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Originally Posted by Aett_Thorn
First off, welcome to the game! I am very glad that you like it, and I'm glad that you'll be staying a while.
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Thank you! Hope we cross paths at some point.
Let me please take a moment to state that my previous post, and what follows, deal with issues as I see them. It's not an accurate reflection of my opinion of the game as a whole. That is
very positive. Please don't let this conversation make you all think I'm a whiner that wants everything handed to her. Nothing could be further from the truth. I just want a little more level playing field.
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Originally Posted by Aett_Thorn
1) You do not need to buy IOs to compete. The game is still balanced (at least in normal content) on SOs. As such, if you sell all of your salvage that you find running through the game, you should have more than enough influence to buy normal enhancements. Those high sell prices help out the sellers, if you're not also buying things.
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Hon, SOs are better than IOs until level 40. It's not about competing. It's about playing the game rather than running around in AE. AE is all well and good. I've played some pretty neat stories there. It's not the content I'm after, though. SOs make me
stronger than IOs for a good while...but IOs give badges (I'm a badge nut) and they don't wear out, so if I level a couple times in a Task Force, I still have something. SOs can go red...which is a bad thing halfway through a task force or team session.
Normal enhancements aren't worth the price of admission. You can go broke in no time getting those things. Tried that. Cost is high, and they need replacing every three levels to remain at near top effectiveness. IOs get replaced evey FIVE levels...and they still work past that if you aren't ready to replace them yet. Normal enhancements go red...and MUST be replaced.
As to the devs (in the past) thinking we shouldn't be able to afford SOs at 22, well, mission accomplished. The trouble is, the days of the "brutal time sinks" are over. That ship has sailed. The buying public won't stand for it anymore. My friends, if any of you remember EverQuest, you'll understand what brutal is by comparison.
People want fun, not strife, in their recreational activities. I offer as evidence World of Warcraft. 37 jam packed servers generating hundreds of millions of dollars annually...and that game is easy. I'm tired of it, though...which is why I left.
Look at the changes made here! I mean DANG! The present game has no real comparison to the one released six years ago.
When I started in May, Freedom and Virtue were low population servers. Why? People had QUIT! They'd gotten tired of the same old same old. When Going Rogue went live, POW! They all came back. I made many new friends who'd been out for a year or two and I knew more about the game than they did! What a shock to me that was! All because of the changes.
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Originally Posted by Aett_Thorn
2) As a new player, I don't know why you'd expect to be able to compete with players that have been here for years, especially since they've had years to build up influence stores before there even was a market. (A bit of history for you, before the market came out, one of the Devs came out on record saying that there was over 3 TRILLION influence in circulation. While that has likely gone up, you see why many people think that this game needs influence sinks).
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Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?
I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.
I also fully agree with your point about needing Influence sinks. People running around with 3-4 BILLION Influence couldn't care less about paying 8 or 9 million to outfit a level 27 Alt in shiney new IOs. For a player like me...that hurts. A lot.
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Originally Posted by Aett_Thorn
4) Before Incarnate content came out, there was little to do at the end game. The game focused highly on making alts and going through the game again. As such, there were usually a lot of players on at all levels. With the Incarnate stuff going on, there are a lot more people playing their high-level toons at the expense of making new ones. This means that there are fewer people generating low-level salvage items. However, the demand for these items hasn't gone down as much. So there's less salvage supply, and constant demand, which means that prices go up. Because of this, it becomes a seller's market. Run magic-enemy content, and you can make bank selling the in-demand salvage.
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This argument makes a lot of sense. I confess I hadn't though much about this. It still doesn't explain the wonky market prices completely though. It wasn't "that" bad before Christmas. I don't really know the point when the market went nuts, but I do remembr griping about the cost of Alchemical Silver when it was 50k per item. Boy...was I in for a surprise later.
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Originally Posted by Aett_Thorn
5) Using tickets on SOs is a decent idea, but you might actually make more money using those 3000 tickets to buy random magic salvage rolls, and selling what you get.
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It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.
I understand how to make money using AE. I made much of the wealth I have running a farm, buying rares, and selling them for 3-4-5 million per. Then I was advised by a friend to take advantage of the situation by using 8 tickets for a chance at those Alchemical Silvers I covet.
There's a 1 in 6 chance for you to get a specific salvage item. That's pretty good odds. I didn't sell the extra silvers I got though. I saved them for my endless stream of Alts. I'm a certified alt-o-holic.
I "am" learning. I just wish there was a better way.
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Originally Posted by Aett_Thorn
I hope this helps a little. And please don't judge these forums based on the S&I forum. It is known to be one of the more...contentious...spots on the forums. If you ask a question in the Player Questions forum, there's an unofficial race among some of us to give a helpful answer quickly. These forums are some of the best I've seen in terms of community. The S&I forums just don't always show that.
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I'm just judging by what I read in "this" thread, hon. I need to explore more...learn the ropes.
I have noticed this game has it's share of what I call "monkey children". I have also noticed a rather LARGE and (from past experience - been doing MMOs since 1997) disproportionate number of genuinely nice, helpful and fun folks to play with.
This is a GOOD game...with a GOOD overall community. It's been, for all it's strengths and weaknesses, a much better experience that World of Warcraft. That's why I let my account there lapse.
I doubt I'll be back.
Thanks for the responses...and for not flaming me.
Happy gaming!