point about needing Influence sinks. People running around with 3-4 BILLION Influence couldn't care less about paying 8 or 9 million to outfit a level 27 Alt in shiney new IOs. For a player like me...that hurts. A lot.

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Originally Posted by Aett_Thorn View Post
4) Before Incarnate content came out, there was little to do at the end game. The game focused highly on making alts and going through the game again. As such, there were usually a lot of players on at all levels. With the Incarnate stuff going on, there are a lot more people playing their high-level toons at the expense of making new ones. This means that there are fewer people generating low-level salvage items. However, the demand for these items hasn't gone down as much. So there's less salvage supply, and constant demand, which means that prices go up. Because of this, it becomes a seller's market. Run magic-enemy content, and you can make bank selling the in-demand salvage.
This argument makes a lot of sense. I confess I hadn't though much about this. It still doesn't explain the wonky market prices completely though. It wasn't "that" bad before Christmas. I don't really know the point when the market went nuts, but I do remembr griping about the cost of Alchemical Silver when it was 50k per item. Boy...was I in for a surprise later.

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Originally Posted by Aett_Thorn View Post
5) Using tickets on SOs is a decent idea, but you might actually make more money using those 3000 tickets to buy random magic salvage rolls, and selling what you get.
It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.

I understand how to make money using AE. I made much of the wealth I have running a farm, buying rares, and selling them for 3-4-5 million per. Then I was advised by a friend to take advantage of the situation by using 8 tickets for a chance at those Alchemical Silvers I covet.

There's a 1 in 6 chance for you to get a specific salvage item. That's pretty good odds. I didn't sell the extra silvers I got though. I saved them for my endless stream of Alts. I'm a certified alt-o-holic.

I "am" learning. I just wish there was a better way.

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Originally Posted by Aett_Thorn View Post
I hope this helps a little. And please don't judge these forums based on the S&I forum. It is known to be one of the more...contentious...spots on the forums. If you ask a question in the Player Questions forum, there's an unofficial race among some of us to give a helpful answer quickly. These forums are some of the best I've seen in terms of community. The S&I forums just don't always show that.
I'm just judging by what I read in "this" thread, hon. I need to explore more...learn the ropes.

I have noticed this game has it's share of what I call "monkey children". I have also noticed a rather LARGE and (from past experience - been doing MMOs since 1997) disproportionate number of genuinely nice, helpful and fun folks to play with.

This is a GOOD game...with a GOOD overall community. It's been, for all it's strengths and weaknesses, a much better experience that World of Warcraft. That's why I let my account there lapse.

I doubt I'll be back.

Thanks for the responses...and for not flaming me.

Happy gaming!


 

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Chaos Creator, I don't know the "88's" but I do know their stated intentions. You guys hired a friend of mine to expand your base. Unfortunately, said friend's computer died and he hasn't made a comeback as yet.

I'm sorry if I misrepresented you. I have a knack for long-winded posts, and sometimes I don't speak well or clearly.

The fellow that buys the stuff then deletes it...when 15,000 people are in line to get them to USE...that's a griefer.

The folks who buy cheap and sell dear are just doing what others have done for ages. The difference? This is a GAME...not LIFE. It's a recreational activity.

There has to be a way to balance the equation. I'm just not smart enough to "figger out" what that may entail.

Thanks for your response too. Sorry if I slandered you folks. Wasn't my intention.

Happy gaming!


 

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Originally Posted by Korilynn View Post
Chaos Creator, I don't know the "88's" but I do know their stated intentions. You guys hired a friend of mine to expand your base. Unfortunately, said friend's computer died and he hasn't made a comeback as yet.

I'm sorry if I misrepresented you. I have a knack for long-winded posts, and sometimes I don't speak well or clearly.

The fellow that buys the stuff then deletes it...when 15,000 people are in line to get them to USE...that's a griefer.

The folks who buy cheap and sell dear are just doing what others have done for ages. The difference? This is a GAME...not LIFE. It's a recreational activity.

There has to be a way to balance the equation. I'm just not smart enough to "figger out" what that may entail.

Thanks for your response too. Sorry if I slandered you folks. Wasn't my intention.

Happy gaming!
You should seriously reply to my PM.

Now I'm curious what about buying something with thousands for sale and no bids? If I buy those to delete is that griefing?


 

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Korilynn,

First off, I'm glad that you took my post in the way that it was intended. However (and while I'm not too upset by this, I know a decent amount of people are), using the term 'hon' in a post when referring to someone is decently patronizing. I'm not four, and I do tend to know what I'm talking about.

Now, as your post is fairly large, I'm not going to quote it, but only certain parts of it. I hope you don't mind.

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Hon, SOs are better than IOs until level 40.
Actually, this isn't true. IOs begin to match SOs around level 25. And level 30 IOs are better than some +level SOs. Generally, on my characters, I begin making IOs around level 30 when I find them, slotting SOs in whatever slots are left.

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It's not about competing. It's about playing the game rather than running around in AE. AE is all well and good. I've played some pretty neat stories there. It's not the content I'm after, though. SOs make me stronger than IOs for a good while...but IOs give badges (I'm a badge nut) and they don't wear out, so if I level a couple times in a Task Force, I still have something. SOs can go red...which is a bad thing halfway through a task force or team session.
I do understand that SOs can go red, which can be problematic. However, you can buy new ones in the middle of a TF. It's not like people don't understand that having you well slotted is better than having you with effectively no slots in your powers. I do understand, though, that IOs never going red does make them very useful. Still, my only point is that they aren't needed, but they are useful. (And I certainly understand the badging aspect of it, but you can get those badges even when your character is level 50 and making more influence than he could possibly spend).

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Normal enhancements aren't worth the price of admission. You can go broke in no time getting those things. Tried that. Cost is high, and they need replacing every three levels to remain at near top effectiveness. IOs get replaced evey FIVE levels...and they still work past that if you aren't ready to replace them yet. Normal enhancements go red...and MUST be replaced.
SOs do NOT need replaced every three levels. They need to be replaced every five levels. Buying level 25 SOs at level 22 gives you until level 27 before they are about to expire, meaning that you can then buy level 30 SOs at that time. I get that you want to be "near top effectiveness," but the percentage decrease isn't all that much that you should be able to notice one or two more levels of decrease.

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Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?

I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.
Idiot players are idiot players. Can't do much to fix that. I'm glad that you've found better people though.

My point wasn't that you shouldn't be able to charge in, but that they are going to have years worth of stuff accumulated. Might they be able to do things that are a bit harder than you? Sure. Can you complete any content that you attempt? Yes, though it may have to be on lower settings.

Let me just say here that I am not rolling in dough in this game. My altitis and low amount of playtime lead me to not generating a lot of influence. I do generally struggle to afford everything that I want in this game, despite being an almost 7-year veteran. Still, I understand that people with 20 hours of playtime a week are likely going to be able to afford more stuff than my 3 hours will allow me. That's not something I hold against them, even if it makes me comparatively weaker. I will probably never get a character to the point that I can solo +4/+8 missions. That doesn't mean the system is broken, though. I can still play the game the way I want to.

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It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.
Then don't. I am able to make enough money to SO out characters in the lower levels just by selling every salvage drop I get in the level 4-20 range. I don't stare at a dialogue box. I spend 5 minutes just dumping everything onto the market for 5 influence. And at various points, I've come out with more money than I'd need to SO out that character for life. Like I said, I only get around 3 hours a week of playtime. I'm not going to spend that at the market. Doesn't mean I can't make money off of it. I want to get back out and play the game, too.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by Korilynn View Post
This is my first post on these Forums, and I do it with reticence. There are more posts of condescention and "neener-neener-ing" than there are actual points and counterpoints, but that's the same for every Forum I've participated in. Seems like some people measure their wit and intelligence by verbally slapping at people who want to communicate and discuss issues.
OH BOY! FRESH MEAT!

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But enough about that.

I'm a relatively new player to this game. I left World of Warcraft after 5 1/2 years because I got tired of Blizzard and wanted a change. My 14 day free trial here lasted about four hours. I have enjoyed this game and I'll be playing it for a good, long while.
Cool! Welcome to the city! Pull up some enemies and relax!

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To the point of "market griefing" I can only attest to how difficult it has been for me to compete with the long-time veterans who've had literally years to accumulate large piles of the "coin of the realm".
If you got thrashed at Basketball by Michael Jordan in his prime, would you feel bad?
If you tried competing in Formula One in a Civic, would you be put out when you didn't win (or even place)?
If you went into real estate and lost a bid on a property to Donald Trump, would you feel unfairly handicapped?

Remember there are people with 7 YEARS of inf accumulation, plus a goodly number of marketing specialists here. Becoming competitive, IMMEDIATELY isn't a realistic expectation.

It's going to take time, patience, hard(ish) work, and a bit of luck in developing a couple niches where you squeak out profit. I've been here two and a half years now. And I have enough to pretty much buy anything I want. Yet there are people here who could buy and sell me several times over (though it'd be an annoying number of transactions since the inf transfers are capped).

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When I started as a semi-clueless newbie, the thought of having a few hundred thousand Influence was exhilarating...until I went to Wentworth's.
There are ways around the high prices at WW. AE is one of them. They allow you to purchase salvage rolls and recipe rolls with tickets. You can even spec buy certain very expensive types of salvage.

At higher levels for recipes, you can purchase recipes with merits.

I had a couple of people offer to give me Influence as a gift to a new player. At first I politely refused, wanting to pay my own freight, as it were. I learned to accept those gifts.

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Initially, I learned to sell the two inspirations you were given in the tutorial. That allowed my new character to purchase Training Enhancements. Poor...but better than nothing.
For future reference. Sell the two TOs at the first vendor you come to for seed capital. Then go sell the large inspies on the market. You can easily bring in 6 digits of inf immediately. I've stepped out of WW with as much as half a million inf just from this alone. Once you have this level of inf, getting rich is pretty much a done deal.


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I learned about AE ticket farms. I unknowingly bypassed game content (thank goodness for Ouroboros) by running them for tickets to buy DOs, and eventually SOs starting at level 22.
This is a legitimate way of getting equipped though.

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When I looked at the cost of crafting IOs, and how much the salvage was going for, I decided to stick with AE ticket farms until I had a larger cash reserve. You know the ones...all bosses, with an ally. Run them and collect the tickets.
IO crafting, especially for commons, isn't really worthwhile until the mid 30's. You're better off with SOs until then.

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Well, folks, it takes over 3000 tickets to outfit a mid-20's character with SOs. And as you know, they lessen in effectivenes as you level up. So...vicious cycle. XP off...run AE farm. Replace enhancements. Resume gaming. And, by the way, SOs are better than standard IOs until you get to level 40. That's a lot of tickets.
35 actually. In the future, you're better off running regular, non-AE content and actually getting drops if you want to get wealthy. Some of the lower level salvage pieces go for obscene amounts of inf. A couple of those and you're rolling in inf.

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Ok, I've played long enough and made enough Influence that now I can compete.
Leveling up in PvE isn't a competition.


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I've learned some tricks. Some I figured out on my own. Others I learned from veteran friends I'd made. I have one character that has 50 million, one at about 170 millon and one at 205 million. With the candy cane craze during the winter vent, most of my lowbies have 8-15 million. I'm not rich, but I can at least hold my own.
If you can buy most things on the market (purples and PVP IOs excepted) you're fine.

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Now, to those who say, "Have patience! Don't pay the 'I want it NAO' price!" well, how much patience are you asking?
Quite a bit. Remember, you've got people sitting on billions of inf. Some people can do a bit of performance art with their high level characters and stack 42,000,000,000 (42 BILLION) into their toon via impossible bids (for L53 recipes, etc) via the market. Don't even get me started about also storing inf in e-mail.

As for paying below the "buy it NAO" price. Patience can be measured in days usually. Realistically, you can't expect to bid 1 inf for an item that's regularly going for 100K and actually have it fill before the heat death of the universe. More reasonable lowballing (50-80% of average bid) can fill in up to a week. If it doesn't fill after a week, you should probably up your bid. If you really need it now, either bump your bid or hit AE and spec buy with tickets.

Also, leveling up faster usually provides less inf overall. Usually, outside of lucky recipe drops, AE makes you less. Had a run a couple weeks back where a brand new character in AE make 100 million due to bronze rolls.

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On four separate characters, I placed bids for Alchemical Silver at 125,000 each. Then I parked them. I'd come back from time to time and check. After THREE WEEKS, not one item had been purchased. The going price was between 175k and a quarter mil.
See above about suitable waiting periods and bumping bids.

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Two of those characters are still parked. On one I just beggared her and paid for the silver. On the other, I spent my AE tickets I'd earned earlier. For a level 30-ish Blaster, that's 18 of those Alchemical Silvers. Two ACC slots for 9 powers. The odd part is, the other half of the crafting formula (Mathmatic Proof, I think it is) costs MUCH less. Why is that?
Because they aren't used in as many things, therefore competition for them is less.

Also, crafting large numbers of recipes at once (usually meaning paying "Buy it NAO!" pricing because you don't want to wait) can be very expensive.

I blew 75 million inf in a one-night binge for Field Crafter back in i12. You could probably double or triple it now doing the same thing.

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It's the same with Luck Charms. Accuracy needs them. Luck Charms are 25-50k each. The other half? Boresights can cost as little as 250 each to as much as 1000 each...not even close to the Luck Charms. Why is that?
Luck Charms are used in more than just Acc. They're used in more things than Boresights are. They're also used in MORE DESIRABLE things than Boresights are. Hence there is greater competition for them.

