Korilynn

Citizen
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  1. To the above poster, thanks for the detailed description, but I really understand that!!

    I can read, I can research. I have nine months into the game and have somewhere close to 70 alts. Yes, I said 70. I like the creation process. I like the low level content. I like trying the various archetypes to learn what they do and why. I have friends on every server and I want to play with them. I have my own SGs and (small) bases on EVERY server. I've done a lot in those nine months.

    I know what is useful and what isn't. I have two characters with multiple Artisan badges.

    That still doesn't explain a difference of FIFTY TIMES to ONE HUNDRED TIMES the cost in two items.

    Drop rates different? Sure! Got it. Some recipes are more sought after than others? Got it. Still doesn't explain the huge discrepancy. Fifty to one? That's Luck Charms and Boresights. Look it up. Do the math. A hundred times? That's the Alch Silver and Math Proofs.

    To Mardun, Well boo hoo back at you. There, I sunk to your level. I've been in the game 9 months. I'm working for everything I get. I'm not asking to have anything handed to me. Jeeze. Get upset much? Jump to conclusions much? I'm REAL sorry the game has changed since you were a newbie back when dinosaurs roamed and dirt was new. It has, though. And so have the people playing it. For example, I'm not the "target audience". I'm 55 years old. I've been around the block. This isn't my first rodeo. I started in 1997 playing EverQuest, a game that makes this at it's worst seem like a cakewalk. But that's not the measuring stick anymore.

    Times change. People change. Demographics change. Games change. This one has. Sorry if that doesn't blow your skirt up.

    The market went REAL nuts sometime around our last double XP weekend. THAT was when the price for the "Holy Silver" went from 50k (sometimes 75k and rarely 100k- I know...I sold several thinking how neat it was to make a profit...oops) to the current quarter mil each. If this is normal...wow, just...wow.

    Nine months isn't seven years. I don't expect to have what a long term veteran has. I'm trying to get to the point where I can get what I need mostly when I need it. The rest, well, it'll come when it comes. The original point of the thread was about market imbalance...not game basics.

    I wanted to bring the perspective of a new player trying to compete in a harsh market where, as was mentioned above, TRILLIONS of Influence gets tossed around like pocket change.

    It wasn't that bad in May. Started getting wierd when everyone that left came back to check out Going Rogue. Went off the charts around Christmas time more or less.

    That so many vociferous people see this as NO problem...well, okies. Consider me educated. I'll just hush now and go on my merry way.

    I made a mistake. Shouldn't have posted. Sorry.

    Happy gaming.
  2. Chaos Creator, I don't know the "88's" but I do know their stated intentions. You guys hired a friend of mine to expand your base. Unfortunately, said friend's computer died and he hasn't made a comeback as yet.

    I'm sorry if I misrepresented you. I have a knack for long-winded posts, and sometimes I don't speak well or clearly.

    The fellow that buys the stuff then deletes it...when 15,000 people are in line to get them to USE...that's a griefer.

    The folks who buy cheap and sell dear are just doing what others have done for ages. The difference? This is a GAME...not LIFE. It's a recreational activity.

    There has to be a way to balance the equation. I'm just not smart enough to "figger out" what that may entail.

    Thanks for your response too. Sorry if I slandered you folks. Wasn't my intention.

    Happy gaming!
  3. Quote:
    Originally Posted by Aett_Thorn View Post
    First off, welcome to the game! I am very glad that you like it, and I'm glad that you'll be staying a while.
    Thank you! Hope we cross paths at some point. Let me please take a moment to state that my previous post, and what follows, deal with issues as I see them. It's not an accurate reflection of my opinion of the game as a whole. That is very positive. Please don't let this conversation make you all think I'm a whiner that wants everything handed to her. Nothing could be further from the truth. I just want a little more level playing field.

    Quote:
    Originally Posted by Aett_Thorn View Post
    1) You do not need to buy IOs to compete. The game is still balanced (at least in normal content) on SOs. As such, if you sell all of your salvage that you find running through the game, you should have more than enough influence to buy normal enhancements. Those high sell prices help out the sellers, if you're not also buying things.
    Hon, SOs are better than IOs until level 40. It's not about competing. It's about playing the game rather than running around in AE. AE is all well and good. I've played some pretty neat stories there. It's not the content I'm after, though. SOs make me stronger than IOs for a good while...but IOs give badges (I'm a badge nut) and they don't wear out, so if I level a couple times in a Task Force, I still have something. SOs can go red...which is a bad thing halfway through a task force or team session.

