Rise of the phoenix
I've never had that problem with
Brutes: /Fire Armor
Doms: //Fire Mastery
Controllers //Fire Mastery
or Blasters /Fire Manipulation
I think you're having lag issues, because I've never had that happen to me.
I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in.
EDIT: This is on a DM/FA Brute.
o.O Haven't had this problem on RotP, in fact it's one of the self-rezes that seems to have an untouchable period that actually seems to work.
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This is on a fire/kin/fire controller. Granted, he is farming on +4x8 with bosses so there usually 2 bosses in each mob. But literally, I die all the time when I activate it inside a mob. It happens with my fire/fire/fire tanker too.
I think you're having lag issues, because I've never had that happen to me.
I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in. EDIT: This is on a DM/FA Brute. |
I've recently had this problem on my blaster (never had on my scrapper).
Kept trying to kill captain holtz and the honoree by hurling my body at them whenver the nuke was charged followed up by RoTP. Usually the knockback is high enough to knock anything that'd hurt you severely away, but EB's resist that, and often smack you down for more than your recovered life if you're a squishy type standing right next to them, happened twice in a row.
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ive seen this happen a few times on my dom with fire mastery
the enemies can get in maybe 1 attack before the untouchable kicks in, ive never died right after rezzing with it, but i have noticed a few baddies pop in a few attacks before the untouchable kicks in
Here is a screenshot of my combat tab. It clearly shows me getting hit by numerous melee attacks after RotP is activated, and before I can use any powers. There is some ranged attacks in there too, but I can live with enemies shooting at me who are outside of the RotP's kb/stun. But it's over 440 pts of damage just from melee attacks. If one of them had been from the Champion of War(Boss), I would have been dead instantly. As it was...that 440 pts of melee damage coupled with the single ranged hit of 334 pts is more than enough to outnumber my 508 pt RotP heal before I can use any of my powers or turn toggles on.
Hopefully this works.
http://img413.imageshack.us/i/cityof...0110221125.png
I don't have RotP on my Brute anymore, but when I did I never had a problem of dying after using it.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I use RotP literally all the time on my Fire/Fire blaster. It's literally key to her attack chain. Occasionally, i do get smacked back down, but the KB and stun it offers are pretty effective. I've seen it Stun EBs (most recently, the Minotaur guarding the Well of the Furies) and I've seen it knock Captain Mako and Sirrocco on their butts (maybe have been Earthquake assisted, can't recall.) And I only have it slotted for recharge (3 slots, that's how often I use it!)
But as with everything YMWV I guess. :-/
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You are farming BM. Everyone knows you should use stone epic vrs BM. Go back to demons
Have never had this problem ever with my spines/fire scrapper...
For some versions of RotP the untouchablity doesnt kick in for 0.25 seconds i think. Just like all the rez temps. In that case yes it is possible to die. All that KB/stun should save you though i would hope most of the time.
The brute/scrapper/tank version, unless it was changed within the last 24 hours, gives you the untouchable right away. You can res in anything from those, ive even used them in the middle of apex blue patchs of death. One of the reasons i love that TF
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I use RotP literally all the time on my Fire/Fire blaster. It's literally key to her attack chain.
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You, Bone, are perhaps the most dedicated user of this power I have ever seen. The patience it must take is phenomenal.
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"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
For some versions of RotP the untouchablity doesnt kick in for 0.25 seconds i think. Just like all the rez temps. In that case yes it is possible to die. All that KB/stun should save you though i would hope most of the time.
The brute/scrapper/tank version, unless it was changed within the last 24 hours, gives you the untouchable right away. You can res in anything from those, ive even used them in the middle of apex blue patchs of death. One of the reasons i love that TF |
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Doesn't matter what you are farming or even if playing the game on a higher diff setting really. Your self rez power shouldn't be useless. The kb and stun are supposed to keep you alive, before you become untouchable and they clearly don't as my screenshot showed.
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At +4. Your RoTP is only doing a mag *1.92 stun to that boss. Since it takes Mag 3 to actually stun them, surprise, they are not stuned. Now lets assume you are level shifted. You are only hitting them with a mag *2.6 stun. Still under the mag 3 required to stun them.
Your knockback? You think you are hitting them with mag 8.308. Thats true, for even con. At plus 4, you are hitting them with mag *3.9. +3's? sitting at mag *5.4.
It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective.
The reason why I recommend Stone epic, is Earths Embrace. Hopefully, with higher hitpoints, you won't actually feel the need to revive so often.
At +4's It clearly matters what you are farming. If you really feel that way, go farm carnies.
*By all means, someone check my math, I freely admit that I am horrible at it.
Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?
I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital. |
It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective. |
The KB being less effective? Understandable.
The untouchable portion not working and getting killed when using the rez? Seems broken.
Actually, higher difficulty definately matters.
At +4. Your RoTP is only doing a mag 1.92 stun to that boss. Since it takes Mag 3 to actually stun them, surprise, they are not stuned. Now lets assume you are level shifted. You are only hitting them with a mag 2.6 stun. Still under the mag 3 required to stun them. Your knockback? You think you are hitting them with mag 8.308. Thats true, for even con. At plus 4, you are hitting them with mag 3.9. +3's? sitting at mag 5.4. It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective. The reason why I recommend Stone epic, is Earths Embrace. Hopefully, with higher hitpoints, you won't actually feel the need to revive so often. At +4's It clearly matters what you are farming. If you really feel that way, go farm carnies. |
The stun being diminished? Fine.
The KB being less effective? Understandable. The untouchable portion not working and getting killed when using the rez? Seems broken. |
That does not make it broken.
Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?
I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital.