Originally Posted by SinisterDirge
At +4. Your RoTP is only doing a mag *1.92 stun to that boss. Since it takes Mag 3 to actually stun them, surprise, they are not stuned. Now lets assume you are level shifted. You are only hitting them with a mag *2.6 stun. Still under the mag 3 required to stun them.
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Rise of the phoenix
If I am wrong, then I rescind my statement, however, no where am I led to believe that the stun pulses two, or possible 3 times to stack the Mag. I have never stunned an AV with it, however, I cannot remember that last time I have ever used it in an AV fight.
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In combat vrs a spawn set at +4/8 solo with bosses? On a team, one would quite possibly have someone else to take aggro for a few seconds, or Kill that boss... or lock them down. Solo? .25 seconds can be a long time.
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On your hypothetical team, the player using RoP could be the tank and now all that aggro is lose on the team. The tank tries to rez but dies immediately from the .25s flaw in the untouchable portion of the power.
There we go. I stand corrected. Now can anyone tell me what the duration of the stun would be vs a +4 boss?
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As to your objections, they're irrelevant. A combat rez is a combat rez. RoTP is not working as explicitly described by the developers (at least in certain of its incarnations). Is it a big deal that a solo Blaster dies (again) against large spawns of higher level mobs? Not in principle. Is it a big deal if that death results from what appears to be a bug? Yeah.
Your views on difficulty level are for another thread.
Except even on the hypothetical team, there is no .25 second delay for the untouchable portion of the tanker/scrapper/brute power. Which is why I have never noticed it on my scrapper.
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I guess it's the other incarnations of the power that need a review.
Obviously, there are some situations where .25 seconds is a long time. The OP expects that during that time, the KB and Stun will protect him. I explained why it doesn't.
That does not make it broken. |
Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground
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As to your objections, they're irrelevant. A combat rez is a combat rez. RoTP is not working as explicitly described by the developers (at least in certain of its incarnations). Is it a big deal that a solo Blaster dies (again) against large spawns of higher level mobs? Not in principle. Is it a big deal if that death results from what appears to be a bug? Yeah.
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Where did I give my views on difficulty? I run at +4/8 all the time. Granted, usually on a scrapper or a tank, but I know many people that do it on controllers, dominators or even corruptors. I do not begrudge them that. So exactly what are my views on difficulty sir?
If you check my original post again, you will find this...
My main problem is the 0.25s part. Not that the stun etc doesn't work on higher level bosses. But it wouldnt matter if you were untouchable right away. This is why your statements about what people farm are irrelevant. Fact of the matter - I do farm BM on +4 x 8 because it is faster and more xp for my alts than demons. Also, I don't die very often either on that difficulty. So it's not like I am using RotP all the time. But sometimes things don't go your way, you miss a hold on a boss, or they get a lucky critical on you etc, and you do die. This is why when I do need my rez I want it to actually rez me, and keep on going. But I don't die ever on +2x8 or even +3 by 8. So saying that my self rez power is only going to be effective on a lower difficulty level where I never need it, seems like something is definitely broken about it. |
Lag issues - I suppose it's possible. But I never have the problem with the /dark rez, only this one. The problem I am having, and the major source of my frustration is the bosses resist the kb(the minions and lts usually get knocked away though) and they also seem to not get stunned and just attack me as I am rising.
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Again, apparently I was wrong, and my explanation holds no water.
I do believe that the delay is intended though. I dont say it makes sense, or excuse it, I just think that it was designed that way, and in situations like yours, the devs are unlikely to have much sympathy.
What objections? Looking at the in game real numbers, there is a .25 second delay for controlers, doms, and blasters. I was attempting to explain why he was getting killed during that delay. That explanation appears to be faulty, and I have conceded such. If it is not the purple patch, I would love to know why the stun is not working as well. |
My guess is that the stun is missing a larger portion of the spawn at that level. Or, the player in question is facing something that's unusually resilient to stun effects. Or, the player is getting pummeled by mobs that are just outside of the stun's area of effect. (I've seen that last scenario myself on my Blaster while fighting +0s, in fact.)
It doesn't take all that many opponents to kill a rezzing squishy.
Where did I give my views on difficulty? I run at +4/8 all the time. Granted, usually on a scrapper or a tank, but I know many people that do it on controllers, dominators or even corruptors. I do not begrudge them that. So exactly what are my views on difficulty sir? |
Obviously, there are some situations where .25 seconds is a long time. The OP expects that during that time, the KB and Stun will protect him. I explained why it doesn't.
That does not make it broken. |
Pretty sure the devs don't care if you can't handle a +4/8 spawn solo without dying repeatedly, and damn sure they are fine with your powers being a little less effective.
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After all, isn't that period of helplessness the very reason that rez inspirations are generally ineffective in combat? Isn't that, in fact, the very reason to take a combat self-rez in the first place?
It's not a big deal in the grand scheme. It's just really annoying that even the freaking self rez on a squishy (which generally dies more often) is markedly less effective -- and in such a head-smacking, counter-intuitive way -- than the same power on a melee character.
It's not a big deal in the grand scheme. It's just really annoying that even the freaking self rez on a squishy (which generally dies more often) is markedly less effective -- and in such a head-smacking, counter-intuitive way -- than the same power on a melee character.
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Those comments imply to me that you're hand-waving the issue. |
Not that xp debt is a big deal these days. But squishies only get 20sec debt protection vs 90sec for tanks and scrappers, and 60sec for brutes. Why the disparity? No idea, but the devs have done many things that make me shake my head a bit. It is one more reason for me to think it is on purpose though.