    Normal enhancements aren't worth the price of admission. You can go broke in no time getting those things. Tried that. Cost is high, and they need replacing every three levels to remain at near top effectiveness. IOs get replaced evey FIVE levels...and they still work past that if you aren't ready to replace them yet. Normal enhancements go red...and MUST be replaced.

    As to the devs (in the past) thinking we shouldn't be able to afford SOs at 22, well, mission accomplished. The trouble is, the days of the "brutal time sinks" are over. That ship has sailed. The buying public won't stand for it anymore. My friends, if any of you remember EverQuest, you'll understand what brutal is by comparison.

    People want fun, not strife, in their recreational activities. I offer as evidence World of Warcraft. 37 jam packed servers generating hundreds of millions of dollars annually...and that game is easy. I'm tired of it, though...which is why I left.

    Look at the changes made here! I mean DANG! The present game has no real comparison to the one released six years ago.

    When I started in May, Freedom and Virtue were low population servers. Why? People had QUIT! They'd gotten tired of the same old same old. When Going Rogue went live, POW! They all came back. I made many new friends who'd been out for a year or two and I knew more about the game than they did! What a shock to me that was! All because of the changes.

    Quote:
    Originally Posted by Aett_Thorn View Post
    2) As a new player, I don't know why you'd expect to be able to compete with players that have been here for years, especially since they've had years to build up influence stores before there even was a market. (A bit of history for you, before the market came out, one of the Devs came out on record saying that there was over 3 TRILLION influence in circulation. While that has likely gone up, you see why many people think that this game needs influence sinks).
    Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?

    I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.

    I also fully agree with your point about needing Influence sinks. People running around with 3-4 BILLION Influence couldn't care less about paying 8 or 9 million to outfit a level 27 Alt in shiney new IOs. For a player like me...that hurts. A lot.

    Quote:
    Originally Posted by Aett_Thorn View Post
    4) Before Incarnate content came out, there was little to do at the end game. The game focused highly on making alts and going through the game again. As such, there were usually a lot of players on at all levels. With the Incarnate stuff going on, there are a lot more people playing their high-level toons at the expense of making new ones. This means that there are fewer people generating low-level salvage items. However, the demand for these items hasn't gone down as much. So there's less salvage supply, and constant demand, which means that prices go up. Because of this, it becomes a seller's market. Run magic-enemy content, and you can make bank selling the in-demand salvage.
    This argument makes a lot of sense. I confess I hadn't though much about this. It still doesn't explain the wonky market prices completely though. It wasn't "that" bad before Christmas. I don't really know the point when the market went nuts, but I do remembr griping about the cost of Alchemical Silver when it was 50k per item. Boy...was I in for a surprise later.

    Quote:
    Originally Posted by Aett_Thorn View Post
    5) Using tickets on SOs is a decent idea, but you might actually make more money using those 3000 tickets to buy random magic salvage rolls, and selling what you get.
    It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.

    I understand how to make money using AE. I made much of the wealth I have running a farm, buying rares, and selling them for 3-4-5 million per. Then I was advised by a friend to take advantage of the situation by using 8 tickets for a chance at those Alchemical Silvers I covet.

    There's a 1 in 6 chance for you to get a specific salvage item. That's pretty good odds. I didn't sell the extra silvers I got though. I saved them for my endless stream of Alts. I'm a certified alt-o-holic.

    I "am" learning. I just wish there was a better way.

    Quote:
    Originally Posted by Aett_Thorn View Post
    I hope this helps a little. And please don't judge these forums based on the S&I forum. It is known to be one of the more...contentious...spots on the forums. If you ask a question in the Player Questions forum, there's an unofficial race among some of us to give a helpful answer quickly. These forums are some of the best I've seen in terms of community. The S&I forums just don't always show that.
    I'm just judging by what I read in "this" thread, hon. I need to explore more...learn the ropes.

    I have noticed this game has it's share of what I call "monkey children". I have also noticed a rather LARGE and (from past experience - been doing MMOs since 1997) disproportionate number of genuinely nice, helpful and fun folks to play with.

    This is a GOOD game...with a GOOD overall community. It's been, for all it's strengths and weaknesses, a much better experience that World of Warcraft. That's why I let my account there lapse.

    I doubt I'll be back.

    Thanks for the responses...and for not flaming me.

