Rise of the phoenix


BrandX

 

Posted

Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?

I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital.


 

Posted

I've never had that problem with
Brutes: /Fire Armor
Doms: //Fire Mastery
Controllers //Fire Mastery
or Blasters /Fire Manipulation


 

Posted

I think you're having lag issues, because I've never had that happen to me.

I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in.

EDIT: This is on a DM/FA Brute.


 

Posted

o.O Haven't had this problem on RotP, in fact it's one of the self-rezes that seems to have an untouchable period that actually seems to work.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

This is on a fire/kin/fire controller. Granted, he is farming on +4x8 with bosses so there usually 2 bosses in each mob. But literally, I die all the time when I activate it inside a mob. It happens with my fire/fire/fire tanker too.


 

Posted

Quote:
Originally Posted by VelRahn View Post
I think you're having lag issues, because I've never had that happen to me.

I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in.

EDIT: This is on a DM/FA Brute.
Lag issues - I suppose it's possible. But I never have the problem with the /dark rez, only this one. The problem I am having, and the major source of my frustration is the bosses resist the kb(the minions and lts usually get knocked away though) and they also seem to not get stunned and just attack me as I am rising.


 

Posted

I've recently had this problem on my blaster (never had on my scrapper).

Kept trying to kill captain holtz and the honoree by hurling my body at them whenver the nuke was charged followed up by RoTP. Usually the knockback is high enough to knock anything that'd hurt you severely away, but EB's resist that, and often smack you down for more than your recovered life if you're a squishy type standing right next to them, happened twice in a row.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

ive seen this happen a few times on my dom with fire mastery

the enemies can get in maybe 1 attack before the untouchable kicks in, ive never died right after rezzing with it, but i have noticed a few baddies pop in a few attacks before the untouchable kicks in


 

Posted

Here is a screenshot of my combat tab. It clearly shows me getting hit by numerous melee attacks after RotP is activated, and before I can use any powers. There is some ranged attacks in there too, but I can live with enemies shooting at me who are outside of the RotP's kb/stun. But it's over 440 pts of damage just from melee attacks. If one of them had been from the Champion of War(Boss), I would have been dead instantly. As it was...that 440 pts of melee damage coupled with the single ranged hit of 334 pts is more than enough to outnumber my 508 pt RotP heal before I can use any of my powers or turn toggles on.

Hopefully this works.

http://img413.imageshack.us/i/cityof...0110221125.png


 

Posted

I don't have RotP on my Brute anymore, but when I did I never had a problem of dying after using it.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I don't have RotP on my Brute anymore, but when I did I never had a problem of dying after using it.
You should respec and take it again! It's...err...."great". lol


 

Posted

I use RotP literally all the time on my Fire/Fire blaster. It's literally key to her attack chain. Occasionally, i do get smacked back down, but the KB and stun it offers are pretty effective. I've seen it Stun EBs (most recently, the Minotaur guarding the Well of the Furies) and I've seen it knock Captain Mako and Sirrocco on their butts (maybe have been Earthquake assisted, can't recall.) And I only have it slotted for recharge (3 slots, that's how often I use it!)

But as with everything YMWV I guess. :-/


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

You are farming BM. Everyone knows you should use stone epic vrs BM. Go back to demons

Have never had this problem ever with my spines/fire scrapper...


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
You are farming BM. Everyone knows you should use stone epic vrs BM. Go back to demons

Have never had this problem ever with my spines/fire scrapper...
Doesn't matter what you are farming or even if playing the game on a higher diff setting really. Your self rez power shouldn't be useless. The kb and stun are supposed to keep you alive, before you become untouchable and they clearly don't as my screenshot showed.


 

Posted

For some versions of RotP the untouchablity doesnt kick in for 0.25 seconds i think. Just like all the rez temps. In that case yes it is possible to die. All that KB/stun should save you though i would hope most of the time.


The brute/scrapper/tank version, unless it was changed within the last 24 hours, gives you the untouchable right away. You can res in anything from those, ive even used them in the middle of apex blue patchs of death. One of the reasons i love that TF


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
I use RotP literally all the time on my Fire/Fire blaster. It's literally key to her attack chain.
If you literally use RoTP all the time, and it is literally the key power in your attack chain, are you saying that your actual attack chain is Rise of the Phoenix=> Rise of the Phoenix=> Rise of the Phoenix=> Rise of the Phoenix ?