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If two items are needed for the same thing, shouldn't the demand (and therefore the price) be the same?
No. Because they aren't just used in that single recipe.

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And don't tell me you need Luck Charms for more than just Accuracy IOs. Boresights work that way as well. Still, one is expensive. The other is not.
Do a bit of digging into recipes that require Boresights. Then look at ones that require Luck Charms. There are simply more recipes (some of them VERY desirable) using Luck Charms.

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I do think people are fiddling with the market. I've heard of the "Crazy 88s" to whom the market IS the game. Do I have a solution? No...I'm not that smart.
Yes there are people fiddling with the market. It's there to be fiddled with.

As for the 88's, they're not PRIMARILY about messing around with the market, though that's how they obtain their wealth. They're essentially an inf-DESTRUCTION project. More inf is coming into the CoH economy than is leaving. This is one of the causes of the inflation you're seeing. These individuals are destroying inf in massive quantities to help balance out the system. Simply buying things they don't need only takes a fraction of that inf out of the system. Converting it to Prestige removes ALL of it. And more, they get to tweak the noses of the various unfriendly Prestige farmer SGs.

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I just wanted to offer the viewpoint of an actual new player. It's hard.
One other thing to ruminate on. If you came into the game, and after a month you had "everything" and billions of inf besides, would you actually be happy? Probably not. You'd be bored out of your skull. Because you wouldn't have had any notion that you'd actually EARNED it.

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Sure...I can go without slots. I can get killed in missions that others smoke without effort. But why? This is a game...supposed to be fun. Frustration isn't fun...so I try to make my characters as good as may be within my resource pool.
You're comparing yourself to people who've spent massive amounts of time and inf in the game. You're a brand new player. The game is not about "winning" by hitting some pre-defined "end". The fun is in the journey there. Tweaking them afterwards to turn them godlike is just icing on the cake. It's not necessary, nor is it mandatory.

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That pool is getting larger...but I haven't forgotten what it was like getting my tookus handed to me in the Hollows when having a million Influence seemed like an unattainable fortune. I will not buy influence. That's against the EULA, and it's wrong on many levels. I'm doing it right. Trying to, anyway.
Good. Trust me, after you've played a while and had a chance to build up some reserves, marketing becomes easier (if not cheaper).

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If "market griefing" is happening, and it seems it is, I have to wonder what kind of person takes pleasure in causing problems for others. The term "schadenfreude" comes to mind.
Market griefing is a term used by people who don't understand the forces at work in the market, nor the fact that what's happening is NOT directed at them. It's people having fun playing a game in a way that IN NO WAY detracts from your ability to participate.

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If there's a way to stop this nonsense, or at least dial it down a bit, I'm all for it.
The more people who participate in the market minigame, the better off everyone is. Simply because competition will drive prices down. Fortunately for the marketeers, few people have the patience for this and would rather gabble about how the market is "broken" and how marketeers are "evil" and that they really want a storefront that just sells the stuff at set inf prices.

As such, marketeers make obscene profits. *Smootches Inf Horde*
My personal best (that I remember) at selling non-drop items I've either relisted or through buy-and-craft was over 20000% (twenty-thousand percent). Double XP weekends are usually so rife with profit that I get very little actual XP earning done.

Also, the profit levels I'm talking about are WELL above the point where I actually listed the items in question.

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I'll hop down off my soapbox now and await my inevitable roasting.
*Busts out the M2A-17* LIGHT ME!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Originally Posted by Korilynn View Post
The folks who buy cheap and sell dear are just doing what others have done for ages. The difference? This is a GAME...not LIFE. It's a recreational activity.

There has to be a way to balance the equation. I'm just not smart enough to "figger out" what that may entail.
Sure there is. Stop paying "Buy it NAO!" prices then acquire the items by alternate means and it'll stop being so profitable.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Originally Posted by Korilynn View Post
Hon, SOs are better than IOs until level 40. It's not about competing. It's about playing the game rather than running around in AE.
Not Aett, but all I can say is - "then play it." (And IOs catch up and surpass SOs earlier than that, by the way.)

I have level 50s, now working on Incarnate content, that did so on SO builds (or SO with a small sprinkling of IOs, like a KB resist IO.)

SOs, really, are fine - if you don't mind the replacement cost. Given the money coming in from elsewhere, I tend not to mind. (No, not typically rich. I dump salvage and old recipes I'm not going to use.)

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. IOs get replaced evey FIVE levels...and they still work past that if you aren't ready to replace them yet. Normal enhancements go red...and MUST be replaced.
Why are you replacing IOs every five levels?

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When I started in May, Freedom and Virtue were low population servers.
Um... ok. Think that's the first time I've heard them described that way ever...

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Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them.
*points to reg date*

Registration date doesn't normally mean anything here, but I point mine out for a reason. The forum reg date is about a week after I started playing, and I've stayed with the game since. 250+ alts, two accounts, etc.

And, again - I run on SOs. Or common IOs. Know what? Nobody can tell the difference without looking at the info screen.

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I've been kicked from PuGs before because I wasn't "uber" enough.
Don't let idiots like that shape how you think you "have to" play. Instead, click their name, add player note, one-star them and don't team with them again. Once THEY pay your $15/month, they can tell you how to play. Really, especially on a team - it's not that big a deal.

Personally, I'd rather play with someone who knows what they're doing (or is willing to learn and work with the team) and is on SOs than someone with a 'purpled out' build and clueless/bossy/otherwise irritating.


 

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I am not great with Wentworth, but have lucked out on some things.

Recently I needed a certain item to complete a recipe. The lowest price listed was 5 mil. I made offer of 100 (to be a smart ***). A week later, I won one of the items. Lesson here - relax and take your time.

Some people can play the market well ( like friends of mine). I don't worry about it. Gratz to those that have figured out how to succeed.




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Originally Posted by Stormbird View Post
Korilynn:

You have your own solution. You've been using AE tickets to buy SOs, and can't afford or can't see your bids for some salvage filled. Don't do it that way. Use the AE tickets to roll on random common salvage. Use what you need, sell what you don't. I make a fair bit (not rich) of inf that way, listing what I don't need for 5 inf.
Exactly right. Buy up maybe 1k worth of random common arcane salvage from 26-40 and sell it for 1 inf on the market. You will be able to finance your toon much better than buying your SOs on AE.


 

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Originally Posted by Korilynn View Post
Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?
Have you put in the same amount of time and development of your toon that they have? If not, why would you reasonably expect parity with them. Ask them to hunt up how many hours their toons have played.

If they don't know how, have them hunt up a citizen whose name begins with an M. Talk to them, it'll tell them that toon's total hours in-game.

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I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.
Sorry about that. Unfortunately, there are idiots in every group. Even here. Mostly they're people who simply cannot properly adapt to the game where "gear" is less necessary.

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I also fully agree with your point about needing Influence sinks. People running around with 3-4 BILLION Influence couldn't care less about paying 8 or 9 million to outfit a level 27 Alt in shiney new IOs. For a player like me...that hurts. A lot.
Plus you have people with isues and issues worth of free costume change tokens. Someone 40+ with all 5 costume slots opened gets 5 tokens every issue, regardless of how much that toon has been played in the last couple years.



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I don't really know the point when the market went nuts,
Prices were nuts after issue 9. People had been storing inf as mostly useless for 3 years by that point. Then the market happened.

It went nuts after i13 when the Merit system was introduced. Various recipe prices skyrocketed because you could no longer rely on end-of-TF drops.

It went completely bonkers after i14 when everyone went and farmed themselves silly for about 6 months.

The market is never EVER going to be "sedate". If you want sedate and boring, go do random rolls for your needs and buy SOs through the stores.


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It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.
Sorry if this sounds rude. But whether YOU consider the market a mini-game or not, it IS. If you wish to avoid it, use merits, tickets and alignment merits (in addition to random drops) to outfit yourself.

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I understand how to make money using AE. I made much of the wealth I have running a farm, buying rares, and selling them for 3-4-5 million per. Then I was advised by a friend to take advantage of the situation by using 8 tickets for a chance at those Alchemical Silvers I covet.
You need to get out of AE though. AE is merely a fallback method of acquiring wealth. Compared to earnings in real content and your inf accumulation is decidedly stunted.


It's good that you're at least attempting to learn the ropes in the market. That'll both save and make you money in the long run.

Remember, you've only been at this a couple months. A year or so down the road, you won't even blink at prices if you absolutely HAVE to buy "RIGHT FRICKIN' NAO!"



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Posted

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Originally Posted by Hyperstrike View Post
Have you put in the same amount of time and development of your toon that they have? If not, why would you reasonably expect parity with them. Ask them to hunt up how many hours their toons have played.

[/IMG]
I agree with this.

This is what bugs me about why the vet reward program became crap. Because all the cry babies thought it was unfair that their 3 months in game wasn't rewarded like the 7 YEAR person. Boo hoo.

This whole game generation of "gimme for nothing" is tiresome. It is sad the devs ate it up.