    Happy gaming!
  4. This is my first post on these Forums, and I do it with reticence. There are more posts of condescention and "neener-neener-ing" than there are actual points and counterpoints, but that's the same for every Forum I've participated in. Seems like some people measure their wit and intelligence by verbally slapping at people who want to communicate and discuss issues.

    But enough about that.

    I'm a relatively new player to this game. I left World of Warcraft after 5 1/2 years because I got tired of Blizzard and wanted a change. My 14 day free trial here lasted about four hours. I have enjoyed this game and I'll be playing it for a good, long while.

    To the point of "market griefing" I can only attest to how difficult it has been for me to compete with the long-time veterans who've had literally years to accumulate large piles of the "coin of the realm".

    When I started as a semi-clueless newbie, the thought of having a few hundred thousand Influence was exhilarating...until I went to Wentworth's.

    I had a couple of people offer to give me Influence as a gift to a new player. At first I politely refused, wanting to pay my own freight, as it were. I learned to accept those gifts.

    Initially, I learned to sell the two inspirations you were given in the tutorial. That allowed my new character to purchase Training Enhancements. Poor...but better than nothing.

    I learned about AE ticket farms. I unknowingly bypassed game content (thank goodness for Ouroboros) by running them for tickets to buy DOs, and eventually SOs starting at level 22.

    When I looked at the cost of crafting IOs, and how much the salvage was going for, I decided to stick with AE ticket farms until I had a larger cash reserve. You know the ones...all bosses, with an ally. Run them and collect the tickets.

    Well, folks, it takes over 3000 tickets to outfit a mid-20's character with SOs. And as you know, they lessen in effectivenes as you level up. So...vicious cycle. XP off...run AE farm. Replace enhancements. Resume gaming. And, by the way, SOs are better than standard IOs until you get to level 40. That's a lot of tickets.

    Ok, I've played long enough and made enough Influence that now I can compete. I do the crafting thing for badges and player effectiveness. Besides, the devs kill every AE ticket farm the can find. Sure...go spend AE tickets on salvage. That works, but getting tickets isn't as easy as it once was. I have one farm I use still, from time to time. I'll admit I'm not sharp enough yet to write my own. People that have them guard them. They don't talk about them and/or take them down when they aren't in use.

    I've learned some tricks. Some I figured out on my own. Others I learned from veteran friends I'd made. I have one character that has 50 million, one at about 170 millon and one at 205 million. With the candy cane craze during the winter vent, most of my lowbies have 8-15 million. I'm not rich, but I can at least hold my own.

    Now, to those who say, "Have patience! Don't pay the 'I want it NAO' price!" well, how much patience are you asking?

    On four separate characters, I placed bids for Alchemical Silver at 125,000 each. Then I parked them. I'd come back from time to time and check. After THREE WEEKS, not one item had been purchased. The going price was between 175k and a quarter mil.

    Two of those characters are still parked. On one I just beggared her and paid for the silver. On the other, I spent my AE tickets I'd earned earlier. For a level 30-ish Blaster, that's 18 of those Alchemical Silvers. Two ACC slots for 9 powers. The odd part is, the other half of the crafting formula (Mathmatic Proof, I think it is) costs MUCH less. Why is that?

    It's the same with Luck Charms. Accuracy needs them. Luck Charms are 25-50k each. The other half? Boresights can cost as little as 250 each to as much as 1000 each...not even close to the Luck Charms. Why is that?

    If two items are needed for the same thing, shouldn't the demand (and therefore the price) be the same?

    And don't tell me you need Luck Charms for more than just Accuracy IOs. Boresights work that way as well. Still, one is expensive. The other is not.

    I do think people are fiddling with the market. I've heard of the "Crazy 88s" to whom the market IS the game. Do I have a solution? No...I'm not that smart.

    I just wanted to offer the viewpoint of an actual new player. It's hard.

    Sure...I can go without slots. I can get killed in missions that others smoke without effort. But why? This is a game...supposed to be fun. Frustration isn't fun...so I try to make my characters as good as may be within my resource pool.

    That pool is getting larger...but I haven't forgotten what it was like getting my tookus handed to me in the Hollows when having a million Influence seemed like an unattainable fortune. I will not buy influence. That's against the EULA, and it's wrong on many levels. I'm doing it right. Trying to, anyway.

    If "market griefing" is happening, and it seems it is, I have to wonder what kind of person takes pleasure in causing problems for others. The term "schadenfreude" comes to mind.

    If there's a way to stop this nonsense, or at least dial it down a bit, I'm all for it.

    I'll hop down off my soapbox now and await my inevitable roasting.

    Happy gaming.