You, Bone, are perhaps the most dedicated user of this power I have ever seen. The patience it must take is phenomenal.

Kudos.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by ultrawatt View Post
For some versions of RotP the untouchablity doesnt kick in for 0.25 seconds i think. Just like all the rez temps. In that case yes it is possible to die. All that KB/stun should save you though i would hope most of the time.


The brute/scrapper/tank version, unless it was changed within the last 24 hours, gives you the untouchable right away. You can res in anything from those, ive even used them in the middle of apex blue patchs of death. One of the reasons i love that TF
Cool, that explains why my blaster was the only one having that trouble. Glad to know the power is as great for them as it seemed, and that it's just a very minor limitation on the epic pool version.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Captain_Karate View Post
Doesn't matter what you are farming or even if playing the game on a higher diff setting really. Your self rez power shouldn't be useless. The kb and stun are supposed to keep you alive, before you become untouchable and they clearly don't as my screenshot showed.
Actually, higher difficulty definately matters.

At +4. Your RoTP is only doing a mag *1.92 stun to that boss. Since it takes Mag 3 to actually stun them, surprise, they are not stuned. Now lets assume you are level shifted. You are only hitting them with a mag *2.6 stun. Still under the mag 3 required to stun them.

Your knockback? You think you are hitting them with mag 8.308. Thats true, for even con. At plus 4, you are hitting them with mag *3.9. +3's? sitting at mag *5.4.

It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective.

The reason why I recommend Stone epic, is Earths Embrace. Hopefully, with higher hitpoints, you won't actually feel the need to revive so often.

At +4's It clearly matters what you are farming. If you really feel that way, go farm carnies.

*By all means, someone check my math, I freely admit that I am horrible at it.


 

Posted

Quote:
Originally Posted by Captain_Karate View Post
Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?

I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital.
after you die wait some secs b4 you rez because mob has you still targetted and hit you immediately b4 you kb,stun them with rotp's AoE. just wait 3 secs b4 you rez. they lose you from target nad b4 they attack ya they are kbed/stunned


 

Posted

Quote:
Originally Posted by SinisterDirge View Post

It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective.
The stun being diminished? Fine.

The KB being less effective? Understandable.

The untouchable portion not working and getting killed when using the rez? Seems broken.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Actually, higher difficulty definately matters.

At +4. Your RoTP is only doing a mag 1.92 stun to that boss. Since it takes Mag 3 to actually stun them, surprise, they are not stuned. Now lets assume you are level shifted. You are only hitting them with a mag 2.6 stun. Still under the mag 3 required to stun them.

Your knockback? You think you are hitting them with mag 8.308. Thats true, for even con. At plus 4, you are hitting them with mag 3.9. +3's? sitting at mag 5.4.

It isn't useless. Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective.

The reason why I recommend Stone epic, is Earths Embrace. Hopefully, with higher hitpoints, you won't actually feel the need to revive so often.

At +4's It clearly matters what you are farming. If you really feel that way, go farm carnies.
dude about the stun its not true . if the mob wont get kbed the stun is like x2. x3 because they stay in the same place and gt stunned many times in a row. just like some AVs they ned you to held em twice that's how stun works for rotp


 

Posted

Quote:
Originally Posted by Clouded View Post
The stun being diminished? Fine.

The KB being less effective? Understandable.

The untouchable portion not working and getting killed when using the rez? Seems broken.
Obviously, there are some situations where .25 seconds is a long time. The OP expects that during that time, the KB and Stun will protect him. I explained why it doesn't.

That does not make it broken.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Obviously, there are some situations where .25 seconds is a long time. The OP expects that during that time, the KB and Stun will protect him. I explained why it doesn't.

That does not make it broken.
A combat self rez is suppose to be used in combat. Your character should be untouchable and able to rez whether the mezz works or not. Same goes for Soul Transfer.


 

Posted

Quote:
Originally Posted by lll Phoenix lll View Post
dude about the stun its not true . if the mob wont get kbed the stun is like x2. x3 because they stay in the same place and gt stunned many times in a row. just like some AVs they ned you to held em twice that's how stun works for rotp
If I am wrong, then I rescind my statement, however, no where am I led to believe that the stun pulses two, or possible 3 times to stack the Mag. I have never stunned an AV with it, however, I cannot remember that last time I have ever used it in an AV fight.