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Posted

Quote:
Originally Posted by Korilynn View Post
Two of those characters are still parked. On one I just beggared her and paid for the silver. On the other, I spent my AE tickets I'd earned earlier. For a level 30-ish Blaster, that's 18 of those Alchemical Silvers. Two ACC slots for 9 powers. The odd part is, the other half of the crafting formula (Mathmatic Proof, I think it is) costs MUCH less. Why is that?

It's the same with Luck Charms. Accuracy needs them. Luck Charms are 25-50k each. The other half? Boresights can cost as little as 250 each to as much as 1000 each...not even close to the Luck Charms. Why is that?

If two items are needed for the same thing, shouldn't the demand (and therefore the price) be the same?
The reason for the difference in supply is due to the way that salvage drops work. Each piece of salvage is classified as either Tech or Arcane and there are equal numbers of each type. Enemy groups can drop either Tech salvage only, Arcane salvage only or an even mix of the two.

So in theory all salvage of the same rarity and tier should be supplied in relatively even quantities but in practice player preferences come into play. For various reasons the enemy groups that drop Tech salvage or both types tend to be easier than the groups that drop arcane salvage. For example in the mid level Freakshow are much more popular than Circle of Thorns. As such Arcane salvage is frequently more expensive than the equivalent level tech salvage.

Interestingly prior to the market merge the opposite was true on redside for Tier 1 salvage. The Mercy Island arcs featured the Snakes who dropped arcane salvage so Luck Charms tended to be cheaper redside than blue.

Additionally while all salvage items are used in multiple recipes, not all enhancement types are equally valuable. To use the alchemical salvage and scientific theory you noted.

Alchemical Silvers are used int he following common recipes:
Accuracy
Confuse
Defense Buff
Intangibility
Run Speed

Scientific Theories are used in:
Accuracy
Flight Speed
Jumping
Range
To Hit Buff

If you look at the rates that different enhancement types sell at (something I have done quite a bit while working on Field Crafter) you will see that Defense Buff and Run Speed enhancements are very popular while Flight Speed, Jumping and To Hit Buff enhancements are a lot less popular (Confuse, Intangibility and Range are all pretty much worthless in terms of sell price). So while both items are used in 5 common recipes the demand for Alchemical Silvers is actually quite a bit higher than Scientific Theories.

So the reason for the difference in price is that Alchemical Silvers have a lower supply and higher demand than Scientific Theories. I hope that clears things up a bit for you.


 

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Originally Posted by MarDun View Post
I agree with this.

This is what bugs me about why the vet reward program became crap. Because all the cry babies thought it was unfair that their 3 months in game wasn't rewarded like the 7 YEAR person. Boo hoo.

This whole game generation of "gimme for nothing" is tiresome. It is sad the devs ate it up.

I wouldn't say the devs have "ate it up".

Notice they're militantly NOT doing anything about ratcheting down player controls on the market. If they were going to fiddle, the market merger would have been the time to do so.

If anything, they made bulk traders MORE efficient.



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Posted

To the above poster, thanks for the detailed description, but I really understand that!!

I can read, I can research. I have nine months into the game and have somewhere close to 70 alts. Yes, I said 70. I like the creation process. I like the low level content. I like trying the various archetypes to learn what they do and why. I have friends on every server and I want to play with them. I have my own SGs and (small) bases on EVERY server. I've done a lot in those nine months.

I know what is useful and what isn't. I have two characters with multiple Artisan badges.

That still doesn't explain a difference of FIFTY TIMES to ONE HUNDRED TIMES the cost in two items.

Drop rates different? Sure! Got it. Some recipes are more sought after than others? Got it. Still doesn't explain the huge discrepancy. Fifty to one? That's Luck Charms and Boresights. Look it up. Do the math. A hundred times? That's the Alch Silver and Math Proofs.

To Mardun, Well boo hoo back at you. There, I sunk to your level. I've been in the game 9 months. I'm working for everything I get. I'm not asking to have anything handed to me. Jeeze. Get upset much? Jump to conclusions much? I'm REAL sorry the game has changed since you were a newbie back when dinosaurs roamed and dirt was new. It has, though. And so have the people playing it. For example, I'm not the "target audience". I'm 55 years old. I've been around the block. This isn't my first rodeo. I started in 1997 playing EverQuest, a game that makes this at it's worst seem like a cakewalk. But that's not the measuring stick anymore.

Times change. People change. Demographics change. Games change. This one has. Sorry if that doesn't blow your skirt up.

The market went REAL nuts sometime around our last double XP weekend. THAT was when the price for the "Holy Silver" went from 50k (sometimes 75k and rarely 100k- I know...I sold several thinking how neat it was to make a profit...oops) to the current quarter mil each. If this is normal...wow, just...wow.