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Dying immediately -- and thereby invoking the sizable cooldown timer on your rez -- defeats the entire purpose of the power.
Nope not hand waving. More like asking how much sense it makes to complain to the cops about a speed limit, when you are trying to do something they may turn a blind eye to, but not exactly approve of. |
Granted. Here is your next post:
I was trying to explain your major source of frustration. That is all. Nothing against you, or they way you farm. First post was tongue in cheek. Again, apparently I was wrong, and my explanation holds no water. I do believe that the delay is intended though. I dont say it makes sense, or excuse it, I just think that it was designed that way, and in situations like yours, the devs are unlikely to have much sympathy. |
I'm going to try the 4 (or more) second idea another poster suggested. It's entirely possible I am rezing while still targeted by enemies, or even if they have an attack already queued up on me that did not execute because I was dead already.
I had a spines/dark farmer before I had this fire/kin with RotP. So I was used to the scrapper version of the self rez, and hadn't even noticed in his real numbers that the soul transfer had 0 delay. When my spines/dark would die...I would just click soul transfer right away, click on all my toggles, and within 10 seconds be back in business. Doesn't work so well with my controller. lol
It seems more than a bit biased to have a time delay on the untouchable portion for already squishier archetypes than melee archetypes. Usually for scrappers/tankers etc, they have some built in auto defence or resistance, and more hp, etc so are generally speaking, more capable of surviving a rez in combat even if there was a 0.25s delay than a controller, blaster , or dominator would. As Obitus mentioned, it doesn't even have to be a really higher difficulty level, although it is more immediately noticeable in that scenario.
I'm probably going to respec out of RotP if that 4 second wait trick doesn't work reliably.
To clarify my position...I am only frustrated because I keep dying when I rez. lol Either the kb/stuns don't work, or I am being attacked before I can do anything. I was not exactly sure what was going on when I posted that, but now after reading the thread in it's entirety, I have a better idea of why now.
I'm going to try the 4 (or more) second idea another poster suggested. It's entirely possible I am rezing while still targeted by enemies, or even if they have an attack already queued up on me that did not execute because I was dead already. I had a spines/dark farmer before I had this fire/kin with RotP. So I was used to the scrapper version of the self rez, and hadn't even noticed in his real numbers that the soul transfer had 0 delay. When my spines/dark would die...I would just click soul transfer right away, click on all my toggles, and within 10 seconds be back in business. Doesn't work so well with my controller. lol It seems more than a bit biased to have a time delay on the untouchable portion for already squishier archetypes than melee archetypes. Usually for scrappers/tankers etc, they have some built in auto defence or resistance, and more hp, etc so are generally speaking, more capable of surviving a rez in combat even if there was a 0.25s delay than a controller, blaster , or dominator would. As Obitus mentioned, it doesn't even have to be a really higher difficulty level, although it is more immediately noticeable in that scenario. I'm probably going to respec out of RotP if that 4 second wait trick doesn't work reliably. |
I have absolutely no recommendations for an epic powerset to replace fire with, sorry.
I won't be changing my epic set. Just will swap out RotP for a different power if the trick doesn't work. I'm going to do some runs now, and will try that trick. But hopefully I won't need to try the trick at all.
I was running my Earth/Rad Controller on a LGTF last night and experienced the same thing the OP did when I used RotP. Dead before the animation was finished. We were running even con on a team of 8 and clearing the last room for xp/shards.
Is it possible that the critters can target us before we rez completely? Considering that we can't "target" them before they've done so, would that be considered WAI or a bug? I know AoE attacks get around that, but it didn't look like AoE to me. Just an additional thought.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I've had no issue at all since someone suggested waiting a few seconds before trying to rez. I started waiting 10 seconds now between when I die, and I activate the RotP power, and everyone gets kb'd etc and my combat tab verifies no one gets in a melee attack before I am able to move etc. No insta-deaths to report after giving myself time to lose aggro...
Well, my own little story of annoyance with the untouchable delay. Was on an ITF and died making a sucidal charge at a cyst and a bunch of nictus (team needed vengence, and having a self rez I used myself for bait). Anyway, team gets buffed, I use rise, kill the cyst with rise, it blows up and rekilled me. Not fun getting killed by your own rez.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?
I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital. |
Is it possible that the critters can target us before we rez completely? Considering that we can't "target" them before they've done so, would that be considered WAI or a bug?
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To the OP, as mentioned, the purple patch means you have only a 39% chance to hit the foes with the knockback and stun. It might be worth trying slotting some Accurate Healing sets into Rise to get some accuracy in, assuming it doesn't take normal Accuracy SOs or IOs. You could try it on Test if you don't want to commit to a respec build on Live.
And I would guess the Devs made the self rezzes on the melee folks have a better untouchable period because its typically part of their AT power set, rather than a power pool, even an epic one. They generally try to make sure pool powers don't overshadow similar AT ones.
To the OP, as mentioned, the purple patch means you have only a 39% chance to hit the foes with the knockback and stun.
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The enemies have always had a small window to attack before the untouchable portion kicked in. I believe they made a change a year or two ago to make it less likely to happen. It is possible this change was not ported to the APP versions.
I find it to be a rare occurrence, but I usually team, so the aggro is off me as soon as I die normally. If you are soloing large spawns, it will likely be more of a problem.
Hopefully it can be improved.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.