Nine months isn't seven years. I don't expect to have what a long term veteran has. I'm trying to get to the point where I can get what I need mostly when I need it. The rest, well, it'll come when it comes. The original point of the thread was about market imbalance...not game basics.

I wanted to bring the perspective of a new player trying to compete in a harsh market where, as was mentioned above, TRILLIONS of Influence gets tossed around like pocket change.

It wasn't that bad in May. Started getting wierd when everyone that left came back to check out Going Rogue. Went off the charts around Christmas time more or less.

That so many vociferous people see this as NO problem...well, okies. Consider me educated. I'll just hush now and go on my merry way.

I made a mistake. Shouldn't have posted. Sorry.

Happy gaming.


 

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Quote:
Originally Posted by Hyperstrike View Post
I wouldn't say the devs have "ate it up".

Notice they're militantly NOT doing anything about ratcheting down player controls on the market. If they were going to fiddle, the market merger would have been the time to do so.

If anything, they made bulk traders MORE efficient.
Well, I was referring to the argument of "not fair" about the vet rewards.

The market is the market. Just like in real life. People get what they get and should get over it if they don't. imo




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Posted

Quote:
Originally Posted by Korilynn View Post
TThat still doesn't explain a difference of FIFTY TIMES to ONE HUNDRED TIMES the cost in two items.

Drop rates different? Sure! Got it. Some recipes are more sought after than others? Got it. Still doesn't explain the huge discrepancy. Fifty to one? That's Luck Charms and Boresights. Look it up. Do the math. A hundred times? That's the Alch Silver and Math Proofs.
Actually 100 times doesn't really surprise me at all. Supply and demand curves are not linear, doubling the demand for something while holding supply steady tends to result in the price more than doubling. Add in the fact that the shortage of alchemical silvers/luck charms is almost certainly depressing the price of scientific theories/boresights and a huge difference becomes unsurprising.

To a first degree approximation scientific theories and boresight are only used in Accuracy enhancements. The percentage of them used in other recipe types is low enough to be lost in the noise (particularly for Scientific Theories since Super Jump is probably the least popular travel and Flight doesn't really need slotting after the last buff). Therefore as long as the number available is greater than the number of alchemical silvers/boresights destined to be used to craft accuracy enhancements the price will be heavily supressed down to vendor trash levels.


 

Posted

Quote:
Originally Posted by Korilynn View Post
Drop rates different? Sure! Got it. Some recipes are more sought after than others? Got it. Still doesn't explain the huge discrepancy. Fifty to one? That's Luck Charms and Boresights. Look it up. Do the math. A hundred times? That's the Alch Silver and Math Proofs.
Yes it does, actually.

"50 to 100 times more" doesn't mean much at these low values. There really isn't any difference between 1 inf and 100 inf in this game. If something can be purchased reliably for 100 inf, its counterpart selling for 10,000 inf isn't actually significantly more expensive. 1,000 to 100,000 isn't really that big a leap either to many people, with as much inf floating around as we have.

Just to make myself clear, I'm not saying that continues at higher values. 100,000 to 10,000,000 is absolutely a huge difference. Like the comment above mine says, it's not linear.

Also it's not math proofs, it's scientific theories. Math proofs are the high level salvage. I think in general you will find Sci Theory to sell for more than math proofs.

The mid level stuff, which is where AlSil and Sci Theory sit, are generally more expensive than low or high level stuff.


@Quasadu

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Posted

Quote:
Originally Posted by Korilynn View Post
That still doesn't explain a difference of FIFTY TIMES to ONE HUNDRED TIMES the cost in two items.
No. It doesn't, because the things described are only two of a host of contributing factors.

How many defense common defense IOs does an SR scrapper need to deck themselves out?

How many runspeed?

How many Acc?

Not to mention the places where the salvage is used in various set IOs.

We can keep naming off contributing factors all day. In the end, the result is the current situation of the market. And even then, we're probably going to have missed things.

If you look at each of these things, or at least all of the things we've mentioned thus far, in a vacuum, sure it looks hokey. You have to understand big-picture here.



Quote:
Nine months isn't seven years. I don't expect to have what a long term veteran has. I'm trying to get to the point where I can get what I need mostly when I need it. The rest, well, it'll come when it comes. The original point of the thread was about market imbalance...not game basics.
The problem is, you're looking at market balance in terms that don't include game basics (or common sense basics) like "There are people out there who have VAST Inf stockpiles" because they've been playing a lot longer (and possibly harder) than me."

With realities like that, the type of "balance" that you're talking about isn't even a dream.


Quote:
I wanted to bring the perspective of a new player trying to compete in a harsh market where, as was mentioned above, TRILLIONS of Influence gets tossed around like pocket change.
And you have. There's no easy answers here. Just keep working at it and you too can reach a point where the inf becomes incidental. But nobody's promising it'll come quickly.

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It wasn't that bad in May. Started getting wierd when everyone that left came back to check out Going Rogue. Went off the charts around Christmas time more or less.
Events always make it harder. More people means more demand. Depending on their activities, this could mean more supply, but that isn't guaranteed.

Quote:
That so many vociferous people see this as NO problem...well, okies. Consider me educated. I'll just hush now and go on my merry way.
It's a problem all right. But the solution, since it involves effort and some short term fiscal responsibility, isn't one lots of people want to hear.

Quote:
I made a mistake. Shouldn't have posted. Sorry.

Happy gaming.

No. Bad! WRONG! You should still have posted. It's all the people who don't post, and sit around muttering about "evil marketers" that exacerbate the problem.



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Posted

Quote:
Originally Posted by Aett_Thorn View Post
using the term 'hon' in a post when referring to someone is decently patronizing. I'm not four, and I do tend to know what I'm talking about.
Based on Korilynn's voice, she's a good ol' southern gal, and 'hon' is for just about everybody.

Just think of it as a term of endearment.


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Posted

Quote:
Originally Posted by Hyperstrike View Post
No. Bad! WRONG! You should still have posted. It's all the people who don't post, and sit around muttering about "evil marketers" that exacerbate the problem.

THIS!

Also if you'd have replied to me I'd have set you up for a dozen toons worth of SOs.. was all set to send you the 200m I just made from a single sale...


 

Posted

Quote:
Originally Posted by Korilynn View Post
It wasn't that bad in May. Started getting wierd when everyone that left came back to check out Going Rogue. Went off the charts around Christmas time more or less.
The thing is, though, that there is always something making the market behave 'weirdly'. Since you started playing, there have been:

- reactivation and double XP weekends.
- a selection of AE exploits, some of them long-running, which had the usual effects (crash in the price of rare salvage and level 50 pool A recipes, hike in the price of common IOs, common and uncommon salvage and purple recipes.)
- the Halloween event.
- the release of Going Rogue, causing a heavy swing towards low-level content.
- the release of the Incarnate system, causing a heavy swing towards high-level content.
- the merge of the red and blueside markets that involved wiping the entire transaction history.
- the introduction of e-mailing of inf and items.
- Tips and side-switching.
- Alignment merits.

*All* of those had an effect on the market, some more dramatic than others, some more transitory than others. You can't pick May 2010 as a benchmark -- or rather, you can choose to, but it doesn't make any more sense than to pick Feb 2011. There is no 'normal' state of the market, which sets the prices that things 'should' be. There is only the current state of play, as defined by current conditions.


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Posted

Quote:
Originally Posted by Chaos Creator View Post
THIS!

Also if you'd have replied to me I'd have set you up for a dozen toons worth of SOs.. was all set to send you the 200m I just made from a single sale...

Yeah. Make me feel like a cheapskate now...

*Rassum Frassum*



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Posted

Quote:
Originally Posted by Grouchybeast View Post
The thing is, though, that there is always something making the market behave 'weirdly'. Since you started playing, there have been:

- reactivation and double XP weekends.
- a selection of AE exploits, some of them long-running, which had the usual effects (crash in the price of rare salvage and level 50 pool A recipes, hike in the price of common IOs, common and uncommon salvage and purple recipes.)
- the Halloween event.
- the release of Going Rogue, causing a heavy swing towards low-level content.
- the release of the Incarnate system, causing a heavy swing towards high-level content.
- the merge of the red and blueside markets that involved wiping the entire transaction history.
- the introduction of e-mailing of inf and items.
- Tips and side-switching.
- Alignment merits.

*All* of those had an effect on the market, some more dramatic than others, some more transitory than others. You can't pick May 2010 as a benchmark -- or rather, you can choose to, but it doesn't make any more sense than to pick Feb 2011. There is no 'normal' state of the market, which sets the prices that things 'should' be. There is only the current state of play, as defined by current conditions.
Don't forget about the free transfers. People transferring older alts from other servers for free, and breathing new life and new IOs into them.


 

Posted

Buying up all the commons and selling for high prices isn't good for the new players. Sure they can sell and get some cash in their pocket. But when it comes time to buy and craft. They don't have enough influence or infamy to buy these common salvages to craft. Now is the part where you say, 20mins in AE will get you 1500 tickets and then you can trade those for commons. Do the new players who are learning the invention system really know this? Some do, but my guess is that most do not.


Kill the enemy. Take their souls. Drink their blood.